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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 05/29/24 07:48 PM |
Created: | 01/21/19 10:18 AM |
Monthly downloads: | 26,809 |
Total downloads: | 3,221,908 |
Favorites: | 686 |
MD5: |
LIBSETS_SETTYPE_ITERATION_BEGIN = 1 LIBSETS_SETTYPE_ARENA = 1 --"Arena" LIBSETS_SETTYPE_BATTLEGROUND = 2 --"Battleground" LIBSETS_SETTYPE_CRAFTED = 3 --"Crafted" LIBSETS_SETTYPE_CYRODIIL = 4 --"Cyrodiil" LIBSETS_SETTYPE_DAILYRANDOMDUNGEONANDICREWARD = 5 --"DailyRandomDungeonAndICReward" LIBSETS_SETTYPE_DUNGEON = 6 --"Dungeon" LIBSETS_SETTYPE_IMPERIALCITY = 7 --"Imperial City" LIBSETS_SETTYPE_MONSTER = 8 --"Monster" LIBSETS_SETTYPE_OVERLAND = 9 --"Overland" LIBSETS_SETTYPE_SPECIAL = 10 --"Special" LIBSETS_SETTYPE_TRIAL = 11 --"Trial" LIBSETS_SETTYPE_MYTHIC = 12 --"Mythic" LIBSETS_SETTYPE_IMPERIALCITY_MONSTER = 13 -- "Imperial City monster" LIBSETS_SETTYPE_CYRODIIL_MONSTER = 14 --"Cyrodiil monster" LIBSETS_SETTYPE_CLASS = 15 -- "Class sets -> Dropped in 'Endless Archive'" --Only for iterations from 1 (LIBSETS_SETTYPE_ITERATION_BEGIN ) to the maximum LIBSETS_SETTYPE_ITERATION_END = maximum setType (currently: LIBSETS_SETTYPE_IMPERIALCITY_MONSTER)
[1] = "LIBSETS_DROP_MECHANIC_MAIL_PVP_REWARDS_FOR_THE_WORTHY", --Rewards for the worthy (Cyrodiil/Battleground mail) [2] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_BRUMA", --City Bruma (quartermaster) [3] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CROPSFORD", --City Cropsford (quartermaster) [4] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_VLASTARUS", --City Vlastarus (quartermaster) [5] = "LIBSETS_DROP_MECHANIC_ARENA_STAGE_CHEST", --Arena stage chest [6] = "LIBSETS_DROP_MECHANIC_MONSTER_NAME", --The name of a monster (e.g. a boss in a dungeon) is specified in the excel and transfered to the setInfo table entry with the attribute "dropMechanicNames" (a table containing the monster name in different languages) [7] = "LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_DELVE", --Overland delve bosses [8] = "LIBSETS_DROP_MECHANIC_OVERLAND_WORLDBOSS", --Overland world group bosses [9] = "LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_PUBLIC_DUNGEON", --Overland public dungeon bosses [10] = "LIBSETS_DROP_MECHANIC_OVERLAND_CHEST", --Overland chests [11] = "LIBSETS_DROP_MECHANIC_BATTLEGROUND_REWARD", --Battleground rewards [12] = "LIBSETS_DROP_MECHANIC_MAIL_DAILY_RANDOM_DUNGEON_REWARD", --Daily random dungeon mail rewards [13] = "LIBSETS_DROP_MECHANIC_IMPERIAL_CITY_VAULTS", --Imperial city vaults [14] = "LIBSETS_DROP_MECHANIC_LEVEL_UP_REWARD", --Level up reward [15] = "LIBSETS_DROP_MECHANIC_ANTIQUITIES", --Antiquities (Mythic set items) [16] = "LIBSETS_DROP_MECHANIC_BATTLEGROUND_VENDOR", --Battleground vendor [17] = "LIBSETS_DROP_MECHANIC_TELVAR_EQUIPMENT_LOCKBOX_MERCHANT", --Tel Var equipment lockbox merchant [18] = "LIBSETS_DROP_MECHANIC_AP_ELITE_GEAR_LOCKBOX_MERCHANT", --Alliance points Elite gear merchant [19] = "LIBSETS_DROP_MECHANIC_REWARD_BY_NPC", --A named NPC rewards this item [20] = "LIBSETS_DROP_MECHANIC_OVERLAND_OBLIVION_PORTAL_FINAL_CHEST", --Oblivion portal final boss chest [21] = "LIBSETS_DROP_MECHANIC_DOLMEN_HARROWSTORM_MAGICAL_ANOMALIES", --Dolmen, Harrowstorms, Magical anomalies reward [22] = "LIBSETS_DROP_MECHANIC_DUNGEON_CHEST", --Chests in a dungeon Truhen in einem Verlies [23] = "LIBSETS_DROP_MECHANIC_DAILY_QUEST_REWARD_COFFER", --Daily quest reward coffer Tägliche Quest Belohnungs-Kisten [24] = "LIBSETS_DROP_MECHANIC_FISHING_HOLE", --Fishing hole [25] = "LIBSETS_DROP_MECHANIC_OVERLAND_LOOT", --Loot from overland items [26] = "LIBSETS_DROP_MECHANIC_TRIAL_BOSS", --Trial bosses [27] = "LIBSETS_DROP_MECHANIC_MOB_TYPE", --A type of mob/critter [28] = "LIBSETS_DROP_MECHANIC_GROUP_DUNGEON_BOSS", --Bosses in group dungeons [29] = "LIBSETS_DROP_MECHANIC_CRAFTED", --Crafted [30] = "LIBSETS_DROP_MECHANIC_PUBLIC_DUNGEON_CHEST", -- Public dungeon chest [31] = "LIBSETS_DROP_MECHANIC_HARVEST_NODE", -- Harvest crafting nodes [32] = "LIBSETS_DROP_MECHANIC_IMPERIAL_CITY_TREASURE_TROVE_SCAMP", --Imperial city treasure scamps / Kaiserstadt Schatzgoblin [33] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CHEYDINHAL", -- Cyrodiil Cheydinhal city [34] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CHORROL_WEYNON_PRIORY", -- Cyrodiil Weyon Priory, Chorrol [35] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CHEYDINHAL_CHORROL_WEYNON_PRIORY", -- Cyrodiil Cheydinhal city / Weyon Priory, Chorrol [36] = "LIBSETS_DROP_MECHANIC_CYRODIIL_BOARD_MISSIONS", -- Cyrodiil board missions [37] = "LIBSETS_DROP_MECHANIC_ENDLESS_ARCHIVE", -- Endless Archive dungeon
DLC_TYPE_BASE_GAME = 0 DLC_TYPE_CHAPTER = 1 DLC_TYPE_DUNGEONS = 2 DLC_TYPE_ZONE = 3 DLC_TYPE_NORMAL_PATCH = 4
DLC_BASE_GAME 0 ... -> See file LibSets_Constants_All.lua, table possibleDlcIds for the DLC constants --Iterators DLC_ITERATION_BEGIN = DLC_BASE_GAME DLC_ITERATION_END = maximum DLC id
##DependsOn: LibSets>=000602
--This is wrong! Do not include this in your addon's txt file /libs/LibSets/LibSets_Constants.Lua /libs/LibSets/LibSets.Lua ...
If not LibSets or not LibSets.checkIfSetsAreLoadedProperly() then --LibSets is currentls scanning and/or not ready! Abort here myAddon.libSetsReady = false else myAddon.libSetsReady = true end --Wherever you use LibSets check: if myAddon.libSetsReady then ---do whatever you want with LibSets end
--Register a custom tooltip control of type CT_TOOLTIP that inherits from ZO_ItemIconTooltip for the LibSets added tooltip data --(added to the bottom, during function OnAddGameData is called) -->Important: The tooltipCtrl of tooltipCtrlName !must! have a subtable dataEntry.data or .data which contains an entry .itemLink with the itemLink of the item, --> or the tooltipCtrl of tooltipCtrlName !must! have the entries .bagIndex and .slotIndex where the itemLink can be build from! --tooltipCtrlName String --addonName String -->Returns true if LibSets tooltip hook was added to the internal tables (will be hooked at EVENT_PLAYER_ACTIVATED once, or if a new hook is added later via this function) -->Returns false if it was already added -->Returns nil if any error happens function LibSets.RegisterCustomTooltipHook(tooltipCtrlName, addonName)
<TopLevelControl name="YourAddonNameSetTooltipTopLevel" inherits="TooltipTopLevel"> <Controls> <Tooltip name="YourAddonNameSetTooltip" inherits="ZO_ItemIconTooltip"/> </Controls> </TopLevelControl>
function WL.showItemLinkTooltip(control, parent, anchor1, offsetX, offsetY, anchor2) if control == nil or control.data == nil or control.data.itemLink == nil then ClearTooltip(WishListTooltip) return nil end if not WL.checkIfItemLinkItemIdIsValid(control.data.itemLink, nil) then return end --d("itemLink: " .. control.data.itemLink) anchor1 = anchor1 or TOPRIGHT anchor2 = anchor2 or TOPLEFT offsetX = offsetX or -100 offsetY = offsetY or 0 InitializeTooltip(WishListTooltip, parent, anchor1, offsetX, offsetY, anchor2) WishListTooltip:SetLink(control.data.itemLink) if (control.data.style) then WishListTooltip:AddLine(LocalizeString("\n|c<<1>><<Z:2>>|r", ZO_NORMAL_TEXT:ToHex(), control.data.style), "ZoFontGameSmall") end end
lib.RegisterCustomSetSearchResultsListContextMenu(addonName string, headerName string:optional, submenuName string:optional, submenuEntries table, visibleFunc function:optional)
local submenuEntries = {} local subMenuEntry = { label = "Test entry name", callback = function() d("Test entry name") end } table.insert(submenuEntries, subMenuEntry) local visibleFunc = function(rowControl, setId) if rowControl == nil then return false end return true end lib.RegisterCustomSetSearchResultsListContextMenu("MyAddonTest", "Header test", "Submenu test", submenuEntries, visibleFunc)
