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Updated: 10/31/17 09:55 AM
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Compatibility:
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Updated:10/31/17 09:55 AM
Created:06/03/17 02:13 PM
Monthly downloads:951
Total downloads:4,494
Favorites:11
MD5:
3.2
CurvyHud
Version: 5.3
by: vvarderen [More]
UPDATE : 10 October 2017

Original author : Niocwy
Update author : Vvarderen

version : 5.3
BACK TO BASIC EDITION
Original mode is in "Change Log"

ENGLISH :

Resume and update CurvyHud. Niocwy is the original author of this mode

This add-on is for those who like having a HUD with vertical and curved bars instead of the default player and target unit frames.
CurvyHud also incorporates various functions described in a non-exhausting manner below.

FAQ and known errors :
  • How do I delete my old backup file? Delete CurvyHud.lua in X:\Elder Scrolls Online\live\SavedVariables
  • If you are in the shop in Crown, and you are teleported in dungeon, the bars will not be displayed correctly anymore. To fix this bug, do a /reloadui.
  • The target healthbar disappeared (this sometimes happens in dungeons and PvP), how to make it come back? This is a known bug since the beginning of the addon which have not unfortunately corrected. To leave with a new bar, remember to assign a key on the keyboard.

You can :
  • Move the different elements where you want (left, right, nameplate, interaction prompt, interaction with players, combat aids, etc ...).
  • Modify all bars (position, color, width, height, opacity, anchor, display) and possibility of choosing a style among 3 (default (ex "ehanced") and oblivion (writing) and ghostly).
  • Edit the target information plate (breed, class, level, veteran rank, PVP rank, icon color, text size and font, display critters, etc ...).
  • Edit the text of each attirbut (format, font, size, color, anchor, display), set up warning thresholds.
  • Change the boss icons according to 5 styles (star, sword, Oblivion gate, skull, nothing) and color the guards.
  • Whether or not to introduce a combat notification system (compass that changes color and / or chat).
  • Whether or not to set up a combat support system (Customization - color, text size, font, and displacement).
  • Differentiate the health bar of allied players from your enemies (display and color) as well as neutral NPCs.
  • Etc...
Profile guide to use quickly your favorite settings on your differents characters :
In menu :

You can create a profile (with name of your choice - example : Jean-Pierre). You set it and then save it.
Connect your second (or other) character.
You can apply "Jean-Pierre" on this character for quickly use your prefered settings. Selecte "Jean-Pierre" in profile list, and cliking on "load".
The profiles are not related to a particular character because one can apply (or not) an same profile to several characters.

FRANCAIS :

Reprise et mise à jour de CurvyHud. Niocwy est l'auteur d'origine de ce mode.

Cet add-on est destiné à ceux qui aiment avoir un HUD avec des barres verticales et courbes au lieu du jeu par défaut ainsi qu'un remaniement des informations de la cible.
CurvyHud intégre également des fonctions diverses décrites de manière non éxhaustives ci-dessous.

FAQ et Erreur connues :
  • Comment puis-je supprimer mon ancien fichier de sauvegarde? Supprimez CurvyHud.lua dans X:\ Elder Scrolls Online\live\SavedVariables
  • Si vous êtes dans la boutique à Couronne, et que vous êtes téléportés en donjon, les barres ne s'afficherons plus correctement. Pour résoudre ce bug, faites un /reloadui.
  • La barre de vie de ma cible à disparu (cela survient parfois en donjon et en pvp), comment faire pour qu'elle revienne? C'est un bug connu depuis le debut de l'addon qui n'est malheureusement pas encore corrigé. Pour repartir avec une nouvelle barre, pensez à assigner une touche du clavier.

Vous pouvez :
  • Déplacer les différents éléments où bon vous semble (barres de gauche, de droite, plaque d'information de la cible, interaction prompt, interraction avec les joueurs, aides au combat, etc...).
  • Modifier toutes les barres (position, couleur, largeur, hauteur, opacité, ancrage, affichage) et possibilité de choisir un style parmis 3 (par défaut ( ex-amélioré) et oblivion (écriture) et fantômatique).
  • Modifier le texte de chaque attribut (format, police, taille, couleur, ancrage, affichage), mettre en place des seuils d'alerte.
  • Modifier à souhait la plaque d'information de la cible (race, classe, niveau, rang vétéran, rang PVP, couleur des icônes, taille et police du texte, afficher les bestioles, etc...).
  • Changer les icônes des boss selon 5 styles (étoile, épée, portail d'Obivion, tête de mort, rien) et de colorer ceux des gardes.
  • Mettre ou non en place un système de notification de combat (boussole qui change de couleur et/ou chat).
  • Mettre ou non en place un système d'aide au combat (personnalisation - couleur, taille du texte, police de caractères, et déplacement).
  • Différencier la barre de vie des joueurs alliés de vos ennemis (affichage et couleur) ainsi que des PNJ neutres.
  • Etc...
Guide de profil pour utiliser rapidement vos paramètres préférés sur vos différents personnages :
Dans le menu :

