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Compatibility: | base-game patch (9.1.5) Necrom (9.0.0) |
Updated: | 08/19/23 10:30 PM |
Created: | 04/15/15 08:36 PM |
Monthly downloads: | 5,075 |
Total downloads: | 2,006,086 |
Favorites: | 1,042 |
MD5: |
if ESOMRL and ESOMRL.ISMRLTracking(itemLink) then
PLEASE NOTE: ~Phinix (6-5-23) |
File Name |
Version |
Size |
Uploader |
Date |
1.56.73 |
171kB |
Phinix |
06/21/23 11:36 AM |
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Sorondor |
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11/15/17, 10:37 PM | |
@Sorondor
EDIT: Turns out this was a typo and I was using the total cooking recipe count to build the initial saved variable structure for the total furniture recipe structure as well instead of its own, which was causing lookup functions to that table to break after 562 (total cooking recipes) which just happened to be where furniture clothing quality 5 starts. Problem should be fixed in 1.52.3, tyvm for the report! The fix should also resolve issue #2 but please let me know if there are further problems.
Last edited by Phinix : 11/16/17 at 12:00 AM.
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Phinix |
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11/15/17, 09:43 PM | |
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I'm experiencing 2 issues at the moment. I have reproduced these with only MRL 1.54.2 loaded (no other addons at all in the AddOns folder), a completely fresh SavedVariables folder (including deleting ZO_Ingame.lua), and only a single character's data saved in the MRL database. I've tried reloading the UI and reloading the client. The problems persist.
Let me know if you need any additional info or a copy of the MRL saved variables. Thanks. Issue 1: When pressing the Clothing Pattern/Gold button (and others, see below), I receive the following error: Code:
user:/AddOns/MasterRecipeList/MasterRecipeList.lua:2640: operator .. is not supported for nil .. string stack traceback: user:/AddOns/MasterRecipeList/MasterRecipeList.lua:2640: in function 'NavigateScrollList' user:/AddOns/MasterRecipeList/MasterRecipeList.lua:4324: in function 'ESOMRL.XMLNavigation' ESOMRL_MainFrameFurnitureFrameClothingButton5_Clicked:3: in function '(main chunk)' Code:
Enchanting Praxis/Purple: ESOMRL_MainFrameFurnitureFrameEnchantButton4_Clicked Enchanting Praxis/Gold: ESOMRL_MainFrameFurnitureFrameEnchantButton5_Clicked Provisioning Design/Blue: ESOMRL_MainFrameFurnitureFrameProvisioningButton3_Clicked Provisioning Design/Purple: ESOMRL_MainFrameFurnitureFrameProvisioningButton4_Clicked Provisioning Design/Gold: ESOMRL_MainFrameFurnitureFrameProvisioningButton5_Clicked Woodworking Blueprint/Purple: ESOMRL_MainFrameFurnitureFrameWoodworkingButton4_Clicked Woodworking Blueprint/Gold: ESOMRL_MainFrameFurnitureFrameWoodworkingButton5_Clicked Issue 2: MRL displays the gold known star icon next to many Furniture recipes I don't know. This display problem doesn't extend to the Food/Drink recipes. For example, under Enchanting/Green I know all recipes except for Clockwork Measuring Cup, Sintered but it has the yellow known star next to it as if I did know it. Another example: Clothing/Purple displays known/unknown stars correctly up to and including Khajiit Divider, Folding. Yellow known stars are next to all purple recipes below Khajiit Divider, Folding, but I actually only know 4 of them. |
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Sorondor |
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11/13/17, 07:37 PM | |
Thanks Dolgubon! After staring at code for long enough the obvious starts to escape scrutiny. I guess I was thinking because I had the whole thing evaluated against nil that it would implicitly evaluate OK, but while LUA syntax is pretty flexible, I see now it isn't THAT flexible.
Anyway those errors should be gone for good now. I also improved the way the scroll lists are updated when you click a recipe. Now if you are scrolled way down on a list and toggle a recipe's tracking status, it will no longer pop you back up to the top of the list, which was very annoying.
Last edited by Phinix : 11/13/17 at 07:38 PM.
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Phinix |
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11/13/17, 06:32 PM | ||
Forum posts: 0
File comments: 22
Uploads: 0
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StytchFingal |
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11/13/17, 06:22 PM | ||
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File comments: 27
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Re: Error Message
I also have the exact same error.
