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Updated: 08/28/23 04:18 PM
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Compatibility:
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:08/28/23 04:18 PM
Created:04/03/14 12:57 AM
Monthly downloads:4,258
Total downloads:1,663,463
Favorites:1,952
MD5:
Research Assistant (Find your researchable items)  Popular! (More than 5000 hits)
Version: 0.9.6.1
by: Baertram, ingeniousclown, katkat42, Randactyl
Removed libraries. Please install the following needed libraries as standalone version:
LibResearch
LibAddonMenu-2.0
LibAddonMenu-2.0 - OrderListBox widget


A simple addon that adds a little icon to the list view. The icon only shows up for weapons and armor, and will be ORANGE if you do not have the trait researched. If the icon is GREY, that means you don't need to hold onto it for research! If you have duplicate traits, they will all be YELLOW except for the lowest quality item, which will be ORANGE.

The TEAL interwoven circle icon signifies INTRICATE, and the YELLOW gold pieces icon signified ORNATE.

Features:
  • Toggle-able crafting vocations so you only see the icons for items you really care about.
  • Customizable colors
  • Choose between two different main icons for your Research Assistant.
  • Ability to track ORNATE and INTRICATE items, and the ability to track them regardless of what crafting vocations you have toggled on or off.
  • Cross-character research tracking with settings independent to each character! Now you can see at a glance what gear is important to your main crafting character(s)! (You must log in to a character to make the character appear in the dropdown box.)
  • Optionally select different characters for light and medium armor, and for weaponsmithing and armorsmithing.
  • Optionally change the order of the inventory "priority": An order list shows the inventory that will be used as preferred "bag to take the researchable items from" at the top, the 2nd preferred below, and so on. Reload the UI after changing this order please!

How does RA calculate if the item is researchable or a duplicate (also researchable but another item with the same trait should be prefered for research)?

ResearchAssistant builds a kind of preference value on each item with a trait and compares the following things:
-quality
-item level
-Set item or not
-where is it (bank, bag, guild bank, house bank) -> This order can be changed in the settings
-slotindex in the bag

All together produce an integer number where the lowest number is the one to use for reasearch (red icon) and all others with a higher number and same trait will be duplicates (yellow).

As the bag where the item lays plays a BIG role here moving it between bags can change this preference value in total and make items marked for research -> duplicate now e.g.

The order of "priority" in the bags is (where lower = will be priorized for research)
So moving items from the bank (which is the best place to put your items for research obviously as all chars can access it!) to your bag will raise the score and therefor the item might become a duplicate now.
You are able to change this order of bags/inventories in the settings.


For developers:
If you used the code that used to be here, please make your new add-ons use libResearch instead!

Function to check if an item (bagId, slotIndex) is researchable with a charcter which is set inside teh ReseearchAssistant settings for the item's crafting type.
Will return true if it is researchable for that char or false if not (or item is not researchable at all).

Lua Code:
  1. local isresearchableByCharFromRAsettings = false
  2. if ResearchAssistant ~= nil and ResearchAssistant.IsItemResearchableWithSettingsCharacter ~= nil then
  3.    isresearchableByCharFromRAsettings = ResearchAssistant.IsItemResearchableWithSettingsCharacter(bagId, slotIndex)
  4. end

If you use the German or French clients, and you see untranslated text, please feel free to contribute a translation on the Comments page!


If you need something to stop you from accidentally destroying your gear, try my (Randactyl)Item Saver add-on.
As an alternative you can also try this addon of Baertram:
FCO ItemSaver


People have been asking me a lot for a sort of grid or print-out for known traits. It was always something I wanted to add but I have never had the time. Stormknight, however, has come out with a wonderful tool called AI Research Grid. You should give it a try if this is a feature you want!


Thanks to these people:
tejón for improving the look and feel and for providing the basis for the algorithm for the YELLOW/ORANGE icons!
Tonyleila and Iphitos for providing German translations!
Ykses, Flagrick, and svan for providing French translations!
Kwisatz for providing Spanish translations!
Carter_DC, for finding and reporting a rare but annoying bug!


Note: This add-on only covers research lines for the BIG THREE (meanwhile FOUR) crafting vocations. This means I will not be implementing known recipes in this add-on. However, if this is something you want, you should give Wobin a visit and download his Sous Chef addon!

If you like what I'm doing feel free to donate something or contact me on the EU servers: @Baertram

Research Assistant at GitHub
https://github.com/Baertram/ResearchAssistant
Important
Update from version 0.9.4.7 to 0.9.4.8
!BACKUP YOUR OLD SAVEDVARIABLES IF YOU WANT TO KEEP THEM BEFORE LOGIN AND BEFORE UPDATING THIS ADDON!


Changelog
0.9.6.1 - Baertram - 2023-08-28
Fixed API versions of dependencies


0.9.6.0 - Baertram - 2023-08-28
Updated Spanish translation - Thanks to Kigrup

0.9.5.9 - Baertram - 2023-03-14
Updated API and dependencies
Added Chinese translation - Thanks to LoongKeiZ

0.9.5.8 - Baertram - 2022-09-18
Updated API and dependencies
Fixed nil error at research item preference value comparison scanner (number < boolean)

0.9.5.7 - Baertram - 2022-06-19
Updated API and dependencies
Fixed error with missing translations

0.9.5.6 - Baertram - 2022-05-26
Research Assistant 0.9.5.6
-Updated API version
-Updated dependency versions
-> Attention: Added new dependency "LibAddonMenuorderListBox widget"
-Added order list box to change the order of the priorized "where do we take the research items from" bag. Default order is bank>bag>guild bank>house bank.
If you change this list (via drag & drop or mark item and use the move buttons at the right edge of the order widget) reload the UI afterwards please!
-Added support for Giladil the ragpicker, thanks to all of you who have sent in GitHub pull requests or wrote me a PM with your code!
-Tried to fix character selection box showing numbers instead of character names -> If this still happens please contact meh and explain me how I'm able to rebuild this as I was not actually able to get that error (tested everything that is possible, even character renaming!).
A good advice for all addons is: Please logout or reload the UI properly after changing guilds.
-Translation fixes for French, thanks lexo1000

