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Updated: 06/07/18 12:02 AM
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Compatibility:
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:06/07/18 12:02 AM
Created:07/23/14 10:49 PM
Monthly downloads:762
Total downloads:166,122
Favorites:283
MD5:
Categories:Graphic UI Mods, Combat Mods, PvP, Utility Mods
Combat Reticle  Popular! (More than 5000 hits)
Version: 2.1.1
by: Aetheron, calia1120
WHAT's NEW:

Version 2.0 adds two new reticle modes and reticle theme modules. The previous "combat mode" reticle has been split into three distinct sub-modes: 1) in combat with no target under reticle, 2) in combat with hostile target under reticle, and 3) in-combat with friendly target under reticle. You can configure the reticle to highlight enemies one way and friendly units another while in combat.

Reticle theme modules are something that have been in the works for a long time now. Basically it means that other add-on developers can create custom reticle themes (colors, modes, and even icons) and publish them separately from Combat Retilce. When installed, these theme modules are detected by Combat Reticle and are mad available in the theme selection menu. I plan on creating documentation on how this is done soon, and I will release an example custom theme module at the same time.


Important Because of how reticle themes are now handled, it was necessary to break compatibility with previous combat reticle settings. This means your old settings won't work with the new version. In fact, I recommend that you remove the old settings by deleting the "CombatReticle.lua" file from the "Documents/Elder Scrolls Online/live/SavedVariables" directory in your home directory (Windows) before installing the new version.


WHAT IT IS:
Combat Reticle is a graphical add-on that greatly enhances visibility and utility of the on-screen reticle for targeting and interacting with items, NPCs, and other players in the game world. The primary goal is to make the reticle more visible during combat to improve targeting accuracy. This is accomplished by allowing the user to customize the reticle image, color, opacity, scale, rotation, and animation mode. A customized reticle can either use a single image or include an addition overlay image with it's own independent visual settings. Considering the large number of included reticle images (73 and counting), and the fact that there are nine distinct reticle modes that can be used and configured, the result is a nearly infinite number of reticle configuration possibilities! (for the math geeks, it's over 1e300 combinations!)

Combat Reticle does not acquire or display any target data. This is partly due to performance considerations in large PvP battles, and partly due to a preference for a minimal UI. If you would like to have target data, it's possible that Combat Reticle could coexist with another reticle add-on. Compatibility with Rainbow Reticle is confirmed. I have not tested with others, though I plan to. If you use other target information reticle addons, though please report any issues you encounter to help improve this. Thanks! - Calia

FEATURES:
  • Eleven configurable reticle modes (including four stealth/disguised modes)
  • Customize reticle image, color, opacity, scale, rotation, and animation
  • Overlay mode for composite reticles
  • 73 available reticle images to choose from
  • Rotation includes plain and pendulum modes
  • Animation can modulate opacity, saturation, or scale
  • Interaction mode can indicate empty/blocked items
  • A variety of pre-made themes for easy and fast configuration
  • Ten quick slots to store and retrieve configuration sets
  • Reticle brightness control (with hot-key mapping)
  • Allows on-screen interaction and/or stealth text to be hidden or shown
  • Anti-flicker reticle mode filter
  • High-performance implementation, CPU-intensive features can be disabled
  • Comprehensive configuration panel with "live" reticle preview

RETICLE MODES
Combat Reticle supports nine specific reticle modes. Each mode can be customized, disabled, or set to game default (i.e. show standard ESO reticle). Stealth modes utilize the default ESO "stealth eye" as the base reticle, but an overlay image can be used with full customization options. The reticle modes are:
  • Interactive - An interactable item or friendly NPC/player character is targeted.
  • Target Hostile - An enemy (hostile) mob, NPC, or player character is targeted and range is close enough to activate skill bar. Like the skill bar, this does not always mean that the target is close enough to attack.
  • Target Neutral - An attackable neutral mob is targeted and range is similar to "target hostile" mode (skill bar is not shown until unit is attacked).
  • Combat - Player is engaged in combat.
  • Combat (hostile target) - Player is engaged in combat, reticle is over a hostile.
  • Combat (friendly target) - Player is engaged in combat, reticle is over a friendly.
  • Normal - Default reticle mode (i.e. none of the above modes and not stealthed or disguised).
  • Stealth Interactive - Player is hidden and an item or friendly NPC/player character is targeted and can be interacted with.
  • Stealth Target Hostile - Player is hidden and an enemy (hostile) mob, NPC, or player character is targeted.
  • Stealth Target Neutral - Player is hidden and an attackable neutral mob is targeted.
  • Stealth Combat - Player is hidden and engaged in combat.
  • Stealth Normal - Player is hidden and no other reticle modes apply.

