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Update 6 (1.6.5)
Updated:04/02/15 12:00 AM
Created:04/04/14 03:33 PM
Monthly downloads:72
Total downloads:128,743
Favorites:402
MD5:
Alchemist (Update 6) Escape Bug Fixed  Popular! (More than 5000 hits)
Version: 165.1
by: awesomebilly [More]
Alchemist
An Elder Scrolls Online addon for.. alchemists!

For Update 6 I spent a solid week trying to refactor and find the bug where the keyboard would break.
This is now fixed!
For updates on how it was fixed, please see the bottom of this post.


Have another idea? Write a comment!

If you enjoy this Addon I accept in-game-gold as donations!
@awesomebilly





What does it do?

This addon tells you which alchemy reagents (in your current inventory/bank) to combine, and in what order, to discover the maximum number of new traits.

If there's no unknown traits to be discovered, it will tell you that as well.

How does it work?

The addon will activate as soon as you interact with an Alchemy Station. An extra window will open up with a list of optimal reagent combinations, in order.

Changelog
See change log button

Known Bugs
Temp chat list is sorted at bottom, users need to scroll upward.
Top of the chat leaves a blank space (ugly)



How the escape bug was fixed:
This wasn't a single issue but multiple issues that caused this.
Issue #1, global self in the unicorn library (Removed/Refactored/Renamed and fixed)
Issue #2, too much global variable work going on
Issue #3, and MAJOR THANKS TO Votan
had a global "i" variable inside a table loop and was breaking each time. (Moved to local variable)

Topic found here:
http://www.esoui.com/forums/showthread.php?p=20127#post20127

GitHub link: https://github.com/williamrussellajb/ESOPublicAddons


Major thank you to @minceraft ... you helped me finish this with the herbs you mailed!
v.1.6.5.0
api version 100011
Removed Unicorn, List
Implemented Temp chat view to display.

v0.08
version 100004


v0.08
- Complete rewrite of localization code. Should be easier to do translations for reagents and traits now.
- Removed combinations of three reagents. Will put it back at some point, hopefully!

v0.07
- Fixed yet another german translation error.
- Fiddled some with the UI.

v0.06
- Alchemist now supports combinations of up to three reagents, if you have the passive Laboratory Use ("Allows the use of up to 3 reagents while mixing Potions.")

v0.05
- Fixed more issues with both german and french translations of reagents and traits.
- Added an error message for instances where we end up with more than 4 traits on a reagent.

v0.04
- Fixed issues with both german and french translations of reagents and traits.
- Added better error messages for when Alchemist finds reagents or traits that are spelled differently.

v0.03
- Added support for french clients!

v0.02
- Added multilingual support, and support for german clients!
Archived Files (10)
File Name
Version
Size
Uploader
Date
1.6.5.0
74kB
awesomebilly
03/29/15 12:26 AM
0.08
17kB
awesomebilly
05/22/14 08:27 PM
0.08
18kB
awesomebilly
04/09/14 11:31 AM
0.07
16kB
helgefmi
04/08/14 03:49 PM
0.06
17kB
helgefmi
04/08/14 02:10 PM
0.05
17kB
helgefmi
04/08/14 09:48 AM
0.04
17kB
helgefmi
04/07/14 12:25 PM
0.03
16kB
helgefmi
04/06/14 09:42 AM
0.02
13kB
helgefmi
04/06/14 04:47 AM
0.01
11kB
04/04/14 03:33 PM


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Unread 07/24/14, 07:51 PM  
BornDownUnder
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Forum posts: 59
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In regards to Alchemist errors, bugs, issues:

Can we all post issues that have occurred consistently, what you were doing at the time, any other addons you are using that do the same or similar thing as alchemist.

Together we can compile a list of current issues then can work on that to bring up the addon to scratch then move forward for future implementation of features
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Unread 07/24/14, 07:44 PM  
BornDownUnder
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Originally Posted by gillysan
So another add-on that is R.I.P.?
I have received a reply from AwesomeBilly via private messaging a couple of days ago, hopefully he can find the time to come back to the management of his addons. Just give him some time guys.
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Unread 07/24/14, 08:48 AM  
gillysan

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So another add-on that is R.I.P.?
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Unread 07/08/14, 11:11 AM  
DHBM

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Re: Addon

Originally Posted by Triston
I've taken a cursory look at the add-on code. One of the problems is that it uses the Unicorn library. That add on hasn't been updated since the end of May as well and I think that is what is causing the ESC key issues we've experienced.

I look into it further, but both authors need to update both LUA codes. I may just create my own add on rather than try to manipulate two code bases.

