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Compatibility:
Necrom (9.0.0)
Updated:06/05/23 03:37 AM
Created:02/15/14 12:50 PM
Monthly downloads:4,879
Total downloads:1,325,764
Favorites:1,328
MD5:
Ravalox' Quest Tracker  Popular! (More than 5000 hits)
Team: Calia1120 Demiknight Lakashi
Prior/inactive team members: Ravalox Wykkyd

Temporary maintenance staff: Calamath

Follow Calia on Twitter for updates or Catch up on Discord

*****************************************************************************

Dependencies:
As of version 3.8.2 you will need to download and install the following libraries to use this addon:
LibAddonMenu V2.0r34 or later
LubCustomMenu V7.2.1 or later

Ravalox' Quest Tracker provides A more intuitive QUEST TRACKER than the in-game provided tracker interface. (see screenshots) The interface can be left on the screen or hidden via settings or /slash commands.

Features:
  • Use the ZOS Tracker key-bind to cycle through quests (default "T")
  • Can switch between the game's tracker and Ravalox' Tracker in the settings menu
  • Option to automatically hide Ravalox' tracker when in combat
  • Manual or automatic window re-sizing (by width, height or both)
  • Backdrop color and texture can be disabled or changed
  • Background and drag bar can be "faded" to become any level of transparent
  • Window can be locked or unlocked via /slash command, settings menu, or lock icon
  • Can optionally display the number of open quests in each Category or Zone
  • Can optionally display and sort by the level of the quest
  • Quest Tooltips can be enabled or disabled in the settings menu
  • Optionally show Quest Tooltips when a quest is accepted
  • Option to display a chat alert when accepting a quest. With or without quest details
  • Save settings either account-wide or by character

How to use:
  • Lock icon will allow for the UI to be dragged around the screen (by dragging the bar at the top of the UI) when unlocked. (Lock icon can be hidden via the settings menu)
  • If the tooltips option is selected, a tooltip window will appear when hovering over a quest.
  • Right click on a quest to display quest management options. (Share , Abandon, or show on map)
  • Click on the Category to expand or collapse the list.
  • Additional options for automatically collapsing Categories, Quests or both
  • Options for showing all quests at all times or show all quests in the currently selected category at login

Slash Commands:
  • /qt or/qt help Display the QuestTracker /slash command help
  • /qth Toggle the Questtracker UI on or off on the fly.
  • /qtl Toggle the QuestTracker UI lock on or off on the fly.
  • /qta Toggle show/hide Categories and Quest entries on the fly.
  • /qts Show and Expand all Quests only in the Selected Category.
  • /questracker or /qt settings ... Directly access the settings menu.
v3.8.2.14 ~ Calamath
* Since the 'Automatic Quest Tracking' setting was added to the vanilla UI in Update38, the same setting items in the add-on now work together.
* Updated to Necrom API (101038)

v3.8.2.13 ~ Calamath
* Updated to Firesong API (101036)

v3.8.2.12 ~ Calamath
* Added failsafe to avoid rare UI errors caused by unusual quest update events.
* Updated to Lost Depths API (101035)

v3.8.2.11 ~ Calamath
* Updated to High Isle API (101034)

v3.8.2.10 ~ Calamath
* Updated to Ascending Tide API (101033)

v3.8.2.9 ~ Calamath
* Addressed an issue where if the player changed the default quest tracker display settings in the system menu before opening the settings panel for this add-on, the settings would not be reflected in the add-on's save data.

v3.8.2.8 ~ Calamath
* Updated to Deadlands API (101032)

v3.8.2.7 ~ Calamath
* Removed a temporary fix implemented in the previous version 3.8.2.6.
* Updated to Waking Flame API (101031)

v3.8.2.6 ~ Calamath
* Temporarily fixed an issue where a UI error message was displayed immediately after the player logged in.