DETAILED DOCUMENTATION
Please refer to the "readme.rtf" file located in the "docs" folder of the add-on for complete, detailed information on how to use and configure Combat Reticle.

DEPENDENCIES
LibStub by Seerah (embedded)
LibAddOnMenu 2.0 by Seerah (embedded)

KNOWN ISSUES
- When a normal reticle mode is disabled, associated stealth mode configuration options or not disabled

See the Change Log tab for Revision History[/size]
2.0.0 ~ Calia (5/19/18)
- Updated API for Summerset (100023)
- Updated LAM to 2.0 r26

2.0.0 ~ Aetheron (6/30/17)
- Updated API for Morrowind (100019)
- Two new combat reticle sub-modes
- Reticle theme module support

1.5.4 ~ Calia1120 (2/6/17)
- Updated API for Homestead (100018)
- Moved keybinds to their own category instead of being under general

1.5.3 ~ Aetheron (12/21/16)
- Fixed issue in manifest file preventing LibAddonMenu from loading correctly
- Updated LibAddonMenu to r23

1.5.2 ~ Aetheron (10/29/16)
- Fixed rare nil function error on load

1.5.1 ~ Calia1120 (10/4/16)
- Updated LAM (LibAddMenu) to version 2.0 r22
- Updated API for One Tamriel (100017)

1.5.0 ~ Calia1120 (8/7/16)
- Updated API Shadows of the Hist (100016)
To Do: Update LAM to R22 for nested submenus (still testing) and clean up settings menu (THANK YOU @sirinsidiator for making these work!)

1.4.0 ~ Calia1120 (7/23/16)
- Updated LAM (LibAddMenu) to version 2.0 r21
- Updated API for Dark Brotherhood (100015), still testing for Shadows of the Hist (100016)
- Separated readme and revision history - revision history now in changelog file for easier reading.

1.3.0
- Update for ESOUI API 100012
- Added NEW "owned" warning icon option for interactive items
- Added a new "Imperial" theme in honor of the new Imperial City DLC
- Clean-up global name space a bit

1.2.0
- Added Stealth Combat reticle mode

1.1.1
- Updated for ESOUI API 100011 (patch 6)
- Fixed a bug causing stealth text to remain hidden after reconfigured to be shown
- Updated to latest libaddon library

1.1.0
- Updated for ESOUI API 100010 (patch 5)
- Updated to latest libaddon library

1.0.0
- Added "empty/blocked" setting to interactive mode reticle
- Fixed a bug preventing brightness adjustment from affecting stealth reticles.
- Fixed a bug that allowed rotation and animation settings to apply to default ZO reticles
- Reorganized documentation (readme.txt) file

0.5.2
- Update for API version 10009

0.5.1
- Fixed a crash-level bug with anti-flicker filter

0.5.0
- Added support for stealth mode reticles

0.4.0
- Reticle rotation
* Clockwise, counter-clockwise, and "pendulum" rotation modes
- Reticle animation/modulation
* Modulation of transparency
* Modulation of saturation
* Modulation of scale
* sine wave, square wave, ramp-up, ramp-down modulations
- Full control of speed, and direction/intensity of rotation/modulations
- All rotations/modulations can be applied to base and overlay images selectively
- Ability to disable specific reticle modes
- Brightness control (via /cr +/-, or hotkeys)
- Reticle mode "debounce" filter
- Copy/paste settings between reticle modes
- Backward compatibility with saved settings
- New rotation/animation themes
- Optimizations