Vous pouvez créer un profil (avec le nom de votre choix - exemple: Jean-Pierre). Vous le configurez, puis enregistrez-le.
Connectez votre deuxième (ou autre) personnage.
Vous pouvez appliquer "Jean-Pierre" sur ce personnage pour utiliser rapidement vos paramètres préférés. Sélectionnez "Jean-Pierre" dans la liste de profil, et cliquez sur "charger".
Les profils ne sont pas liés à un personnage en particulier car on peut appliquer (ou non) un même profil à plusieurs personnages.

DEUTSCH :

Wiederherstellung und Aktualisierung CurvyHud. Niocwy ist der ursprüngliche Autor dieses Modus

Dieses Add-on ist für diejenigen, die gerne eine HUD mit vertikalen und gebogenen Bars anstelle der Standard-Player und Ziel Einheit Frames.
CurvyHud integriert auch verschiedene beschriebenen Funktionen in nicht erschöpfende Weise unten.

FAQ und bekannte Fehler :
  • Wie lösche ich meine alte Sicherungsdatei? Löschen Sie CurvyHud.lua in X:\Elder Scrolls Online\live\SavedVariables
  • Wenn du im Laden in Crown bist und du im Dungeon teleportiert wirst, werden die Balken nicht mehr richtig angezeigt. Um diesen Fehler zu beheben, führen Sie ein /reloadui aus.
  • Die Bar des Lebens meines Ziels verschwand (Das passiert manchmal in Dungeons und PvP), wie man es wiederkommen lässt? Dies ist ein bekannter Fehler seit dem Beginn des Addons, die leider nicht korrigiert wurden. Um mit einer neuen Bar zu gehen, Denken Sie daran, einen Schlüssel auf der Tastatur zuzuweisen.

Sie können :
  • Bewegen Sie die verschiedene Elemente wo immer Sie wollen (linke Leiste, rechts, Typenschild , schnelle Interaktion interraction mit den Spielern, die Bekämpfung von Aids, etc ...).
  • Ändern Sie alle Stäbe (Position, Farbe, Breite, Höhe, Deckkraft, Anker, Display) und die Möglichkeit, einen Stil unter 3 zu wählen (klassisch (ex-verbessert) und Vergessen (Schreiben) und Gespenstisch).
  • Ändern Sie den Text jedes attirbut (Format, Schriftart, Größe, Farbe, Anker, Anzeige), eingerichtete Alarmschwellen.
  • Bearbeiten Sie die Zielplattform Information (Rasse, Klasse, Stufe, Veteran Rang, PVP Rang, Symbolfarbe , Schriftgröße und Schriftart, zeigen die Lebewesen, etc.).
  • Ändern Sie den Boss-Symbole selon 5 Arten und färben die Wachen (Stern, Schwert, Oblivionstor, Schädel, nichts).
  • Unabhängig davon, ob ein Kampf Benachrichtigungssystem einführen Kompass, der Farbe und / oder Chat ändert).
  • Unabhängig davon, ob ein Kampfunterstützungssystem zu etablieren (Customization - Farbe, Schriftgröße, Schriftart und Bewegung).
  • Unterscheiden Sie die Lebensstange der Alliierten von Ihren Feinden (Anzeige und Farbe) sowie neutrale NPCs.
  • Etc...
Profil-Guide, um schnell Ihre Lieblings-Einstellungen auf Ihre verschiedenen Zeichen verwenden:
Im Menü :

Sie können ein Profil erstellen (mit Namen Ihrer Wahl - Beispiel: Jean-Pierre). Sie setzen es und speichern es dann.
Verbinde dein zweites (oder anderes) Zeichen.
Sie können "Jean-Pierre" auf diesen Charakter anwenden, um schnell Ihre bevorzugten Einstellungen zu verwenden. Selecte "Jean-Pierre" in der Profilliste und auf "Laden"
Die Profile beziehen sich nicht auf ein bestimmtes Zeichen, weil man ein bestimmtes Profil auf mehrere Zeichen anwenden kann (oder nicht).

