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Horns of the Reach (3.1)
Morrowind (3.0)
Updated:09/13/17 04:57 AM
Created:11/27/16 06:57 AM
Monthly downloads:63,516
Total downloads:142,849
Favorites:204
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
3.1
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.0.20
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
v3.0.20
- Fixed a bug that action failed to use strict policy(introduced in v3.0.13) to match a new effect if this action just lost all effects i.e. Minor Protection timer after Dark Cloak should be ignored after this fix.

v3.0.19a
- Updated german localization translated by Scootworks.

v3.0.19
- Added some localizations that is translated by google. Hope you can help me correct them.
- Ignored buggy event time info from a special Major Expedtion effect(ID:37915) triggered by Crippling Grasp and Refreshing Path that is being updated to 8s every second until any of them finished.

v3.0.18
- Added 2 options to switch and adjust timer to ignore decimal part.

v3.0.17
- Allowed actions just ended by removing all effect to get an opptunity to match another immediatly coming effect event i.e. Haunting Curse has two periods of effect.

v3.0.16
- Fixed the search order for effect fading event which caused new action timer end suddenly.

v3.0.15
- Improved Crystal Fragment slot search that all levels can be found now.

v3.0.14
- Fixed a bug that updating effect event cannot match repeatedly casted actions. i.e. A bug that Maneuver counter is not reset by another cast before the old one fades is fixed.
- Improved ability attribute process to avoid self abilities from being disturbed by reticle target. i.e. A bug that Twisting Path counter is removed when target changed is fixed.

v3.0.13
- Stricted effect action matching if effect didn't started at action begining i.e. Beast Trap effect caused by Beast Trap action will be counted but Off Banlance effect caused by Wall Of Storm will not be counted(known as a bug that Unstable Wall Of Element randomly reset to 4s).
- Matched taunt effect to tank role actions again after v3.x.x.

v3.0.12
- Ignored buff event that follows action main duration end i.e. Dark Cloak has a minor protections effects after it runs out.

v3.0.11
- Impoved the stacking effect process policy introduced in v3.0.10. Then Relentless Focus counter will not be reset again after a spectral bow.

v3.0.10
- Ignored game buggy stacking effect time info to update time counter i.e. Relentless Focus counter was reset every time when stack count updated, but the time info of the event is actually wrong.

v3.0.9
- Fixed a bug that action counters don't show up if "Seconds to keep timer after time out" set to 0.
- Fixed a minor bug that produces error logs.

v3.0.8
- Fixed a bug that slot ability given by quest will match all new effect e.g. Hist Dart in Ruin Of Mazzatun matched all your restored long buffs when you destroyed the real one.

v3.0.7
- Improved effect event matching by expand casted action searching scope, maybe some effect event comes later than player's next action
- Ignored templar Purifying Light Tick's heal over time effect that follows Purifying Light's damage over time effect which is still kept

v3.0.6
- Improved timer hiding for Crystal Fragment which should be wiped after cast.

v3.0.5
- Fixed a bug that new timer didn't show up if weapon swapped immediately.

v3.0.4
- Fixed a bug that some timer disappear when player in a group.
- Fixed Crystal Fragment Proc detection.

v3.0.3
- Fixed bugs that mismatched effects with actions.

v3.0.2
- Stricted stack effect matching to avoid unnecessary countings e.g. Hawk Eye

v3.0.1
- Improved label format for time longer than 10 seconds.

v3.0.0
- Refactored code structure again and got many known bugs fixed automatically.

v2.0.3
- Linked taunt effects with concurrent tank-role actions such as "Inner Fire".

v2.0.2
- Fixed an eso effect change bug that reset Crippling Grasp's duration to end immediately after cast.

v2.0.1
- Added an option to switch account/character settings.

v2.0.0
- Refactored code structure and fixed some bugs.
- Supported "Rendering Slash" for French/German language.
- Supported ultimate action duration such as "War Horn".

v1.31
- Fixed a precedence issue, e.g. the dragonknight volatile armor should show 20s buff time, not 10s DOT time.

v1.30
- Marked new api version.