v3.8.2.5 ~ Calamath
* Updated to Blackwood API (100035)

v3.8.2.4 ~ Calamath
* Updated to Flames of Ambition API (100034)

v3.8.2.3 ~ Calamath
* Fixed an issue that caused a UI error when showing or hiding the default quest tracker.
* Removed "Arial Narrow" font choice from UI font settings.
* Fixed an issue where the focused quest would automatically switch each time you accepted a new quest.

v3.8.2.2 ~ Calamath
* Updated to Markarth API (100033)
* Removed references and uses of LibStub completely.
* Embedded LibQuestInfo library now has its own manifest file.
* Added 'AddOnVersion' directive to manifest file.
* Fixed an issue where the quest tracker was not updated correctly.

v3.8.2.0
* Updated to Harrowstorm API (10030)
* Removed references and use of LibStub
* LibAddonMenu & LibCustomMenu removed from code and changed to DependsOn components. You will need to install these libraries separately from this addon.

v3.8.1.0
* Updated to Elsweyr API (100027)

v3.8.0.0
* Updated to Wrathstone API (10026)
* LibCustomMenu updated to 6.6.3

v3.7.0.0
* Updated to API 10025
* Updated LAM to 2.0 r26
* Fixed error message when addon initialized. QUEST_TRACKER interface appears to be FOCUSED_QUEST_TRACKER now.
* Fixed error message when quest changed outside of addon. QUEST_TRACKER interface appears to be FOCUSED_QUEST_TRACKER now.


v3.6.0.0 ~ Calia
* Updated to API 20 (Horns Of The Reach)
* Updated LAM to 2.0 r24

v3.5.0.0 ~Calia
*Updated to API 19 (Morrowind)

v3.4.4.2
*Updated to API 18

v3.4.4.2
*Updated to API 17

v3.4.4.1
* Update to API 16

v3.4.4.0
* Temporary fix for white square icons

v3.4.3.2 - June 04 2016
* Updated to API version 15
v3.4.3.1 - March 07 2016
* Updated to API version 14 (1.9)

V3.4.3.0 - February 12 2016
* Corrected a bug where under certain circumstances the ZOS QT will be visible when first using
the addon or after creating a new character
* Inserted workaround for the last of the cutoff text issues. This problem may be ZOS related,
a permanent fix will be made after getting more info.

V3.4.2.0 - February 09 2016

* Fixed crash when no quests are active (no quests in list)
* Fixed various formatting problems

[color #00ff00]Known Issues:[/color] v3.4.2.0:
Issue with text being cut off (under certain conditions)
---


v3.4.1.0 - February 07 2016

* Bug fix: Hide DFLT QuestTracker was restoring itself on player load.
---


v3.4.0.46 - February 07 2016

* Added QuestTracker window Auto Size options
* Added Account-Wide/Character Settings option
* Additional /slash commands and help menu updated
* Re-organized Settings Menu
* Option to hide QT window when unit is in combat
* Option to sort quests (within Categories) by level
* Additional tweaks to ensure text is not chopped off in the right margin
---


v3.3.0.4 - January 23 2016

* Added dragbar color option
* Settings menu look/feel adjustments
* Eliminated left indent
* Added /slash command for lock/unlock ui. (/qtl)
* Modified some slash commands to be toggles eliminating redundancies
* Added UI lock option in settings menu
* Added Display choices for lock Icon
* Added Option to force all quests in Active category open on login.

[color #dd0000]Known Issues: v3.3.0.4:[/color] None.

[color #00dd00]More still to come!![/color]

--------


3.1.1.0
* Added a feature to expand all nodes in the list. This feature is enabled in the settings menu, and can be controlled during play via slash command.
* Fixed override quest colors where under certain conditions the colors would not display correctly.
* Added option to chat alert to include quest details
* Adjusted items in the settings menu for better "flow"
* Changed Saved Variables to account-wide

Known Issues: v3.1.1.0

None.

3.0.0.2
Complete re-write of the addon. The re-written addon has the look and feel of the old version but the mechanics work much smoother and the code is optimized.
Migrated Addon to Ravalox' addon catalog.

