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Updated: 06/27/14 02:31 PM
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Veteran Crypt of Hearts (1.2.3)
Updated:06/27/14 02:31 PM
Created:04/11/14 01:52 PM
Monthly downloads:45
Total downloads:14,031
Favorites:43
MD5:
Rui's Ultimate Counter  Popular! (More than 5000 hits)
Version: 0.2.2
by: Ruimuuv [More]
Addon Overview

Rui's Ultimate Counter is a simple UI add-on that adds the amount of Ultimate charge you have above your ultimate ability on the action bar.

The readout should display whenever your action bar does, and it automatically detects if you have the "Always Show Action Bars" option enabled. (I.E. Your reticle is over an attackable unit, or you are currently in combat)

The number on the left is the amount of Ultimate charge you currently have, the one on the right is the minimum amount of charge required to activate your ultimate ability. When you have enough charge to activate your ultimate ability, the text will turn green.

Chat Commands
  • /ruc percent -- Toggles between using the exact readout (cur/cost) or a percentage readout (150%)
  • /ruc pos -- Toggles between positioning the display above the ultimate ability button or between the last normal ability and the ultimate ability.
New in Version 0.2
  • Chat commands
  • New optional position
  • Optional percentage readout
Version 0.2.2:
* Update API version number to 100007, updates coming soon!

Version 0.2.1:
* Update API version number to 100004

Version 0.2:
* Obeys the "Always show Action Bar" setting. Please use ESC Menu->Settings->Addons->Reload UI if you change the option while playing.
* Added chat command option to toggle whether the display uses percentages or exact readout. "/ruc percent"
* Added chat command option to toggle whether the display is located above the ultimate ability button
or between the ultimate ability button and the fifth normal ability button. "/ruc pos"
* Display no longer attempts to divide by zero if there is no ultimate ability on the action bar.
* No longer uses OnUpdate. Less CPU usage! :D

Version 0.1.1:
* Display should no longer show when targeting a non-hostile NPC.
* Display should no longer stop appearing after a while.
* Improved accuracy of fade in/out animations.
* Improved general reliability of the animations.

Version 0.1:
* Inital release
Archived Files (4)
File Name
Version
Size
Uploader
Date
0.2.1
3kB
Ruimuuv
05/22/14 03:38 PM
0.2
3kB
Ruimuuv
05/06/14 05:06 PM
0.1.1
2kB
Ruimuuv
04/13/14 11:57 PM
0.1
2kB
04/11/14 01:52 PM


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Unread 04/13/14, 10:25 AM  
winiarus

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by l3x0r
very simple addon! i've been waiting for something like this, anyway i noticed a small bug:

when i target a neutral enemy the indicator will pop up, see the screenshot to fully understand what i'm talking about



plz fix this, regards
I took the liberty of trying to fix it and it seems to work as it should now.

Open lua file and modify OnRetTargetChanged function like this:

Before:


After:



Lua Code:
  1. local function OnRetTargetChanged( eventCode )
  2.     local unitExists = DoesUnitExist("reticleover")
  3.     local unitIsAttackable = IsUnitAttackable("reticleover")
  4.    
  5.     local unitNeutral = false
  6.     if GetUnitReaction("reticleover") == UNIT_REACTION_NEUTRAL then
  7.         unitNeutral = true
  8.     end
  9.    
  10.     if unitExists and unitIsAttackable and not unitNeutral and not isFrameShowing then
  11.         animFadeInTimeline:Stop()
  12.         animFadeInTimeline:PlayForward()
  13.        
  14.         isFrameShowing = true
  15.     elseif not unitIsAttackable and isFrameShowing and not playerInCombat then
  16.         zo_callLater(HideFrame, 3000)
  17.     end
  18. end
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Unread 04/12/14, 08:18 AM  
l3x0r

Forum posts: 13
File comments: 152
Uploads: 0
very simple addon! i've been waiting for something like this, anyway i noticed a small bug:

when i target a neutral enemy the indicator will pop up, see the screenshot to fully understand what i'm talking about



plz fix this, regards
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Unread 04/11/14, 03:38 PM  
Ruimuuv
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 4
Uploads: 1
Originally Posted by JadeKnightblazer
Could you please also create a visual Bar that fills up? Here is what I have in mind for my preferred prefect Ult bar addon.

Create a bar that is under the health bar of the character, in the same style as the stam bar for the horse is under the character stam bar. This bar would fill and decrease much like the health bar does (both expanding/shrinking, not left to right or visversa)
This is definitely a reasonable request for a UI mod, but it seems counterproductive to what my vision for this add-on is. Besides, the ultimate ability icon has a built-in progress bar.

My main purpose in creating this add-on is for the Nightblade ultimate ability Death Stroke (and morphs), which does increased damage depending on how much ultimate charge you earn over the base cost (50 charge). Bars are wonderful for demonstrating a range between two points (I.E. 0 to 50), but if you need to display values outside of that range they aren't generally the best choice, thus I went with the numerical display.

Now that being said, if I can figure out what the ultimate charge value for the highest amount of damage is (and if there are even any more abilities that work like Death Stroke for other classes/weapons), then I could potentially make a bar for that.

Thanks for your input!
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Unread 04/11/14, 02:28 PM  
JadeKnightblazer

Forum posts: 24
File comments: 38
Uploads: 0
Been looking for an addon for this!!! Thanks very much!!

Now REQ feature time: I am asking this because I enjoy ESO simple ui style, which numbers on screen takes away.

Could you please also create a visual Bar that fills up? Here is what I have in mind for my preferred prefect Ult bar addon.

Create a bar that is under the health bar of the character, in the same style as the stam bar for the horse is under the character stam bar. This bar would fill and decrease much like the health bar does (both expanding/shrinking, not left to right or visversa)

I plan on playing as a werewolf, which the werewolf transformation timer is located under the characters Magicka bar. So have an ult bar under the characters health bar would feel like a prefect place.


Quick visual:

[Magicka_Bar].......[Health_Bar].......[Stam_Bar]
\[Werewolf_Bar]....\[Ultim_Bar]/.....[Horse_Bar]/

...............[Q].....[1][2][3][4][5].......[R]



What the Werewolf Timer bar looks like in game: http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/03/tails-610x343.jpg
Last edited by JadeKnightblazer : 04/11/14 at 02:36 PM.
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