0.3.0
- Added live reticle preview to configuration panel
- Added theme support with five built-in themes
- Set first time settings to "Focus" theme
- Fixed a bug causing interaction text to show while stealthed when text was disabled
- Refactored code for better modularity (to support some up-coming features)
- Changed directory structure slightly (created Reticles folder) also for up-coming features

0.2.1
- Moved this file into docs folder to prevent ESO seeing it as an add-on

0.2.0
- Added ~lots~ of new reticle images (62 total)
- Split "target" mode into "target hostile" and "target neutral"
- Added reticle settings quick slots. Can save/load from settings and quick-load with /cr x, where x is the slot number (0 to 9)
- Added /crs slash command to open Combat Reticle settings directly
- Added image categories to make it easier to find images. Select category first, then image pull-down will show only images in that category.
- Added options to hide stealth/disguise/interaction text
- Fixed the zip file structure!

0.1.0
- Initial version
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.1.1.1
153kB
09/21/21 12:22 PM
Patch


Archived Files (6)
File Name
Version
Size
Uploader
Date
2.0.0
204kB
Aetheron
06/30/17 06:34 PM
1.5.4
200kB
calia1120
02/06/17 02:34 AM
1.5.3
203kB
Aetheron
12/21/16 09:53 PM
1.5.2
200kB
Aetheron
10/29/16 08:06 AM
1.5.1
198kB
calia1120
10/05/16 12:35 AM
1.5.0
196kB
calia1120
08/07/16 09:02 PM


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Unread 08/05/14, 07:12 AM  
Aetheron
 
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Re: old settings

Originally Posted by dopiate
can I get my old setting back - I tried a few cut/paste's from saved variables but no luck.
Apparently ZO changed something in the API that caused this - there's a thread about it in the forums. Did you make a back-up of your settings before applying the ESO patch?
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Unread 08/05/14, 03:27 AM  
dopiate
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old settings

can I get my old setting back - I tried a few cut/paste's from saved variables but no luck.
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Unread 08/04/14, 05:12 PM  
Aetheron
 
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Re: idea

Originally Posted by dopiate
couldn't you just add a check box for example "hostile target" -- you set it and there is also a check box to have it also show up in stealth mode.

same number of settings just a few more check boxes?

I would be completely happy with that.
Yeah, that might work. Let me finish up with patch 0.4, then I'll focus on the stealth mode functionality.
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Unread 08/04/14, 05:12 PM  
Aetheron
 
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Re: patch

Originally Posted by dopiate
the patch reset everything

bummer
It reset your saved variables? Strange. I'll see what it does to mine...
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Unread 08/04/14, 12:16 PM  
dopiate
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patch

the patch reset everything

bummer
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Unread 08/04/14, 05:16 AM  
dopiate
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idea

couldn't you just add a check box for example "hostile target" -- you set it and there is also a check box to have it also show up in stealth mode.

same number of settings just a few more check boxes?

I would be completely happy with that.
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Unread 08/03/14, 08:14 PM  
Aetheron
 
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Good stuff to think about! I think I could easily let you config a stealth reticle color change based on target reaction, or even allow you to define an overlay reticle image over the existing stealth eye. One thing that worries me though is the ever expanding number of config options. Version 0.4 has almost doubles the number of options due to all the rotation/"animation" features. Stealth would potentially add three or four more panels worth of settings... could be pretty daunting to configure!
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Unread 08/03/14, 03:02 PM  
Moosetrax
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Originally Posted by Aetheron
Just curious, what features would you like to see for stealth mode?
Basically what Dopiate said, hostile and neutral target color change would be great initially. Especially if you could incorporate the first item on you wish list into it at some point. For instance, you stealth close enough to the target to use an ability and the reticle changes color.

Here is another thought that might work in the interim, while you work on animation. What if the color of the reticle changed for the different states of stealth? An example might be, when you crouch the reticle changes to green but if you are discovered it becomes red. However, it seems that there are three states of stealth, judging from the standard animation: hidden, glimpsed, and discovered. So maybe three colors like green, orange, and red would do the trick, if it's possible.

