Results: 755Comments by: Shadowfen
File: Auto Category - Revised10/09/23
Re: New Category
Posted By: Shadowfen
Please add a category for "Writs". I tried, but it didn't work. Add a category/rule named "Writs" with the rule type("master_writ") Once the rule is created, add it to your backpack, bank, guild bank, or whichever other bag you like. The code itemname("Writ") would also mostly work, but would also include any...
File: Auto Category - Revised09/27/23
Re: Can't change bag type
Posted By: Shadowfen
My bag type setting is set to 1. When I try to change it I get error EA57E43A. How can I fix it? I want to change the categories in my household chests. Looks like 1 is for inventory categories. Thank you :) I suspect that somehow your saved variables has become corrupted. You can move the saved variables file for AutoCategory...
File: Thief Tools09/27/23
I really like this addon, but my ga...
Posted By: Shadowfen
I really like this addon, but my game crashes when Dustman deletes stolen items if this addon is enabled. I don't have any issues with Dustman otherwise, it just seems to conflict with this addon. I agree with not leaving items behind and that is why I had dustman deleting the items I do not want instead. ThiefTools keeps its ow...
File: rChat09/10/23
Any way to show character names rat...
Posted By: Shadowfen
Any way to show character names rather than usernames with messages sent in /emote? I'm afraid not. The game will not tell me character names under certain cirmcumstances and /emote is one of those.
File: Auto Category - Revised09/06/23
Re: BOPTradeable not expanding
Posted By: Shadowfen
My BOPtradeable group doesn't show what it contains, currently showing BopTradeable but when you expand it, nothing happens except the + changes to a -. The BOP is the only one I have come across the issue and I don't really use it so I will remove it for the time being but wondering if anyone else has come across the issue. Che...
File: rChat08/29/23
Re: could be just me
Posted By: Shadowfen
Ever since the game update rchat will not work as in if I have it installed my game will not open. Narrowed it down from all the add-ons to just rchat. Tried to uninstall and reinstall and still the game will not start with it. I wish I had an error or something more to give you. Is it working for other people? Using the most current...
File: Auto Category - Revised08/29/23
Re: Re: Re: level comparitor
Posted By: Shadowfen
You would use charlevel() and charcp() for the character level/cp and level() and cp() for the item level/cp. For instance, I have a rule that looks for gear that is below the level of my character: type(\"armor\", \"weapon\") and ( (level() > 1 and level() < charlevel()) or (cp() < 160 and cp() < charcp()) ) Thanks, I...
File: Auto Category - Revised08/28/23
Re: level comparitor
Posted By: Shadowfen
Is it possible to check if an item is within a certain range of a characters level? For example; level() == (charlevel() +< 10 or charlevel() -< 10) or == charlevel() It's niche so no worries if not, I'm just trying to make a rule for my levelling characters. You would use charlevel() and charcp() for the character level/cp and l...
File: Auto Category - Revised08/20/23
... I was hoping that there could b...
Posted By: Shadowfen
... I was hoping that there could be a rule (or one could be made) that looks at the data that is used to display on the item card how many are in the craft bag, bank and backpack. TL;DR I want to be able to separate items that do not have instances in the craft bag from those that do. That data is produced by the addon "Inven...
File: Auto Category - Revised08/18/23
Is there a way to easily sort craft...
Posted By: Shadowfen
Is there a way to easily sort craft items that are no longer in the craft bag? In between ESO+ trials I store my mats on multiple characters. When an item gets used up out of the craft bag I keep any new ones in the bank. Currently, I have rules for my bank that check the character name followed by the item types for that characte...
File: Auto Category - Revised08/16/23
Re: Header's text
Posted By: Shadowfen
My header's texts are no more shown. Does anybody know the reason? When did this problem start? What new addons have you added to your game just before the problem started? Are you seeing it on the PTS server or the production servers (NA or EU)? AutoCategory Revised has not been updated since June and this is the first report...
File: Auto Category - Revised08/13/23
Re: Re: Scripting Confusion - Unrecognized 50
Posted By: Shadowfen
Hey all, Loving AutoCategories so far, but I'm getting a bit lost in the scripting and would appreciate some help. I'm currently making a new category that has three requirements - it's gear that can be equipped (armor, weapon, jewelry), it doesn't have a researchable trait, and the sell price is at or above 50. I ended up w...
File: rChat08/06/23
I don't know if it happened to anyb...
Posted By: Shadowfen
I don't know if it happened to anybody else: after I updated rChat to version 1.36 I couldn't use the chat anymore. I could change to guilds or whisper etc., but couldn't read any messages, not even my own. Names of players who wrote something appeared in the chat window, but no text. (I guess they could read my text but am not su...
