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Scribes of Fate (8.3.5)
Updated:03/27/23 09:49 AM
Created:07/25/22 12:49 PM
Monthly downloads:201
Total downloads:7,297
Favorites:26
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Shut Yer Trap - Mute NPCs  Popular! (More than 5000 hits)
Version: 37.1
by: remosito [More]
Some of the NPC say/yells started to annoy me. So I tried a couple addons. But they shut up most NPCs and the game started to feel empty to me.

So instead this Addon keeps track of the last 20 NPC yell/say (Struga,...) and allows you to mute selected dialogues by an NPC. Or all their Voice Overs.

This only works for NPC yell/say. Not for Quest Giver Interface Voice Over.

Requires Lib-AddonMenu-2.0


Disclaimers:
- I have not tested this with 100s of muted dialogues/NPCs so no guarantee about performance in this case. Would be suprised though if it were an issue.
- In the background this works by setting the volume of the VoiceOver audio channel to 0 for a calculated duration based on dialogue length. If another NPC dialogue starts or is ongoing during this period. It will be muted too. If my formula calculation gives to short a duration. The end of the muted conversation would be heard again.
37.1
- minor fix
- switch to better event for vo volume reset

37.0
- API bump
- VO Audio level sometimes staying at 0 hopefully fixed for good

36.0
- multiple fixes

35.9
- found and fixed rare-ish nil error

35.7
- New Feature: Unmute previously muted NPC/Dialogue

35.5
- should now be compatible with pchat, rchat

35.4
- left debug printout in 35.3..sorry guys and gals

35.3
- require min version for libaddonmenu (thanks baertram)
- muted chatter is now suppressed in chat too

35.2
- Hint to edit saved vars file to unmute or see list of muted dialogues
- Now supresses subtitles in addition to audio

35.1
- fixed bug where muting two NPCs in close succession resulted in VO volume being set to 0 permanently

35.0
- Initial Version for U35
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Uploader
Date
37.0
6kB
remosito
03/19/23 10:30 AM
37.0
6kB
remosito
12/20/22 07:50 AM
35.9
6kB
remosito
08/08/22 10:41 AM


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Unread 07/27/23, 01:44 PM  
NeuroticPixels
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Forum posts: 211
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Originally Posted by Baertram
btw: Is the initial error happening if you reset your SavedVariables and start with a clean SV file?
Or is it only happening after adding a NPC to the list, or only after adding a NPC AND a text to the muted list? (if this can be done separately)?
The errors happen even on a clean install and fresh saved variables.

Edit: Errors happen even on clean install and fresh saved variables, with or without your edits. With the edits, I only get an error about the "Muted Dialogue" dropdown. Without the edits, I get the 2 errors.
Last edited by NeuroticPixels : 07/27/23 at 02:06 PM.
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Unread 11/04/23, 09:17 AM  
SlippyCheeze
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Forum posts: 53
File comments: 272
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Originally Posted by NeuroticPixels
Originally Posted by Baertram
btw: Is the initial error happening if you reset your SavedVariables and start with a clean SV file?
The errors happen even on a clean install and fresh saved variables.
I get the same, FWIW.
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Unread 05/02/24, 04:42 PM  
dragontweaky
 
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File comments: 14
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any updates on unmute?

I don't suppose there's any way to unmute? I love that this addon has saved me from hearing endless conversations about dragons in one's own homeland, but I can't hear one of my houseguests now. I'd rather not toss the whole addon just for that one character, though.

Edit: Apparently it's a known bug with Necrom Guard Miraso. Still, there are others I would like to unmute. Oh, and more that I would love to mute, like the tourist group in Grahtwood!
Last edited by dragontweaky : 05/02/24 at 04:53 PM.
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Unread 05/29/24, 11:55 AM  
remosito
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Forum posts: 30
File comments: 300
Uploads: 6
Re: any updates on unmute?

Originally Posted by dragontweaky
I don't suppose there's any way to unmute? I love that this addon has saved me from hearing endless conversations about dragons in one's own homeland, but I can't hear one of my houseguests now. I'd rather not toss the whole addon just for that one character, though.

Edit: Apparently it's a known bug with Necrom Guard Miraso. Still, there are others I would like to unmute. Oh, and more that I would love to mute, like the tourist group in Grahtwood!
Am not really playing eso anymore. Will keep my main mod display leads updated.

Best bet to unmute would be to edit the saved variables file for the shut yer trap mod. While eso is not running!
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