2.3.5.2
Updated to support ESO 2.2.4

2.3.5.1
Updated to correct "T" key quest cycle behaviour. (with thanks to Circonian for his assistance!)
Completed quest steps (for quests with mutliple steps showing) will now be greyed out)

Known Issues:
* QT UI flashes on the screen during questgiver conversations (and assorted other times).
* Under certain circumstances, Crafting quests (certification and writs) cannot be selected
by mouse. They can still be cycled by "T" key or Journal menu.

I have a partial fix in the works for the flashing issue. Circonian had written a modification that corrects the flashing but the QT UI scrambles when the Journal menu is used to change quests or a new quest is added. I've put in additional code that corrects this but causes an additional update issue. (therefore this fix is a WIP)

Since the Cycling of the Crafting Writs is a sporadic issue (it's affecting only two of my characters on my client, so ... odd.) I will work towards a solution, but it will not be as high a priority. :-)


2.3.4.0
Corrected code to work with ZOS changes to internal quest tracker. (They are preparing for Gamepad and Keyboard integration causing changes to ZOS Quest source code.)

2.3.3.3
This update is to support ESOTU 2.1 (API 1.7)
**NOTE: This addon is currently broken. Additional code needs to change to make it compatible with ZOS' quest tracker API changes.

2.3.3.2
This update (2.3.3.2) only updates supporting documentation to reflect the transition from Wykkyd to Ravalox and Balkoth under the name of Exodus Code Group. The LUA addon/library code has not been changed.
Archived Files (69)
File Name
Version
Size
Uploader
Date
3.8.2.13
42kB
Calamath
10/27/22 09:26 AM
3.8.2.12
42kB
Calamath
08/18/22 03:18 AM
3.8.2.11
41kB
Calamath
04/24/22 11:47 AM
3.8.2.10
41kB
Calamath
02/20/22 04:33 AM
3.8.2.9
41kB
Calamath
11/03/21 03:34 PM
3.8.2.8
41kB
Calamath
10/09/21 12:08 AM
3.8.2.7
41kB
Calamath
08/07/21 09:00 PM
3.8.2.6
41kB
Calamath
06/02/21 02:51 PM
3.8.2.5
41kB
Calamath
05/04/21 11:42 PM
3.8.2.4
41kB
Calamath
02/14/21 02:59 AM
3.8.2.3
41kB
Calamath
01/23/21 02:36 PM
3.8.2.2
40kB
Calamath
01/14/21 04:14 AM
3.8.2.0
46kB
Demiknight
02/25/20 08:10 AM
3.8.1.0
106kB
Demiknight
06/07/19 05:49 AM
3.8.0.0
106kB
Demiknight
02/25/19 07:11 PM
3.7.0.0
95kB
calia1120
11/10/18 02:15 PM
3.6.0.0
102kB
calia1120
09/17/17 07:57 PM
3.5.0.0
100kB
calia1120
06/14/17 10:20 PM
3.4.4.3
83kB
Ravalox Darkshire
02/08/17 03:33 AM
3.4.4.2
76kB
Ravalox Darkshire
10/14/16 12:47 AM
3.4.4.1
76kB
Ravalox Darkshire
08/01/16 10:25 PM
3.4.4.0
84kB
Ravalox Darkshire
06/04/16 03:57 AM
3.4.3.2
83kB
Ravalox Darkshire
06/04/16 01:40 AM
3.4.3.1
77kB
Ravalox Darkshire
03/07/16 11:52 PM
3.4.3.0
77kB
Ravalox Darkshire