IN GAME - V.5.0

  • en : Provocation indicator
  • fr : Indicateur de provocation
  • de : Provokationsindikator


  • A : regen
  • B : degen
  • C : (en) : Major fracture - (fr) : Fracture majeure - (de) : ??
  • D : (en) : Major resolve - (fr) : Résolution majeure - (de) : ??
  • E : (en) : Major breach - (fr) : Brêche majeure - (de) : ??
  • F : (en) : Major Ward - (fr) : Sorcelerie majeure - (de) : ??
  • G : (en) : Minor fracture - (fr) : Fracture mineure - (de) : ??
  • H : (en) : Minor resolve - (fr) : Résolution mineure - (de) : ??
  • I : (en) : Minor breach - (fr) : Brêche mineure - (de) : ??
  • J : (en) : Minor Ward - (fr) : Sorcelerie mineure - (de) : ??
Original addon by Niocwy is here




CHANGE LOG

  • v5.3
    october 2017 :
    - Modifications of the effects update in Updates.lua codings so that the selection / deselection of the options in the menu is effective. Also changes the life bars when you go into move mode.
    - New significant modification of the menu. Appear visual effects sub-menu where you can choose and see the different effects displayed on the bars, as well as color them.
    - Slight changes in the maximum and minimum ranges of the bars (width / length)
    - Rationalization of effect colors.
    - Repositioning some elements of the default bar style. Complete overhaul of the "Oblivion" bar style.
    - Reintroduction of ghost bars and reworking textures.
    - Update licence, Update and completeness Acknowledgment section.
    - Series of tests of operation of the bars during nearly 10h. The problem of disappearing from the target's life bar is still present, but lessen thanks to the hotkey key to reload the bars. I did not have any major bug.
    - Update pictures on Esoui.com
    - Update of Loc files

    ***
  • v5.2
    october 2017 :
    - Fixed bug with Libs and update LibAddonMenu 2.0r24 to 2.0r25.

    ***
  • v5.1
    october 2017 :
    - New Warden icon class.
    - Fixed a bug that caused an error when using the German language.

    ***
  • v5.0
    october 2017 :
    - Added part of GGFrames fixed addon by Agade to refresh all bars with choice. You can assign a key on the keyboard to force the refresh in the event of a malfunction of the target bar.
    - Grouping of the different targeting functions into the Main/Events.lua file into a single unique function (EVENT_RETICLE_TARGET_CHANGED, EVENT_BOSSES_CHANGED, EVENT_TARGET_CHANGED) nammed "OnReticleTarget".
    - Simplification of "UpdateTargetInfo" function into the Main/Controls.lua file.
    - Integration of "BuildBagSlot" function of Harven's Bag Space.
    - Changing the "OnPowerUpdated" function in Main/Events.lua file.
    - Changing the "InitTargetBar" function in Main/Initialize.lua file.
    - Fixed a bug that caused a LAM error when CurvyHud was played alone.
    - Adding choice in nameplate to see either the account name or the character name (default) or both.
    - Suppression of history default bar of Niocwy (dds files, textures config and her choice in menu).
    - Global reorganization of the addon.
    - Removed options to show or not the default ZO bar (player and target). Now, it is whether or not to display the specific CurvyHud attribute bars that will make the Zenimax base bars appear or not. The same applies to the name of the target.
    - Completeness of the "CurvyHud:ShowHud" function in Main/Visibility.lua file.
    - On panel Menu, MoveMode (Below the buttons to activate or deactivate the mode), you will now see an example of shield value and shield effect on the life bar, both on the player and the targetBar. By default, the dummy value is 4560. You will be able to see in "real time" the changes of option from the menu panel (display or not, color, size, etc ...). In Active Effects submenu you have choice to filter either the shields or armor increases / decreases
    - V.4 of CurvyHud savedvars.
    - Fixed bug that prevented the increase or decrease in the physical resistance of players and NPCs during retargeting.
    - Disappears in the menu the high and low value of the color of the borders of the bars. Instead, an dropdown option to display it (in white color) or not (invisible).
    - Adding function to show or not the increased and decreased magic resistances (as like armor increase or decrease). Therefore, integration of the EVENT "EVENT_EFFECT_CHANGED", related functions as well as textures.
    - Adding all or part of the Srendarr database, adding code to see the increase and / or reduction of the magical resistance of the target and the player.
    - Major retouching of the textures files of the bars with also the addition of the textures of the increased and reduced magic resistance effects.
    - Modification of the code to add to this new function the increase and / or decrease of the physical resistance.
    - Added choice in menu to enable or not major/minor increase or decrease effects on bars (spell resist and physical resist).
    - Added function to show your target taunted. Adding taunt textures.
    - Fixed a bug when you were in motion mode that still displayed the default target frame bar when it was to be hidden.
    - Bumped API.
    - Removed Ghostly bar (I did not have time to rework it).
    - Retouching on the Oblivion bar et new "default" (ex ehanced) bar.
    - Update page's addon on Esoui.com