File: rChat08/05/23
The function is too complicated for...
Posted By: Shadowfen
The function is too complicated for me to want to thoroughly investigate right now, but there's a bug in rChat_Internals.getLinks It's parsing messages with text before a link incorrectly. This includes text before a single link and text between two links. It doesn't seem to happen with only text after a link, or if there's no spa...
File: rChat08/02/23
There's a typo in SaveTabsCategorie...
Posted By: Shadowfen
There's a typo in SaveTabsCategories() at rChat.lua:2216 local localPlayer = GetUnitName("player") if not db.chatConfSync then d("No chatConfSync for "..tostring(localplayer)) return end It should be localPlayer instead of localplayer, so the check always fails (and the message prints nil instead of the player name)....
File: Auto Category - Revised07/29/23
Shadowfen, I really appreciate a...
Posted By: Shadowfen
Shadowfen, I really appreciate all your hard work on, and the time you've put into, this mod! Thank you! :D Would it possible to add an option to prevent FCOIS integration? Asking because I keep having an issue where the following is true: No Lua error is generated FCOIS Dynamic 9 is disabled in the mod's options FCOI...
File: rChat07/28/23
Re: Re: Error message while selecting default active tab
Posted By: Shadowfen
DakJaniels' fix for the default active tab is correct. Thank you. I have a new version (1.34) coming out shortly with his fix. While selecting the default active tab, I get an error 3892E188 : user:/AddOns/rChat/rChat.lua:2993: attempt to index a nil value stack traceback: user:/AddOns/rChat/rChat.lua:2993: in function 'setF...
File: Auto Category - Revised06/17/23
Re: Re: Re: isinbackpack not working
Posted By: Shadowfen
I am trying to use isinbackpack() in the Bank bag and have it set as the highest priority category and nothing matches even though I can mouse-over items and see them in my possession. The Bank Bag is evaluated against items that you are looking at that are in the bank. isinbackpack() is mostly useful for those inventory lists whi...
File: Auto Category - Revised06/17/23
Re: Categories bugged to not show their items
Posted By: Shadowfen
Since a few days ago, I've had a bug with this addon where randomly one or more categories will just not show their items in any inventory screen. Collapsing and re-opening the category does nothing. Reloading UI does nothing. Reinstalling the addon does nothing. The only way for me to be able to access those inventory items is to di...
File: Auto Category - Revised06/14/23
Re: Re: Re: code doesnt work?
Posted By: Shadowfen
I've tried to make a category for weapons and armor that has the trait training but noone works. type("armor", "weapon") and traittype("training") X (traittype("training") and (type("armor") or type("weapon"))) X traittype("training") and (equipType() == ARMORTYPE_HEAD or equipType() == ARMORTYPE_SHOULDERS or equipType() ==...
File: Auto Category - Revised06/13/23
Re: code doesnt work?
Posted By: Shadowfen
I've tried to make a category for weapons and armor that has the trait training but noone works. type("armor", "weapon") and traittype("training") X (traittype("training") and (type("armor") or type("weapon"))) X traittype("training") and (equipType() == ARMORTYPE_HEAD or equipType() == ARMORTYPE_SHOULDERS or equipType() ==...
File: Auto Category - Revised06/10/23
Re: isinbackpack not working
Posted By: Shadowfen
I am trying to use isinbackpack() in the Bank bag and have it set as the highest priority category and nothing matches even though I can mouse-over items and see them in my possession. The Bank Bag is evaluated against items that you are looking at that are in the bank. isinbackpack() is mostly useful for those inventory lists whi...
File: Auto Category - Revised06/08/23
Re: Re: Re: One category not working in bank
Posted By: Shadowfen
I have a Category called "Research - Armor" . This works fine in my bag, but when used in my bank only displays the title (in white) but no items, and the bank also does not show the categories I have to display necklaces and rings as separate lists (which also work fine in my bag). Is there a simple solution to rectifying this that...
File: Auto Category - Revised06/08/23
Re: One category not working in bank
Posted By: Shadowfen
I have a Category called "Research - Armor" . This works fine in my bag, but when used in my bank only displays the title (in white) but no items, and the bank also does not show the categories I have to display necklaces and rings as separate lists (which also work fine in my bag). Is there a simple solution to rectifying this that...
File: Auto Category - Revised06/08/23
Re: UI Error
Posted By: Shadowfen
I'm getting an error that pops up that I can't seem to trace or fix. user:/AddOns/AutoCategory/AutoCategory.lua:364: operator # is not supported for # nil stack traceback: user:/AddOns/AutoCategory/AutoCategory.lua:364: in function 'AutoCategory.cacheInitalize' user:/AddOns/AutoCategory/AutoCategory.lua:205: in function 'AutoCa...