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Compatibility: | Dragon Bones (3.3) One Tamriel (2.6) |
Updated: | 03/18/18 06:44 AM |
Created: | 05/08/15 10:45 PM |
Monthly downloads: | 363 |
Total downloads: | 214,064 |
Favorites: | 142 |
MD5: |
DescriptionYou're in a delve or PvP, and suddenly something breaks and you're spammed by lua error messages that you have to click through. That's no good! This mod fixes that. In the most basic terms, it suppresses addon error messages until you want to see them, and that's how it should be!
NotesWARNING! I imagine you're getting BugCatcher because you want your bugs handled on the down-low, all quiet like. So, if you use the addon No, Thank You, it's important to ensure that the bug handling features of it are turned off. They're at the bottom, there are two dropdowns that should be set to 'dialog' and 'none' respectively. Otherwise you'll get notifications.
How to UseThe Bug Log
DisclaimerI'm sharing this addon because I genuinely get satisfaction out of the mere possibility of helping others, even when I don't know for sure. I have no interest in being popular, cults of popularity squick me out. As such, considering my disabilities, I'm unlikely to look at the comments very much. So this addon is delivered as-is, with a hearty dose of caveat emptor. Anything that it doesn't already do is 'out of scope.' You have other choices. I just wanted to make an simple, elegant solution for a real problem I was having. And now I'm sharing it in case it helps others.
CreditsMy beau, who puts up with my ADHD and autism and enables me to actually do things like this.
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Martan |
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11/26/16, 10:10 AM | ||
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QuadroTony |
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11/26/16, 10:08 AM | |
Forum posts: 0
File comments: 34
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Sorry. My prior account was banned under mysterious circumstances, most likely due to a very minor altercation between sirinsidiator and myself. I have asked the MMOUI network to pull my addons, since I can no longer maintain them. I had removed myself from active development (I wouldn't be making new features), but I was willing to still do bug fixing on my work. As it is, I can't even do that, now. Sorry.
As you can imagine, this is out of my hands. You might be able to rely on kind users providing patches for issues, but I can no longer do so myself. And I don't want to push my luck by trying to upload on this account. Again, sorry. |
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WfD Temp Account |
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11/23/16, 05:08 PM | |
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user:/AddOns/BugCatcher/Components/Core/Core.lua:185: attempt to index a nil value
stack traceback: user:/AddOns/BugCatcher/Components/Core/Core.lua:185: in function 'bugCatcherAddon.errorHandler' |
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joshmiller83 |
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10/23/16, 07:35 AM | |
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Problem solved :)
Hi Werewolf,
thx for the help - that solved it - i had 1 turned of but the other was not at dialog. Cheers Wastelcat |
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Wastelcat |
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10/22/16, 07:14 PM | |
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@Wastel
Oh, no worries. It's completely okay. I wish I'd known to tell you. Sorry! Yeah, so 'No, Thank You!' has its own extremely basic bug handling functionality. If it's enabled, it messes with BugCatcher's ability to do anything. You have to turn it off. I'm using 'No, thank you!' and with those features turned off the two co-exist just fine. There's a note about it on my addon's front page. Glad it's sorted! |
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Werewolf Finds Dragon |
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10/22/16, 06:39 AM | |
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@werewolf
Hi again,
had tie to test with the addons today. dis/enabled all 1 by one. Seems the errors only pop up if i have NoThankYou addon loaded. So with it bugcatcher cant fetch it - without it nothing is to fetch Hope this can be helpful. Thx again Wastelcat |
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Wastelcat |
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10/21/16, 08:34 AM | |
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@werewolf
The result i get from /showbugs is nothing in the chatwindow but onscrenn: invalid command
The other i can test tommorw as today its to much work in RL - just could hopp in game 30 secs and out again Cheers Wastelcat |
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Wastelcat |
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10/21/16, 04:34 AM | |
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@Wastel
The plot thickens. This is bizarre. I really am wondering if you're getting errors before BugCatcher even has a chance to load in. Those are some virulent errors. I've never heard or seen anything of the like, but I do want to help. Okay, try typing... Type: /showbugs What do you get (and in the chat window, too)? And did you try to see if you get the error with only BugCatcher loaded? |
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Werewolf Finds Dragon |
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10/21/16, 02:27 AM | |
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@werewolf
Hi mate,
i treid the: /script this.is.a.nonsense.function() No error shows up, which means - as far i understand - that Bugcatcher works fine on these. And yes i dont have any others than the Worldmap ones atm. The other thing i can recall is the error you get if the group leader ass if you are ready and they will count up hundred untill you press confirm. But hadent those in a while because i hardly have time for grouping these days. About me demanding anything - i cant remember i pay you or that you are my husband - so nothing i could demand . Thx for your kind help. Wastelcat |
