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Compatibility: | base-game patch (9.1.5) Necrom (9.0.0) |
Updated: | 08/19/23 10:30 PM |
Created: | 04/15/15 08:36 PM |
Monthly downloads: | 3,843 |
Total downloads: | 2,010,880 |
Favorites: | 1,043 |
MD5: |
if ESOMRL and ESOMRL.ISMRLTracking(itemLink) then
PLEASE NOTE: ~Phinix (6-5-23) |
File Name |
Version |
Size |
Uploader |
Date |
1.56.73 |
171kB |
Phinix |
06/21/23 11:36 AM |
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Phinix |
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08/29/17, 05:47 PM | ||
Forum posts: 14
File comments: 363
Uploads: 0
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That would be awesome |
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babylon |
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08/29/17, 04:50 PM | |
@ESOcraftmatic - Are you using any other addon that modifies the cooking station? Normally you can't expand food and drink categories at the same time as they are on separate tabs.
@babylon - Do you mean for the option to show marks in the inventory for recipes that a selected character doesn't know? Yes, I can add a separate option for cooking and furniture tracking in options, so you can select a different character for each type to show icons for. |
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Phinix |
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08/29/17, 04:32 PM | |
Forum posts: 14
File comments: 363
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Would it be possible to split tracking of cooking recipes from tracking of furniture recipes? So that I could track cooking recipes on one character (a cook) and also track furniture recipes on a totally different character (a furniture crafter).
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babylon |
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08/29/17, 04:31 PM | |
Forum posts: 0
File comments: 9
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I just updated in the last 10 minutes. After launching the game I noticed that the 'Have Skills' checkbox doesn't appear to be sticking between cooking sessions. Additionally if I expand the categories in Drinks and then try to do the same to Food then the error below occurs.
begin error message --------------------------------------------------------- C stack overflow: too many (128) nested C function calls. stack traceback: [C]: in function 'GetScrollExtents' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:398: in function 'ZO_Scroll_UpdateScrollBar' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:257: in function 'ZO_Scroll_MoveWindow' ZO_OptionsWindowSettingsScrollBar_ValueChanged:3: in function '(main chunk)' [C]: in function 'SetValue' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:452: in function 'ZO_Scroll_UpdateScrollBar' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:257: in function 'ZO_Scroll_MoveWindow' ZO_OptionsWindowSettingsScrollBar_ValueChanged:3: in function '(main chunk)' [C]: in function 'SetValue' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:209: in function 'ZO_Scroll_ResetToTop' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:461: in function 'ZO_Scroll_UpdateScrollBar' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:257: in function 'ZO_Scroll_MoveWindow' ZO_OptionsWindowSettingsScrollBar_ValueChanged:3: in function '(main chunk)' [C]: in function 'SetValue' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:452: in function 'ZO_Scroll_UpdateScrollBar' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:257: in function 'ZO_Scroll_MoveWindow' ZO_OptionsWindowSettingsScrollBar_ValueChanged:3: in function '(main chunk)' [C]: in function 'SetValue' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:209: in function 'ZO_Scroll_ResetToTop' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:461: in function 'ZO_Scroll_UpdateScrollBar' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:257: in function 'ZO_Scroll_MoveWindow' ZO_OptionsWindowSettingsScrollBar_ValueChanged:3: in function '(main chunk)' [C]: in function 'SetValue' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:452: in function 'ZO_Scroll_UpdateScrollBar' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:257: in function 'ZO_Scroll_MoveWindow' ZO_OptionsWindowSettingsScrollBar_ValueChanged:3: in function '(main chunk)' [C]: in function 'SetValue' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:209: in function 'ZO_Scroll_ResetToTop' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:461: in function 'ZO_Scroll_UpdateScrollBar' EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:257: in function 'ZO_Scroll_MoveWindow ----------------------------------------------------------- end error message This happens across characters and does not occur if I disable the addon. I hope this helps with troubleshooting & thanks again. |
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ESOcraftmatic |
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08/29/17, 03:24 PM | |
Features & Bug Fixes
Version 1.501:
- Added new "Reset Navigation" button (moon icon) at the cooking station to close all open categories. - Added number required to craft to optional created item ingredient list. - Fixed a bug where clearing all tracked recipes while at the cooking station sometimes wouldn't remove all category marks. - Fixed the option to auto-uncheck recipe filter boxes on cooking station activation. - Fixed a bug that caused the cooking station to still use the default behavior of opening the 1st recipe tree automatically. Now when you open the cooking station all recipe trees will start closed, making it easier to find writs or tracked items. - Fixed a bug with hiding the cooking station tooltip. - Fixed the cooking station button to search/lookup recipes in MRL. |
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Phinix |
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08/25/17, 09:11 PM | |
New patterns...
Version 1.50:
- Added the 15 new patterns added since Morrowind. - Cleaned up database tables. Some previous entries were removed from the game. - IMPORTANT: Known recipe status has been reset for version 1.50. You will need to log in to each of your characters to rebuild their database of known recipes, however you will not have to reconfigure other options. Sorry for the inconvenience! |
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Phinix |
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08/24/17, 05:16 PM | |
Forum posts: 0
File comments: 106
Uploads: 0
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Someone linked this item in guild chat today. It is not in your log. Thought I would add it here.
Diagram: Ayleid Brazier, Welkynd Holder |H1:item:132344:4:50:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h |
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PBnJ66 |
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08/23/17, 10:41 AM | |
Rolis New Writ Voucher Recipes
just did the update today, noted Lib update.
I still don't notice the new furnishing plans from Rolis shown in the in-game interface. Is this correct? |
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Onigar |
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08/19/17, 04:54 AM | |
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Since HotR the Icon in the item-list is also not working for known/unknown recipes. Hope you can fix this because that feature is awesome...
# edit: guess there was a bug in the game data or any other addon that had an Update. Since today the icon is back and working fine ^^
Last edited by Gamer1986PAN : 08/22/17 at 09:39 AM.
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Gamer1986PAN |
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08/14/17, 08:35 PM | |
For some reason I'm often getting a UI error in relation to Master Recipe List when I try and adjust some settings in Dustman. I have absolutely no idea why.
Last edited by Kazhiana : 08/16/17 at 03:07 PM.
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Kazhiana |
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07/19/17, 08:36 AM | |||
Re: Re: Tracked Ingredients
Edit: After trying this and saving to global profile it did not work. my other chars did not have any tracked items. Anyway, as no one else has noticed i guess it doesnt need fixing
Last edited by Onigar : 07/21/17 at 06:23 AM.
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07/10/17, 03:16 PM | ||
Re: Bug: Furnishing recipe is duplicated in the database
Definitely report this one to ZOS! |
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Phinix |
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07/10/17, 03:09 PM | ||
Re: Addon Will Not Mark Items As Junk
There is a separate pin on the ingredients page, and another on the recipe pages. You'll have to click the little book icon at the bottom right to show the recipe config panel to see the one on the recipe page. When you click it you will see it turn white, and the popup description will change. If you change your tracked recipes (click to track more or untrack any) or ingredients, the button will get automatically un-checked and you will have to toggle it on again. As I said, better safe than accidentally delete people's goodies!
Last edited by Phinix : 07/10/17 at 03:10 PM.
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Phinix |
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07/10/17, 02:53 PM | ||
Re: Tracked Ingredients
You can also update the global profile from any character by just making changes to your selection and clicking the save button again. I will maybe just move it to being global only in the future but for now there is a somewhat quicker way than just selecting everything again on each character.
Last edited by Phinix : 07/10/17 at 02:54 PM.
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Phinix |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. |
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