    New major version
  • v4.2
    september 2017 :
    - Rewiting function of low attribute alert.
    - Fixed bug that caused the target's shield value to still be displayed even if the target bar was not.
    - Fixed bug which made values not anchor themselves to the containers when they owed it.
    - Added new function : You can now change the opacity of the Allied player bar on two aspects: either when they are in combat or when they are out of combat.
    - Colors of target bars : if target is a neutral NPC (and not in combat of course), text and/or bar are same color than her name color (Yellow). When neutral target are entering in combat, all colors passed red. Elits Monsters (Boss and guards) are red too. Other Players are allways blue by default.
    - The result in the menu choices of the compass is changed: you can now display the compass, the boss bar and the texture.
    - New language files streaming

    ***
  • v4.1
    september 2017 :
    - Modification of certain lines (visibility.lua in particular) which generated minor errors in the behavior of the compass and inaction of certain menu parameters.
    - Rewriting and simplifying choices in compass options in the addon menu.
    - Fixed bug with move container bar.text when choice is color of bar.
    - Removing the LMP dependency, rewriting several lines of code accordingly in menu.lua and controls.lua. This results in a significant reduction in the number of fonts for readability. Retained fonts are those of the game, namely:
    • ProseAntique
    • Skyrim Handwritten
    • Trajan Pro
    • Univers 55
    • Univers 57
    • Univers 67
    - Reduced calls of the functions initPlayerBar and InitTargetBar for more optimized information and more less flood.
    - Modification of conditions of the abovementioned functions and rewriting certain lines for greater consistency for reduice flood of informations
    - Fixed bug to the player's life bar to be correctly displayed in the move mode instead of the target or 1000HP.
    - Fixed bug to correctly displayed the player's level in the move mode.
    - Rewiting Acknoledgement Menu, and integration of new submenu for reduice visuals/event.
    - Add new SubMenu for creat a new profil to gain space and visibility.
    - Merge the Armor Status submenu and the Active Effects submenu into a new submenu.
    - Suppression of the modification of the text format of the value of the shield, because not significant and without interest.
    - Modifying the tooltip of the text format the value of the attributes for better understanding.
    - Modifications of Loc files and complete revision.
    - Completeness of the fusion of the functions of animations of the bars and the shields into one function.
    - Adding a new feature: You can now assign a color to the life bar of allied players to differentiate them from your enemies in combat. You can also activate this feature or not.

    ***
  • v4.0
    september 2017 :
    - This version is a "back to basics" version in order to remain in the initial idea of CurvyHud and performance gains. (examples : Controls.lua : 80Ko before - 57Ko after : -28%, loc file : ~32 Ko before - ~16Ko after : -50%)
    - Heavy update loc files.
    - Fixed the bug that caused container texts to disappear when you made changes in the menu settings while displaying the move mode.
    - Rewriting, removal, adding, shifting of several lines and fixed minors bugs.
    - Removal Combat.lua file.
    - Removal of geolocalisation, try to show target name in combat, Result action and information of modification on chat. These functions were in no way useful, and ultimately was more intrusive than real help in anything.
    - Combat in chat modified, removal code to try display the name of target in chat.
    - Big rewite of Menu : (130Ko before - 51Ko after : -66%)
    • The text color of the attribute bars is now adjustable on two options via a dropdown ("default" in white or the color of the corresponding attribute).
    • Deleted the many SubMenu of bars and rewriting a single submenu, with a dropdown to select the bar of your choice as before in lasted version of Niocwy.
    • Rewiting code and added dropdown in ArmorInc or ArmorDec submenu, with a dropdown to select the Unit of your choixe (player or target).
    • Deleted on of two submenu of Visuals (shields settings), and rewriting a signle submenu, with a dropdown to select the Unit of your choixe (player or target).
    • Modified submenus of end of Menu to tow news subemu : submenu COMPASS TEXTURES, RETICLE AND LOW ATTRIBUTES and submenu of COMBAT ON CHAT AND COMPASS AND COMBAT TIPS. Big modifcation of submenu of TARGET NAMEPLATE.
    • Deleted many choice of icons colors. New Drowpdown choice to centralize the color change of the icons. You can colorize all icons of nameplate in white or gold, or silver or color of player's alliance targeted.
    • Modified position of Guards icons settings.
    - The color of low attributes is automatically the same as that of the corresponding attribute.
    - The color of critters is automatically the same as that other NPC reaction and option in menu are deleted (except the choice of displaying them or not).
    - Update LibAddonMenu (LAM) 2.0r23 to 2.0r24.
    - Deleted choice to modify the color of compass.
    - Delete \Visuals\Visuals.lua, deleted \Visuals\Event.lua
    - Modified settings of targetNameplate, and table associed in controls.lua file.