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Wastelcat |
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10/20/16, 02:31 PM | |
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@Wastel
No worries. So long as you're not demanding new features it would be stressful for me to code in, generally I'm going to want to help. I think that's the thing that breaks me the most. And I really do want to help. Okay, so let's scientific method this, okay? What we're going to try and do is figure out whether it's just these WorldMap errors that aren't being caught, or whether something is messing with BugCatcher's entire ability to handle errors. I have some unique ideas about how to deal with this, even going as far as running a grep (which looks inside files) for functions in your addon folder that could mess with BugCatcher. But let's take it one step at a time. First of all, try this: /script this.is.a.nonsense.function() That'll generate an error because this.is.a.nonsense.function() doesn't exist. If BugCatcher gets that one, it means that something is just up regarding WorldMap errors. If it doesn't get that one, then it means that something is up with the entire bug handling system. If it's just WorldMap, it could be to do with the WorldMap, or more likely... it's quite possible that the bug could be appearing a matter of milliseconds before BugCatcher loads. This would be a tiny, tiny window and the chance of it happening should, in all rights, be infinitesimal but I'm not going to discount it. I have a scenario to test for and deal with that as well. But yes, scientific method. Try: /script this.is.a.nonsense.function() And get back to me. Thanks. Edit: And just so you don't have to wait forever for me to try and figure this out? You could also try this if you want. Backup your SavedVariables from <Documents>\Elder Scrolls Online\live\SavedVariables (or the EU variant if you're playing on the EU server) into a zip, just to be safe. Disable all your addons except for BugCatcher. Don't worry, this won't hurt anything because your SavedVariables won't go away, and even in a worst case scenario we have a backup. With your addons disabled, try this again: /script this.is.a.nonsense.function() I hope I can actually help with this.
Last edited by Werewolf Finds Dragon : 10/20/16 at 02:37 PM.
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Werewolf Finds Dragon |
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10/20/16, 09:45 AM | |
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Here is one sample Lua Error
Hi again.
same thing with freshly downloaded file. Here is one typical LUA error i get: EsoUI/Ingame/Map/WorldMap.lua:3075: attempt to index a nil value stack traceback: EsoUI/Ingame/Map/WorldMap.lua:3075: in function 'ZO_MapPin:SetLocation' EsoUI/Ingame/Map/WorldMap.lua:3279: in function 'ZO_WorldMapPins:CreatePin' (tail call): ? user:/AddOns/MiniMap/MiniMap.lua:5427: in function 'CreatePin' EsoUI/Ingame/Map/WorldMap.lua:3206: in function 'ZO_WorldMapPins:AddQuestPin' EsoUI/Ingame/Map/WorldMap.lua:3168: in function 'ZO_WorldMapPins:OnQuestAvailable' EsoUI/Ingame/Map/WorldMap.lua:3161: in function 'callback' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Ingame/Map/WorldMapQuestBreadcrumbs.lua:177: in function 'ZO_WorldMapQuestBreadcrumbs:OnQuestPositionRequestComplete' EsoUI/Ingame/Map/WorldMapQuestBreadcrumbs.lua:13: in function '(anonymous)' Hope this is helpful in any way. Cheers Wastelcat |
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Wastelcat |
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10/20/16, 08:21 AM | |
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Thanks for quick reply
Hi mate,
just to make clear my post was NO complain in any way. I am pretty sure you have nothing to fix - i just wondered if i had to set up anything and missed that. Zip checked and reloaded, will test as soon i find time to play . Yes i do have a fat list of other addons which may cause this - ~ 40 or so and i am using the german client. The Luas i get are here since one tamriel and seem to pop up every time a quest is marked into the map or removed after quest completition. I will try to catch one and clip it for you later. Thank you Wastelcat |
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Wastelcat |
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10/20/16, 05:41 AM | |
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@Wastel
I'm really not sure, it's working for me right now. I suppose it could be an unzip error. Try unzipping it with a different program and see if that helps? Other than that, I don't know? Hmmm... Okay, with unzip-related issues ruled out, what other addons are you running? Perhaps you have an addon that's screwing with the error management system in a way that BugCatcher doesn't know how to deal with? Incompatible addons, basically. Could you give me a list of what you're using? And could you show me some of the errors you're getting? Just to be sure, I logged in and fired a fake error. I used this: /script flibble.dongler() And here was my result: As you can see, it's working perfectly for me. So I really don't know what's up. I can't fix what I can't reproduce. If you can give me more info, though, I'll see what I can do? |
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Werewolf Finds Dragon |
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10/20/16, 01:45 AM | |
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Help please
First, thx a lot for sharing this nice one,
i would like to ask if i miss anything i have to do. I installed this addon and its loaded. But it does not seem to catch the LUAs as i hoped, they just pop up llike before. As i cant find any settings - i just wanted to ask what i am missing TiA Wastelcat |
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Wastelcat |
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