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Update 4 (1.4.3)
Updated:09/28/14 04:49 PM
Created:04/30/14 03:58 AM
Monthly downloads:145
Total downloads:111,930
Favorites:236
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Categories:Discontinued & Outdated, Discontinued & Outdated
Srendarr - Aura, Buff & Debuff Tracker (Outdated)  Popular! (More than 5000 hits)
Version: 1.43
by: Kith [More]
Srendarr adds the ability to track your buffs and debuffs you cast on others, both the long-duration abilities that appear under the Character window as well as the short-term buffs that normally only show via graphical effects on your character. The aura tracking is designed to visually mesh with the standard UI theme but includes many options to change the appearance.

Please note that this initial release, while it has been bugtested, uses a database of durations to "fake" timers for short-term buffs and this database uses durations obtained out of game from wikis and thus may not be entirely accurate for every ability. In a situation where you discover a timer not matching the duration, please let me know so I can update the numbers

/srendarr unlock -- unlock the aura display for movement
/srendarr lock -- relock the display

Additional options will be found in the Settings menu under S'rendarr.
-- 1.43 --
NEW Russian translations added, provided by KiriX
FIX Typos in EN locale for Blessing of Protection (and Restoration) and Flames of Oblivion (and Sea of Flames)

-- 1.42 --
API Version Update for 1.4
Internal Libraries updated
NEW German translations added, provided by Tonyleila
FIX Timings adjusted on Molten Armour (14.4 -> 10.4)
FIX Weakness to Elements spelling corrected in English
FIX Tooltips being shown no longer blocks the ability to move windows when unlocked

-- 1.41 --
FIX French translations updated to fix Aura Data mismatches, assisted by Lumber
FIX Timing on some auras adjusted to better match usage

-- 1.4 --
NEW French translations, both for settings and Aura Data, provided by Yombee
NEW Profiling system added/enabled to allow copying one characters settings to the active character.

-- 1.31 --
API Version Update for 1.1

-- 1.3 --
NEW Can now filter target auras in the same way as player auras
NEW Auras can now 'grow' horizontally centered on their anchor
NEW Can now toggle showing the ability name and statusbar timer for vertical growth
FIX Corrected typo for Blinding Flashes, should now be tracked
FIX Corrected typo for Fed on ally, should now not be tracked when hiding Vamp/WW auras
FIX Debuffs should no longer stop working after a zone change

-- 1.22 --
FIX Added more Vampire/WW abilities to the checklist for hiding
FIX Corrected typo for Mages' Fury (and Wrath), should now be tracked
FIX Auras will now re-display after using the quickslot radial
FIX Auras will now update appropriately after going through a 'major' zoneline

-- 1.21 --
FIX Fixed an error caused by tracking passives

-- 1.2 --
NEW Can now track targets long-term buffs, toggles and passives in a new window (disabled by default)
NEW Can now toggle showing the 'Soul Summons' (rez) cooldown
NEW Can enable mouseover tooltips for aura icons on a per window basis
FIX Added a casting time for Crystal Fragments and its morphs
FIX Fixed typo preventing Blessing Of Restoration and its morphs showing up
FIX Fixed (hopefully) the Fed on Ally cooldown showing up if you choose to hide Vamp/WW abilities
FIX Drag overlay label being in the wrong place when auras grow to the right

-- 1.1 --
Core re-write to accomodate a host of new features and options. Unfortunatly this means previously made settings will be lost and need to be redone.
NEW Can now track your Debuffs on targets in a new window (enabled by default)
NEW Can set all aura windows to disappear out of combat (disabled by default)
NEW Can set whether short and long duration buffs are in seperate windows or combined (combined by default)
NEW Can configure all settings on a per-window basis for extra customizability
NEW Added transparency and scale (size) options for each window
FIX Toggled abilities will properly disappear when toggeled off rather than just 'greying out'
FIX Windows should now hide properly when banking, trading and crafting.
FIX (Partial) Added more Vampire abilities to the 'block' list when not showing Vamp|WW passives. Still need WW names.

-- 1.0 --
Initial Release
Archived Files (10)
File Name
Version
Size
Uploader
Date
1.42
60kB
Kith
09/16/14 08:40 PM
1.41
49kB
Kith
05/27/14 07:44 PM
1.4
48kB
Kith
05/26/14 05:03 AM
1.31
35kB
Kith
05/23/14 12:26 AM
1.3
35kB
Kith
05/13/14 12:51 AM
1.22
34kB
Kith
05/08/14 06:38 PM
1.21
34kB
Kith
05/07/14 06:21 AM
1.2
34kB
Kith
05/07/14 03:05 AM
1.1
32kB
Kith
05/04/14 03:18 AM
1.0
25kB
04/30/14 03:58 AM


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Unread 05/16/14, 11:07 AM  
howlingmist

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First off, I would like to say thank you for putting in the time to make this amazing addon!