02/12/16 01:39 AM
3.4.2.0
76kB
Ravalox Darkshire
02/10/16 02:52 AM
3.4.1.0
77kB
Ravalox Darkshire
02/08/16 01:04 AM
3.4.0.46
77kB
Ravalox Darkshire
02/07/16 07:44 PM
3.3.0.4
73kB
Ravalox Darkshire
01/23/16 08:17 AM
3.1.1.0
71kB
Ravalox Darkshire
01/02/16 04:06 AM
3.0.0.2
69kB
Ravalox Darkshire
01/01/16 06:23 PM
2.3.5.2
91kB
Ravalox Darkshire
11/02/15 10:08 AM
2.3.5.1
91kB
Ravalox Darkshire
09/11/15 11:07 PM
2.3.4.0
91kB
Ravalox Darkshire
09/05/15 02:43 AM
2.3.3.3
91kB
Ravalox Darkshire
08/31/15 07:50 AM
2.3.3.2
81kB
Ravalox Darkshire
06/05/15 01:30 AM
2.3.3.1
81kB
Wykkyd
03/04/15 06:36 AM
2.2b (live+pts)
121kB
Wykkyd
01/31/15 11:38 AM
2.2 (live+pts)
121kB
Wykkyd
01/30/15 11:45 PM
2.0.1.1
81kB
Wykkyd
11/04/14 06:55 AM
2.0
81kB
Wykkyd
11/03/14 07:43 AM
1.9.27.1
81kB
Wykkyd
09/27/14 12:29 PM
1.9.24.1
80kB
Wykkyd
09/24/14 07:59 PM
1.9.23.1
80kB
Wykkyd
09/23/14 05:55 PM
1.9.18.1
76kB
Wykkyd
09/18/14 07:33 PM
1.9.17.1
76kB
Wykkyd
09/17/14 04:12 PM
1.9.16.2
76kB
Wykkyd
09/16/14 07:20 PM
1.9.16.1
75kB
Wykkyd
09/15/14 03:15 PM
1.9.15.1
75kB
Wykkyd
09/14/14 02:34 PM
1.9.13.2
74kB
Wykkyd
09/13/14 07:27 AM
1.9.13.1
74kB
Wykkyd
09/12/14 07:30 PM
1.9.12.3
74kB
Wykkyd
09/12/14 06:10 PM
1.9.12.2
74kB
Wykkyd
09/12/14 05:29 AM
1.9.12.1
74kB
Wykkyd
09/12/14 03:43 AM
1.9.11.1
73kB
Wykkyd
09/11/14 03:09 PM
1.9.8.1
72kB
Wykkyd
09/08/14 09:22 PM
1.9.7.1
72kB
Wykkyd
09/07/14 10:30 AM
1.9.6.8
72kB
Wykkyd
09/06/14 03:25 PM
1.9.6.7
72kB
Wykkyd
09/06/14 02:34 PM
1.9.6.6
72kB
Wykkyd
09/06/14 01:31 PM
1.9.6.5
72kB
Wykkyd
09/06/14 12:55 PM
1.9.6.4
72kB
Wykkyd
09/06/14 11:03 AM
1.9.6.3
72kB
Wykkyd
09/06/14 09:30 AM
1.9.6.2
72kB
Wykkyd
09/06/14 09:09 AM
1.9.6.2
72kB
Wykkyd
09/06/14 08:45 AM
1.9.5.1
72kB
Wykkyd
09/05/14 05:47 PM
1.9.4.1
72kB
Wykkyd
09/04/14 12:06 AM
1.8.24.1
55kB
Wykkyd
08/24/14 03:50 PM
1.8.4.1
55kB
Wykkyd
08/04/14 03:55 PM


Post A Reply Comment Options
Unread 02/25/20, 12:00 PM  
Demiknight
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 53
Uploads: 1
I'm having a look at this. The code change itself is not an issue. Need to see how to migrate the old settings.

Originally Posted by Baertram
Could you PLEASE change the SavedVariables from the very very old "character name" format, which is obviously not rename save, to the character ID settings!
Just renamed a few chars to welcome them to the family name and noticed that your addon is still using this outdated method of SavedVariable saving, unfortunately.

Old/outdated since years/not rename save - Character name:
Code:
ZO_SavedVars:New
New/rename save - Character ID:
ZO_SavedVars:NewCharacterId
-> https://wiki.esoui.com/AddOn_Quick_Q...cal_machine.3F

Both got the same parameters so you just need to exchange the function name!