* GetItemLinkSetInfo(*string* _itemLink_, *bool* _equipped_) ** _Returns:_ *bool* _hasSet_, *string* _setName_, *integer* _numBonuses_, *integer* _numEquipped_, *integer* _maxEquipped_, *integer* _setId_
LibSets
------------------------------------------------------------------------ -- Global library check functions ------------------------------------------------------------------------ --Returns a boolean value, true if the sets of the game were already loaded/ false if not --> Returns: boolean areSetsLoaded function lib.AreSetsLoaded() --Returns a boolean value, true if the sets of the game are currently scanned and added/updated/ false if not --> Returns: boolean isCurrentlySetsScanning function lib.IsSetsScanning() --Returns a boolean value, true if the sets database is properly loaded yet and is not currently scanning --or false if not. --This functions combines the result values of the functions LibSets.AreSetsLoaded() and LibSets.IsSetsScanning() function lib.checkIfSetsAreLoadedProperly()
--Returns true if the setId provided got a set proc which is currently allowed within PvP/AvA campaigns --> Parameters: setId number: The set's setId --> Returns: boolean isSetWithProcAllowedInPvP function lib.IsSetWithProcAllowedInPvP(setId) --Returns the setsData of all the setIds which are allowed proc sets in PvP/AvA campaigns --> Parameters: none --> Returns: nilable:LibSetsAllSetProcDataAllowedInPvP table function lib.GetAllSetDataWihtProcAllowedInPvP()
LibSets.GetSetWeaponTypes(setId)
--Returns the zoneIds (table) which are linked to a item set collection's categoryId --Not all categories are connected to a zone though! The result will be nil in these cases. --Example return table: {148} function LibSets.GetItemSetCollectionZoneIds(categoryId) --Returns the categoryIds (table) which are linked to a item set collection's zoneId --Not all zoneIds are connected to a category though! The result will be nil in these cases. --Example return table: {39} function LibSets.GetItemSetCollectionCategoryIds(zoneId) --Returns the parent category data (table) containing the zoneIds, and possible boolean parameters --isDungeon, isArena, isTrial of ALL categoryIds below this parent -> See file LibSets_data_all.lua -> --table lib.setDataPreloaded -> table key LIBSETS_TABLEKEY_SET_ITEM_COLLECTIONS_ZONE_MAPPING --Example return table: { parentCategory=5, category=39, zoneIds={148}, isDungeon=true},--Arx Corinium function LibSets.GetItemSetCollectionParentCategoryData(parentCategoryId) --Returns the category data (table) containing the zoneIds, and possible boolean parameters --isDungeon, isArena, isTrial -> See file LibSets_data_alllua -> table lib.setDataPreloaded -> --table key LIBSETS_TABLEKEY_SET_ITEM_COLLECTIONS_ZONE_MAPPING --Example return table: { parentCategory=5, category=39, zoneIds={148}, isDungeon=true},--Arx Corinium function LibSets.GetItemSetCollectionCategoryData(categoryId) --Get the current map's zoneIndex and via the index get the zoneId, the parent zoneId, and return them --+ the current zone's index and parent zone index --> Returns: number currentZoneId, number currentZoneParentId, number currentZoneIndex, number currentZoneParentIndex function LibSets.GetCurrentZoneIds() --Open the item set collections book of the current parentZoneId. If more than 1 categoryId was found for the parentZoneId, --the 1st will be opened! Returns true if UI has shown a category node successfully function LibSets.OpenItemSetCollectionBookOfCurrentParentZone() --Open the item set collections book of the current zoneId. If more than 1 categoryId was found for the zoneId, --the 1st will be opened! Returns true if UI has shown a category node successfully function LibSets.OpenItemSetCollectionBookOfCurrentZone()
