Go to Page... |
Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 227 |
Total downloads: | 45,035 |
Favorites: | 73 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
Version |
Size |
Uploader |
Date |
1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
|
1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
|
1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
|
1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
|
1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
|
1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
|
1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
|
1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
|
1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
|
1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
|
1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
|
1.9 |
114kB |
Letho |
02/16/19 11:36 AM |
|
1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
|
1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
|
1.7 |
104kB |
Letho |
11/18/18 03:32 AM |
|
1.7 |
104kB |
Letho |
11/17/18 06:19 PM |
|
1.6 |
104kB |
Letho |
10/29/18 02:13 AM |
|
1.6 |
104kB |
Letho |
08/26/18 07:19 AM |
|
1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
|
1.4 |
103kB |
Letho |
07/22/18 03:41 AM |
|
1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
|
1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
|
1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
|
1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
|
0.8l |
93kB |
Letho |
03/01/18 05:17 PM |
|
0.8k |
93kB |
Letho |
02/18/18 09:44 AM |
|
0.8j |
93kB |
Letho |
01/30/18 10:01 AM |
|
0.8i |
93kB |
Letho |
01/24/18 06:03 PM |
|
0.8i |
93kB |
Letho |
01/24/18 09:25 AM |
|
0.8h |
92kB |
Letho |
01/21/18 02:29 PM |
|
0.8g |
92kB |
Letho |
01/16/18 05:42 PM |
|
0.8f |
120kB |
Letho |
01/15/18 07:31 AM |
|
0.8f |
91kB |
Letho |
01/11/18 01:29 PM |
|
0.8e |
92kB |
Letho |
01/09/18 05:44 AM |
|
0.8d |
92kB |
Letho |
11/26/17 08:10 AM |
|
0.8c |
84kB |
Letho |
05/24/17 04:09 PM |
|
0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
|
0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
|
0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
|
0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
|
0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
|
0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
|
0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
|
0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
|
0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
|
0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
|
0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
Comment Options |
Letho |
View Public Profile |
Send a private message to Letho |
Find More Posts by Letho |
Add Letho to Your Buddy List |
02/13/20, 08:00 PM | |
|
Has the issue with loading conditions been fixed? I've figured out a workaround which is essentially adding a second trigger to my auras that prevent them from showing if the buff hasn't been activated for a set period of time, and while it "works" to stop auras from showing when I'm not using corresponding abilities, it's kind of a janky solution.
|
|
ecru |
View Public Profile |
Send a private message to ecru |
Find More Posts by ecru |
Add ecru to Your Buddy List |
02/10/20, 02:11 AM | ||
|
Last edited by Letho : 02/10/20 at 02:15 AM.
|
|
|
Letho |
View Public Profile |
Send a private message to Letho |
Find More Posts by Letho |
Add Letho to Your Buddy List |
02/08/20, 09:00 PM | |
|
I think it would be nice to get the option to have use some groups as target or caster.
As in: self, player*group, friendly, enemy Btw: I'm trying to use your addon to create custom notification for some combat events. (Jus getting started though. https://www.esoui.com/forums/showthr...0168#post40168
Last edited by wambo : 02/08/20 at 09:28 PM.
|
|
wambo |
View Public Profile |
Send a private message to wambo |
Find More Posts by wambo |
Add wambo to Your Buddy List |
01/29/20, 03:52 AM | |||
|
|
||
|
Letho |
View Public Profile |
Send a private message to Letho |
Find More Posts by Letho |
Add Letho to Your Buddy List |
01/29/20, 03:52 AM | ||
|
Re: need help!
|
|
|
Letho |
View Public Profile |
Send a private message to Letho |
Find More Posts by Letho |
Add Letho to Your Buddy List |
01/03/20, 03:52 AM | |
Forum posts: 0
File comments: 8
Uploads: 0
|
need help!
How to track ultimate with addon tools?
