Results: 32Comments by: Simon Belmont
File: Lui Extended04/07/21
Re: Re: UI Error
Posted By: Simon Belmont
user:/AddOns/LuiExtended/Initialize.lua:95: attempt to index a nil value user:/AddOns/LuiExtended/Initialize.lua:95: in function 'OnAddonOnLoad' eventCode = 65536, addonName = "LuiExtended" Every time I log onto a character this comes up immediately. This began happening after I refined a huge amount of raw Je...
File: Lui Extended04/07/21
UI Error
Posted By: Simon Belmont
user:/AddOns/LuiExtended/Initialize.lua:95: attempt to index a nil value user:/AddOns/LuiExtended/Initialize.lua:95: in function 'OnAddonOnLoad' eventCode = 65536, addonName = "LuiExtended" Every time I log onto a character this comes up immediately. This began happening after I refined a huge amount of raw Je...
File: Tamriel Trade Centre03/25/21
Flow of Data Question
Posted By: Simon Belmont
Does this addon only direct ESO's in-game data to the TTC website? Or, does this addon also allow the player to utilize data from the TTC website, via the in-game addon's interface (without the need to go to the website)? I mean, other than helping the ESO community with data collection, does the addon offer the player any usable fea...
File: Rhalyf's (QuickSlot) Keybindings01/12/21
Minion
Posted By: Simon Belmont
I love addons which are effective and don't sprawl. Thanks! It would be great if this were accessible through Minion too.
File: HarvestMap11/03/20
Re: Re: Re: Bug
Posted By: Simon Belmont
user:/AddOns/HarvestMap/Libs/LibMainMenu/LibMainMenu.lua:94: function expected instead of nil stack traceback: user:/AddOns/HarvestMap/Libs/LibMainMenu/LibMainMenu.lua:94: in function 'libMainMenu:New' |caaaaaa self = {wasInitializedProperly = F, wasLoadedProperly = T}, control = ud, manager = {} |r user:/AddOns/...
File: HarvestMap11/02/20
I see no evidence of the addon's presence, in-game.
Posted By: Simon Belmont
user:/AddOns/HarvestMap/Libs/LibMainMenu/LibMainMenu.lua:94: function expected instead of nil stack traceback: user:/AddOns/HarvestMap/Libs/LibMainMenu/LibMainMenu.lua:94: in function 'libMainMenu:New' |caaaaaa self = {wasInitializedProperly = F, wasLoadedProperly = T}, control = ud, manager = {} |r user:/AddOns/...
File: Dressing Room for Stonethorn11/01/20
(FIXED) "Set 2" save-slot is broken, by default.
Posted By: Simon Belmont
The "Set 2" save-slot, for me, is broken. Though, this never generates any errors. All the other save-slots seem to work fine... If I click another set to equip it, then attempt to equip "Set 2", then back to the previous, THEN attempt to save over "Set 2" (gear 1st, then bar1, wep swap in game, then bar2), it will only save the 2nd...