    BACK TO BASIC
  • v3.1a
    august 2017 :
    - Fixed minor bugs
    - New rationalizing of code overall, and new annotations in the code
    - Added function to change color of compass to normal color when you are in fight and you are entenring in dungeon
    - Curent API : 100020
    - Code for critters are modified

    ***
  • v3.1
    august 2017 :
    - Suppression of HasTarget code and rewriting InitTargetBar function to try fixed a bug with the filler of targetbar
    - Suppression of CurvyHud.state.hastarget
    - Added color sections different from submenu color
    - Added sections in Low Attribute, help and resulting submenu
    - Rewiting some lines in french language and try to translate in English and German

    ***
  • v3.0i
    jully 2017 :
    - Ehanced code for combat tooltips
    - Integraly rewriting HasTarget and partialy update event in function.lua
    - Added in menu to choice display or not the level of NPC and indepandently the level of other players (level of NPC is hidden by default) - in information of target
    - When the level of player is hidden, the race Icon take his place
    - In event (boss, black anchor,etc...), the dead targets have their names in gray color, and their bars of life masked.
    - Code rewrited in part in event.lua, visuals/event.lua, combat.lua
    - Added choice to show or not of name of the critters, with pastel color to differenciate them all targets (green pastel for friendly critters and yellow pastel for neutral critters)
    - Added choice of color of name of the critters (neutral & friendly)
    - Added sections in nameplate menu & bar settings & compass

    ***
  • v3.0h
    jully 2017 :
    - Ehanced code for combat tooltips, correction name of result action
    - The low attributes will now properly hide when the player are dead
    - Fixed bug with aplha of texts of low attributes, combat helper and actions result
    - Fixed bug with hide action result container
    - Add function to refresh nameplate when your exinting on loading screen
    - Fixed bug for see other players when they are level one
    - Corrected minors bugs

    ***
  • v3.0g
    jully 2017 :
    - Rewite targe Nameplate update on combat
    - Added OnTargetChangedOnCombat for more rubust system to update target Nameplate
    - Added function and container to indicate low attributes (player health, stamaina and magicka) - with display manage, color manage, font manage, etc...
    - Added function and container to help player with combat tooltips indication (block, dodge, interrupt, and exploit) - with display manage, color manage, font manage, etc...
    - Added function and container to replace Zo basic information with combat tooltips always activated
    - Added function and container to indicate state of target and player (blocked, dodged, interrupted, missed, etc...) - with display manage, color manage, font manage, etc...
    - Added some informations in move mode
    - Some bugs fixed

    ***
  • v3.0f
    june 2017 :
    - Added function update target nameplate when target is a boss, and is dead (change color of icons and name) - in real time without move your reticle of your target
    - Debugged function in move mode when no text in coodrs
    - Amor_inc when Re-Works Correctly
    - Debugged "none" inCombat state in the chat
    - changelog file has been created to receive and contain the change history for CurvyHud
    - Resize CoordsPanels in move mode and add CurvyHud Logo with version
    - Added to MenuChat Logo with version
    - Added update target Nameplate when player out the combat - in real time without move your reticle of your target
    - OnPlayerActivated and OnPlayerMoved and associated functions has been rewritten

    ***
  • v3.0e
    june 2017 :
    - Correct bug action with hide Alert&Notification.
    - Added rewrited Interraction Prompt, adjust poistion texts and buttons.
    - Added full german localization.
    - Added function show/hide text when you are hidden/discovered in Stealth mode on reticle in "Compass, Boss and Combat Status" options.
    - Debugging Color compass in combat when smallUi and rename "hight wisibility".
    - Decrease armor on Ehanced and Oblivion bars slightly modified.
    - Rewriting a part of code in event.lua, visibility.lua, menu.lua, loc_XX.lua, CurvyHud.lua, visuals/events.lua.
    - Added Player to player interrection prompt on new container movable.
    - Added choice for combat state in the chat and ehanced code (L.default(...) with just state In/Out - L.target(...) try to display name of target - L.none(...) don't show).
    - Rationalization of the size of icons (race, veteran and class) .
    - You can henceforth choice color of Zone and SubZone Text in Center Screen among ten pastel colors (white in default).