0.9.5.5 - Baertram - 2022-02-15
Updated API for Deadlands + PTS
Fixed item weight tooltip not showing the text
Fixed item protection routines to properly check all with logical AND conjunctions (FCOIS marker icon, ZOs lock, set item, set item max level)

0.9.5.4 - Baertram - 2021-11-03
Updated API for Deadlands
Updated needed dependency versions

0.9.5.3 - Baertram - 2021-07-27
Removed debug messages

0.9.5.2 - Baertram - 2021-07-23
Fix for non-supported traits and trait textures

0.9.5.1 - Baertram - 2021-07-23
-Updated dependency versions
-Added new options for tooltips (show armor/weapon type, show armor weight)
-Recoded the tooltips to fix their update in inventories
-Changed the tooltips to show the crafting research character name at the top within []. If the crafting is not tracked and the marker icon is shown (due to the new protected setting e.g.) it will show "-not tracked-" as character name
-Added new options for protected items (show marker icon and tooltip)
-Added RU translations (only a few so far for the tooltips)
-Updated some other translations

0.9.5.0 - Baertram - 2021-07-21
-Updated API version
-Fixed boolean/number comparison error for e.g. bank researchable items

0.9.4.9 - Baertram
To address the problems for users with multiple accounts and/or characters:

Added setting "Use logged in char for all researches" -> Only works if setting "Account-wide same research characters" is disabled!
If you set this setting all characters for research will always be the currently logged in user, automatically upon login.
The popup asking you to choose a character will be gone then AFTER you have enabled this setting.

0.9.4.8 - Baertram
You need to login with each character at least once to scan it's researched data again.

Updated API version

Changed:
-SavedVariables will be saved on each server differently now
Please logon with all your cahracters at least once to let it scan their traits!
If you have not chosen a research character in the settings the addon will show you a popup remembering you to choose one.

Improved:
-Standard: Account-wide research character settings (or different for each cahracter if you like and got the need to)
-Characters will be saved with heir rename-safe unique characterID now
-Character names will show the class icon and colour in the dropdown boxes now. The boxes are sorted by the classes now.
-Speed up of item scanning
-Set items should be at a lower "research priority" than non-set items now
-Tooltips will show the character names you have researched etc. the trait with in several lines now.
-Tooltips will show you if you have chosen a character as researcher but haven't logged it in yet

Added:
-ZOs locked / FCOItemSaver locked items will be ignored on researchable item scans etc. (except FCOItemSaver items marked for research if the setting to allow research of them is enabled in the FCOIS settings).
Many thanks for bugfixing, error testing and ideas to: Nimble

0.9.4.7 - Baertram
-Updated API version
-Fixed: Scanning of bags during combat was disabled. It will scan after the combat now
-Added event filtering so scans are not started due to duarability or locked item changes, only for real looted item changes

0.9.4.6 - Baertram
Fixed: removed debug chat output

0.9.4.5 - Baertram
-Raised API
-Removed library "LibResearch". You need to install this as standalone version now from this link:
https://www.esoui.com/downloads/info517-LibResearch.html
-Added new function:
Code:
--Returns true if the given item at bag and slot can be researched with the the character set in the
--ResearchAssistant settings for the crafting type.
--If the item is a researchable the return value will be true
--If the item is a duplicate the return value will be "duplicate".
--Otherwise it returns false!
function ResearchAssistant.IsItemResearchableOrDuplicateWithSettingsCharacter(bagId, slotIndex)
0.9.4.4 - Baertram
---Removed libraries. Please install the following needed libraries as standalone version: LibStub, LibAddonMenu-2.0
- Updated API for Wrathstone
- Fixed changed control and function names

0.9.4.3 - Baertram
- updated API version to "Summerset"
- updated LibAddonMenu to version 2.0r26
- fixed to support Jewelry Crafting
- added global function for other addons to check if an item can be researched by the character you have setup in the ResearchAssistant settings for the crafting type:

boolean _isresearchableByCharFromRAsettings_ = ResearchAssistant.IsItemResearchableWithSettingsCharacter(bagId, slotIndex)



0.9.4.2 - Randactyl
- updated LibAddonMenu to version 2.0r19
- updated API version

0.9.4.1 - Randactyl
- updated LibStub to version 4
- updated LibAddonMenu to version 2.0r18
- updated API version

0.9.4
[missing changelog]

0.9.3:
- Updated to API 100011 (Update 6).

0.9.2:
- Improved German translations, thanks to Iphitos!
- Fixed a formatting issue with the tooltips
- Tweaked the icon's position
- Fixed a minor issue with the color picker code -- thanks Carter_DC!

0.9.1:
-Updated to API 100010 (Update 5).

0.9.0:
- Added a few more translations. Thank you svan and Flagrick!
- Guild store support!

0.8.10:
-Yet yet another bug fix.

0.8.9:
-Yet another bug fix.

0.8.8:
-Another bug fix.

0.8.7:
-Major bug fix.

0.8.6:
-Fixed a bug with usage of new libResearch.

0.8.5:
-Updated to API 100009 (Update 4).
-New version of libResearch.

