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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) |
Updated: | 09/07/24 01:59 PM |
Created: | 11/24/15 12:42 AM |
Monthly downloads: | 68,932 |
Total downloads: | 4,330,880 |
Favorites: | 1,536 |
MD5: |
{ Avg, Max, Min, EntryCount, --# of listings AmountCount, --total # of items SuggestedPrice --suggested price low. Suggested high = SuggestedPrice * 1.25 }
File Name |
Version |
Size |
Uploader |
Date |
4.19.943.18329 |
177kB |
cyxui |
06/03/24 09:52 PM |
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4.18.182.65294 |
176kB |
cyxui |
04/17/24 02:32 PM |
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4.17.841.18392 |
175kB |
cyxui |
03/20/24 07:03 PM |
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4.16.267.28139 |
175kB |
cyxui |
03/12/24 02:57 PM |
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4.15.315.11932 |
173kB |
cyxui |
03/11/24 12:07 PM |
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4.14.932.19243 |
173kB |
cyxui |
08/16/23 01:19 PM |
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4.13.547.29182 |
166kB |
cyxui |
08/03/23 01:52 PM |
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4.12.842.21934 |
166kB |
cyxui |
08/01/23 01:39 PM |
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cyxui |
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02/13/18, 11:36 PM | ||
Forum posts: 2
File comments: 367
Uploads: 0
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hagermanj |
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02/14/18, 05:35 PM | |||
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Documents\Elder Scrolls Online\live\AddOns\TamrielTradeCentre\Client\ErrorLog OR Documents\Elder Scrolls Online\live\AddOns\TamrielTradeCentre\Client\Updater\ErrorLog to [email protected] thanks |
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cyxui |
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02/15/18, 03:04 AM | ||||
Forum posts: 2
File comments: 367
Uploads: 0
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hagermanj |
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02/20/18, 03:09 AM | |
I have a feature request: an option for shorter prefix for system messages, just like Awesome Guild Store has, so the chat would just say TTC instead of the full addon name.
Actually, I would like an option not to show the message about update/sync at all. |
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Octopuss |
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02/22/18, 05:48 PM | ||
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Settings -> Enable General Notifications -> Off -> done |
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cyxui |
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02/23/18, 02:56 AM | |
Doesn't that disasble all chat output from the addon though?
edit: Wait, that's an answer to the seconds question. I guess that's not very useful, because I still prefer to be notified about reaching the limit of stored data. What about the prefix thing?
Last edited by Octopuss : 02/23/18 at 02:58 AM.
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Octopuss |
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02/28/18, 05:52 PM | ||
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cyxui |
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03/10/18, 10:40 PM | |
I've noticed that the website is still showing items at vendors, 18 hours after I've verified in-game that they're no longer there, and made sure the client is running & uploading data. Are there any plans to make the client/site update a little better? I love TTC, but running to a vendor that shows something posted for sale 7 minutes ago, to find it gone, then seeing it still listed 18 hours later makes me want to throw my computer into a wall... :P Thanks.
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RavenMind |
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03/13/18, 08:06 AM | |
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the site laggin last days or its only me?
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Marazota |
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03/17/18, 01:05 PM | ||
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cyxui |
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03/24/18, 10:41 AM | |
Oauth implementation issue
I just deleted SavedVariables because I logged into another ESO account (and I already know that this breaks the settings).
I'm now trying to recreate the settings from scratch and supply the same TTC account informatiion I used before, but the client not only asks for the account name (Login with Google) but also for a password which is VERY SUSPICIOUS. I already have an authenticated chrome (default browser) session and I would expect the client to request an OAUTH/openid token (--> Asp.Net.ApplicationCookie) from that session and NOT to create a separate login session using some IE/HTML control and then ask for my google password. I cannot even see where this control connects too, whether the connection is encrypted, ... They way "Login with Google" is currently implemented in the TTC client does not seem right and I would suggest to remove the feature until it's fixed. It just teaches bad/insecure habits, i. e. type in your (google) credentials into some random pop up window. https://tools.ietf.org/html/draft-ie...native-apps-03
Last edited by necropola : 03/25/18 at 07:16 PM.
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necropola |
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03/25/18, 09:57 PM | ||
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Re: Oauth implementation issue
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cyxui |
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03/26/18, 03:29 AM | |||
Re: Re: Oauth implementation issue
This is how it looks after deleting all INetCookies: https://imgur.com/a/EZVem Your (Native) App (or rather the embedded IE) should NEVER ask for the password. You should use/open the system/default browser instead. Please read the IETF Draft I have linked (section 8.1) or the corresponding 8.12 section from the updated version: https://tools.ietf.org/html/rfc8252#section-8.12 Code:
8.12. Embedded User-Agents [...] Encouraging users to enter credentials in an embedded user-agent without the usual address bar and visible certificate validation features that browsers have makes it impossible for the user to know if they are signing in to the legitimate site; even when they are, it trains them that it's OK to enter credentials without validating the site first.
Last edited by necropola : 03/26/18 at 06:48 AM.
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necropola |
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03/26/18, 04:55 PM | ||||
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Re: Re: Re: Oauth implementation issue
But for desktop app. Meh, you will have to hope this becomes a standard one day and MS would add that to windows. I will just quote some recommendations: FB: "To use Facebook Login in a desktop app, you'll need to be able to embed a web browser (sometimes called a webview) within the app to perform the login process." https://developers.facebook.com/docs...d-a-login-flow Twitter: Mobile and desktop apps should open a new browser window or direct to the URL via an embedded web view. https://dev.twitter.com/web/sign-in/implementing All the games that supports OAuth that I know does it this way. MS, FB apps does it this way. Default browser has NO standard event to notify desktop app about redirection nor does it have standard way to read cookies from. Adding a system hook or Url hook would require Admin privilege which grants way more privilege than what that embedded browser can do. And it makes Anti-virus even more zealous about the client. |
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cyxui |
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