--Open the worldmap and show the map of the zoneId --> Parameters: zoneId number: The zone's zoneId function lib.openMapOfZoneId(zoneId) --Open the worldmap, get the zoneId of the wayshrine wayshrineNodeId and show the wayshrine wayshrineNodeId on the map --> Parameters: wayshrineNodeId number: The wayshrine's nodeIndex function lib.showWayshrineNodeIdOnMap(wayshrineNodeId) --Returns the wayshrineNodeIds's related zoneId, where this wayshrine is located --> Parameters: wayshrineNodeId number --> Returns: zoneId number function lib.GetWayshrinesZoneId(wayshrineNodeId)
--Returns the wayshrines as table for the setId. The table contains up to 3 wayshrines for wayshrine nodes in the different factions, --e.g. wayshrines={382,382,382}. All entries can be the same, or even a negative value which means: No weayshrine is known --Else the order of the entries is 1=Admeri Dominion, 2=Daggerfall Covenant, 3=Ebonheart Pact --> Parameters: setId number: The set's setId --> withRelatedZoneIds boolean: Also provide a mappingTable as 2nd return value which contains the wayshrine's zoneId --> in this format: wayshrineNodsId2ZoneId = { [wayshrineNodeId1]= zoneId1, [wayshrineNodeId2]= zoneId2,... } --> Returns: wayshrineNodeIds table function lib.GetWayshrineIds(setId, withRelatedZoneIds)
if LibSets and LibSets.AreSetsLoaded and LibSets.AreSetsLoaded() then --Sets are provided end
--Returns a boolean value, true if the sets of the game were already loaded/ false if not --> Returns: boolean areSetsLoaded function LibSets.AreSetsLoaded() --Returns a boolean value, true if the sets of the game are currently scanned and added/updated/ false if not --> Returns: boolean isCurrentlySetsScanning function LibSets.IsSetsScanning()
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0.6.8 |
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05/29/24 10:57 AM |
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1MB |
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0.6.6 |
1MB |
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1MB |
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1MB |
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10/30/23 11:56 AM |
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0.6.1 |
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09/04/23 07:47 AM |
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999kB |
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1004kB |
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0.5.1 |
970kB |
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1MB |
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09/19/22 06:27 PM |
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0.4.1 |
893kB |
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03/24/24, 07:47 PM | ||
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Last edited by sinnereso : 03/24/24 at 07:48 PM.
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03/24/24, 12:02 PM | |
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I do not get that error at all, sorry. Neither at the transmute station's transmute nor at the reconstruction tab.
Disable all other addons: I can also see that you got PerfectPixel enabled vjazz, as the error happend. But even with PP enabled I do not get that error. To both: -Does it occur without any oher addon enabled? -Are you both using en client language? -What do I need to do to get it, from login/reloadUI to the error message? Simple steps please! I've added some debug messages and the controls are all there, all is okay. Not sure why it errors for you, and that code was also not changedby LibSets not ZOs. So I bet it's some of your enabled addons in combination causing this? -> Search your addons for RETRAIT_STATION_RECONSTRUCT_FRAGMENT or something that got to do with retrait/reconstruct or set collections scene.
Last edited by Baertram : 03/24/24 at 12:13 PM.