0.8.4:
- Made mouseover tooltips more useful: they now display the names of all characters
that know the trait of the item shown
- Fixed a bug that only happened with new characters who had never held a traited
item before.
- Added French translations -- thanks Flagrick!
- removed extraneous checkbox from options menu

v0.8.3a:
- Includes the right version of libResearch

v0.8.3:
- Updated to API 100008 (Update 3).

v0.8.2:
- More bug fixes, for ornate jewelry.

v0.8.1:
- Fixed several bugs introduced in last update: showing "research me" icon on
traitless items, throwing errors when jewelery or disguises are in inventory,
"Hide icon for known traits" not working.

v0.8.0:
- Revamped the Cross-Character system completely. Instead of self-tracking being
the norm and cross-character tracking being a special case, cross-character tracking
is the norm, and each category can be set individually to self or off if self-tracking
is desired. This also fixes bugs where indicators were changing color in "weird" ways
while cross-character tracking was turned on.
- Fixed a bug where Intricate and Ornate icons were not being displayed in the right
place in Inventory Grid View.
- Split Leatherworking from Clothier items, and split Weaponsmithing from Armorsmithing
items. These can now be tracked for separate characters, or linked like they used to be.

v0.7.3c
-Fixed an error where add-on was not looking at the first item in inventory.

v0.7.3b
-Hit Ctrl+s on a file this time. Whoops.


v0.7.3
-Updated to LibAddonMenu-2.0r8
-Updated to API 100007 and added requisite README


v0.7.2
-Updated to LibAddonMenu-2.0


v0.7.1
-Fixed error spam when you own a ring or amulet with an intricate or ornate trait.
-Buffered the EVENT_INVENTORY_SINGLE_SLOT_UPDATE event; this should prevent hanging when using this add-on in tandem with junk management or bank management add-ons that move a lot of inventory.
-Updated to libResearch 1.0r2


v0.7.0
-BIG CRAGLORN UPDATE!
-Wrote and implemented a new library, libResearch. DEVELOPERS: if you previously used my exposed functions, please implement libResearch instead!
-Leveraged new API functions to clean up the code and make it slightly tighter, more performant and (hopefully) more reliable.
-Added cross-character functionality. This is disabled by default and must be configured individually for each character. You need to log in to a character before it shows up in the dropdown box.


v0.6.7b
-Fixed a typo that caused all the weird flickering and resizing issues.
-Before I found the typo, I thought the issue was something else. As a result, the indicator should no longer lag behind when changing filters or adding things to your inventory, and the whole add-on should perform better overall.
-Grid View compatibility requires Inventory Grid View v1.1.0b or later.


v0.6.7
-Added FULL grid view support! If you don't like how it looks, you can turn off the grid view support in the settings. It will still work in list view with this off.
-Wrote an easy-to-use function for other addons to use to check if an item is researchable.


v0.6.6c
-Fixed settings bug again; for real this time.


v0.6.6b
-Fixed some dumb mistakes that prevented the settings from initializing correctly.


v0.6.6
-Stacks of items in the deconstruct window will now always be YELLOW. If it is the last trait of its kind when it reaches a stack size of 1, it will turn orange.
-Profession tracking options are now character specific and have earned their own place in the settings menu. I changed this in such a way that it won't reset the rest of your settings, but the three tracking settings will be changed to ON upon applying this update.
-Added french translations thanks to Ykses


v0.6.5
-Stopped amulets from showing the research icon.
-Changed the saved settings to be Account wide. THIS WILL WIPE YOUR SETTINGS I'M SORRY!
-Added a new setting called "Show researched icon" that will toggle GRAY (already researched) icon.
-Organized and cleaned up the options menu.
-Full German translation (with the exception of the new things) provided by Tonyleila!


v.0.6.4b
-Removed git crap from the zip because I'm a noob.


v0.6.4
-Traits that are currently researching will now show up as known for the purposes of this addon.


v0.6.3
-Added icon tooltip German translation.


v0.6.2
-Added tooltips due to popular demand. They're defaulted to off. You can turn them on in the settings.


v0.6.1c
-Fixed all jewelry showing up (again). Now only ORNATE jewelry should show up.


v0.6.1b
-Fixed traitless items being flagged as orange.


v0.6.1
-Fixed the error with the new version.


v0.6.0
-Improved the algorithm; it should now correctly color duplicates.
-Exact tie duplicates will now arbitrarily decide who is better.
-Exact ties between the BANK and INVENTORY will always show the INVENTORY item as YELLOW, and the BANK item as ORANGE. Exact ties between your personal space and the GUILD BANK will always color the GUILD BANK as yellow.
-Added ORNATE and INTRICATE icons.
-Adding a settings page with a bunch of new options, including:
-Selecting icon texture
-Fully customizable colors
-Ability to toggle the crafting vocations
-Ability to toggle "always on" tracking for ORNATE and INTRICATE


v0.5.0
-Added some of tejón's tweaks.
-Changed the icon
-Added "preferred item" functionality. If you have multiple items of a trait you don't have researched, it will be ORANGE if it is the lowest quality (defined by ) of the set, or YELLOW otherwise.
-RED changed to BURNT ORANGE
-GREEN changed to GREY


v0.4.5
-Fixed the issue with stores and banks breaking the add-on.


v0.4.4b
-Fixed the "color" command.


v0.4.4
-Added command "/ra color" to toggle the duplicate item color between YELLOW and TEAL. This should (hopefully) help the color-deficient folks :)


v0.4.3b
-Fixed(?) an error that caused errors to sometimes show.


v0.4.2
-The deconstruction window show now show icons again.


v0.4.1
-Fixed an issue where "duplicates" were not differentiating between different item types.


v0.4.0
-Added YELLOW indicator for duplicate items in the inventory.


v0.3.3
-Fixed the errors that sometimes pop up on startup.


v0.3.2
-Fixed an issue that would make the add-on show indicators on the wrong items under certain circumstances.


v0.3.1
-Fixed an issue where sometimes the windows wouldn't show the indicators.


v0.3.0
-Fixed the "All shields are green" bug.
-Fixed the bug where if you had the trait of an earlier line in a skill known, the later lines would be green even if you didn't know them. Example: You know a trait for daggers but not for swords, both swords and daggers would be green.
-Fixed issue where when you loot an item and open the inventory, the indicators didn't properly update.
-Rings no longer have an indicator.


v0.2.0
-(hopefully) fixed an error where an item would sometimes show up as green if that trait had already been researched in a different profession's research line.


