Results: 516Comments by: M-ree
File: Mass Deconstructor03/11/18
Hi, guess who? I just started a...
Posted By: M-ree
Hi, guess who? I just started a new alt and noticed that Rough Oak consistently refuses to be autorefined =) Cheers! Same. But I have also enabled debug and see that it does not get detected at all, and the relevant code is simply looking for type -- so ESO error? itemType = GetItemLinkItemType(itemLink) if (...
File: Dolgubon's Lazy Writ Crafter03/04/18
same here. every complete quest I...
Posted By: M-ree
same here. every complete quest I got this error :mad: This bug should be fixed (now). Let me know if it isn't. Didn't have this one happen even before "now", but got the duplicate Enchanting writ crafted due to not knowing one of the runes at the time again :)
File: Dolgubon's Lazy Writ Crafter03/02/18
Oddly, after the update including e...
Posted By: M-ree
Oddly, after the update including extended debug, there were no issues with stuff not being retrieved so far -- regardless of whether I have only provisioning/alchemy active, or not.
File: Dolgubon's Lazy Writ Crafter02/26/18
I don't know anyone who generally h...
Posted By: M-ree
I don't know anyone who generally holds crafted gear in the bank, but please just try it, and see if that works. If you're looking into getting into addons, the first step is to learn Lua, which isn't ESO specific. So just search on google for that. Once you've learned it, you can check out wiki.esoui.com, which has various ESO speci...
File: Dolgubon's Lazy Writ Crafter02/25/18
Nope. Did not find anything even wi...
Posted By: M-ree
Nope. Did not find anything even with blacksmith and enchanter writs incomplete, too, this time. Bags were searched in following order: 2 6 14 11 10 15 7 13 12 16 9 8
File: Dolgubon's Lazy Writ Crafter02/25/18
Hm. Got: WC Debug Locating empty s...
Posted By: M-ree
Hm. Got: WC Debug Locating empty slots in backpack WC Debug Beginning Bank Withdrawal Sequence, T:0 WC Debug No potential matches WC Debug Beginning Bank Withdrawal Sequence, T:0 WC Debug No potential matches WC Debug Beginning Bank Withdrawal Sequence, T:0 WC Debug No potential matches ... Except they are right there......
File: Dolgubon's Lazy Writ Crafter02/20/18
Re: Re: Re: Re: Alchemy/Provision bank withdrawal
Posted By: M-ree
Right, that reminds me, you can actually do /dlwcdebug bank and that will turn the debug on for the bank withdrawal. So the debug printouts are already there, just turned off. Hm. Got: WC Debug Locating empty slots in backpack WC Debug Beginning Bank Withdrawal Sequence, T:0 WC Debug No potential matches WC Debug Beginning Ba...
File: Dolgubon's Lazy Writ Crafter02/20/18
Re: Re: Alchemy/Provision bank withdrawal
Posted By: M-ree
I am experiencing odd behaviour after the last ESO/add-on updates -- the add-on withdraws crafted achemy/provisioning items for the writ in about 1/4-1/3 cases. If it doesn't, checking the banker (same or different) again with same character won't work. Any ideas what can cause it or how to trace that? It happens randomly, not...
File: Dolgubon's Lazy Writ Crafter02/19/18
Alchemy/Provision bank withdrawal
Posted By: M-ree
I am experiencing odd behaviour after the last ESO/add-on updates -- the add-on withdraws crafted achemy/provisioning items for the writ in about 1/4-1/3 cases. If it doesn't, checking the banker (same or different) again with same character won't work. Any ideas what can cause it or how to trace that? It happens randomly, not...
File: Dolgubon's Lazy Writ Crafter02/19/18
Found one silly (after you consider...
Posted By: M-ree
Found one silly (after you consider the circumstances when it happens) bug: If the add-on crafts a master enchanting writ that needs a rune you don't know yet, it treats the resulting "learned new rune" pop-up as failure and repeats crafting after it. Verified twice.
File: LazyThief07/18/17
Well, here we have to disagree. I h...
Posted By: M-ree
Well, here we have to disagree. I had to edit over half a dozen add-ons which started giving errors or stopped working as should because the "hardcoded" names changed. And can you explain why it gives itemtype 10 then on stealing decorative wax? Here's the function Sulexa uses in this mod: itemDefaultType = GetItemLinkItemTy...
File: LazyThief07/18/17
Actually, all the furnishing mats h...
Posted By: M-ree
Actually, all the furnishing mats have a different itemtype. ITEMTYPE_FURNISHING_MATERIAL is the item type. Either not really, or it seems to have the same numeric value as provisioning ingredients. When stealing from containers, Decorative Wax has item type of 10, which is the same as provisioning ingredients. As I mentioned, I...
File: LazyThief07/18/17
* I don't know how to tell them apa...
Posted By: M-ree
* I don't know how to tell them apart easily, but furniture crafting mats are same type and rarity as basic provisioning mats. You can steal furniture crafting mats too? At the moment, you can steal the Decorative Wax. Unfortunately, it shares both the item type and rarity with normal provisioning mats. Maybe they don't sh...
File: LazyThief07/17/17
* I don't know how to tell them apa...
Posted By: M-ree
* I don't know how to tell them apart easily, but furniture crafting mats are same type and rarity as basic provisioning mats. You can steal furniture crafting mats too? At the moment, you can steal the Decorative Wax. Unfortunately, it shares both the item type and rarity with normal provisioning mats.
File: LazyThief07/16/17
Can you please explain what is cons...
Posted By: M-ree
Can you please explain what is considered: Treasure, Tool, and Trophy when it comes filtering them out for the addon? Treasure (type 56) are the loot you sell to the fence. Tools (type 9) are lockpicks and I think that's it for lootables. Trophy (type 5) are mostly treasure maps, maybe some other lootables, too, but nothing off th...
File: LazyThief07/16/17
I definitely set it to different va...
Posted By: M-ree
I definitely set it to different values for different item types. Also, I have added a few things to your mod -- did not update to 0.3 because I am lazy to backup, but to summarize: * Added (and clumped together) new glyphs which can be found in new Morrowind jewelry boxes (they have different types, e.g., 20 for weapons and 21...