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Updated: 08/14/19 01:43 PM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:08/14/19 01:43 PM
Created:08/27/17 06:53 AM
Monthly downloads:44
Total downloads:7,861
Favorites:8
MD5:
Dryzler's (discontinued)  Popular! (More than 5000 hits)
Version: 1.028
by: dryzler.elder-geek.net [More]

"Some tools and tweaks."

v1.010: Automatic dialog feature for the stable.
v1.008: The dungeon finder now has 2 colors, for completed dungeon (orange) and completed achievement (green).
v1.003: Automatic dialog feature for mobile merchant lady and mobile banker.
v1.001: Green color in the dungeon search list, if you already have the achievement from that dungeon.

Features:
  • Green (orange) color in the dungeon search list, if you already have the achievement from that dungeon (or completed the dungeon)
  • Automatic dialog feature for mobile merchant lady and mobile banker
  • Automatic dialog feature for the stable

You may write a comment what to do next, Dryzler.

1.028
- dungeons including Scalebraker
1.027
- dungeons including Elsweyr
1.025
- deactivated dungeon achievement warning
1.024
- clockwork 3.2
1.023
- deactivated auto merchant, and friend online and whisper sound alert
1.022
- Friend online and whisper sound alert (beta!)
1.021
- Friend online and whisper sound alert (beta)
1.020
- Fixed french auto merchant Boutique => Magasin
1.019
- Achievement warning if you complete a lfg-dungeon without the achievement.
1.016
- fixed do only merchant automatic dialogs
1.012
- fixed automatic dialog feature for personal banker
1.010
- Automatic dialog feature for the stable
1.009
- Automatic dialog feature for merchants and crafters
1.008
- the dungeon finder now has 2 colors, for completed dungeon and completed achievement
- features can be activated and deactivated in the settings
1.003
- Automatic dialog feature for mobile merchant lady and mobile banker
1.002
- fixed green color for done veteran dungeons
1.001
- release, green color for done dungeons
Archived Files (3)
File Name
Version
Size
Uploader
Date
1.027
66kB
dryzler.elder-geek.net
08/14/19 12:46 PM
1.025
54kB
dryzler.elder-geek.net
10/01/17 11:43 AM
1.024
54kB
dryzler.elder-geek.net
09/29/17 01:28 PM


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Unread 09/22/17, 10:33 AM  
dryzler.elder-geek.net
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 85
Uploads: 13
hey mate, i deactivated that auto merchant fighters guild master writ dialog.

Originally Posted by Marazota
hey mate thanks for addon
about auto-npc dialog

you should add a check if character have a fighters guild line
if he havent - do not trigger this feature on NPC that provide invitation to fighters guild quest

also there maybe more circumstances when this usefull feature can prevent a player from finishing a quest

P.S. ah i see msg before mine now
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Unread 09/22/17, 03:18 PM  
Bayerithe

Forum posts: 0
File comments: 31
Uploads: 0
Originally Posted by dryzler.elder-geek.net
hey mate, i deactivated that auto merchant fighters guild master writ dialog.
Doh:/ I was enjoying the Merchant Option why don't let this as Option like before?
Anyway your Add-on is always a very good add-on.
Last edited by Bayerithe : 09/22/17 at 03:18 PM.
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Unread 09/23/17, 06:23 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
If i find a way to catch only the merchants but not the other npcs, i will update it.

Originally Posted by Bayerithe
Originally Posted by dryzler.elder-geek.net
hey mate, i deactivated that auto merchant fighters guild master writ dialog.
Doh:/ I was enjoying the Merchant Option why don't let this as Option like before?
Anyway your Add-on is always a very good add-on.
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Unread 10/18/17, 08:49 AM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 260
File comments: 1521
Uploads: 2
Originally Posted by dryzler.elder-geek.net
If i find a way to catch only the merchants but not the other npcs, i will update it.