Triston
please do! i like this addon but the esc key is just to much of an issue.
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Unread 07/02/14, 10:00 AM  
esothomas
 
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Re: Addon

Originally Posted by Triston
I may just create my own add on rather than try to manipulate two code bases.
sounds good, if you choose to proceed with it =)

i mean sure, we have PotionMaker, but the approach of Alchemist was nice ("show me the most viable stuff"), and PotionMaker has a few kinks of its own.

the addon i imagine would be most beneficial for alchemists is one that both shows you what you will get most out of researching and what you're able to craft in general - all at the same time. convenience is a huge thing for me
Last edited by esothomas : 07/02/14 at 11:14 AM.
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Unread 07/01/14, 08:51 AM  
Triston

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Addon

I've taken a cursory look at the add-on code. One of the problems is that it uses the Unicorn library. That add on hasn't been updated since the end of May as well and I think that is what is causing the ESC key issues we've experienced.

I look into it further, but both authors need to update both LUA codes. I may just create my own add on rather than try to manipulate two code bases.

Triston
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Unread 06/30/14, 04:04 AM  
esothomas
 
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Re: On fps drop & Esc key bug...

Originally Posted by BornDownUnder
Am wondering where Awesomebilly is in regards to this issue...
let's just out-source it instead. i'd love to this mod get an overhaul, because it's so convenient, and i loves me some convience!

i'm not proficient in LUA shenanigans myself, so... any takers out there? can we advertise help wanted, somewhere?
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Unread 06/19/14, 11:07 PM  
BornDownUnder
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On fps drop & Esc key bug...

I think it might have something to do with the hover tool-tip display of ingredient info when hovering over something in your inventory, as I have also noticed both issues when I haven't used Alchemist on my main character and an alt, both of which have no experience in Alchemy other than from book skill gains.

Am wondering where Awesomebilly is in regards to this issue...
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Unread 06/16/14, 02:07 PM  
choekstr
 
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Originally Posted by Greevir
It not only seems to be the ESC key that messes up. Sometime only after using Alchemist my interact keys won't work. I've had to disable the addon for now which is unfortunate as I have come to really like this addon.
I sure wish someone would come up with a fix for this. As I too have to enable the add-on and do a reloadui, do my alchemy researching, then a reloadui to get Esc key back, disable the addon and another reloadui and go on my way. Absolutely a PITA to do 3 reloadui(s) just to ensure i have researched all traits possible.

Too bad as this is a great concept but very poor implementation in its current state.
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Unread 06/11/14, 07:01 AM  
SK1TZ0FR3N1K
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Curious about something

I was just curious if it was possible to include the option to mark a potion for tracking the plants that get used in said potion. I know Sous Chef lets you do it with Provisioning ingredients, and would love to be able to have my main potions, and their ingredients, marked in a similar way.

The add-on is great btw, keep up the good work!
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Unread 06/09/14, 06:31 PM  
srtzero

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Great Addon

AwesomeBilly,

Just wanted to say I absolutely love this add-on. Makes Alchemy so easy. Beautiful and easy UI to use. I was wondering if anything is in the works to make the same add-on for Enchanting? Even if there isn't keep up the good work.

-We play Russian rullet everyday, with a bullet called life-
-Anonymous
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Unread 06/08/14, 07:03 AM  
Greevir
 
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It not only seems to be the ESC key that messes up. Sometime only after using Alchemist my interact keys won't work. I've had to disable the addon for now which is unfortunate as I have come to really like this addon.
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Unread 06/06/14, 02:47 AM  
BornDownUnder
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Originally Posted by GaylenOraylee
I'm experiencing a bug with this addon. When I visit the alchemy station, if I craft anything, my Esc key breaks. I can't use it to get out of the station. If I manually leave the station, the Esc key still does not work to close other menus or open the master menu. I have to use /reloadui to get it back.

If I visit the alchemy station but don't actually craft anything, the effect is delayed. I am able to use Esc to get out of the station, but within a few minutes I won't be able to use it for it's other uses.

I've checked with other guild members who are using this addon and they experience the same problem. Let me know if there is any game data you need from me for diagnosing this.
Do you also get a frame-rate reduction whilst hovering over items in inventory after you notice this bug?

I noticed the Esc key not functioning after I attempted to make a quick list of addons that could possibly cause my fps reduction when hovering over items in the inventory, seemingly after crafting regardless of which type of crafting, not just Alchemy.

I do have a habit of going straight from the crafting station screen to the inventory screen, if that makes a difference though I did stop doing that in short trial & error last night.
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Unread 06/05/14, 12:27 PM  
Nameious

Forum posts: 29
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Thank god I thought I was going crazy with this issue finally ran down the issue and its this addon. I love it helped me tons till yeterday and all hell broke lose for some reason. /reload or reloadui fixes it, but it does it ALL the time so I turned it off for now.
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Unread 06/03/14, 07:29 AM  
Ardawen

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yea i know reload ui works, still it would be nicer if it was found out what is behind it as my game realy messes up if i use alchemist so i turned it off for now.
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