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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:04/16/24 06:51 PM
Created:02/17/17 10:27 PM
Monthly downloads:3,428
Total downloads:1,066,597
Favorites:501
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Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
9.3.0
Foundry Tactical Combat (FTC) - Endless Archive  Popular! (More than 5000 hits)
Version: 1.32
by: Rhyono [More]
I've retired from ESO and I am relying on code contributions for maintenance: GitHub Repo

A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

Solinur updated buff tracking.

Required
Version 1.32 (thanks Sharlikran)
*Fixed slash command

Version 1.31 (thanks Sharlikran)
*API Bump
*Added dependency for LibMediaProvider
*Replaced font ttf with slug

Version 1.30 (thanks Sharlikran)
*API Bump
*Fixed 13th group member showing in frame

Version 1.29 (thanks Sharlikran)
*Updated IsCritter to function as previously intended
*Added LAM menu toggle to hide or show critters in Target Frame
*Added LAM menu to choose color of Companion health bar
*Possible fix for "frames/functions.lua:621: attempt to index a nil value" when unit frame info is not present
*Removed remaining texture strings using the class name from FTC.Frames:Controls() during Initialize to address "frames/controls.lua:105: operator .. is not supported for nil .. string"
*Updated SafetyCheck()

Version 1.28 (thanks Sharlikran)
*Fixed LAM2 var scope
*Check for nil unitTags

Version 1.27 (thanks Sharlikran)
*Added companion support

Version 1.26 (thanks Sharlikran)
*Updated Ability IDs
*Updated more CombatMechanicFlags
*Added constants for clarity when used for specific abilities
*Companion damage/healing will now output to log
*Updated FTC:GetAbilityIcons() to use proper GetNumXxxx()

Version 1.25 (thanks Sharlikran)
*Replaced FTC.Player:GetClass() with ZOS API
*Updated Powertype flags to CombatMechanicFlags
*Fixed leaking variables
*Improved LAM menu color picker handling

Version 1.24 (thanks hypatian)
*API Bump
*Fixed GetClass() to add Arcanist support

Version 1.23
*API Bump
*Fix for ResizeToFitDescendents (thanks fugue)
*Safety check for unit tags (thanks fugue)

Version 1.22 (thanks DaddyDoos)
*API Bump
*Fixed window priority
*Fixed some keybinds

Version 1.21
*API Bump
*Fix for TLC error (thanks fugue)

Version 1.20 - API Bump
Version 1.19 - Fixed typo
Version 1.18 - Fixed companion conflict with shields on group frames and attributes
Version 1.17 - Fixed companion conflict with group frames (thanks mitbulls)

Version 1.16
*API Bump
*Fixed max xp error

Version 1.15 - Fixed compatability due to API changes

Version 1.14 - API Bump
Version 1.13 - API Bump
Version 1.12 - API Bump

Version 1.11 (Scootworks) - Fixed issue when combat log turned off (from v1.10)

Version 1.10 (Scootworks)
*Fixed log/chat alternating
*Additional improvements to chat checks

Version 1.09 (Scootworks)
*Removed BOM from manifest for better non-English support
*Additional improvements to chat checks

Version 1.08 (sirinsidiator) - Ensure chat is loaded on player activate

Version 1.07 (Scootworks)
*Ensure chat is loaded in stats
*Use newer API function for stats to chat

Version 1.06
*API Bump
*Directly loading LibMsgWin without LibStub

Version 1.05 - API Bump
Version 1.04 - API Bump
Version 1.03 - API Bump

Version 1.02
*Switched to direct LMW reference (r9)
*Unbundled LibMsgWin

Version 1.01
*Switched to direct LAM reference (r28)
*Fixed LibMsgWin API versioning

Version 1.0.1 - Fixed nil error
Version 1.0 - Fixed compatibility for LAM 27 (thanks Baertram & sirinsidiator)
Version 0.99.1 - Possibly fixed bad upload

Version 0.99
*API Bump
*Added Warden/Necro class names
*Added AddOnVersion to LibMsgWin to avoid versioning issue

Version 0.98 - Added compatibility with Unit Frames Rebirth (Scootworks)

Version 0.97
*Made most libraries standalone
*Increased raid column size choices
*Increased raid frame width range
*Updated LibMsgWin

Version 0.96 - API Bump
Version 0.95 - API Bump
Version 0.94 - Group role color update immediately after role change (Antisenil)
Version 0.93 - Group role colors now use the singular queued in role (Antisenil & Hoft)
Version 0.92 - API Bump

Version 0.91 (Scootworks)
*For devs: added FTC.Frames:GetUltimateFrame(unitTag)
*Adjusted group shield bar layer
*Fixed transposed German strings
*Updated LAM

Version 0.90
*API Bump
*Possible fix to raid group frame issue.

Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.

Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.

Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.

Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (Solinur)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (54)
File Name
Version
Size
Uploader
Date
1.31
253kB
Rhyono
03/17/24 10:57 AM
1.30
161kB
Rhyono
11/12/23 10:55 PM
1.29
161kB
Rhyono
07/13/23 07:04 PM
1.28
161kB
Rhyono
07/07/23 08:36 AM
1.27
161kB
Rhyono
07/05/23 08:55 PM
1.26
135kB
Rhyono
06/19/23 05:17 PM
1.25
388kB
Rhyono
06/07/23 06:25 PM
1.24
326kB
Rhyono
06/06/23 08:04 PM
1.23
312kB
Rhyono
03/15/23 06:44 PM
1.22
139kB
Rhyono
08/31/22 04:32 PM
1.21
139kB
Rhyono
06/07/22 07:05 PM
1.20
139kB
Rhyono
09/25/21 06:02 PM
1.19
139kB
Rhyono
07/04/21 12:11 AM
1.17
139kB
Rhyono
06/21/21 07:18 PM
1.16
139kB
Rhyono
05/15/21 05:13 PM
1.15
139kB
Rhyono
03/08/21 10:52 AM
1.14
139kB
Rhyono
02/28/21 12:13 PM
1.13
139kB
Rhyono
11/01/20 10:35 PM
1.12
139kB
Rhyono
08/08/20 11:54 AM
1.11
139kB
Rhyono
05/02/20 06:53 PM
1.09
139kB
Rhyono
04/30/20 12:41 PM
1.08
139kB
Rhyono
04/29/20 11:58 PM
1.07
139kB
Rhyono
04/29/20 11:56 AM
1.06
139kB
Rhyono
04/25/20 05:06 PM
1.05
139kB
Rhyono
01/26/20 02:49 PM
1.04
139kB
Rhyono
09/19/19 01:52 PM
1.03
139kB
Rhyono
07/21/19 09:20 PM
1.02
139kB
Rhyono
05/20/19 12:10 PM
1.01
142kB
Rhyono
05/01/19 12:03 PM
1.0.1
142kB
Rhyono
04/27/19 04:26 PM
0.99.1
142kB
Rhyono
04/20/19 06:48 PM
0.98
142kB
Rhyono
04/02/19 11:28 AM
0.97
142kB
Rhyono
03/07/19 09:10 PM
0.96
184kB
Rhyono
01/26/19 06:53 PM
0.95
184kB
Rhyono
08/19/18 08:04 AM
0.93
184kB
Rhyono
08/18/18 07:49 AM
0.92
184kB
Rhyono
08/12/18 10:03 AM
0.91
184kB
Rhyono
06/30/18 04:03 PM
0.90
184kB
Rhyono
04/16/18 07:41 PM
0.89
184kB
Rhyono
03/11/18 08:32 PM
0.88
183kB
Rhyono
03/09/18 09:59 PM
0.87
183kB
Rhyono
03/09/18 08:26 PM
0.86
183kB
Rhyono
01/13/18 02:43 PM
0.85
183kB
Rhyono
10/09/17 03:15 PM
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
02/17/17 10:27 PM


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Unread 03/09/18, 08:51 PM  
Ownl3alls

Forum posts: 1
File comments: 8
Uploads: 0
Originally Posted by Rhyono
Target frame height and width were indirectly controlled by Unit Frame, so I've made it its own thing.
Font style is handled by Primary Font and shield color is handled by Shield Bar Color. I don't see any reason to change that.
Opacity in combat is handled by Combat Opacity. I understand wanting the target frame to be visible outside of combat while making the rest transparent, hence adding that option in 0.86. However, I don't see a reason to do the inverse: making the target opacity in combat different than the opacity of the rest of the interface in combat.
I've added Font Color in a fallback way for anything without a defined color. Breaking this one up by specific frame would be tedious.
You are amazing! Thank you so much. I'm going to find how to send a donation to you. The only reason for the opacity inverse suggestion on the target frame was because many Pvp'ers move the target frame the to middle of the screen above the Enemy Player, but like to maintain the rest of the ui at 100.
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Unread 03/09/18, 09:40 PM  
vecny.samotar
 