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03/23/24, 05:39 PM | |
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receiving error when in transmutation station
user:/AddOns/LibSets/LibSets.lua:4553: attempt to index a nil value
stack traceback: user:/AddOns/LibSets/LibSets.lua:4553: in function 'fragmentChange' /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:144: in function 'ZO_SceneFragment:SetState' /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:153: in function 'ZO_SceneFragment:OnShown' /EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:16: in function 'ZO_SimpleSceneFragment:Show' /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:163: in function 'ZO_SceneFragment:ShouldBeShown' /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:233: in function 'ZO_SceneFragment:Refresh' /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:44: in function 'ZO_Scene:AddFragment' user:/AddOns/PerfectPixel/functions.lua:217: in function 'scene:AddFragment' user:/AddOns/PerfectPixel/functions.lua:217: in function 'scene:AddFragment' user:/AddOns/PerfectPixel/functions.lua:217: in function 'scene:AddFragment' user:/AddOns/PerfectPixel/functions.lua:217: in function 'scene:AddFragment' /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:81: in function 'ZO_Scene:AddTemporaryFragment' /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:113: in function 'ZO_SceneManager_Base:AddFragment' /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:142: in function 'ZO_SceneManager_Base:AddFragmentGroup' /EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:93: in function 'callback' /EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:287: in function 'MenuBarButton:Release' /EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:657: in function 'ZO_MenuBarButtonTemplate_OnMouseUp' ZO_MainMenuCategoryBarButton1_MouseUp:3: in function '(main chunk)' |
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03/23/24, 12:42 PM | |
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transmute station errors
receiving errors accessing transmute station as follows...
Code:
user:/AddOns/LibSets/LibSets.lua:4553: attempt to index a nil value stack traceback: user:/AddOns/LibSets/LibSets.lua:4553: in function 'fragmentChange' |caaaaaa<Locals> oldState = "showing", newState = "shown" </Locals>|r /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:1]{fireCallbackDepth = 3, allowShowHideTimeUpdates = F, state = "shown"}, eventName = "StateChange", registry = [table:2]{}, callbackInfoIndex = 2, callbackInfo = [table:3]{4 = F}, callback = user:/AddOns/LibSets/LibSets.lua:4551, deleted = F </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:144: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:1], newState = "shown", oldState = "showing" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:153: in function 'ZO_SceneFragment:OnShown' |caaaaaa<Locals> self = [table:1] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:16: in function 'ZO_SimpleSceneFragment:Show' |caaaaaa<Locals> self = [table:1] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:163: in function 'ZO_SceneFragment:ShouldBeShown' |caaaaaa<Locals> self = [table:1] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:233: in function 'ZO_SceneFragment:Refresh' |caaaaaa<Locals> self = [table:1], oldState = "hiding" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:44: in function 'ZO_Scene:AddFragment' |caaaaaa<Locals> self = [table:4]{name = "retrait_keyboard_root", disallowEvaluateTransitionCompleteCount = 0, restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, wasShownInGamepadPreferredMode = F, fireCallbackDepth = 0, wasRequestedToShowInGamepadPreferredMode = F, state = "shown"}, fragment = [table:1] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:81: in function 'ZO_Scene:AddTemporaryFragment' |caaaaaa<Locals> self = [table:4], fragment = [table:1] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:113: in function 'ZO_SceneManager_Base:AddFragment' |caaaaaa<Locals> self = [table:5]{hudSceneName = "hud", initialized = F, numTopLevelShown = 0, remoteSceneSequenceNumber = 105, isLoadingScreenShown = F, fireCallbackDepth = 0, numRemoteTopLevelShown = 0, hudUISceneName = "hudui", hudUISceneHidesAutomatically = T, exitUIModeOnChatFocusLost = F}, fragment = [table:1], state = "shown" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:142: in function 'ZO_SceneManager_Base:AddFragmentGroup' |caaaaaa<Locals> self = [table:5], fragmentGroup = [table:6]{}, i = 2, fragment = [table:1] </Locals>|r /EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:93: in function 'callback' /EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:287: in function 'MenuBarButton:Release' |caaaaaa<Locals> self = [table:7]{m_highlightHidden = F, m_locked = T, m_state = 1}, upInside = T, skipAnimation = F, playerDriven = T, buttonData = [table:8]{categoryName = 10193, normal = "EsoUI/Art/Crafting/reconstruct...", disabled = "EsoUI/Art/Crafting/reconstruct...", descriptor = 10193, highlight = "EsoUI/Art/Crafting/reconstruct...", pressed = "EsoUI/Art/Crafting/reconstruct..."} </Locals>|r /EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:657: in function 'ZO_MenuBarButtonTemplate_OnMouseUp' |caaaaaa<Locals> self = ud, button = 1, upInside = T </Locals>|r ZO_MainMenuCategoryBarButton1_MouseUp:3: in function '(main chunk)' |caaaaaa<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>|r |