v0.1.1
-(hopefully) fixed an error that people were seeing on startup


v0.1
-Initial upload
Archived Files (71)
File Name
Version
Size
Uploader
Date
0.9.6.0
36kB
Baertram
08/28/23 01:14 PM
0.9.5.9
35kB
Baertram
03/14/23 09:01 AM
0.9.5.8
33kB
Baertram
09/18/22 07:19 AM
0.9.5.7
32kB
Baertram
06/19/22 11:53 AM
0.9.5.6
31kB
Baertram
05/26/22 10:54 AM
0.9.5.5
29kB
Baertram
02/15/22 04:56 AM
0.9.5.4
29kB
Baertram
11/03/21 06:29 AM
0.9.5.3
29kB
Baertram
07/26/21 07:12 PM
0.9.5.2
29kB
Baertram
07/23/21 10:22 AM
0.9.5.1
29kB
Baertram
07/22/21 05:59 PM
0.9.5.0
23kB
Baertram
07/21/21 01:59 AM
0.9.4.9
23kB
Baertram
03/05/20 03:40 PM
0.9.4.8
23kB
Baertram
02/23/20 07:20 PM
0.9.4.7
15kB
Baertram
02/08/20 04:02 PM
0.9.4.6
15kB
Baertram
06/18/19 04:37 PM
0.9.4.5
15kB
Baertram
06/18/19 04:02 PM
0.9.4.4
17kB
Baertram
02/25/19 10:00 AM
0.9.4.3
66kB
Baertram
06/03/18 11:29 AM
0.9.4.2
51kB
Randactyl
03/07/16 06:26 AM
0.9.4.1
50kB
Randactyl
11/03/15 12:37 PM
0.9.4
43kB
katkat42
03/03/15 08:26 PM
0.9.3
39kB
katkat42
01/22/15 12:16 AM
0.9.2
39kB
katkat42
11/29/14 07:20 PM
0.9.1
38kB
katkat42
11/03/14 10:16 AM
0.9.0
37kB
katkat42
10/16/14 07:00 PM
0.8.10
37kB
katkat42
09/17/14 09:19 PM
0.8.9
37kB
katkat42
09/16/14 01:43 PM
0.8.8
37kB
katkat42
09/16/14 12:04 PM
0.8.7
37kB
katkat42
09/16/14 09:33 AM
0.8.6
37kB
katkat42
09/15/14 03:37 PM
0.8.5
37kB
katkat42
09/15/14 01:36 PM
0.8.4
36kB
katkat42
08/24/14 12:07 PM
0.8.3a
36kB
katkat42
08/04/14 05:04 PM
0.8.3
36kB
katkat42
08/04/14 12:54 PM
0.8.2
36kB
katkat42
08/02/14 10:41 AM
0.8.1
36kB
katkat42
08/01/14 05:48 PM
0.8.0
36kB
katkat42
07/31/14 09:26 PM
0.7.3c
34kB
katkat42
07/26/14 07:45 PM
0.7.3b
35kB
ingeniousclown
06/26/14 09:34 PM
0.7.3
35kB
ingeniousclown
06/26/14 09:31 PM
0.7.2
35kB
ingeniousclown
06/14/14 05:19 PM
0.7.1
24kB
ingeniousclown
05/25/14 08:10 PM
0.7.0
23kB
ingeniousclown
05/24/14 11:11 AM
0.6.7b
15kB
ingeniousclown
04/28/14 11:22 PM
0.6.7
14kB
ingeniousclown
04/28/14 08:46 PM
0.6.6c
14kB
ingeniousclown
04/26/14 12:51 AM
0.6.6b
14kB
ingeniousclown
04/25/14 08:57 PM
0.6.6
14kB
ingeniousclown
04/25/14 05:46 PM
0.6.5
13kB
ingeniousclown
04/20/14 12:28 AM
0.6.4b
12kB
ingeniousclown
04/15/14 11:54 PM
0.6.3
12kB
ingeniousclown
04/15/14 09:45 PM
0.6.2
12kB
ingeniousclown
04/15/14 07:06 PM
0.6.1c
11kB
ingeniousclown
04/13/14 09:02 PM
0.6.1b
11kB
ingeniousclown
04/13/14 05:44 PM
0.6.1
11kB
ingeniousclown
04/13/14 04:26 PM
0.6.0
11kB
ingeniousclown
04/13/14 03:56 PM
0.5.0
4kB
ingeniousclown
04/11/14 12:17 AM
0.4.5
3kB
ingeniousclown
04/10/14 09:14 PM
0.4.4b
3kB
ingeniousclown
04/10/14 08:13 AM
0.4.4
3kB
ingeniousclown
04/09/14 08:23 PM
0.4.3b
3kB
ingeniousclown
04/08/14 02:01 AM
0.4.2
3kB
ingeniousclown
04/07/14 11:31 PM
0.4.1
3kB
ingeniousclown
04/07/14 09:33 PM
0.4.0
3kB
ingeniousclown
04/07/14 08:46 PM
0.3.3
3kB
ingeniousclown
04/04/14 04:12 PM
0.3.2
3kB
ingeniousclown
04/04/14 11:24 AM
0.3.1
2kB
ingeniousclown
04/04/14 12:47 AM
0.3.0
2kB
ingeniousclown
04/04/14 12:37 AM
0.2.0
2kB
ingeniousclown
04/03/14 06:46 PM
0.1.1
2kB
ingeniousclown
04/03/14 06:12 PM
0.1
3kB
ingeniousclown
04/03/14 12:57 AM


Post A Reply Comment Options
Unread 03/10/20, 03:07 AM  
Baertram
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Forum posts: 4993
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Uploads: 78
Re: Ignoring set items

Nope, it is just taking other items with a higher priority if you got e.g. an item with trait divine as non set (will be taken first) and the same divine trait in a set item (will be considered secondary).

Currently there is no setting to skip set items.
Maybe I'll add one but not now.

