Nope.
Some addons got included settings to port them to other chars or servers, but some don't.
And it's not possible to create addons to port all addon settings as some are old and use character names, others are newer and use the meanwhile "correct and rename safe" characterIds. Some do not even use standard structures of ZOs ZO_SavedVariables but their own structures.
All you can do is edit the SavedVariables files and manipulate them manually, copy whole subtables starting with $AccountWide and exchange your @AccountName with the new @AccountNameNew, and copy whole CharacterName subtables exchanging your CharacterName with the other CharacterNameNew.
If it's using the characterId number (number in "" like "81234567890123") you'd need to copy this whole subtable and exchange the number with the uniqueId of your other character (you are able to get the id of the currently logged in Character via this script in the chat:
Code:
/script GetCurrentCharacterId()
).
Tabloes in the SV lua files start with { and end with } so always find the matching { and } to get "a whole table".
Subtables = tables in a table:
Lua Code:
["SavedVariablesName"]
{--starting main table
...
["$AccountWide"]
{ --starting subtable1
...
["Data1_1"]
{ --starting subtable1_1
...
}, --ending subtable1_1
}, --ending subtable1
...
["CharacterName1"]
{ --starting subtable2
...
["Data2_1"]
{ --starting subtable2_1
...
}, --ending subtable2_1
["Data2_2"]
{ --starting subtable2_2
...
}, --ending subtable2_2
}, --ending subtable2
["812345678901234"] --Unique characterId
{ --starting subtable3
...
["Data3_1"]
{ --starting subtable3_1
...
}, --ending subtable3_1
["Data3_2"]
{ --starting subtable3_2
...
}, --ending subtable3_2
}, --ending subtable3
}-- ending main table
There are other threads here in the forum about manipulating SavedVariables, just search for them please.