How to track potions with addon tools? Thanks. |
|
gamer4eg |
View Public Profile |
Send a private message to gamer4eg |
Find More Posts by gamer4eg |
Add gamer4eg to Your Buddy List |
12/27/19, 07:08 PM | ||
Forum posts: 5
File comments: 13
Uploads: 0
|
|
|
|
elzzid |
View Public Profile |
Send a private message to elzzid |
Find More Posts by elzzid |
Add elzzid to Your Buddy List |
12/16/19, 11:53 PM | |
|
I can't seem to get the loading condition to function properly when I have Barbed Trap slotted. The id should be 40382 for Barbed Trap IV, but it just doesn't function and no matter what id I use, the aura doesn't show up with Barbed Trap slotted.. I've tried every id associated with the ability (about 15), and every id associated with the pre-morph ability (Trap Beast), and none of them work. Any ideas?
Thanks. edit: actually, it looks like all of the loading conditions I have on auras on another character no longer function properly. I think the loading condition function might be completely broken altogether. edit #2: i've figured out a workaround for the condition function not working. if i create a second trigger for a buff tracker that hides the aura after a certain period of time (say, 3 minutes), it will hide the aura until the buff is is detected again. i can paste a few examples if anyone is interested.
Last edited by ecru : 01/13/20 at 07:50 PM.
|
|
ecru |
View Public Profile |
Send a private message to ecru |
Find More Posts by ecru |
Add ecru to Your Buddy List |
12/13/19, 11:31 AM | |
Forum posts: 1
File comments: 9
Uploads: 0
|
I'm trying to create icons for placed ground effects (like healing springs), but it seems that Aura Mastery is starting the countdown as soon as I hit the button and not when I actually place it on the ground.
Is this unavoidable since it's checking when an ability is used? |
|
ReallyRilee |
View Public Profile |
Send a private message to ReallyRilee |
Find More Posts by ReallyRilee |
Add ReallyRilee to Your Buddy List |
10/03/19, 08:50 AM | ||
Forum posts: 1
File comments: 56
Uploads: 0
|
The above question is just so i get u right and can provide usefull help. if the above is true then u need to set up 2 triggers for each aura. One of those u gotta set to "invert". If u have some time i can try to set them up and provide the aura´s here for you so u just need to import them. Would do it now, but Dog and Daughter wanna go for a walk =). |
|
|
Actosh |
View Public Profile |
Send a private message to Actosh |
Send email to Actosh |
Find More Posts by Actosh |
Add Actosh to Your Buddy List |
09/24/19, 10:56 PM | |
Forum posts: 0
File comments: 5
Uploads: 0
|
Hello,
I just recently returned to ESO and I'm not sure if I'm doing something incorrectly. I remember having AM before when I played and that I could get the icons to stay displayed even after the duration ran out but I cannot seem to get them to do that now. Not sure of the info needed but here are the ones I've tried with no success using every > < = option in the drop down bar. Unstable Wall 39073 Lightning Flood 23205 Hardened Ward 29489 Critical Surge 23678 Any help would be greatly appreciated and yes I do have them set to display when not in combat. |
|
kittyluv4ever |
View Public Profile |
Send a private message to kittyluv4ever |
Send email to kittyluv4ever |
Find More Posts by kittyluv4ever |
Add kittyluv4ever to Your Buddy List |
08/26/19, 10:33 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
|
Is there a way using Aura Mastery to display an aura when my Ult is ready to be used?
|
|
Dessyreqt |
View Public Profile |
Send a private message to Dessyreqt |
Send email to Dessyreqt |
Find More Posts by Dessyreqt |
Add Dessyreqt to Your Buddy List |
08/17/19, 02:04 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
|
hey, is there any website for sharing the auras, like WAGO for WeakAuras in WoW?
would be nice! |
|
Rottner |
View Public Profile |
Send a private message to Rottner |
Send email to Rottner |
Find More Posts by Rottner |
Add Rottner to Your Buddy List |
08/14/19, 06:25 PM | |
Forum posts: 0
File comments: 8
Uploads: 0
|
Text translated by google translator, sorry.
Please add support for necromancer spell icons. And also an option when the color border does not participate in the timer animation. Thank. |
|
gamer4eg |
View Public Profile |
Send a private message to gamer4eg |
Send email to gamer4eg |
Find More Posts by gamer4eg |
Add gamer4eg to Your Buddy List |