You can use an addon like FCOItemSaver to autoamtically mark and protect your set items so you can filter and protect them at crafting stations.
Together with FCOCraftFilter the items can be hidden if they are in your bank e.g.

Originally Posted by jamie1224
Perhaps I'm just missing it, but I don't see a way to tell the addon to ignore set items. I felt stupid when I realized that it was counting set items as the primary item to be researched, while auto-research doesn't consider them. I was deconstructing the items I needed to keep.

Just to be clear, I want to have it ignore all set items, is there a setting I'm not finding?
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Unread 03/10/20, 01:42 AM  
jamie1224

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Ignoring set items

Perhaps I'm just missing it, but I don't see a way to tell the addon to ignore set items. I felt stupid when I realized that it was counting set items as the primary item to be researched, while auto-research doesn't consider them. I was deconstructing the items I needed to keep.

Just to be clear, I want to have it ignore all set items, is there a setting I'm not finding?
Last edited by jamie1224 : 03/10/20 at 02:39 AM.
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Unread 03/09/20, 01:52 PM  
Baertram
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Forum posts: 4993
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Glad it works.
The options are positioned at the comntrols they disable/enable. Makes no sense to place them above or below a list of controls where they do not apply to.

Originally Posted by elffromspace
The new solution with the option to chose current character across the board is working very well, thank you!

Originally Posted by Baertram
Originally Posted by elffromspace
I will also suggest that having the extra boxes present and on top, but unable to be clicked for weapons and leather by default added to the confusion.
I'm confused and do not know what you mean?
You mean the dropdown char selection boxes inside the settings, which only will be enabled if you enable the checkboxes to "Split weapon and armor smithing" or "Split leather clothier"?

Not sure why these should confuse anyone. They always were there, only positioned somewhere else. And they did not disable the "relating dropdown boxes" in the past. Now they clearly show you WHAT boxes to choose and setup for the addon to work properly, by disabling the ones that are not needed/used, if you do not split the crafting types.

Settings to split weapon and armor smithing disabled -> Weapon smithing disabled. Only smithing enabled and relevant for both.
Settings to split leather and clothier disabled -> Leather disabled. Only clothier enabled and relevant for both.
I hadn't tried changing the settings in a long time prior to the update, so I don't recall what the menu looked like previously. I was simply pointing out that when someone wants to click an option in a hurry to make the dialog go away, having the drop box on the top be one that isn't active added to the confusion. Typically I start at the top and work down, so it is strange to have the ones that fewer people are likely to use be on the top of the list, rather than the bottom.

Anyway I'm taking off, take care!
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Unread 03/09/20, 01:21 PM  
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The new solution with the option to chose current character across the board is working very well, thank you!

Originally Posted by Baertram
Originally Posted by elffromspace
I will also suggest that having the extra boxes present and on top, but unable to be clicked for weapons and leather by default added to the confusion.
I'm confused and do not know what you mean?
You mean the dropdown char selection boxes inside the settings, which only will be enabled if you enable the checkboxes to "Split weapon and armor smithing" or "Split leather clothier"?

Not sure why these should confuse anyone. They always were there, only positioned somewhere else. And they did not disable the "relating dropdown boxes" in the past. Now they clearly show you WHAT boxes to choose and setup for the addon to work properly, by disabling the ones that are not needed/used, if you do not split the crafting types.

Settings to split weapon and armor smithing disabled -> Weapon smithing disabled. Only smithing enabled and relevant for both.
Settings to split leather and clothier disabled -> Leather disabled. Only clothier enabled and relevant for both.
I hadn't tried changing the settings in a long time prior to the update, so I don't recall what the menu looked like previously. I was simply pointing out that when someone wants to click an option in a hurry to make the dialog go away, having the drop box on the top be one that isn't active added to the confusion. Typically I start at the top and work down, so it is strange to have the ones that fewer people are likely to use be on the top of the list, rather than the bottom.

Anyway I'm taking off, take care!
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Unread 03/07/20, 07:48 AM  
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Originally Posted by elffromspace
What do you mean we only have to set one? I had to select the current character 4 times to get it to track all of the crafting skills for every single character. Once for cloth, blacksmith, woodworking and jewelry.
Right. What I meant was you only need to select any to make the dialog go away.
As you guys alyways said the dialog is the problem, and did not tell me in first place it wasn't the dialog but that you need to select teh characters manually, I was referencing the "problem described"
Now we know better.


Originally Posted by elffromspace
I will also suggest that having the extra boxes present and on top, but unable to be clicked for weapons and leather by default added to the confusion.
I'm confused and do not know what you mean?
You mean the dropdown char selection boxes inside the settings, which only will be enabled if you enable the checkboxes to "Split weapon and armor smithing" or "Split leather clothier"?

Not sure why these should confuse anyone. They always were there, only positioned somewhere else. And they did not disable the "relating dropdown boxes" in the past. Now they clearly show you WHAT boxes to choose and setup for the addon to work properly, by disabling the ones that are not needed/used, if you do not split the crafting types.

Settings to split weapon and armor smithing disabled -> Weapon smithing disabled. Only smithing enabled and relevant for both.
Settings to split leather and clothier disabled -> Leather disabled. Only clothier enabled and relevant for both.
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Unread 03/06/20, 01:19 PM  
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Originally Posted by Baertram
3 out of thousands Not the numbers I assume to be a "good reason". And I'm not thinking about what could have other users said. They need to come here or complain ingame (what noone did except the 3 users here in the comments).
As you and I both know, maybe 1% of your users actually take the time to tell you anything, useful or not. Better to compare how many that spoke up prefer one way to the other. But there's little sense in arguing further

