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Compatibility: | Live (1.0) Beta (0.18) |
Updated: | 04/13/14 11:00 AM |
Created: | 02/24/14 11:42 AM |
Monthly downloads: | 257 |
Total downloads: | 143,912 |
Favorites: | 261 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.2 |
11kB |
Zerorez |
04/12/14 07:42 PM |
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1.1 |
11kB |
Zerorez |
03/31/14 08:30 PM |
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1.0 |
11kB |
Zerorez |
03/31/14 01:15 PM |
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0.11 |
11kB |
Zerorez |
03/24/14 12:31 PM |
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0.10 |
3kB |
Zerorez |
03/16/14 12:09 PM |
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0.08 |
3kB |
02/24/14 11:42 AM |
Comment Options |
WoWLoreConfusedMe |
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04/09/14, 06:01 AM | ||||
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Re: Re: Yeah. FPS dropped for me
I Already saw your post ^^ It's why i tried to limit the number of quests displayed ^^ Can you say me if the total of your active quests exceed your screen height please ? or not ? maybe it's the cause... another test ^^ if at a moment you have 3 or 4 quests at all can your retry please ? (maybe it's an active/unactive quests issue). Thanks Otherwise, for information, this plugin ask directly the in game QuestTracker through the BookQuests. Maybe it's an API issue (if like you said, it's the same problem with another plugin).
Last edited by Blackstorm : 04/09/14 at 06:10 AM.
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Blackstorm |
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04/09/14, 04:35 AM | |||
Forum posts: 7
File comments: 44
Uploads: 0
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Re: Yeah. FPS dropped for me
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WoWLoreConfusedMe |
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04/09/14, 02:05 AM | |
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Hi thx for the feedback ^^
Was too tired last night to post a real patch.. i am working on now ^^ You will find it in the patchs section in few minutes ^^ Otherwise, I tried to make some others changes (like the choice of the number of quests displayed) but it's a hard work (because this extension is directly based on the InGame QuestTracker) ^^ The extension : Wykkyd's Quest Tools. with the first patch (that allow you to have more seetings) is the same and should be better like the author said.. but personaly, i don't want the framework and prefere to have a standalone extension. Have a nice day guys ^^ Edit : Patch has been uploaded ^^ Twuce
Last edited by Blackstorm : 04/09/14 at 02:39 AM.
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Blackstorm |
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04/08/14, 07:33 PM | ||
Forum posts: 0
File comments: 3
Uploads: 0
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Fix worked for me!
Great job man. This seems to have worked for me, although i had to manually modify your post in a txt editor (remove the numbers and format to look like the lua file) because of the way the forum treats code. Thanks so much. THe errors were really starting to bug me but I loved this mod and was torn. Cheers!
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Verrinon |
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04/08/14, 07:12 PM | ||
Forum posts: 0
File comments: 1
Uploads: 0
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Re: Wykkyd's Quest Tools
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damonskye |
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04/08/14, 05:57 PM | |
Forum posts: 1
File comments: 5
Uploads: 0
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Hello there,
First of all, I just want to say thanks to the creator for making this mod! I would like to use it, but I am having some issues with it.. (I also want to say that I have done a lot of testing with the addons I have downloaded, and the issue seems to stem from this one.) The problem I am having with this addon is that when I use it, my follow-up quest markers disappear over NPCs heads or over objectives. I can still see brand new quests, however. I always receive this error when logging in, and it seems to maybe have something to do with it: (In the screenshot, the fellow to the left should have a black 'turn-in' questmarker over his head.) Then, I tried on your page to delete the .lua file, and the quest marker came back, however, I now receive a new message: I just wanted to report these issues in the hopes that you can maybe fix them in time. I plan to use the hell out of this mod once/if that happens, but for now I will skip on it since I'm scared the markers will go away again, lol.
Last edited by Kaiserin : 04/08/14 at 05:58 PM.