v1.29
- Readjust default auto reposition margins for "Wykkyds Enhanced HUD".
- Improved effect recognition of bold escape fatigue for its morphs.
- Fixed a weapon pair recognition bug.

v1.28
- Fixed a format bug of alert name.

v1.27
- Fixed a bleeding DOT effect recognition bug.
- Added a 'Multiple Target Tracking' option, default is on.

v1.26
- Added player effect tracking e.g. the 4s 'Bolt Escape' fatigue time. If both player and target effects take place by same action, it will show player effect over target effect, e.g. the 20s Brutality buff from dual wield skill 'Hidden Blade' will override the 6s target movement debuff.

v1.25
- Added an option button to place the alert frame.

v1.24
- Fixed the gender specific screen string for french and german clients.
- Added an alert sound select option.

v1.23
- Added an option to exclude short duration.

v1.22
- Avoided alerts when debuffs fade because target die.

v1.21
- Fixed an issue that action bar flip animation is gone after applying time out lines.

v1.20
- Fixed an issue that resource bars are mis-repositioned when they are below the action bar.

v1.19
- Impoved options of alert including text and sound.

v1.18
- Impoved the DOT effect recognition such as Twin Slashes Bleeding effect.

v1.17
- Added options to play sound before timeout.

v1.16
- Added an option to show timeout announce, off by default.
- Added support for actions with both duration attribute and target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.

v1.15
- Added support for showing third ability bar such as overload bar action timer hints.

v1.14
- Added support for stackable effect counting such as light/heavy attacks with nightblade's Grim Focus and its morphs.

v1.13
- Added a button in settings menu to show the shift bar that can be moved around.

v1.12
- Added an option to disable shift action bar and an option to adjust cooldown line thickness.

v1.11
- Added support for target and target effect change.

v1.10
- Added conflict detection of all player resource bars and move them upward automatically.

v1.09
- Changed health bar patch that auto move it vertically according to option "Position Gap".

v1.08
- Fixed an issue that action icon stays lit while character is out of mag/stam.

v1.07
- Added some line options and a font name option.

v1.06
- Fixed a bug of starting to count down a ground ability that just canceled by invoking another ability before placement.

v1.05
- Added a position patch for addon "Wykkyds Enhanced HUD" to avoid overlap, options added.

v1.04
- Added option setting "Cooldown Color".
- Removed tracking of "Crystal Fragment Proc“.

v1.03
- Added option settings "Label Font Size" and "Label Vertical Offset".

v1.02
- Added tracking of effects over time as action duration.

v1.01
- Fixed some ui error bugs.

v1.0
- Initial implementation.
Optional Files (0)


