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Compatibility: | base-game patch (9.1.5) Necrom (9.0.0) |
Updated: | 08/19/23 10:30 PM |
Created: | 04/15/15 08:36 PM |
Monthly downloads: | 4,229 |
Total downloads: | 2,012,026 |
Favorites: | 1,043 |
MD5: |
if ESOMRL and ESOMRL.ISMRLTracking(itemLink) then
PLEASE NOTE: ~Phinix (6-5-23) |
File Name |
Version |
Size |
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Date |
1.56.73 |
171kB |
Phinix |
06/21/23 11:36 AM |
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Phinix |
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03/16/19, 07:35 AM | |||
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Re: Re: Ingredients icons show a questionmark icon
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Maxxermax |
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03/16/19, 07:49 AM | ||
Re: Re: Re: Ingredients icons show a questionmark icon
I should be able to add the ingredient item links manually to the base icon table and create a function that looks up the names for the current client language from those links, and use that result to populate the actual table the addon uses to check for ingredient icons during startup. EDIT: Done!
Last edited by Phinix : 03/16/19 at 09:07 AM.
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Phinix |
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03/16/19, 08:56 AM | ||
Ingredient list icons...
I tested in French and German and it is working, and should work for any other conceivable client language.
Last edited by Phinix : 03/16/19 at 09:07 AM.
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Phinix |
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03/16/19, 09:22 AM | |
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Error in the furniture tab at the Provisioning station
Edit: Thanks, works now!
Disabled all other addons except MRL and dependencies, throws an error when switching to the furnishing tab and doesn't load anything in there.
Last edited by Tanelornian : 03/16/19 at 11:59 AM.
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Tanelornian |
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03/16/19, 09:39 AM | |
Ran across an "error" after updating this addon and locating the new required library. Once the UI reloaded and without doing anything else I checked a couple recipes in a merchants buy back tab and received an error that said something about having trouble adding the tooltip information. I dismissed the error, opened the addon settings menu, made sure everything was set the way I wanted it (nothing changed), exited that and opened the UI window for the addon. After all that, the "error" did not re-appear.
I suggest for anyone getting an error with this addon to try checking the settings options as well as opening the UI window. There may be some recent change that needs to be made "live" by accessing one or both locations. EDIT: Similar situation with another character. This time with an item in the bank. Again, the error went away when checking the settings and UI windows for this addon. Here is the error from this character. Code:
user:/AddOns/MasterRecipeList/MasterRecipeList.lua:1087: attempt to index a nil value stack traceback: user:/AddOns/MasterRecipeList/MasterRecipeList.lua:1087: in function 'AddRecipeTooltipLine' |caaaaaa<Locals> control = ud, itemId = 119019, itemLink = "|H0:item:119019:3:1:0:0:0:0...", option = 1, furniture = 1, gstore = 0, pos = 1318, resLink = "|H1:item:116363:0:0:0:0:0:0...", saved = 3, knownDB = tbl, skipResGS = false, skipRecGS = false, ingnumber = 5, i = 1, ing = "Heartwood", num = 1454, req = 7 </Locals>|r user:/AddOns/MasterRecipeList/MasterRecipeList.lua:1311: in function 'tt' |caaaaaa<Locals> control = ud, bagId = 2, slotIndex = 192, itemLink = "|H0:item:119019:3:1:0:0:0:0...", itemId = 119019 </Locals>|r user:/AddOns/WritWorthy/WritWorthy.lua:355: in function 'BagItemTooltip' |caaaaaa<Locals> control = ud, bagId = 2, slotIndex = 192 </Locals>|r user:/AddOns/TraitBuddy/TraitBuddy.lua:194: in function 'SetBagItem' |caaaaaa<Locals> control = ud, bagId = 2, slotIndex = 192 </Locals>|r EsoUI/Ingame/Inventory/InventorySlot.lua:2013: in function '(anonymous)' |caaaaaa<Locals> inventorySlot = ud, bag = 2, index = 192 </Locals>|r EsoUI/Ingame/Utility/ZO_SlotUtil.lua:14: in function 'RunHandlers' |caaaaaa<Locals> handlerTable = tbl, slot = ud, handlers = tbl, i = 1 </Locals>|r EsoUI/Ingame/Inventory/InventorySlot.lua:2366: in function 'ZO_InventorySlot_OnMouseEnter' |caaaaaa<Locals> inventorySlot = ud, buttonPart = ud, listPart = ud </Locals>|r ZO_StackSplitSource_MouseEnter:3: in function '(main chunk)' |caaaaaa<Locals> self = ud </Locals>|r
Last edited by IsharaMeradin : 03/16/19 at 09:50 AM.