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would not be able to add notifications (notification) to my mob if you determine the percentage of HP? daco like HINISH HIM what would move me from using the finisher spell
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Unread 03/09/18, 09:59 PM  
Rhyono
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Forum posts: 659
File comments: 1357
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Originally Posted by Ownl3alls
Pvp'ers move the target frame the to middle of the screen above the Enemy Player, but like to maintain the rest of the ui at 100.
That makes sense. I've added target in combat opacity.
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Unread 03/09/18, 10:00 PM  
Rhyono
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Forum posts: 659
File comments: 1357
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Originally Posted by vecny.samotar
would not be able to add notifications (notification) to my mob if you determine the percentage of HP? daco like HINISH HIM what would move me from using the finisher spell
You want to be able to set X% have a notification or do you want it to make decisions based on active abilities for different finisher thresholds?
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Unread 03/09/18, 10:42 PM  
vecny.samotar
 
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Originally Posted by Rhyono
Originally Posted by vecny.samotar
would not be able to add notifications (notification) to my mob if you determine the percentage of HP? daco like HINISH HIM what would move me from using the finisher spell
You want to be able to set X% have a notification or do you want it to make decisions based on active abilities for different finisher thresholds?
just to warn me of any announcements like, for example, HINISH HIM at the center of the screens from the crowd tell me the percentage of HP and I can use the ending spell as an example I would say: Assassin's Blade, Mage's Fury, Radiant Destruction.

but when I'm thinking about this I think it will probably be better on the basis of active capabilities because every class does not have the value when the ending spell can be used to give extra damage because the addon has only a global setting for the whole account and can not be set individually for each character separately
Last edited by vecny.samotar : 03/09/18 at 10:44 PM.
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Unread 03/09/18, 10:44 PM  
Rhyono
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Forum posts: 659
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So does this not quite do what you want? http://www.esoui.com/downloads/info8...FinishHim.html
Last edited by Rhyono : 03/09/18 at 10:44 PM.
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Unread 03/09/18, 10:49 PM  
vecny.samotar
 
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Originally Posted by Rhyono
So does this not quite do what you want? http://www.esoui.com/downloads/info8...FinishHim.html
yes it is Discontinued & Outdated and according to the commentaries it is not written so I thought it would not embed it in your addon
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Unread 03/11/18, 08:55 PM  
Rhyono
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Yes, it's not my addon.
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Unread 03/11/18, 09:02 PM  
vecny.samotar
 
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Originally Posted by Rhyono
Yes, it's not my addon.
ah now I look at it is an addon finisher that we wrote last, I thought it was an update to your Foundry Tactical Combat addon.
please ask the finisher to edit it or just download it
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Unread 04/12/18, 01:45 PM  
Phinix
 
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Weird bug...

Been running into an odd bug on several characters. Happens when I have party frames enabled but raid frames left as the standard ESO raid frames. Seems that when the group size changes, possibly when it transitions from group size to raid size, the default ESO raid frames disappear and I see no frames at all.

Thanks for the updates.
Last edited by Phinix : 04/12/18 at 01:45 PM.
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Unread 04/16/18, 07:41 PM  
Rhyono
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I might've fixed it, but if not I can try something else.
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Unread 04/16/18, 08:43 PM  
Phinix
 
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Really sorry, I haven't been able to play and group to test the file you posted a while back. When I briefly did I didn't get to the point the group was a raid, but a new behavior emerged. This is how the NORMAL group frames appeared:



I will try and test with the newest version here today and post what happens.
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Unread 04/16/18, 09:13 PM  
Rhyono
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Some people have that issue with colors suddenly not working. It's not an FTC-specific bug (it's just susceptible) and I genuinely have no idea how to fix it.
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Unread 04/22/18, 02:30 PM  
Rhyono
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Originally Posted by vecny.samotar
Originally Posted by Rhyono
Yes, it's not my addon.
ah now I look at it is an addon finisher that we wrote last, I thought it was an update to your Foundry Tactical Combat addon.
please ask the finisher to edit it or just download it
I talked to him and he was fine with me updating it:

http://www.esoui.com/downloads/info1...Summerset.html
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Unread 04/25/18, 11:31 PM  
jizlerq

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Very small request.

Could we get a class icon in the default target frame at the top of the screen? The original FTC had it and it would be awesome to have it again.

Ill link an imagine that has the sorcerer icon next to the name Witchhammer to demonstrate
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