Should be also easy to migrate the settings, here is an example function how to get the character IDs and names so you can check old SV table and migrate to the new one ONCE:
Lua Code:
  1. --Function to get all characters of the account, ID and name.
  2. --Returns a table with 2 possible variants, either the character ID is key and the name is the value,
  3. --or vice versa.
  4. --Parameter boolean, keyIsCharName:
  5. -->True: the key of the returned table is the character name
  6. -->False: the key of the returned table is the unique cahracter ID (standard)
  7. local function getCharactersOfAccount(keyIsCharName)
  8.     keyIsCharName = keyIsCharName or false
  9.     local charactersOfAccount
  10.     --Check all the characters of the account
  11.     for i = 1, GetNumCharacters() do
  12.         local name, _, _, _, _, _, characterId = GetCharacterInfo(i)
  13.         local charName = zo_strformat(SI_UNIT_NAME, name)
  14.         if characterId ~= nil and charName ~= "" then
  15.             if charactersOfAccount == nil then charactersOfAccount = {} end
  16.             if keyIsCharName then
  17.                 charactersOfAccount[charName]   = characterId
  18.             else
  19.                 charactersOfAccount[characterId]= charName
  20.             end
  21.         end
  22.     end
  23.     return charactersOfAccount
  24. end

Additional SavedVariables info:
https://wiki.esoui.com/Circonians_Sa...ables_Tutorial

Thank you very very much Calia !
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Unread 02/25/20, 09:55 AM  
Maelynn

Forum posts: 18
File comments: 39
Uploads: 0
Not for myself, but for future users and/or those who do not yet have the required libraries installed:

You might want to add the links to both LibAddonMenu and LibCustomMenu to the addon's front page, as it will eventually get lost (if read at all) if you only mention it in Change Log.
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Unread 02/23/20, 05:40 PM  
Kowabungi

Forum posts: 0
File comments: 1
Uploads: 0
Unhappy New quests added changes current quest

Every time I pick up a new quest, it changes from the quest I am currently on to the new one. There was an update a while back and ever since this has stopped working even though it is set in the setting to not do this. Is this a known bug? Any help would be greatly appreciated. Thank you for all your hard work.
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Unread 01/07/20, 01:23 PM  
Metixen

Forum posts: 0
File comments: 2
Uploads: 0
I really like this addon and use it since day 1. But there is one thing i'm missing: Could you please add the possibility to hide certain quest types? f. e. battlegrounds / cyrodiil / pvp, main story. that would be really nice!
Last edited by Metixen : 01/07/20 at 01:30 PM.
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Unread 11/26/19, 12:31 PM  
vecny.samotar
 
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Forum posts: 23
File comments: 552
Uploads: 0
Originally Posted by calia1120
Vecny,

I'm still around, and playing catch up; it's a lot to keep up with considering the number of addons in the wykkyd suite alone.
Calia I did not say that here you are not just adding a comment only in the case of some criticism of you, so that no one in your team responds to many comments (reports or suggestions for improvement). I know a lot of work in real life but sometimes it looks like it's projects addons are abandoned projects, sorry if I accidentally touched eventually offended
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Unread 11/26/19, 11:05 AM  
calia1120
 
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Forum posts: 62
File comments: 232
Uploads: 5
Vecny,

I'm still around, and playing catch up; it's a lot to keep up with considering the number of addons in the wykkyd suite alone.
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Unread 11/26/19, 10:54 AM  
vecny.samotar
 
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Forum posts: 23
File comments: 552
Uploads: 0
Originally Posted by Myrthian
It almost sounds as you could take over.

Originally Posted by Baertram
Could you PLEASE change the SavedVariables from the very very old "character name" format, which is obviously not rename save, to the character ID settings!
Just renamed a few chars to welcome them to the family name and noticed that your addon is still using this outdated method of SavedVariable saving, unfortunately.

Old/outdated since years/not rename save - Character name:
Code:
ZO_SavedVars:New
New/rename save - Character ID:
ZO_SavedVars:NewCharacterId
-> https://wiki.esoui.com/AddOn_Quick_Q...cal_machine.3F

Both got the same parameters so you just need to exchange the function name!