Archived Files (52)
File Name
Version
Size
Author
Date
3.0.19a
67kB
cloudor
09/10/17 05:31 AM
3.0.19
67kB
cloudor
09/10/17 02:01 AM
3.0.18
62kB
cloudor
09/08/17 10:10 PM
3.0.17
62kB
cloudor
09/07/17 11:23 PM
3.0.16a
62kB
cloudor
09/06/17 11:27 PM
3.0.15a
62kB
cloudor
09/06/17 09:08 AM
3.0.14
62kB
cloudor
09/06/17 07:56 AM
3.0.13
62kB
cloudor
09/05/17 11:02 AM
3.0.12
61kB
cloudor
09/04/17 08:58 AM
3.0.11
61kB
cloudor
09/03/17 07:07 AM
3.0.10
61kB
cloudor
09/02/17 11:27 AM
3.0.9
61kB
cloudor
09/02/17 09:26 AM
3.0.8
61kB
cloudor
08/31/17 09:17 AM
3.0.7
61kB
cloudor
08/30/17 09:04 AM
3.0.6
61kB
cloudor
08/29/17 09:58 AM
3.0.5
61kB
cloudor
08/29/17 09:26 AM
3.0.4
61kB
cloudor
08/29/17 07:15 AM
3.0.3
61kB
cloudor
08/28/17 09:55 AM
3.0.1a
61kB
cloudor
08/27/17 09:36 AM
3.0.0
61kB
cloudor
08/27/17 08:52 AM
2.0.3
56kB
cloudor
06/11/17 04:48 AM
2.0.2
57kB
cloudor
04/20/17 07:19 AM
2.0.1
57kB
cloudor
04/19/17 08:33 AM
2.0.0
56kB
cloudor
04/04/17 09:03 AM
1.30
48kB
cloudor
02/16/17 06:40 AM
1.30
48kB
cloudor
02/16/17 06:03 AM
1.30
48kB
cloudor
02/07/17 05:08 AM
1.29
48kB
cloudor
01/19/17 07:03 AM
1.28
54kB
cloudor
01/03/17 10:27 PM
1.27
47kB
cloudor
01/03/17 05:44 AM
1.26
47kB
cloudor
12/26/16 08:07 AM
1.25
47kB
cloudor
12/20/16 05:51 AM
1.24
47kB
cloudor
12/19/16 07:06 AM
1.23
46kB
cloudor
12/17/16 06:38 PM
1.22
46kB
cloudor
12/17/16 06:20 AM
1.18
45kB
cloudor
12/12/16 08:41 AM
1.17
45kB
cloudor
12/12/16 08:22 AM
1.15
45kB
cloudor
12/11/16 03:18 AM
1.14
44kB
cloudor
12/08/16 07:49 AM
1.13
44kB
cloudor
12/07/16 09:44 AM
1.12
43kB
cloudor
12/06/16 11:59 AM
1.11
43kB
cloudor
12/06/16 09:10 AM
1.09
42kB
cloudor
12/05/16 08:13 AM
1.08
42kB
cloudor
12/04/16 08:18 AM
1.07
42kB
cloudor
12/01/16 08:32 AM
1.06
42kB
cloudor
11/30/16 08:01 AM
1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


Post A Reply Comment Options
Unread 09/16/17, 11:22 PM  
cloudor
 
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Forum posts: 5
File comments: 131
Uploads: 2
Re: liquid lightning/unstable wall of elements

Originally Posted by rekkerz
if you watch liquid lightnings timer it now will end before the timer ends, that is at like 2 seconds it will disappear. The difference is more noticeable more when u have have s'rendarr up next to them and are able to stare at both lol but i hate doing that i prefer just having ADR. thanks man!
There is a situation that timers will end before timing up when all its effects are removed, for example, removed by combat ending. That reflects what happened.
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Unread 09/15/17, 06:21 PM  
rekkerz

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liquid lightning/unstable wall of elements

if you watch liquid lightnings timer it now will end before the timer ends, that is at like 2 seconds it will disappear. The difference is more noticeable more when u have have s'rendarr up next to them and are able to stare at both lol but i hate doing that i prefer just having ADR. thanks man!
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Unread 09/13/17, 04:59 AM  
cloudor
 
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Forum posts: 5
File comments: 131
Uploads: 2
Originally Posted by pylb
Hey man, really enjoying this addon, thanks a lot for your work.

Just two little requests I would like to make regarding the "countdown line" (square):

· Would it be possible to add an option for it to be overlayed over the skill icon instead of showing up behind it?

· Right now scaling is applied so that the last 8s are more prominent, could you add an option to disable that scaling and just have the countdown decrease linearly?


Once again, thanks for your work in putting this addon together.
The countdown line should be re-developed later after neccessary preparation.
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Unread 09/13/17, 04:58 AM  
cloudor
 
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Forum posts: 5
File comments: 131
Uploads: 2
Originally Posted by jpdouble69
i haven't been playing for a couple of days and today i noticed that Dark Cloak (morph of Shadow Cloak) re-counts after it expires when its buff Minor Protection activates.
Fixed in v3.0.20.
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Unread 09/12/17, 09:53 AM  
jpdouble69

Forum posts: 13
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i haven't been playing for a couple of days and today i noticed that Dark Cloak (morph of Shadow Cloak) re-counts after it expires when its buff Minor Protection activates.
Originally Posted by cloudor
I've added 2 options Ignore Decimal Part and Ignore Decimal Part Threshold in v3.0.18, you can adjust the threshold or just turn off it.
What a great addition, very cool
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Unread 09/11/17, 08:10 AM  
pylb

Forum posts: 0
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Hey man, really enjoying this addon, thanks a lot for your work.