    The German-language patch is no longer useful because it is integrated in v.3.0e

    ***
  • v3.0d
    june 2017 :
    - Logo Ehanced on addon.
    - Geoposition ehanced on chat and Menu choice for diplay in chat and/or on Center Screen Annoucement, Loc files updated.
    - Add Alert Text notification menu choice for display.
    - Debugging MigackaBar Text value.
    - Adjust player regen on ehanced and oblivion bars
    - Return to Font 'Univers 67' by default, 22 for text value attribute and 26 for TargetNamePlate, and barWidth default 60.
    - Add "NoneIcon_boss" in choice for Boss Icon + loc files + textures file
    - Code rationalized
    - Rewrited code for Center Screen Annoucement, Hide/show Alert&Notification.
    - Rewrited code compass and delete compass.lua file
    - Added OnPlayerActivated function
    - Opacity of bars in Combat debbuged (error with attributeUsedAlpha)
    - Added targetName update reaction when you attacking a neutral mob (becomes red without move off/on reticle on target)
    - Correct german by Raghor - Zones and SubZones is still missing.

    ***
  • v3.0c
    june 2017 :
    - Bugs with English name of race (again... sorry). Ehanced logo! on webSite, in v3.0d for addon in game.

    ***
  • v3.0b
    june 2017 :
    - Correct bug with race icon, correct bug with in chat information

    ***
  • v3.0a
    june 2017 :
    - Correct name of Elve in English

    ***
  • v3.0
    june 2017 :
    - Morrowind update, icon of warden added, armor_Inc and armor_Dec separated, test with enhanced bar.
    - Ghostly style bars added, Oblivion style bars added, Loc_En and Loc_De updated.

    ***
  • v.2.3
    may 2017 :
    - Rewrited full Menu to adapt Controls LAM 2.0 v.23, add ZO_xxxx userdata to testing reaction in Game (main, menu, loc_fr, compass),
    - Rewrited full french file location
    - bug correction of button and savedvars (migration), Intensive testing save user config.
    - On chat add information when an parameter are changed on menu, profil loaded, charged, saved, and created.
    - Licence added, choice of display veteran icon of NPC and/or other players added.
    - News icons of Alliances (3), Races (10), Veteran (1) and class (4) added.
    - News textures for Boss difficulty added (2). Add zo_string with SI_ translate to nameplate (name, caption and maps in chat)
    - News Slash command added and colors. Debug armor Inc et Dec (on Visuals\Visuals.lua and Controls.lua) and choice RGBA added in saved vars and menu. Error404 added.

    ***
  • v.2.2
    april 2017 :
    - Correction bugs and colorpicker to compasss combat, hide or not the bossbar elements on compass,
    - Attempts to add anchor elements, but to no avail.

    ***
  • v.2.1
    march 2017 :
    - Texture's test (name : ehanced aka ehan) file added and menu to selected style of bars. Intensive Global Testing.
    - Menu interagly writed for Controls LAM 2.0 v.6 (originally by Niocwy).

    ***
  • v.2.0
    february 2017 :
    - Select compass red in combat and hide bossBar added. Warden class added.

    ***
  • v.1.3
    january 2017 :
    - Cleaning and markup lines in files, color choice and Loc.DE added.

    ***
  • v.1.2
    december 2016 :
    - debug and delete lines on errors.

    ***
  • v.1.1b
    november 2016 :
    - update first files by Vvarderen.

CuvyHud


... Learn LUA ...
  • v.1.1a
    last version of Niocwy - thanks to him!

CuvyHud


Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.2a
6kB
06/11/17 07:09 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
5.2
593kB
vvarderen
10/24/17 04:15 PM


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Originally Posted by Phinix
I dig your changelog formatting man!

The addon looks pretty cool as well.
You're welcome

Originally Posted by Phinix
Hello vvarderen
crois tu qu'il serait possible de rajouter une icône déplaçable quand l'utimate serait up ?