If you want to track ANY crafting skill you only would have to set THIS ONE crafting skill. That was all the dialog asked for: one.
Not all of them if you do not research all, but the ones you want to reseach need to be chosen.
And the dialog disappears after you have chosen at least ONE research character in ANY of the available crafting skills.
What do you mean we only have to set one? I had to select the current character 4 times to get it to track all of the crafting skills for every single character. Once for cloth, blacksmith, woodworking and jewelry. I will also suggest that having the extra boxes present and on top, but unable to be clicked for weapons and leather by default added to the confusion. The active and inactive boxes look exactly the same, so until someone looks to the side to see that the name for the box is grey, it is very hard to tell the difference. It might be better to have that box not show unless the option to split them is checked, and if it must stay visible, at least put it below instead of above the combined option. Not being a programmer, I don't know how easy that would be.
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Unread 03/05/20, 05:12 PM  
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It does make some sense. At least 3 users have come here specifically to tell you that choosing the current character IS correct and is the preferred behavior.
3 out of thousands Not the numbers I assume to be a "good reason". And I'm not thinking about what could have other users said. They need to come here or complain ingame (what noone did except the 3 users here in the comments).

Choosing the currently logged character is the most obvious option. When I got the pop up, I was initially confused. My first reaction was "I don't have one blacksmith research character. Since I don't have one blacksmith research character I will opt out of selecting one and hope the addon goes back to working as before."
If you want to track ANY crafting skill you only would have to set THIS ONE crafting skill. That was all the dialog asked for: one.
Not all of them if you do not research all, but the ones you want to reseach need to be chosen.
And the dialog disappears after you have chosen at least ONE research character in ANY of the available crafting skills.

Originally Posted by elffromspace
This makes some sense. But I would have thought people wanting to have the tooltip show a specific character would think to go into the settings and adjust that. It seems logical to me that if someone wants a specific character and not just the current one they would realize they have to tell that to the program.
Well, it was not the tooltip in first spot but the marker icon attached to the item with the trait. It was shown wrong as e.g. duplicate or unknown even if known etc. That was the real problem (for the users...).
"THE ADDON DOES NOT WORK PROPERLY!!!!!1111"

This sounds like an EXCELLENT solution. If this is put into place, the dialog will pop up once, and if I had seen that option you are offering to add, I would have chosen it the first time and not had the popup continue to come up. I assume I'd still have to select that option perhaps 6 times, once per account per computer, but that is much more reasonable and should prevent the confusion I had trying to figure out how to opt out of selecting a single research character.
It's implemented and updated.
Last edited by Baertram : 03/05/20 at 05:14 PM.
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Unread 03/05/20, 05:04 PM  
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Thank you for forgiving me for yelling.

Originally Posted by Baertram
That said: I definately had my reasons:
Pre-Selecting the current character was always wrong as the users need to make their mind about which character should be selected, and not let the addon preselect any and "hope it was correct"!
You already said the same but then you mentioned in the same sentence that the addon should select ANY just to make something work? This makes no sense!
It does make some sense. At least 3 users have come here specifically to tell you that choosing the current character IS correct and is the preferred behavior. Choosing the currently logged character is the most obvious option. When I got the pop up, I was initially confused. My first reaction was "I don't have one blacksmith research character. Since I don't have one blacksmith research character I will opt out of selecting one and hope the addon goes back to working as before." It took me a while to realize that no traits were then being marked. But I couldn't find an option to avoid choosing just one blacksmith character. I am almost ashamed to admit this, but I also realized that I didn't always remember the names of all of my sister's characters so even when I started trying to chose the current character, I got it WRONG some of the time!


Just taking the current char automatically resulted into several bug reports as they did not change the character and the tooltips were showing "wrong information" (which were correct, just their understanding of the addon was wrong). You can't imgaine how many and often this happens... I also changed the tooltips because of this to show the char names with icon and color and slightly adopted texts.
This makes some sense. But I would have thought people wanting to have the tooltip show a specific character would think to go into the settings and adjust that. It seems logical to me that if someone wants a specific character and not just the current one they would realize they have to tell that to the program.

Setting for multi account/many chars
Adding a new setting "Use currently logged in char for all researches".
Set this setting once, and your problems should be gone.
This sounds like an EXCELLENT solution. If this is put into place, the dialog will pop up once, and if I had seen that option you are offering to add, I would have chosen it the first time and not had the popup continue to come up. I assume I'd still have to select that option perhaps 6 times, once per account per computer, but that is much more reasonable and should prevent the confusion I had trying to figure out how to opt out of selecting a single research character.
Last edited by elffromspace : 03/05/20 at 05:08 PM.
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Unread 03/05/20, 03:03 PM  
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I don't like responses from frustated users who claim to be pissed because of changes they don't like, without knowing the reasons, without giving feedback with examples why it is not good the way it is now and what was better before, just saying "I WANT IT TO BE LIKE BEFORE; DO IT OR I'LL USE ANOTHER ADDON!!!". I'm not forcing anyone to use the addons I create or maintain.
Even the users not coming here and giving feedback: That's normal, they either wine somehere else or just deinstall it. I'm okay with that. If they do not tell me their problems I cannot help. I'm not ging to run for them to get their feedback.

I'm creating and maintaining addons sice 2014 and I'm not changing running addons without any reason! Either they are broken or new features are added, or they get a rework in order to be more easily maintainable and supportable. The other way would be: An abandoned addon you cannot use anymore in the future after the next patch.

That said: I definately had my reasons:
Pre-Selecting the current character was always wrong as the users need to make their mind about which character should be selected, and not let the addon preselect any and "hope it was correct"!
You already said the same but then you mentioned in the same sentence that the addon should select ANY just to make something work? This makes no sense!

Just taking the current char automatically resulted into several bug reports as they did not change the character and the tooltips were showing "wrong information" (which were correct, just their understanding of the addon was wrong). You can't imgaine how many and often this happens... I also changed the tooltips because of this to show the char names with icon and color and slightly adopted texts.

That's why I decided to change this setting in general to have no user chosen at startup and remind you to chose one ONCE.