I would like to ask if there is any way to make the borders of the icons black, much like how it is with FTC's buff icons? The gold-ish borders clashes with my overall UI look. Thanks! :x
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Unread 05/16/14, 09:40 AM  
choekstr
 
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Originally Posted by Kith
Originally Posted by choekstr
When I unlock the anchors, I can only drag 2 of the 3. The Buff's are locked the last place I set them. I then reset the position and it slammed it far right very bottom so only the icons are showing and the bars seem to be off the screen. I can't grab the base and drag the buff but am able to drag the other 2. I have tried everywhere to grab and drag, all the sample icons, every pixel of the buff icon, etc.

Any ideas?

EDIT: If I uncombine the buffs I can move the long but not the short. I removed every single add on and only left this one and still nothing. I removed the Srendarr add-on and the savedvariables file, did a reloadui, re-added it from scratch from the zip file and still retains my settings and window locations. Looks like you write out the settings in memory on a reloadui and so it recreated my saved variables file. I'm trying again from scratch without the add-on installed and ensuring everything is removed properly.

EDIT2: Ok, i found the issue. when you change the font size (in my case 14 to 20) you lose the ability to move the anchor.
I'm un able to replicate this problem sorry. Tried changing both name and timer font sizes and was still able to drag all 3 anchors. Are you able to give me any more details/steps please?

Just to note on the variable saving, the game keeps a memory copy of vars that it'll write out on a relog or reloadui. If you want to clear a mods settings, set its 'table' to be blank. So:

/script SrendarrDB = {}

would blank out (all characters) settings for my mod for example.
I just turned on the target buffs, moved the frame and all was good. Then I went and changed the font from the default Univers 67 to ESO Cartographer, then to Arial Narrow, then back to the default Univers 67, changed the font size to 20 and the target buff frame refuses to move anymore and is stuck where I first moved it.
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Unread 05/15/14, 07:24 AM  
Naede
 
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Originally Posted by nixpix76
That supposed to be funny? The blue ball rotating the char is from "Inner Light", morph of "magelight", not "Might of the guild". "Might of the guild" is a short buff, 8sec to be exact, that is triggered when using a mage guild ability. Please have your facts straight before making "funny" comments
Oups Sorry, I Have the french names in my game, I confused twice. That was not supposed to be funny or ironic. Your description "The buff "Might of the guild", the one from mages guild that increases spellpower for 8sec after using a mages guild ability" Hav misled me.
Last edited by Naede : 05/15/14 at 07:43 AM.
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Unread 05/15/14, 05:25 AM  
nixpix76

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Originally Posted by Naede
Originally Posted by nixpix76
Firstly I would like to say awesome addon!! One of the best out there!

Secondly, I was wondering if you could add tracking of one more buff. The buff "Might of the guild", the one from mages guild that increases spellpower for 8sec after using a mages guild ability.
You can track this buff with "Long buffs" but may the blue ball turning around you is not enough?
That supposed to be funny? The blue ball rotating the char is from "Inner Light", morph of "magelight", not "Might of the guild". "Might of the guild" is a short buff, 8sec to be exact, that is triggered when using a mage guild ability. Please have your facts straight before making "funny" comments
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Unread 05/15/14, 03:07 AM  
Naede
 
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Originally Posted by nixpix76
Firstly I would like to say awesome addon!! One of the best out there!

Secondly, I was wondering if you could add tracking of one more buff. The buff "Might of the guild", the one from mages guild that increases spellpower for 8sec after using a mages guild ability.
You can track this buff with "Long buffs" but may the blue ball turning around you is not enough?
Last edited by Naede : 05/15/14 at 03:11 AM.
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Unread 05/14/14, 03:04 PM  
Eleventeen

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Feature request:

Display tolgged/long duration buffs below party members target ui (Like FTC buffs)

Especially food buffs. I like to see if my party members are being smart and using food buffs.

Main/only reason im still using ftc really.

Tho there are still a few bugs/missing buffs aside from that.

Ill post this in your portal also.

thanks.
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Unread 05/14/14, 05:24 AM  
nixpix76

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Firstly I would like to say awesome addon!! One of the best out there!

Secondly, I was wondering if you could add tracking of one more buff. The buff "Might of the guild", the one from mages guild that increases spellpower for 8sec after using a mages guild ability.
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Unread 05/14/14, 04:55 AM  
Lumber

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Originally Posted by Saftsuse
And perhaps if it was possible to adjust the size of the countdown timer, it would be super nice, I think its a bit small atm and not easy to see during an intense fight.
You can do that in settings.

Originally Posted by Saftsuse
As I understand it, the API doesnt give information on what buffs/debuffs are running, or how long time is left. So the counter in this addon starts when the shortcut button for a buff/debuff is pressed, so sometimes the buff will display as cast and the timer start running. So for example when I cast Regeneration (second ability in resto staff), the buff displays when I press the button, and the timer starts counting down, also if its not cast yet or interrupted. What im asking is if its possible to do a buff effect check. I look for the HoT healing numbers to see if its actually cast, can the API see this? And then check if its really cast?
It's not possible for now. Or it would probably require a lot of work for something that finally still will remain inaccurate.