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Kaiserin |
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04/08/14, 03:11 PM | |
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Nothingness |
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04/08/14, 02:04 PM | |
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Hello guys ^^
Try this in the "MultiQuestTracker.lua" Replace the entire block with this : Lua Code:
Should be work fine after ^^ |
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Blackstorm |
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04/08/14, 09:18 AM | |
Forum posts: 8
File comments: 9
Uploads: 0
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Possible the same issue from another addon.
From this author. http://www.esoui.com/downloads/filei...id=89#comments Code:
And now - the technical: The built in lua function, string.find(), is implemented in lstrlib.c by str_find(). This function makes a call to str_find_aux(), which in turn calls the recursive function, match(). Prior to LUA 5.2.2, match() could recurse indefinitely - as long as its process's stack had room. Based on what I could make out from the official LUA source code, the recursive call happens at least once for every character class in a pattern. Therefore, if you have a pattern made completely of character classes, you're setting yourself up for a stack overflow, and thus, a segfault. In LUA 5.2.2, the LUA team added in the following to the first lines of the match function (as well as other bits to get the needed variables declared and set properly): Code: if (ms->matchdepth-- == 0) luaL_error(ms->L, "pattern too complex"); To anyone who can't decipher that, basically they've set a maximum recursion depth in the match function for LUA 5.2.2. Now, instead of causing the host application to hard crash with a stack overflow, they report a LUA error to the script. Now, this doesn't mean we can use any more complex patterns than we can now, but it does mean that the game won't crash because your pattern was too complex. My theory is that Zenimax is using either LUA 5.2.1 or an in house variant that does not have the above fix. As I said before, I've reported this to Zenimax, and hopefully they update their LUA processing at least with this fix. |
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Locnar |
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04/08/14, 08:10 AM | |
Forum posts: 1
File comments: 116
Uploads: 0
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Got also that errors!
Btw: Can you add a feature to give low quests a grey color like in the original UI?
Last edited by Bierdeife : 04/08/14 at 08:18 AM.
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Bierdeife |
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04/08/14, 01:31 AM | ||
Forum posts: 2
File comments: 25
Uploads: 0
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Re: Posting a screenshot of some errors I keep getting
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Katsurie |
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04/08/14, 01:23 AM | |
Forum posts: 2
File comments: 25
Uploads: 0
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Posting a screenshot of some errors I keep getting
Hope this helps. I keep getting this when I log in. Deleting the file you mentioned helps but it started doing it again after I logged out and back in. Unfortunately I am going to have to disable this mod for a bit until there is a fix. I really hope you can get it fixed! I love this mod! You've done excellent with it and I hope I can provide some help with the screenshots. Let me know if you need anymore information. I'll do what I can.
and then this one. This one, I don't know if it is related to MQT, but I am showing it just in case it is. These errors started showing up at the same time. |
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Katsurie |
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04/07/14, 10:02 PM | ||
Forum posts: 7
File comments: 44
Uploads: 0
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Yeah. FPS dropped for me
When you crossing location borders (popup text appears in top-right corner) my FPS drops: 1) from stable 59 to 44-42 with enabled Multi-Quest Tracker 2) from stable 59 to 58-57 without Multi-Quest Tracker i.e. 2 fps vs 17 fps, and i have a pretty good PC... I have ~ 12 tracked quest (6 disabled from PvP zone and 6 enabled from my current zone). Here we go... This is not so good. But i'm not sure what author can do in this case without major changes, it seem to be the general problem with the game (1 default quest tracker vs 12). But I have not tested the new Wykkyd addon, maybe tomorrow... |
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WoWLoreConfusedMe |
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04/07/14, 09:30 PM | |||
Forum posts: 7
File comments: 44
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Re: Wykkyd's Quest Tools
Last edited by WoWLoreConfusedMe : 04/07/14 at 09:31 PM.
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WoWLoreConfusedMe |
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