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sinnereso |
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03/17/23, 06:29 AM | |
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Yes, this seems to be a good find, thanks :-)
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Baertram |
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03/17/23, 05:43 AM | |
Forum posts: 0
File comments: 1
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possible tiny error in LIBSETS_TABLEKEY_SET_ITEM_COLLECTIONS_ZONE_MAPPING
Hello
Should the line Code:
{ parentCategory=5, category=45, zoneIds={63,93}, isDungeon=true},--Darkshade Caverns I Code:
{ parentCategory=5, category=45, zoneIds={63,930}, isDungeon=true},--Darkshade Caverns I (As zone 93 does not exist, zone 930=Darkshade Caverns II) Thanks. David |
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bike9876 |
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01/30/23, 04:49 PM | |
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LibSets v0.53 for the new PTS DLC_SCRIBES_OF_FATE is available at the GitHub PTS branch
Code:
LibSets v0.53 -Added new constant DLC_SCRIBES_OF_FATE -Added new sets of DLC Scribes of Fate -Updated set names of all sets -Updated set drop locations -Updated wayshrine data -Updated set to zone lookup table -Updated sets data of all sets (weapon, armor, jewelry, equipType, itemIds) -Fix start date timestamp of the enw DLC -Update Mythic set drop locations of the last 3 mythic items (anyhelp is welcome...)
Last edited by Baertram : 01/30/23 at 04:49 PM.
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Baertram |
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01/05/23, 04:07 PM | ||
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Hi, I understand you.
But as no other addon nor vanilla game Slash commands use these so far, and the info was added to be easily accessible to all, and easy to find, I think I'll keep them. I could add additional ones starting with /LibSets though, if this helps. Or do you know of any other addon using these Slash commands already?
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Baertram |
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01/05/23, 02:28 PM | |
Forum posts: 1
File comments: 126
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Thanks for continuing your great work for this community.
now my actual reason for this post :P just want to share my opinion and hear your thoughts about this. as a non mandatory addon, following slah commands are a bit odd (in my opinion): /dlcsandchapters /dlcs /chapters These, on the other hand, can be easily assigned (to your addon): /libsetsdlcsandchapters /libsetsdlcs /libsetschapters What do you think? PS: But i know feedback has to be constructive, so: Just keep the green highlighted ones? |
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Rothry |
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09/24/22, 06:10 AM | |||
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Re: Re: Re: Re: Re: zoneids for lostdepths
Thanks for the test!
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Baertram |
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09/24/22, 12:48 AM | ||
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Re: Re: Re: Re: zoneids for lostdepths
Howdie again,
wasnt sure about compatibility pts vs live... downloaded the pts branch and all works wonderfully :-) cheers
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remosito |
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09/23/22, 10:25 AM | ||
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Re: Re: Re: zoneids for lostdepths
btw PTS version should be copatible with live, would be glad if you could just use a copy of the PTS version on live and test on live if all still works for your addon, thanks!
Last edited by Baertram : 09/23/22 at 10:25 AM.
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Baertram |
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09/23/22, 09:18 AM | ||
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Re: Re: zoneids for lostdepths
that was quick!
Copy/pasta-ed the relevant lines from github pts file to my local copy. Now sets show up in undaunted pledge queuer. You seem to have forgotten to change zoneids for monster sets btw... cheers remosito
Last edited by remosito : 09/23/22 at 09:55 AM.
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remosito |
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09/23/22, 06:33 AM | ||
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Re: zoneids for lostdepths
Hi remosito,
let me check that. I somehow had fixed that in the past and may have overwritten it with some other older file Edit: The detection is done via the wayshrines in the excel and I forgot to add the dungeon names in teh column O "Drop zone name" so the zoneId is taken from the dungeon and not the wayshrine (which should be the nearest to the dungeon, at best). I've fixed that and added Graven Deep and Earthen Root Enclave to teh LibSets GitHub PTS version
Last edited by Baertram : 09/23/22 at 08:20 AM.
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Baertram |
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