I'm sorry that you got 54 characters to configure but the normal amount of accounts is 1 and and the normal amount of characters played with is not >10 so this should be at max 10x configured once and you are done. I did not think about the amount of chars one "could have" here. But even if: I couldn't and wouldn't change this.
And: If you had said you need to do this with that many chars in your first post, I would have definately made my mind earlier about this. That's why I always ask for more details/examples or use-cases to understand why you guys complain.

Setting for multi account/many chars
Adding a new setting "Use currently logged in char for all researches".
Set this setting once, and your problems should be gone.
If you are in the LAM settings the crafting research chars will all be set to the currently logged in.
If you login with another char the crafting chars will also be set to the currently logged in automatically. No popup will be shown anymore this way.
ONLY works if the setting "use account-wide the same crafting characters for all chars" is disabled!

Oh btw: Not selecting a char makes sense as the addon can also provide information this way, e.g. for other addons via API functions or to show intricate and ornate items.


Feedback
I also got positive feedback about the account-wide character settings, as well for the other changes. So the feedback was not negative all the way. Only these guys who did not understand why the popup is showing or thos who maybe got too many accounts and chars seemed to be angry about the changes so far. All others just configured it as it seems.

Use older versions if you like to
Feel free to not update the addon and use older versions if they were more the way ylou like them to be. They work the same, just look a bit different. But backup your SavedVariables before or you'll loose your now configured chars, if you want to get back to the newer version again.

Irritating dialog
The dialog is not irritating. It's clearly telling you WHAT the problem is and what you need to do.
It just shows that you never made your mind about the addon before and did not even realize the the old and new versions work the same: Char selected > Works / NO char selected > Does not work.
Only difference: New is telling you that you maybe did it wrong


Originally Posted by elffromspace
I'm sorry you don't like the response from users who are frustrated when an addon that we have used for years, happily, and appreciated, one day stopped working as expected, and started popping up irritating dialogs.
Yes we should not yell at someone who is doing free work for us, and should show appreciation and I am sorry about that.
At the same time, remember that your users feel like the addon is yelling at us every day and people naturally get frustrated. For each user that took the time to come here and give you feedback, there are probably dozens of users who simply decided the addon wasn't worth the trouble and uninstalled or disabled it.
The way I use the addon is that I am trying to research every trait on every character. So I bulk dump my gear into my bank and then log in each character to do writs and pull out pieces on each one that are needed for research on that particular character and store them in that character's inventory. Then I deconstruct all of the remaining gear and start over. I use 3 different computers, and do research for myself and my sister, 18 total characters, so that is 54 times I have to configure this setting... for a change that benefited no-one and nobody asked for.

Having the option to chose a different character to track the traits on sounds like a useful feature for a smaller minority of users. What does not make sense to me is removing the default setting that always previously chose the current character as the default for research. Why chose to take away a default setting so your addon will do nothing until configured? This makes nobody happy! You can't know what character people who want to chose 1 will want, so this change did nothing to help those users. Obviously, it is better to have it do SOMETHING by default than nothing and people don't like being yelled at by their addons every time they log in. All of the people I see commenting here would be happy if you just changed it back to functioning this way.

Originally Posted by Baertram
-As information-
No matter what you think the addon did or should do:
If you have not chosen any character in the research character settings the addon won't show you any research information at weapon, armor or jewelry.
How should it do this if it does not know which char to check for the research info, so it is able to tell you if you need it or not.
It's only able to show intricate and ornate items if you enable these setting.

The difference to older verisons is, that the addon now (if you disable the setting 'Account-wide same research characters' and are using different character settings for each research character) will not automatically select the currently logged in character anymore for ALL crafting types.
You have to do this ONCE manually to have it work the same way like it did before update 9.4.0.8.

But this simple step is too much work and is wasting the time of the users so they rather yell for a setting to disable the popup message telling them they forgot something, instead of simply selecting the character once

As soon as you have chosen any character it is able to check and show you the marker icons in the inventories.
So please just choose the currently logged in character and all is and works the same way like before.

If this has worked differently in versions <9.4.0.8 then send me an example please so I can rebuild and retest this. If there is a bug, I can fix it. But just yelling for a change is not enough. Thanks.
Last edited by Baertram : 03/05/20 at 03:43 PM.
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Unread 03/05/20, 01:17 PM  
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I'm sorry you don't like the response from users who are frustrated when an addon that we have used for years, happily, and appreciated, one day stopped working as expected, and started popping up irritating dialogs.
Yes we should not yell at someone who is doing free work for us, and should show appreciation and I am sorry about that.
At the same time, remember that your users feel like the addon is yelling at us every day and people naturally get frustrated. For each user that took the time to come here and give you feedback, there are probably dozens of users who simply decided the addon wasn't worth the trouble and uninstalled or disabled it.
The way I use the addon is that I am trying to research every trait on every character. So I bulk dump my gear into my bank and then log in each character to do writs and pull out pieces on each one that are needed for research on that particular character and store them in that character's inventory. Then I deconstruct all of the remaining gear and start over. I use 3 different computers, and do research for myself and my sister, 18 total characters, so that is 54 times I have to configure this setting... for a change that benefited no-one and nobody asked for.

Having the option to chose a different character to track the traits on sounds like a useful feature for a smaller minority of users. What does not make sense to me is removing the default setting that always previously chose the current character as the default for research. Why chose to take away a default setting so your addon will do nothing until configured? This makes nobody happy! You can't know what character people who want to chose 1 will want, so this change did nothing to help those users. Obviously, it is better to have it do SOMETHING by default than nothing and people don't like being yelled at by their addons every time they log in. All of the people I see commenting here would be happy if you just changed it back to functioning this way.

Originally Posted by Baertram
-As information-
No matter what you think the addon did or should do:
If you have not chosen any character in the research character settings the addon won't show you any research information at weapon, armor or jewelry.
How should it do this if it does not know which char to check for the research info, so it is able to tell you if you need it or not.
It's only able to show intricate and ornate items if you enable these setting.