Due to API limitations, the buffs / debuffs are all created "manually".
Kith has may be found another solution and I believe he working on it. Wait and see.

But, for now, as it says in warning : "Please note that due to the information presented to mods, these timers can be inaccurate and will not track targets dying or purging the debuff from them and should be used as a guide only."
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Unread 05/13/14, 11:24 PM  
Saftsuse
 
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Ive compared this addon with the buff function of another very well known addon, and this one actually displays if a buff is cast successfully more correctly. I think im finally ready to take the final step to use only this one along with ggFrames

I do miss a couple of things though, because the time some buffs are running are really short, I miss 1/10 of secs, I need decimals in the countdown. And perhaps if it was possible to adjust the size of the countdown timer, it would be super nice, I think its a bit small atm and not easy to see during an intense fight.

As I understand it, the API doesnt give information on what buffs/debuffs are running, or how long time is left. So the counter in this addon starts when the shortcut button for a buff/debuff is pressed, so sometimes the buff will display as cast and the timer start running. So for example when I cast Regeneration (second ability in resto staff), the buff displays when I press the button, and the timer starts counting down, also if its not cast yet or interrupted. What im asking is if its possible to do a buff effect check. I look for the HoT healing numbers to see if its actually cast, can the API see this? And then check if its really cast?
Last edited by Saftsuse : 05/14/14 at 01:01 AM.
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Unread 05/13/14, 06:18 AM  
Naede
 
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Originally Posted by Kith
Originally Posted by Naede
@Kith : Thanks for your addon and your listening.
On the same way, can we hide bars and name of buff/debuff when we selected growth verticaly?

@SektaNZ : Thanks for your answer
The option to hide the bar and ability name when vertical were added in 1.3 that was uploaded a few hours ago :>
Oh Yeah !!
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Unread 05/13/14, 06:17 AM  
Kith
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Originally Posted by Naede
@Kith : Thanks for your addon and your listening.
On the same way, can we hide bars and name of buff/debuff when we selected growth verticaly?

@SektaNZ : Thanks for your answer
The option to hide the bar and ability name when vertical were added in 1.3 that was uploaded a few hours ago :>
Last edited by Kith : 05/13/14 at 06:18 AM.
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Unread 05/13/14, 03:04 AM  
Naede
 
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@Kith : Thanks for your addon and your listening.
On the same way, can we hide bars and name of buff/debuff when we selected growth verticaly?

@SektaNZ : Thanks for your answer
Last edited by Naede : 05/13/14 at 03:18 AM.
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Unread 05/13/14, 02:52 AM  
SektaNZ

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Looking forward to the updates. This is one of the most essential addons for this game IMO. Great work.
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Unread 05/12/14, 07:44 PM  
Kith
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Originally Posted by SektaNZ
Originally Posted by Naede
First the layout of your UI is great SektaNZ. Which buff have you place Left and right? I can't discern them.

Originally Posted by SektaNZ
Any chance to reduce the text size of the "S" for seconds. Example here: http://i.imgur.com/f48G1lT.jpg

Looks ugly when the numbers and S is the same size.
Try another font style.

Originally Posted by SektaNZ
Also is it possible to grow from center?
I have a same request.

Originally Posted by SektaNZ
Also have the filter affect target buffs. I don't care about their cyrodiil, mundus stone, passives, edward vs jacob, etc buffs.
You can desable some buffs like cyrodiil in General options.
Debuff on the left, Buff on the right. It doesn't seem to show my debuffs inflicted on me (API limitation?) so it's just debuffs that I have applied. I have filtered all the useless buffs but it only applies to myself. My targets still have all the useless ones.
I intend to add a "grow from center" option next time I get the opportunity, as well as filter options for target buffs.

For the debuffs on you, you're right that its an API limitation. If the debuff is long-term enough that it shows up under the Character panel then it'll show, but all short-term effects give no API feedback at all. All short-term stuff is 'faked' via watching your keybinds as well which is why some of the bugs like not knowing the duration (via rank) are correctable.

... at least not yet, i've had ideas to perhaps check the duration thing but its going to be finicky at best.
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Unread 05/12/14, 07:18 PM  
SektaNZ

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Originally Posted by Naede
First the layout of your UI is great SektaNZ. Which buff have you place Left and right? I can't discern them.

Originally Posted by SektaNZ
Any chance to reduce the text size of the "S" for seconds. Example here: http://i.imgur.com/f48G1lT.jpg

Looks ugly when the numbers and S is the same size.
Try another font style.

Originally Posted by SektaNZ
Also is it possible to grow from center?
I have a same request.

Originally Posted by SektaNZ
Also have the filter affect target buffs. I don't care about their cyrodiil, mundus stone, passives, edward vs jacob, etc buffs.
You can desable some buffs like cyrodiil in General options.
Debuff on the left, Buff on the right. It doesn't seem to show my debuffs inflicted on me (API limitation?) so it's just debuffs that I have applied. I have filtered all the useless buffs but it only applies to myself. My targets still have all the useless ones.
Last edited by SektaNZ : 05/12/14 at 07:19 PM.
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