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Compatibility: | Gold Road (10.0.0) |
Updated: | 06/20/24 12:30 PM |
Created: | 04/15/15 08:36 PM |
Monthly downloads: | 4,420 |
Total downloads: | 2,045,770 |
Favorites: | 1,046 |
MD5: |
if ESOMRL and ESOMRL.ISMRLTracking(itemLink) then
PLEASE HELP! I've still been dealing with my 28 year old brother passing and now my father is in the hospital with a major stroke that has paralyzed his entire left side. My disability was reduced to $629 recently, and trying to make it between home and where he is (about 100 miles one-way) is tough. I need to be with him though. If there is anything you can do to help it would mean a lot. (6-19-24) |
File Name |
Version |
Size |
Uploader |
Date |
1.56.74 |
171kB |
Phinix |
08/19/23 10:30 PM |
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1.56.73 |
171kB |
Phinix |
06/21/23 11:36 AM |
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Phinix |
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04/07/16, 04:13 AM | ||
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just create new character and go to fire place |
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QuadroTony |
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03/30/16, 10:31 AM | |||
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Re: Re: compatibility issue
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uladz |
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03/30/16, 06:32 AM | |
Forum posts: 32
File comments: 213
Uploads: 0
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Thanks for this great mod and mouse fix!
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Augmenti-DeMontia |
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03/30/16, 12:14 AM | ||
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Re: compatibility issue
please, stop spreading false informatons, they are NOT working together nicely, and it's not just about the button position. They throw errors together at startup, and deny each other functionalities. The headers can't be filtered with MRL, so if you dont use the filters enough to know that, just unintall my addon, and stop annoying other authors when I clearly stated in my description page that FireFilters is supported only on Vanilla Station (that means unmodified) The point of my addon is to be an alternative, not to be yet another splinter in other authors feet. Thank you for trying to understand. |
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Wandamey |
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03/29/16, 08:58 PM | |
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compatibility issue
One more suggestion, I use this awesome addon together with Fire Filters addon. They seem to work together quite nicely and complement each other. The only conflict I found is extra buttons that both addons add to the top of cooking dialog. I have modified ESOMRL.xml a bit to line up all buttons nicely without overlap. If is possible to add detection that Fire Filters are loaded and automatically update the buttons position to avoid overlapping?
Here's the modified ESOMRL.xml file. Here's how it looks like lined up with Fire Filters buttons together with the fixed XML:
Last edited by uladz : 03/29/16 at 09:02 PM.
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uladz |
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03/29/16, 08:48 PM | ||
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Re: Re: Re: Re: suggestion
Thanks a lot for taking care of this so quickly!
Last edited by uladz : 03/29/16 at 08:59 PM.
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uladz |
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03/29/16, 08:24 PM | ||
Re: Re: Re: suggestion
Found it!
Version 1.41 changes the UI behavior so that opening the Master Recipe List window automatically puts you in cursor mode for easy navigation. Closing MRL puts you back in normal game mode. Thanks for the heads-up!
Last edited by Phinix : 03/29/16 at 08:25 PM.
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Phinix |
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03/29/16, 05:08 PM | ||
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Re: Re: suggestion
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uladz |
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03/20/16, 03:38 PM | ||
Re: suggestion
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Phinix |
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03/20/16, 11:51 AM | |
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suggestion
When I bind the master recipe list dialog to a key and use it then when window come up the game does not switch to cursor mode, i.e. the mouse still controls my character and you have to press '.' to browse through the recipe list. Would be more convenient to have it switching to cursor mode automatically when you open up the recipe list and back to normal mode when you close it.
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uladz |
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03/15/16, 07:39 PM | ||
If you flip to the ingredient page there is a button to mark all ingredients used by all tracked recipes combined as tracked, which will then mark them in the inventory. I didn't have it do this automatically because most people use a saved tracked ingredients profile globally to do auto-junking and to see which ingredients they need to keep for stock when sorting at the bank/mules. I might consider adding it but you can do what you want using the mentioned button. As for auto-junk, you have to make sure you have the little pin button highlighted for recipes or ingredients to enable the feature for either. For ingredients it is on the lower right of the ingredients page, and for recipes it is in the toggle-able tracking config panel at the upper right of the main window. They look sort of like a bulletin board pin and are toggled separately for recipes and ingredients. Both get un-checked automatically if you change your tracking selection for either as a safety precaution against accidental deletion. Also, the color you select for recipes in the options for auto-junking means that recipes of that color and above will not be deleted. So, if you select green it means none will be deleted. Blue means only green untracked would be deleted, etc.
Last edited by Phinix : 03/15/16 at 07:42 PM.
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Phinix |
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03/10/16, 06:38 PM | |
Forum posts: 0
File comments: 209
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Hi, need update LibAddonMenu r19 and Libstub r4.
Cheers. -----------------------------------
Last edited by svan : 03/10/16 at 06:39 PM.
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svan |
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02/15/16, 05:52 PM | |
Forum posts: 0
File comments: 22
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Your "addon info" page doesn't say what it does...
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claudekennilol |
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12/18/15, 02:03 AM | |
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Good day and thank you for the add-on. I'm not sure if i'm using it wrong or it's not functioning as intended but it doesn't put a marker beside ingredients used for tracked recipes.
It also doesn't delete recipes or ingredients that meet my requirements for junk. As it stands right now all i'm able to use this addon for is tell which recipes i dont have. |
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flynnn |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. |
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