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03/16/19, 09:43 AM | |
Forum posts: 0
File comments: 17
Uploads: 0
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Code:
user:/AddOns/MasterRecipeList/MasterRecipeList.lua:1087: attempt to index a nil value stack traceback: user:/AddOns/MasterRecipeList/MasterRecipeList.lua:1087: in function 'AddRecipeTooltipLine' user:/AddOns/MasterRecipeList/MasterRecipeList.lua:1311: in function 'SetBagItem' EsoUI/Ingame/Inventory/InventorySlot.lua:2021: in function '(anonymous)' EsoUI/Ingame/Utility/ZO_SlotUtil.lua:14: in function 'RunHandlers' EsoUI/Ingame/Inventory/InventorySlot.lua:2366: in function 'ZO_InventorySlot_OnMouseEnter' ZO_StackSplitSource_MouseEnter:3: in function '(main chunk)' Thanks, the newest update solved my problem!
Last edited by Aliisa : 03/16/19 at 11:27 AM.
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Aliisa |
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03/16/19, 10:13 AM | |
Fixed errors, sorry!
Really sorry for the errors but thanks for the reports. The first one was related to some debug code I had left in and the 2nd from having the multi-language support code for the new ingredient list icons located in the wrong place. If you viewed a recipe or food before opening MRL at least once after login you would see those. I relocated that code to the proper init block.
I combed over the addon to hopefully clear up all remaining commented code and other testing stuff I was using so the errors should be gone. Again really sorry for the inconvenience!
Last edited by Phinix : 03/16/19 at 10:13 AM.
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Phinix |
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03/16/19, 10:50 AM | |
Forum posts: 0
File comments: 17
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Errors happen... thank you for your fast reaction and your great addon at all!
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Aliisa |
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03/16/19, 12:39 PM | ||
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hey Phinix where i can find this options?
only each ingredient required |
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Marazota |
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03/16/19, 12:55 PM | ||
The list shows the ingredient icon, then the name, then a cooking fire icon followed by the number required for the recipe, then a bank icon followed by the total number you have (counts inventory + bank + craft bag). You can see how it should look in the first screenshot. EDIT: Correction, I enabled it for RECIPES by default but you have to manually enable it for result items (food/drink).
Last edited by Phinix : 03/16/19 at 12:56 PM.
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Phinix |
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03/16/19, 01:20 PM | |
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got it
i just need relog to game and its worked thanks for that option |
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Marazota |
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03/16/19, 08:35 PM | ||
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Phinix |
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03/17/19, 07:48 AM | |
Forum posts: 0
File comments: 143
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I'm afraid that the missing writ recipe indicators/highlights is still missing sproradically, and it's still doing the same thing for me. The indicators/highlights don't appear at all when I walk up to the station, but then as soon as I craft one of them, then the indicators/highlights appear for the other one. I'll continue keeping an eye out but so far I still can't identify any patterns.
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fgoron2000 |
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03/17/19, 09:44 AM | ||
It might help to know what level your crafters are, what tier of provisioning they are crafting, and the writ requirement recipes and item names the writs are asking you to make when it fails. Also what language is your game client?
Last edited by Phinix : 03/17/19 at 09:44 AM.
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Phinix |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. |
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