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Compatibility: | base-game patch (9.1.5) Necrom (9.0.0) |
Updated: | 08/19/23 10:30 PM |
Created: | 04/15/15 08:36 PM |
Monthly downloads: | 3,637 |
Total downloads: | 2,008,993 |
Favorites: | 1,044 |
MD5: |
if ESOMRL and ESOMRL.ISMRLTracking(itemLink) then
PLEASE NOTE: ~Phinix (6-5-23) |
File Name |
Version |
Size |
Uploader |
Date |
1.56.73 |
171kB |
Phinix |
06/21/23 11:36 AM |
Comment Options |
ckr |
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02/14/18, 01:52 PM | |
Forum posts: 0
File comments: 4
Uploads: 0
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Not working with gamepad
Hello. Thanks for the wonderful addon.
I'd love this addon to work with gamepads. When I use a cooking station, this addon doesn't seem to show up, except when I try to exit the cooking station, then it throws an error: user:/AddOns/MasterRecipeList/MasterRecipeList.lua:1524: attempt to index a nil value (then stack traceback) It seems like the addon doesn't draw into the gamepad interface, and then when exiting the cooking station, it tries to clear out the selected node and fails because it was never set in the first place. The addon seems to work fine in keyboard mode. I'm going to take a look at the source to see if I can figure something out; I'm still very novice at writing ESO addons. I've only messed around with creating an improved customized AutoInvite. |
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Lord Tristan |
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02/14/18, 11:52 AM | ||
Forum posts: 1
File comments: 40
Uploads: 0
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Re: More errors
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Corgan |
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02/14/18, 08:24 AM | |
Forum posts: 0
File comments: 18
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More errors
I updated the libs as recommended -- thanks guys! -- but when I go to deconstruct something, I'm still getting an error. Not the same one though, this one is an inventory slot error:
user:/AddOns/IIfA/IIfADataCollection.lua:463: table index is nil stack traceback: user:/AddOns/IIfA/IIfADataCollection.lua:463: in function 'IIfA:EvalBagItem' user:/AddOns/IIfA/IIfAEvents.lua:39: in function 'IIfA:InventorySlotUpdate' user:/AddOns/IIfA/IIfAEvents.lua:45: in function 'IIfA_InventorySlotUpdate' Any thoughts? |
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ckr |
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02/14/18, 07:23 AM | ||
Forum posts: 0
File comments: 26
Uploads: 0
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zool |
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02/14/18, 06:49 AM | |||
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Onigar |
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02/14/18, 05:50 AM | ||
Forum posts: 0
File comments: 26
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Last version is 1.11.
Last edited by zool : 02/14/18 at 05:53 AM.
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zool |
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02/14/18, 04:07 AM | |
Forum posts: 4
File comments: 17
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EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:390: function expected instead of nil
stack traceback: EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:390: in function 'visibilityFunction' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:841: in function 'IsVisible' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:847: in function 'ZO_KeybindStrip:SetUpButton' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:516: in function 'ZO_KeybindStrip:AddKeybindButtonGroup' EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:280: in function 'ZO_StoreManager:InitializeStore' EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:234: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:269: in function 'ZO_Scene:SetState' EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:335: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:239: in function 'ZO_SceneManager_Base:OnSceneStateChange' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:OnSceneStateChange' EsoUI/Ingame/Scenes/IngameSceneManager.lua:329: in function 'ZO_IngameSceneManager:OnSceneStateChange' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:270: in function 'ZO_Scene:SetState' EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:402: in function 'ZO_Scene:OnTransitionComplete' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:397: in function 'ZO_SceneetermineIfTransitionIsComplete' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:330: in function 'ZO_Scene:OnSceneFragmentStateChange' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:114: in function 'ZO_SceneFragment:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:124: in function 'ZO_SceneFragment:OnHidden' EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)' ************************** EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:390: function expected instead of nil stack traceback: EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:390: in function 'visibilityFunction' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:841: in function 'IsVisible' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:977: in function 'ZO_KeybindStrip:UpdateAnchorsInternal' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:1005: in function 'ZO_KeybindStrip:UpdateAnchors' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:544: in function 'ZO_KeybindStrip:RemoveKeybindButtonGroup' EsoUI/Ingame/Inventory/ItemSlotActionController.lua:103: in function 'ZO_ItemSlotActionsController:RefreshKeybindStrip' EsoUI/Ingame/Inventory/ItemSlotActionController.lua:117: in function 'ZO_ItemSlotActionsController:SetInventorySlot' EsoUI/Ingame/Inventory/InventorySlot.lua:2189: in function 'UpdateMouseoverCommand' EsoUI/Ingame/Inventory/InventorySlot.lua:2369: in function 'ZO_InventorySlot_OnMouseExit' (tail call): ? EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:754: in function 'ZO_Store_OnEntryMouseExit' ZO_StoreWindowList1Row1_MouseExit:3: in function '(main chunk)' |
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Sergg |
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02/14/18, 02:11 AM | |||
I am obviously doing something wrong as it still gives me the error at the merchant/store interface. What did I miss? |
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Onigar |
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02/14/18, 01:15 AM | ||
Forum posts: 0
File comments: 43
Uploads: 0
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Last edited by manolaren : 02/14/18 at 01:26 AM.
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manolaren |
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02/14/18, 01:02 AM | |
Forum posts: 0
File comments: 43
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EsoUI/Ingame/TradingHouse/Keyboard/TradingHouse_Keyboard.lua:243: function expected instead of nil
stack traceback: EsoUI/Ingame/TradingHouse/Keyboard/TradingHouse_Keyboard.lua:243: in function 'visibilityFunction' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:841: in function 'IsVisible' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:847: in function 'ZO_KeybindStrip:SetUpButton' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:516: in function 'ZO_KeybindStrip:AddKeybindButtonGroup' (tail call): ? EsoUI/Ingame/TradingHouse/Keyboard/TradingHouse_Keyboard.lua:150: in function 'SceneStateChange' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:269: in function 'ZO_Scene:SetState' EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:161: in function 'ZO_SceneManager_Base:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:252: in function 'ZO_SceneManager_Leader:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:335: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:239: in function 'ZO_SceneManager_Base:OnSceneStateChange' EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:282: in function 'ZO_SceneManager_Leader:OnSceneStateChange' EsoUI/Ingame/Scenes/IngameSceneManager.lua:329: in function 'ZO_IngameSceneManager:OnSceneStateChange' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:270: in function 'ZO_Scene:SetState' EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:402: in function 'ZO_Scene:OnTransitionComplete' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:397: in function 'ZO_SceneetermineIfTransitionIsComplete' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:330: in function 'ZO_Scene:OnSceneFragmentStateChange' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:114: in function 'ZO_SceneFragment:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:124: in function 'ZO_SceneFragment:OnHidden' EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)' |
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manolaren |
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02/13/18, 05:08 PM | |||
Forum posts: 0
File comments: 2
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Ciannicay2 |
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02/13/18, 04:19 PM | ||
Forum posts: 0
File comments: 7
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Der Rabbi |
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02/13/18, 01:37 PM | |
I just made a quick testing but for me it seems to work.
You'll find 3 Libs under AddOns/MasterReceipeList/libs. Two of them are part of ItemPreview which can be found here. Simply replace the corresponding folders in the libs folder with the ones from the zip file. |
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TNTKokser |
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02/13/18, 06:21 AM | ||
Forum posts: 0
File comments: 1
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Daeveren |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. |
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