Merci !
Je ne sais pas, je regarde ça dès que j'ai du temps, je vais peut-être changer de taf alors je vais voir comment ça va se goupiller.
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Unread Yesterday, 06:08 AM  
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I dig your changelog formatting man!

The addon looks pretty cool as well.
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Unread 11/14/17, 11:31 AM  
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Hello vvarderen
crois tu qu'il serait possible de rajouter une icône déplaçable quand l'utimate serait up ?

Merci !
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Unread 10/31/17, 10:01 AM  
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Update version : 5.3 available.

Update version : 5.3 available. Detail in change log tab.


Thanks for all your feedback
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Unread 10/28/17, 05:09 PM  
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alpha Gosht bars for v.5.3

Hi, i work on ghostbar, this is alpha :



in combat :


As usual, you can customize them except the following two elementrs: the stairway (not available in these bars) and the borders.
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Unread 10/26/17, 04:12 PM  
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new oblivion bars iin v.5.3

This is tow new screen of New Oblivion style bars in future version of CurvyHud.



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Last edited by vvarderen : 10/26/17 at 04:13 PM.
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Unread 10/26/17, 02:34 AM  
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New screen with user modifs :

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Last edited by vvarderen : 10/26/17 at 02:44 AM.
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Unread 10/24/17, 04:40 PM  
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5.0 bars broken - in v.5.2 too?

Originally Posted by Helediron
... your problem ...

This is my test : i have delete all savevars and all addon. I have launch the game without addon, i move and play 30s. After, i quit TESO.

I go on esoui to download curvyhud v.5.2 previously updated, i launch TESO. I the game I activate the move mode.

I did the test one time via the menu buttons, another time via the command slash curvy_move on.




I then reduced the spacing between the bars to the minimum, ie -5. (in french "espacement" - I also put the tallest and widest size of the bars - in french "largeur" et "hauteur")


Then do not notice any error, I went out of move mode.

My bars are correct and have no errors such as yours

***

To be sure that my tests were good, I repeated the operation 3 times, including a reboot of my computer, and each time I delete the ShaderCache.cooked and AddOnSettings.txt files

And unfortunately for you, I did not encounter this error.
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Last edited by vvarderen : 10/26/17 at 02:44 AM.
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Unread 10/24/17, 04:15 PM  
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Update version : 5.2 available

Update version : 5.2 available. Detail in change log tab.


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Unread 10/24/17, 04:04 PM  
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Re: Re: Re: Re: Re: 5.0 bars broken

Originally Posted by Helediron

This is the problem:

That comes after completely uninstalling, verifying Curvyhud was deleted from savedvariables and addons, reinstalling.
The picture is in move mode, but the bars look the same in normal mode. I moved the items closer to each other to exclude other windows from the screenshot.

I switched back to the original CurvyHud. It took half an hour to fork it, clean bugs and change it to my liking. It actually works and has the features i prefer. I am politely withdrawing.
I am in the test phase to try to reproduce this error, but for the moment I can not do it. However, I spotted a good big bug related to the libs that I corrected and which I will put to enjoy on the site.


I apologize for not understanding your concerns.
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Last edited by vvarderen : 10/24/17 at 04:53 PM.
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Unread 10/24/17, 06:40 AM  
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Re: Re: Re: Re: 5.0 bars broken

Originally Posted by vvarderen
Originally Posted by Helediron
Originally Posted by vvarderen
Originally Posted by Helediron
I just updated to latest with Clockwork City. The bars look now strange gray silhouettes. I loaded the default and also logged out and deleted the savedvariables file.

Could you please FINALLY make the settings account-wide? This is third or fourth time i need to go trough every character and copy the settings via a profile. That's awfully clumsy way.
In the discussion thread below, I warned that the new version of the addon will not be compatible with old backups.

I will not do development on the part of the profiles and the backup.

The spirit of the addon is that the user creates a profile (naming it). He configures it as he wishes with one avatar and saves it. Then he connects with his other characters and loads the newly created profile. It takes 10 seconds per character to affect or not a saved profile. So no, no change.

I do not see how tedious it is to connect with a character, create a profile (by calling it "ME"), configure it, then connect with another character, select the profile "ME" and to do "load" ...
No, frankly, I do not see
I deleted the whole savedvariables file, so there was then no upgrade.

Per-character settings are useless. There is no need for per-character customization. At least in previous version profile selection forced a reloadui, so much more useless work than 10 secs. Just take it all away. It's all obsolete, originating from the game's early days.
On the save AND profiles aspect, there is NO difference between the original code and the current code : NO changes have been made. CurvyHuid ALWAYS worked this way, before as now.