Last edited by Trinity Is My Name : 11/13/17 at 06:24 PM.
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Trinity Is My Name |
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11/13/17, 06:18 PM | |
The modifyTitle function in the setupFormat.lua under the bin folder causes a lua error.
The line which does so is pChars[dName][uName] ~= nil) and pChars[dName][uName] or oTitle While pChars has a value for @Phinix_ESO, it does not have values for any other display names. return (pChars[dName] and pChars[dName][uName] ) or oTitle should work instead. |
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Dolgubon |
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11/13/17, 06:09 PM | |
Forum posts: 0
File comments: 106
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Error Message
user:/AddOns/MasterRecipeList/bin/SetupFormat.lua:121: attempt to index a nil value
stack traceback: user:/AddOns/MasterRecipeList/bin/SetupFormat.lua:121: in function 'modifyTitle' user:/AddOns/MasterRecipeList/bin/SetupFormat.lua:131: in function 'hookFunction' EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'GetTitle_original' user:/AddOns/AwesomeGuildStore/lib/LibCustomTitles/LibCustomTitles.lua:542: in function 'GetTitle' EsoUI/Ingame/Stats/ZO_Stats_Common.lua:110: in function 'ZO_Stats_Common:UpdateTitleDropdownTitles' EsoUI/Ingame/Stats/Keyboard/ZO_Stats_Keyboard.lua:169: in function 'UpdateTitles' EsoUI/Ingame/Stats/Keyboard/ZO_Stats_Keyboard.lua:172: in function 'ZO_Stats:CreateBackgroundSection' EsoUI/Ingame/Stats/Keyboard/ZO_Stats_Keyboard.lua:47: in function 'ZO_Stats:OnShown' EsoUI/Ingame/Stats/Keyboard/ZO_Stats_Keyboard.lua:33: in function '(anonymous)' [C]: in function 'SetHidden' EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:122: in function 'ZO_AnimatedSceneFragment:Show' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:128: in function 'ZO_SceneFragment:ShouldBeShown' EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:293: in function 'ZO_Scene:RefreshFragmentsHelper' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:301: in function 'ZO_Scene:RefreshFragments' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:258: in function 'ZO_Scene:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:182: in function 'ZO_SceneManager:ShowScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:474: in function 'ZO_SceneManager:OnSceneStateChange' EsoUI/Ingame/Scenes/IngameSceneManager.lua:325: in function 'ZO_IngameSceneManager:OnSceneStateChange' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:251: in function 'ZO_Scene:SetState' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:369: in function 'ZO_SceneetermineIfTransitionIsComplete' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:303: in function 'ZO_Scene:RefreshFragments' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:258: in function 'ZO_Scene:SetState' EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:187: in function 'ZO_SceneManager:HideScene' EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:242: in function 'ZO_SceneManager:Show' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:702: in function 'MainMenu_Keyboard:Update' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:712: in function 'MainMenu_Keyboard:ShowScene' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:722: in function 'MainMenu_Keyboard:ToggleScene' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:814: in function 'ZO_MainMenuManager_ToggleCategoryInternal' EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:835: in function 'MainMenu_Keyboard:ToggleCategory' Just got this error. I did update to 1.53a. Still getting the error. Can't see anything on my character screen. |
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PBnJ66 |
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11/13/17, 04:58 PM | |
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Thank you very mutch! I don't use the cook module from CraftStore so it will be fine for me that way.
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Migoda |
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11/13/17, 03:33 PM | ||
However, in order to have MRL functionality like coloring and writ tracking at the cooking station, you will have to turn off the CraftStore cook module. It just isn't feasible to hook deeply enough into CraftStore to add more MRL features while their cook module is enabled, since it changes so much on its own.
Last edited by Phinix : 11/13/17 at 03:34 PM.
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Phinix |
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11/13/17, 02:31 PM | |||
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Phinix |
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11/13/17, 02:24 PM | ||
Forum posts: 0
File comments: 17
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sinober |
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11/13/17, 01:54 PM | |
@SamwellTarly, @and: Please try with 1.52c and let me know if it persists.
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Phinix |
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11/13/17, 01:14 PM | ||
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Hi there, getting the following error after the latest update:
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and |
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11/13/17, 12:01 PM | |
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UI error after the recent update:
error was persistent |
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SamwellTarly |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. |
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