As far as the animation, even if it wasn't exactly animated but the reticle image swapped when/if you are discovered. Say the filled circle swaps to the open circle when busted. Although, maybe the swapping I am talking about is the animation you are talking about.
Last edited by Moosetrax : 08/03/14 at 03:05 PM.
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Unread 08/02/14, 10:26 AM  
dopiate
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Originally Posted by Aetheron

Just curious, what features would you like to see for stealth mode?
I would love even the basics - hostile target change - neutral target change

for me that would be great -- I can't remember but I'll test shortly but an interactive target would be cool too
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Unread 08/01/14, 10:00 PM  
Aetheron
 
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Originally Posted by Moosetrax
Hi Aetheron, thanks for the great mod!

I have one question though; Are you planning to do more with the stealth reticle/targeting?

Either way, what you've already done is awesome.
Thanks! I'd like to offer alternatives for stealth mode, but I don't currently support animated reticles (it's on my list, just not sure how long it will take to get there). I could easily add support for static stealth reticles, I just didn't think anyone would use it.

Just curious, what features would you like to see for stealth mode?
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Unread 08/01/14, 12:57 PM  
Moosetrax
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Hi Aetheron, thanks for the great mod!

I have one question though; Are you planning to do more with the stealth reticle/targeting?

Either way, what you've already done is awesome.
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Unread 07/29/14, 05:30 PM  
Aetheron
 
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Another thing I forgot to mention is that you can load themes using the /cr command. For example: "/cr Focus" will load the Focus theme (currently case sensitive, but will fix that).
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Unread 07/29/14, 05:28 PM  
Aetheron
 
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Re: Re: New version available with Themes and Preview!

Glad you like it - I should have mentioned that settings were unaffected (but always wise to back-up).

Originally Posted by dopiate
Originally Posted by Aetheron
This is a significant release as it make configuration sooo much easier. First, if you don't want to mess around with tweaking all the settings, just load one of the themes. More importantly, if you do tweak the settings, you can now see what each reticle will look like in the config panel - both over a black background an over a landscape image (Cyrodiil to be precise).

Everyone needs to download version 0.3!!!

Btw, It would be a good idea to delete the existing Combat Reticle first - not critical, but some of the folders have changed.

-A
Wow - amazing changes - ok so I am about to start up the game/add-on will my saved slot 1 get erased?

It isn't clear to me if the slots get reset - I've gotten used to my choices so far :-)

I can just backup my saved variables but can you confirm if any saved slots get overwritten or erased?

Thanks for all your hard work!

edit: answered my own question - any set you created and saved are safe.

the changes are amazing - to see the options live is so cool - I'm going to spend an hour just setting up my slot 2 LOL.

I love it!

-d
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Unread 07/29/14, 04:27 AM  
dopiate
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Re: New version available with Themes and Preview!

Originally Posted by Aetheron
This is a significant release as it make configuration sooo much easier. First, if you don't want to mess around with tweaking all the settings, just load one of the themes. More importantly, if you do tweak the settings, you can now see what each reticle will look like in the config panel - both over a black background an over a landscape image (Cyrodiil to be precise).

Everyone needs to download version 0.3!!!

Btw, It would be a good idea to delete the existing Combat Reticle first - not critical, but some of the folders have changed.

-A
Wow - amazing changes - ok so I am about to start up the game/add-on will my saved slot 1 get erased?

It isn't clear to me if the slots get reset - I've gotten used to my choices so far :-)

I can just backup my saved variables but can you confirm if any saved slots get overwritten or erased?

Thanks for all your hard work!

edit: answered my own question - any set you created and saved are safe.

the changes are amazing - to see the options live is so cool - I'm going to spend an hour just setting up my slot 2 LOL.

I love it!

-d
Last edited by dopiate : 07/29/14 at 04:37 AM.
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Unread 07/28/14, 11:10 PM  
Aetheron
 
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New version available with Themes and Preview!

This is a significant release as it make configuration sooo much easier. First, if you don't want to mess around with tweaking all the settings, just load one of the themes. More importantly, if you do tweak the settings, you can now see what each reticle will look like in the config panel - both over a black background an over a landscape image (Cyrodiil to be precise).

Everyone needs to download version 0.3!!!

Btw, It would be a good idea to delete the existing Combat Reticle first - not critical, but some of the folders have changed.

Enjoy!

-A
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