Just two little requests I would like to make regarding the "countdown line" (square):

· Would it be possible to add an option for it to be overlayed over the skill icon instead of showing up behind it?

· Right now scaling is applied so that the last 8s are more prominent, could you add an option to disable that scaling and just have the countdown decrease linearly?


Once again, thanks for your work in putting this addon together.
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Unread 09/10/17, 02:07 AM  
cloudor
 
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Forum posts: 5
File comments: 131
Uploads: 2
Re: Translation

Originally Posted by lexo1000
Please could you make your addon open to translation?
Thanks
Opened in v3.0.19.
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Unread 09/10/17, 02:02 AM  
cloudor
 
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Forum posts: 5
File comments: 131
Uploads: 2
Re: Bug 3.0.18

Originally Posted by kezat
In version 3.0.18 Crippling grasp IV will reset it's timer to the full duration any time my character gains the Refreshing path IV buff.
After Crippling Grasp ends the timer will then correctly flash 0.0 time even if it showed 7-8 seconds left due to the above issue.
Fixed in v3.0.19.
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Unread 09/09/17, 02:58 PM  
kezat

Forum posts: 0
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Bug 3.0.18

In version 3.0.18 Crippling grasp IV will reset it's timer to the full duration any time my character gains the Refreshing path IV buff.
After Crippling Grasp ends the timer will then correctly flash 0.0 time even if it showed 7-8 seconds left due to the above issue.
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Unread 09/09/17, 06:15 AM  
cloudor
 
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Forum posts: 5
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Re: Translation

Originally Posted by lexo1000
Please could you make your addon open to translation?
Thanks
Ok, I will. I'm really ashamed of not having done this yet.
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Unread 09/09/17, 05:47 AM  
Scootworks
 
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Forum posts: 145
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Re: Translation

Originally Posted by cloudor
Originally Posted by Purple111
Hello.

Love your addon, but there is one change that I cannot stand.

In the previous versions, it would always count with milliseconds, now it only starts milliseconds after the ability timer is lower than 10 seconds. Can you tell me how to edit the files so I always see milliseconds please? Thanks.
I've added 2 options Ignore Decimal Part and Ignore Decimal Part Threshold in v3.0.18, you can adjust the threshold or just turn off it.
awesome!

Originally Posted by lexo1000
Please could you make your addon open to translation?
Thanks
+
__________________
@Scootworks | EU Server
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Unread 09/09/17, 03:43 AM  
lexo1000
 
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Translation

Please could you make your addon open to translation?
Thanks
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Unread 09/08/17, 09:54 PM  
cloudor
 
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Originally Posted by Purple111
Hello.

Love your addon, but there is one change that I cannot stand.

In the previous versions, it would always count with milliseconds, now it only starts milliseconds after the ability timer is lower than 10 seconds. Can you tell me how to edit the files so I always see milliseconds please? Thanks.
I've added 2 options Ignore Decimal Part and Ignore Decimal Part Threshold in v3.0.18, you can adjust the threshold or just turn off it.
Last edited by cloudor : 09/08/17 at 10:13 PM.
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Unread 09/08/17, 09:28 PM  
Purple111

Forum posts: 0
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Hello.

Love your addon, but there is one change that I cannot stand.

In the previous versions, it would always count with milliseconds, now it only starts milliseconds after the ability timer is lower than 10 seconds. Can you tell me how to edit the files so I always see milliseconds please? Thanks.
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Unread 09/08/17, 09:09 PM  
cloudor
 
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Forum posts: 5
File comments: 131
Uploads: 2
Re: unstable wall of elements and summon volatile familiar times are wrong

Originally Posted by rekkerz
hi, this add on still isnt posting the correct time for these 2 abilities on a Mag Sorc, there are 2 in my main group both with the same issues. Sometimes the pet timer never starts and the timer for unstable wall of elements is incorrect most of the time. Is there anyway this can be looked at? THANKS SO MUCH
Can you provide more details? I can't reproduce bugs of these 2 skills.
Last edited by cloudor : 09/09/17 at 12:58 AM.
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