The difference to older verisons is, that the addon now (if you disable the setting 'Account-wide same research characters' and are using different character settings for each research character) will not automatically select the currently logged in character anymore for ALL crafting types.
You have to do this ONCE manually to have it work the same way like it did before update 9.4.0.8.

But this simple step is too much work and is wasting the time of the users so they rather yell for a setting to disable the popup message telling them they forgot something, instead of simply selecting the character once

As soon as you have chosen any character it is able to check and show you the marker icons in the inventories.
So please just choose the currently logged in character and all is and works the same way like before.

If this has worked differently in versions <9.4.0.8 then send me an example please so I can rebuild and retest this. If there is a bug, I can fix it. But just yelling for a change is not enough. Thanks.
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Unread 03/05/20, 10:47 AM  
Baertram
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-As information-
No matter what you think the addon did or should do:
If you have not chosen any character in the research character settings the addon won't show you any research information at weapon, armor or jewelry.
How should it do this if it does not know which char to check for the research info, so it is able to tell you if you need it or not.
It's only able to show intricate and ornate items if you enable these setting.

The difference to older verisons is, that the addon now (if you disable the setting 'Account-wide same research characters' and are using different character settings for each research character) will not automatically select the currently logged in character anymore for ALL crafting types.
You have to do this ONCE manually to have it work the same way like it did before update 9.4.0.8.

But this simple step is too much work and is wasting the time of the users so they rather yell for a setting to disable the popup message telling them they forgot something, instead of simply selecting the character once

As soon as you have chosen any character it is able to check and show you the marker icons in the inventories.
So please just choose the currently logged in character and all is and works the same way like before.

If this has worked differently in versions <9.4.0.8 then send me an example please so I can rebuild and retest this. If there is a bug, I can fix it. But just yelling for a change is not enough. Thanks.
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Unread 03/03/20, 12:50 AM  
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I see that the comment below me has time-consuming and annoying looking tips for how to force the addon to work in spite of the poorly designed changes. I am still unsure if it's worth my time to waste having to fix things that have no reason to have been broken.
You better watch your writing before posting next time if you do not want to piss the devs off...
Wasting your time? You guys wasted my time all the months before sending in bug reports which made me search and in the end you did not setup the addon correctly
Sorry that the last changes do not comply with your ideas and likes...

Once again, here is what I have tetsed yesterday AND was written below, before your post.
Did you read it?

I have tested this with version 0.9.4.7 yesterday and it was NOT working diffeerntly.
Version 0.9.4.7. just chose the currently logged in charater AUTOMATICALLY!
All you need to do is do the same ONCE manually now?
Just select the currently logged in character for all craftings, that's all.

If this is too much work to do ONCE for you, I'm sad you wont invest this time. But it's your choice so don't blame me please.

And if you will not choose any character, means you select - / none, it won't work differently than before.
No marker icons, no hints, no colours, no help at all.
Neither with the older versions nor the newer.

So what is the differene here?
Tell me please, with all characters set to -/none: What did work then, what was shown, and is now shown differently?
The addon code did not change there so I cannot think of anything that worked before but isn't anymore now. All you guys tell me is that the dialog annoys you. Okay. But if you had chosen NONE before, it did nothing? It wasn't showing any marker icons in the inventories etc.


What do you expect the addon to do if you haven't chosen any characters? It does nothing and did nothing with older versions
If you set all to NONE / - it won't show anything.
BUT if you set all characters to the currently logged in character ONCE it shows the research marker icons in the inventories for EACH character, like it did before.


Feel free to use the older verisons of RA, they are still there at the "Other files" download links as I have written before.

But for god sakes, if you want to disable the dialog then just edit the ResearchAssistant.lua file, go to line
687 and change the line to:
Lua Code:
  1. --ZO_Dialogs_ShowDialog(RA.dialogName, {})
Last edited by Baertram : 03/03/20 at 12:57 AM.
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Unread 03/02/20, 06:42 PM  
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As others have said, I do all research on all characters. It may seem like it isn't necessary, but if I ever have to delete a character I'd like to make sure I'm at least part of the way to all traits on a separate one instead of starting the 18 month process all over again.
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Unread 03/02/20, 06:23 PM  
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Why not just make it DEFAULT to setting the current character as the research character instead of trying to force this change down user's throats. Anyone who wants to set a research character for each trait will probably go into the settings and fiddle with it. But it looks like the majority of users, including myself, simply want to be able to see quickly which gear we need to still research on the CURRENT character, and most people don't limit themselves to only doing research on one character. So please get this adjustment made soon.

Originally Posted by Baertram
Account wide research character means: No matter which char you log in with all characters selected for research will be the same. It got nothing to do with the not-account wide research characters!

BUT:
Setting the account wide research char, and then DISABLING this setting (which will make the UI reload directly and you are in the non account wide research char mode than) will NOT USE the account wide research characters anymore... Pretty obvious

So if you disable the account wide settings it will still show the popup on EACH LOGGED IN CHARACTER, IF you have NOT CHOSEN the research characters for all crafting types ON THIS CURRENTLY LOGGED IN character.
So please set the research characters on each logged in character once and the popup will be gone.

If, with account research character settings DISABLED, the popup still shows for a logged in character where you have already chosen the research characters for all the crafting types, then it will be an error . Everything else is no error but works as designed.
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Unread 03/02/20, 06:19 PM  
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Wow this addon has really gotten on my nerves! It is constantly popping up and harassing me to chose a crafting character which makes NO sense because I am trying to use it to learn traits on ALL of my characters. When I finally gave in and picked one it now does not properly show the icons for gear I need to research. Can the developer please just revert this latest change back, it's awful now and if it's not corrected soon I'll have to look for another, usable, research addon...

I see that the comment below me has time-consuming and annoying looking tips for how to force the addon to work in spite of the poorly designed changes. I am still unsure if it's worth my time to waste having to fix things that have no reason to have been broken.
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