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Update 6 (1.6.5)
Updated:04/02/15 12:00 AM
Created:04/04/14 03:33 PM
Monthly downloads:96
Total downloads:128,776
Favorites:402
MD5:
Alchemist (Update 6) Escape Bug Fixed  Popular! (More than 5000 hits)
Version: 165.1
by: awesomebilly [More]
Alchemist
An Elder Scrolls Online addon for.. alchemists!

For Update 6 I spent a solid week trying to refactor and find the bug where the keyboard would break.
This is now fixed!
For updates on how it was fixed, please see the bottom of this post.


Have another idea? Write a comment!

If you enjoy this Addon I accept in-game-gold as donations!
@awesomebilly





What does it do?

This addon tells you which alchemy reagents (in your current inventory/bank) to combine, and in what order, to discover the maximum number of new traits.

If there's no unknown traits to be discovered, it will tell you that as well.

How does it work?

The addon will activate as soon as you interact with an Alchemy Station. An extra window will open up with a list of optimal reagent combinations, in order.

Changelog
See change log button

Known Bugs
Temp chat list is sorted at bottom, users need to scroll upward.
Top of the chat leaves a blank space (ugly)



How the escape bug was fixed:
This wasn't a single issue but multiple issues that caused this.
Issue #1, global self in the unicorn library (Removed/Refactored/Renamed and fixed)
Issue #2, too much global variable work going on
Issue #3, and MAJOR THANKS TO Votan
had a global "i" variable inside a table loop and was breaking each time. (Moved to local variable)

Topic found here:
http://www.esoui.com/forums/showthread.php?p=20127#post20127

GitHub link: https://github.com/williamrussellajb/ESOPublicAddons


Major thank you to @minceraft ... you helped me finish this with the herbs you mailed!
v.1.6.5.0
api version 100011
Removed Unicorn, List
Implemented Temp chat view to display.

v0.08
version 100004


v0.08
- Complete rewrite of localization code. Should be easier to do translations for reagents and traits now.
- Removed combinations of three reagents. Will put it back at some point, hopefully!

v0.07
- Fixed yet another german translation error.
- Fiddled some with the UI.

v0.06
- Alchemist now supports combinations of up to three reagents, if you have the passive Laboratory Use ("Allows the use of up to 3 reagents while mixing Potions.")

v0.05
- Fixed more issues with both german and french translations of reagents and traits.
- Added an error message for instances where we end up with more than 4 traits on a reagent.

v0.04
- Fixed issues with both german and french translations of reagents and traits.
- Added better error messages for when Alchemist finds reagents or traits that are spelled differently.

v0.03
- Added support for french clients!

v0.02
- Added multilingual support, and support for german clients!
Archived Files (10)
File Name
Version
Size
Uploader
Date
1.6.5.0
74kB
awesomebilly
03/29/15 12:26 AM
0.08
17kB
awesomebilly
05/22/14 08:27 PM
0.08
18kB
awesomebilly
04/09/14 11:31 AM
0.07
16kB
helgefmi
04/08/14 03:49 PM
0.06
17kB
helgefmi
04/08/14 02:10 PM
0.05
17kB
helgefmi
04/08/14 09:48 AM
0.04
17kB
helgefmi
04/07/14 12:25 PM
0.03
16kB
helgefmi
04/06/14 09:42 AM
0.02
13kB
helgefmi
04/06/14 04:47 AM
0.01
11kB
04/04/14 03:33 PM


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Unread 06/01/14, 06:47 AM  
olleg

Forum posts: 4
File comments: 3
Uploads: 0
Originally Posted by GaylenOraylee
I'm experiencing a bug with this addon. When I visit the alchemy station, if I craft anything, my Esc key breaks. I can't use it to get out of the station.
Yep, I got it too. And I am sure that this is Alchemist addon makes that. Thanks for workaround /reloadui.
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Unread 05/28/14, 11:50 AM  
GaylenOraylee

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I'm experiencing a bug with this addon. When I visit the alchemy station, if I craft anything, my Esc key breaks. I can't use it to get out of the station. If I manually leave the station, the Esc key still does not work to close other menus or open the master menu. I have to use /reloadui to get it back.