This aspect suits me, I find it perfectly flexible, I will not change it.

End of the debate.
This is the problem:

That comes after completely uninstalling, verifying Curvyhud was deleted from savedvariables and addons, reinstalling.
The picture is in move mode, but the bars look the same in normal mode. I moved the items closer to each other to exclude other windows from the screenshot.

I switched back to the original CurvyHud. It took half an hour to fork it, clean bugs and change it to my liking. It actually works and has the features i prefer. I am politely withdrawing.
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Unread 10/24/17, 02:56 AM  
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update version : v.5.1 available

Update version : 5.1 available. Detail in change log tab.


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Unread 10/23/17, 04:31 PM  
vvarderen
 
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Re: Re: Re: 5.0 bars broken

Originally Posted by Helediron
Originally Posted by vvarderen
Originally Posted by Helediron
I just updated to latest with Clockwork City. The bars look now strange gray silhouettes. I loaded the default and also logged out and deleted the savedvariables file.

Could you please FINALLY make the settings account-wide? This is third or fourth time i need to go trough every character and copy the settings via a profile. That's awfully clumsy way.
In the discussion thread below, I warned that the new version of the addon will not be compatible with old backups.

I will not do development on the part of the profiles and the backup.

The spirit of the addon is that the user creates a profile (naming it). He configures it as he wishes with one avatar and saves it. Then he connects with his other characters and loads the newly created profile. It takes 10 seconds per character to affect or not a saved profile. So no, no change.

I do not see how tedious it is to connect with a character, create a profile (by calling it "ME"), configure it, then connect with another character, select the profile "ME" and to do "load" ...
No, frankly, I do not see
I deleted the whole savedvariables file, so there was then no upgrade.

Per-character settings are useless. There is no need for per-character customization. At least in previous version profile selection forced a reloadui, so much more useless work than 10 secs. Just take it all away. It's all obsolete, originating from the game's early days.
On the save AND profiles aspect, there is NO difference between the original code and the current code : NO changes have been made. CurvyHuid ALWAYS worked this way, before as now.

This aspect suits me, I find it perfectly flexible, I will not change it.

End of the debate.
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Unread 10/23/17, 02:32 PM  
Helediron

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Re: Re: 5.0 bars broken

Originally Posted by vvarderen
Originally Posted by Helediron
I just updated to latest with Clockwork City. The bars look now strange gray silhouettes. I loaded the default and also logged out and deleted the savedvariables file.

Could you please FINALLY make the settings account-wide? This is third or fourth time i need to go trough every character and copy the settings via a profile. That's awfully clumsy way.
In the discussion thread below, I warned that the new version of the addon will not be compatible with old backups.

I will not do development on the part of the profiles and the backup.

The spirit of the addon is that the user creates a profile (naming it). He configures it as he wishes with one avatar and saves it. Then he connects with his other characters and loads the newly created profile. It takes 10 seconds per character to affect or not a saved profile. So no, no change.

I do not see how tedious it is to connect with a character, create a profile (by calling it "ME"), configure it, then connect with another character, select the profile "ME" and to do "load" ...
No, frankly, I do not see
I deleted the whole savedvariables file, so there was then no upgrade.

Per-character settings are useless. There is no need for per-character customization. At least in previous version profile selection forced a reloadui, so much more useless work than 10 secs. Just take it all away. It's all obsolete, originating from the game's early days.
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Unread 10/23/17, 01:37 PM  
vvarderen
 
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Re: 5.0 bars broken

Originally Posted by Helediron
I just updated to latest with Clockwork City. The bars look now strange gray silhouettes. I loaded the default and also logged out and deleted the savedvariables file.

Could you please FINALLY make the settings account-wide? This is third or fourth time i need to go trough every character and copy the settings via a profile. That's awfully clumsy way.
In the discussion thread below, I warned that the new version of the addon will not be compatible with old backups.

I will not do development on the part of the profiles and the backup.

The spirit of the addon is that the user creates a profile (naming it). He configures it as he wishes with one avatar and saves it. Then he connects with his other characters and loads the newly created profile. It takes 10 seconds per character to affect or not a saved profile. So no, no change.

I do not see how tedious it is to connect with a character, create a profile (by calling it "ME"), configure it, then connect with another character, select the profile "ME" and to do "load" ...
No, frankly, I do not see
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