Originally Posted by Bayerithe
Originally Posted by dryzler.elder-geek.net
hey mate, i deactivated that auto merchant fighters guild master writ dialog.
Doh:/ I was enjoying the Merchant Option why don't let this as Option like before?
Anyway your Add-on is always a very good add-on.
i think you need to create database with names of NPC wich dont need that feature
and turn on it for everyone else
its usefull
i will stay with old version of addon
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Unread 11/19/17, 09:56 PM  
Durnik

Forum posts: 2
File comments: 153
Uploads: 0
Problem with auto advance

During a quest, I must speak to a stable master. It auto advances to the merchant part of the NPC instead of waiting. This is a case of being both an NPC and merchant. Since I'm maxed on horse training I just disabled the one for the stable advance.

Clockwork City (Brass Fortress)
Quest: A Matter of Tenderness
Step: Talk to Bratheru Daram
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Unread 07/16/18, 08:47 AM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 260
File comments: 1521
Uploads: 2
this addon is incompatible with http://www.esoui.com/downloads/filei...p?id=1264#info

can you fix pls? i like both addons and want use them both
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Unread 07/16/18, 10:13 AM  
dryzler.elder-geek.net
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 85
Uploads: 13
Hi, i am not in the game at the moment, soorry

Originally Posted by Marazota
this addon is incompatible with http://www.esoui.com/downloads/filei...p?id=1264#info

can you fix pls? i like both addons and want use them both
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Unread 03/04/19, 08:31 AM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 260
File comments: 1521
Uploads: 2
Re: Problem with auto advance

Originally Posted by Durnik
During a quest, I must speak to a stable master. It auto advances to the merchant part of the NPC instead of waiting. This is a case of being both an NPC and merchant. Since I'm maxed on horse training I just disabled the one for the stable advance.

Clockwork City (Brass Fortress)
Quest: A Matter of Tenderness
Step: Talk to Bratheru Daram
yes same here
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Unread 04/08/19, 03:18 PM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 260
File comments: 1521
Uploads: 2
bug

please fix





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Unread 08/14/19, 11:03 AM  
dryzler.elder-geek.net
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 85
Uploads: 13
Re: Re: Problem with auto advance

yeah, thats a known issue and can't be avoided.
Originally Posted by Marazota
Originally Posted by Durnik
During a quest, I must speak to a stable master. It auto advances to the merchant part of the NPC instead of waiting. This is a case of being both an NPC and merchant. Since I'm maxed on horse training I just disabled the one for the stable advance.

Clockwork City (Brass Fortress)
Quest: A Matter of Tenderness
Step: Talk to Bratheru Daram
yes same here
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Unread 08/23/19, 01:05 AM  
Alabaster

Forum posts: 0
File comments: 12
Uploads: 0
LUA Error

bad argument #1 to 'pairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'pairs'
user:/AddOns/DryzlerElderGeekNetInventory/Inventory.lua:448: in function 'fnCharRemoved'
user:/AddOns/DryzlerElderGeekNetInventory/lib/LibChars/LibChars.lua:52: in function 'LibChars:initialize'
user:/AddOns/DryzlerElderGeekNetInventory/Inventory.lua:438: in function 'Addon:Initialize'
user:/AddOns/DryzlerElderGeekNetInventory/Inventory.lua:1504: in function '(anonymous)'
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Unread 08/23/19, 06:48 AM  
dryzler.elder-geek.net
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 85
Uploads: 13
Re: LUA Error

i uploaded a fix.
Originally Posted by Alabaster
bad argument #1 to 'pairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'pairs'
user:/AddOns/DryzlerElderGeekNetInventory/Inventory.lua:448: in function 'fnCharRemoved'
user:/AddOns/DryzlerElderGeekNetInventory/lib/LibChars/LibChars.lua:52: in function 'LibChars:initialize'
user:/AddOns/DryzlerElderGeekNetInventory/Inventory.lua:438: in function 'Addon:Initialize'
user:/AddOns/DryzlerElderGeekNetInventory/Inventory.lua:1504: in function '(anonymous)'
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Unread 04/17/23, 04:14 AM  
Marazota
AddOn Author - Click to view AddOns

Forum posts: 260
File comments: 1521
Uploads: 2
was very good addon and i am still using it

why discontinued?...
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