If I visit the alchemy station but don't actually craft anything, the effect is delayed. I am able to use Esc to get out of the station, but within a few minutes I won't be able to use it for it's other uses.

I've checked with other guild members who are using this addon and they experience the same problem. Let me know if there is any game data you need from me for diagnosing this.
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Unread 05/22/14, 11:53 PM  
awesomebilly
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 230
Uploads: 8
Re: Problem with UI window. Forgets where it was set.

Originally Posted by LurchUSA
Thanks for the add-on, it is fantastic.

However, I have noticed that when I relocate the add-on UI window, it resets back to its default position when you restart the game.

Can you update your code to detect the position of the add-on UI window, and save that to a config file. So when you re-launch the game, the window is where you left it.

Thanks.
sure thing, i'll get that updated this weekend!
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Unread 05/10/14, 09:03 AM  
LurchUSA

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Problem with UI window. Forgets where it was set.

Thanks for the add-on, it is fantastic.

However, I have noticed that when I relocate the add-on UI window, it resets back to its default position when you restart the game.

Can you update your code to detect the position of the add-on UI window, and save that to a config file. So when you re-launch the game, the window is where you left it.

Thanks.
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Unread 05/01/14, 01:08 AM  
Blade McKain

Forum posts: 11
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hello
this plugin is awesome
there is a way because it suggests 3 ingredients and not only 2?
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Unread 04/27/14, 01:43 AM  
DeanGrey
 
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Thanks for taking over. I value this addon and those who have put work into it.
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Unread 04/22/14, 02:04 PM  
awesomebilly
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Forum posts: 23
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Re: Sorry

Originally Posted by helgefmi
Hi!

I've unfortunately lost interest in the game. I do really like TESO, but it'd seem like I've grown out of gaming for some reason. It really irritates me, but that's just how it is, I guess. Can't play any games more than a couple of weeks.

This means that I'm not going to continue the development of Alchemist. I've asked in "the" IRC channel (#esouidev@freenode) if anyone wants to take over the development, but no got any answers yet.

But! Anyone can. Send me an email on helgefmi AT gmail.com if you want to do this, and I'll delete this addon entry such that you can get all the glory ;-).

It should be as simple as forking https://github.com/helgefmi/Alchemist and https://github.com/helgefmi/Unicorn and start developing. I'd recommend either rewriting Unicorn to use the built-in scroll control, or ditch unicorn all together (and abstract the concept of having a window into a seperate Alchemist "module".)

As for my thoughts on some of the bug reports in these comments; I'm thinking there's an issue where slower/faster computers than my computer might not always be done populating ALCHEMY["inventory"] in the EVENT_CRAFT_STARTED and EVENT_CRAFTING_STATION_INTERACT events. It never ever happens on my end, so it's kind of hard to test.
I'll Clone the git and keep it updated / reported bug fixes.
I'll try my best, your code is pretty awesome
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Unread 04/22/14, 02:03 PM  
awesomebilly
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 230
Uploads: 8
Originally Posted by Lvsitan
Found an incompatibilty bug.

Take the latest Trade History update, I updated this incompatibility issue.



Also, I'll see what I can find to prevent it in the future
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Unread 04/22/14, 10:38 AM  
helgefmi
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Forum posts: 0
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Sorry

Hi!

I've unfortunately lost interest in the game. I do really like TESO, but it'd seem like I've grown out of gaming for some reason. It really irritates me, but that's just how it is, I guess. Can't play any games more than a couple of weeks.

This means that I'm not going to continue the development of Alchemist. I've asked in "the" IRC channel (#esouidev@freenode) if anyone wants to take over the development, but no got any answers yet.

