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Updated: | 03/27/20 02:48 AM |
Created: | 05/15/15 11:03 PM |
Monthly downloads: | 118 |
Total downloads: | 26,986 |
Favorites: | 29 |
MD5: | |
Categories: | RolePlay, Group, Guild & Friends |
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NeuroticPixels |
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Hey! Very useful addon.
Unfortunately, rolls aren't coming across to other party members (that also have the addon) correctly. For example: Player 1 rolls 16. Player 2 rolls 75. Player 1 sees: Player 1 rolled 17. Player 2 rolled 76. Player 2 sees: Player 1 rolled 16. Player 2 rolled 76. Something is always wrong. I haven't tested to see if Chat Mode also gets rolls wrong, but we'd prefer to use the non-chat mode. Can you look into fixing this, please?
Last edited by NeuroticPixels : 06/09/22 at 12:53 PM.
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NeuroticPixels |
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![]() I am planning to update this addon including possibly a new method of handling pings that is more accurate/reliable. I will look into whether this will be feasible (in term of multi-ping data transmission for single events) once I dig into that. Otherwise if I remember correctly you are limited to 5 usable digits (with the 5th being only partially reliable/accurate) due to rounding ZOS performs on the map coordinates which are what the addon uses to send data (encodes into a 'fake' set of coordinates and sends it to the map ping system). Currently adding more options is not possible due to this accuracy limitation, but if it is possible to stagger evens over multiple pings that should be an effective workaround. I did not like other library options in the past due to larger data sharing components and constant on/off toggles needing to be managed, however this may be possible with LibMapPing, or I might end up just rebuilding the current system. I finally get to play Greymoor today for the first time really since all the maintenance and updating addons and then my internet was down for a day. Crazy timing! But I will definitely make time for this 'soon.' ![]() |
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Phinix |
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Forum posts: 0
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Would it be possible to provide a feature to have dice modifiers? Like +10 or -5, etc.? Could be useful for some of us.
Thanks for the work you do. |
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ZeroVectra |
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Hi Baertram,
I will definitely look into it. ![]() |
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Phinix |
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Maybe change to LibMapPing (https://www.esoui.com/downloads/info...ibMapPing.html) for the data transfer between group members. Should fix most problems which could occur with other mapping using addons (I hope).
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Baertram |
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![]() Yeah.... this addon is broken.
I joined a group with this addon enabled, and it started spamming rolls until I got kicked from the server. And yes, I had the option in the settings turned on that's supposed to keep that from happening. ![]() |
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NeuroticPixels |
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Forum posts: 2
File comments: 83
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So i figured out this part, but now i realize this add on does not play very well with others. It started randomly rolling today. repeatedly. The same, seemingly impossible, roll.... first it was like 0.95 out of 0.something less than that. then it was 362 out of 100. When i joined some friends for trials, i kept getting disconnected. This very, very rarely ever happens to me. To have it happen over and over, and have it kick me off before i can even get the character fully logged in? that means something is messed up. The only thing i changed was adding this addon. I dumped it and didn't have any more problems. Anyone else having these issues? It basically makes the addon useless. even if i didn't use it until it was needed, getting kicked off when the raid leader is determining who is going to get that AY dagger isn't ideal. |
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jumi01 |
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hi, just discovered this addon after wishing someone would write a /roll addon lol. thanks much for reviving this. i was playing around with it and it was my understanding that if two people are grouped and both have the addon, they should both see the roll results without having to enable the chat function, correct? cause that wasn't happening. do we need to be in the same zone? with in a certain distance? or does that not matter and it's some other problem? thanks
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jumi01 |
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Updates...
Part of this number range must contain the information about the type of roll and result values, and the ping coordinates only go from 0.0 to 1.0, which to put it simply limits the number of possible roll options to the first position after the decimal or a total of 9 options. I have tried to pick an array of options that satisfy most realistic roll scenarios. The ability to roll out of 10, 50, 100, or 1000 along with the dice options is to me much more important than including one-off scenarios like 50-100 rolls. I agree more options is (almost) always better, however I also do not feel too much is lost by this limitation of data positions not being able to fit more options like rolling between X and Y and such.
Last edited by Phinix : 03/07/19 at 02:08 PM.
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Phinix |
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You should really consider adding more options... Like the ability to put in custom values, so someone can type /roll 10-50 for example, and the value will be anything from 10 to 50.
Or add an option to roll more than just 1d6, 2d6, 3d6, 4d6. Should be able to roll anything from 1d4 to 6d20 otherwise it's kind of a niche addon. As well, the ability to do something like /roll 1d4 +2 would be very useful. None of this needs animations, while cool I guess, they're mostly just a waste of space. Better to work on good content then polish it later. |
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thebiggatorade |
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I am not convinced LibGroupSocket is the best solution for this addon to eliminate reacting to actual pings because 1) it also has the same problem on occasion and 2) I don't like the idea of having to manually go into Addon Settings and enable data sharing every time I join a group just so I can /roll with friends, then going back and turning data sharing off again just to avoid sharing other things like my DPS. The idea of LibGroupSocket is good, but the functionality would have to be duplicated in a more streamlined standalone fashion for this addon. I am working on this for the next update so hopefully it will be able to eliminate the majority of map coordinate rounding errors effecting results (already pretty rare) and also most cases where the addon reacts to actual map pings.
Last edited by Phinix : 01/02/18 at 02:08 AM.
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Phinix |
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Can I fork or update this addon?
I would like to fix it for the latest version, and change the ping mechanism to use LibGroupSocket. |
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Tactitocalon |
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Forum posts: 0
File comments: 8
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bug
Been using Roll Call for veeeery long, but I've had some issues.
First, apparently it causes some fps drops, I've noticed them, and some friends also have. Second, if you enter with Roll Call in a trial, you'll most likely crash. The chat goes crazy and suddenly everyone automatically rolls as "nil", with strange numbers. Few seconds later the game freezes and crashes. I've had to disable Roll Call in trials all the time. Otherwise it is a very nice addon and helps a lot in RP. |
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To_Sovngarde |
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Requesting help - doesn't seem to work anymore
Hey there!
I want to start by saying thank you for your amazing work, it's people like you who keep the ESO RP community going! Here's the issue. My wife uses Roll Call all the time, and since Homestead, she's found that the add-on no longer works. She's uninstalled and reinstalled, made sure the add-on folder was removed, even used the folder from my computer to see if it would make it work for her (This was only this past week). But whenever she uses the add-on, nothing happens. I mean nothing on the screen... like the add-on didn't exist. She doesn't even get LUA errors. She is incredibly active in the RP community, and not being able to use her favorite add-on is killing her. Any chance you (or anyone else) might be able to help out with some ideas? It would be greatly appreciated. She's running an Intel Core i7, with 8 gigs of ram, and is on Windows 10 Home 64-bit. I can get other info if required, though I doubt it's a factor as it worked fine before Homestead. Thanks again gang. Hope you can help! - Darius Blackthorne NA Megaserver, Daggerfall Covenant, House Blackthorne |
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DariusBlackthorne |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. ![]() |
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