But! Anyone can. Send me an email on helgefmi AT gmail.com if you want to do this, and I'll delete this addon entry such that you can get all the glory ;-).

It should be as simple as forking https://github.com/helgefmi/Alchemist and https://github.com/helgefmi/Unicorn and start developing. I'd recommend either rewriting Unicorn to use the built-in scroll control, or ditch unicorn all together (and abstract the concept of having a window into a seperate Alchemist "module".)

As for my thoughts on some of the bug reports in these comments; I'm thinking there's an issue where slower/faster computers than my computer might not always be done populating ALCHEMY["inventory"] in the EVENT_CRAFT_STARTED and EVENT_CRAFTING_STATION_INTERACT events. It never ever happens on my end, so it's kind of hard to test.
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Unread 04/21/14, 07:31 AM  
Lvsitan

Forum posts: 1
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Found an incompatibilty bug.

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Unread 04/20/14, 01:03 AM  
Kuvu

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Originally Posted by starr_stealer
Not sure if this issue has been submitted yet or not. But I'v noticed it doesn't always auto tell you new combinations you can make, until after you used that item. Every time i notice this, I actually used my last one of one of the reagents. For example, after I combined my last Bugloss and Lady's Smock (just to get skill points) It then told me I could do [Corn Flower + Lady's Smock] and [Bugloss + White Cap]
Getting the same thing, after i use the last of a regent it pops up a new combine after its gone. Also it doesn't list new stuff when i open the UI now only when after i used the last of a regent does it.
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Unread 04/18/14, 06:45 PM  
Cerelia
 
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Love this addon!

Like others I'm seeing it come up with combinations that I already know or only show up after I use the last reagent. Also, I have yet to see it come up with combinations for using 3 reagents which I can now do. Until your addon does that for me, I'm using this site to help me. Maybe you can add these combinations to your database? https://docs.google.com/spreadsheets...#gid=853515910

Do you have any plans to have it show up with combinations that make specific potions?? (Think of the way you could do Enchanting in Skyrim.)
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Unread 04/15/14, 07:10 AM  
baldylox

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Originally Posted by Justinon
Originally Posted by starr_stealer
Not sure if this issue has been submitted yet or not. But I'v noticed it doesn't always auto tell you new combinations you can make, until after you used that item. Every time i notice this, I actually used my last one of one of the reagents. For example, after I combined my last Bugloss and Lady's Smock (just to get skill points) It then told me I could do [Corn Flower + Lady's Smock] and [Bugloss + White Cap]
I'm also having this issue, would love if it was addressed soon. Other than that, I absolutely love this addon!
ditto. ive learned about all i can learn at this point, but it still pops up after a creation or when the reagants are no longer available.

this addon has been super useful for me to power lvl my alch. THANKS!!

one thing id like to see added. WINDOW MEMORY i have to always move the window everytime I hit a crafting station
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Unread 04/14/14, 07:39 PM  
Justinon
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Forum posts: 8
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Originally Posted by starr_stealer
Not sure if this issue has been submitted yet or not. But I'v noticed it doesn't always auto tell you new combinations you can make, until after you used that item. Every time i notice this, I actually used my last one of one of the reagents. For example, after I combined my last Bugloss and Lady's Smock (just to get skill points) It then told me I could do [Corn Flower + Lady's Smock] and [Bugloss + White Cap]
I'm also having this issue, would love if it was addressed soon. Other than that, I absolutely love this addon!
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Unread 04/13/14, 10:21 PM  
starr_stealer

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Not sure if this issue has been submitted yet or not. But I'v noticed it doesn't always auto tell you new combinations you can make, until after you used that item. Every time i notice this, I actually used my last one of one of the reagents. For example, after I combined my last Bugloss and Lady's Smock (just to get skill points) It then told me I could do [Corn Flower + Lady's Smock] and [Bugloss + White Cap]
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