Should be also easy to migrate the settings, here is an example function how to get the character IDs and names so you can check old SV table and migrate to the new one ONCE:
Lua Code:
  1. --Function to get all characters of the account, ID and name.
  2. --Returns a table with 2 possible variants, either the character ID is key and the name is the value,
  3. --or vice versa.
  4. --Parameter boolean, keyIsCharName:
  5. -->True: the key of the returned table is the character name
  6. -->False: the key of the returned table is the unique cahracter ID (standard)
  7. local function getCharactersOfAccount(keyIsCharName)
  8.     keyIsCharName = keyIsCharName or false
  9.     local charactersOfAccount
  10.     --Check all the characters of the account
  11.     for i = 1, GetNumCharacters() do
  12.         local name, _, _, _, _, _, characterId = GetCharacterInfo(i)
  13.         local charName = zo_strformat(SI_UNIT_NAME, name)
  14.         if characterId ~= nil and charName ~= "" then
  15.             if charactersOfAccount == nil then charactersOfAccount = {} end
  16.             if keyIsCharName then
  17.                 charactersOfAccount[charName]   = characterId
  18.             else
  19.                 charactersOfAccount[characterId]= charName
  20.             end
  21.         end
  22.     end
  23.     return charactersOfAccount
  24. end

Additional SavedVariables info:
https://wiki.esoui.com/Circonians_Sa...ables_Tutorial

Thank you very very much Calia !
but the authors in the team is quite a lot but no response from them to comments from users so it would probably be good when the team joined another member who would be more active
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Unread 11/20/19, 07:41 AM  
Myrthian

Forum posts: 28
File comments: 164
Uploads: 0
It almost sounds as you could take over.

Originally Posted by Baertram
Could you PLEASE change the SavedVariables from the very very old "character name" format, which is obviously not rename save, to the character ID settings!
Just renamed a few chars to welcome them to the family name and noticed that your addon is still using this outdated method of SavedVariable saving, unfortunately.

Old/outdated since years/not rename save - Character name:
Code:
ZO_SavedVars:New
New/rename save - Character ID:
ZO_SavedVars:NewCharacterId
-> https://wiki.esoui.com/AddOn_Quick_Q...cal_machine.3F

Both got the same parameters so you just need to exchange the function name!

Should be also easy to migrate the settings, here is an example function how to get the character IDs and names so you can check old SV table and migrate to the new one ONCE:
Lua Code:
  1. --Function to get all characters of the account, ID and name.
  2. --Returns a table with 2 possible variants, either the character ID is key and the name is the value,
  3. --or vice versa.
  4. --Parameter boolean, keyIsCharName:
  5. -->True: the key of the returned table is the character name
  6. -->False: the key of the returned table is the unique cahracter ID (standard)
  7. local function getCharactersOfAccount(keyIsCharName)
  8.     keyIsCharName = keyIsCharName or false
  9.     local charactersOfAccount
  10.     --Check all the characters of the account
  11.     for i = 1, GetNumCharacters() do
  12.         local name, _, _, _, _, _, characterId = GetCharacterInfo(i)
  13.         local charName = zo_strformat(SI_UNIT_NAME, name)
  14.         if characterId ~= nil and charName ~= "" then
  15.             if charactersOfAccount == nil then charactersOfAccount = {} end
  16.             if keyIsCharName then
  17.                 charactersOfAccount[charName]   = characterId
  18.             else
  19.                 charactersOfAccount[characterId]= charName
  20.             end
  21.         end
  22.     end
  23.     return charactersOfAccount
  24. end

Additional SavedVariables info:
https://wiki.esoui.com/Circonians_Sa...ables_Tutorial

Thank you very very much Calia !
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Unread 11/18/19, 07:10 AM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4966
File comments: 6033
Uploads: 78
Could you PLEASE change the SavedVariables from the very very old "character name" format, which is obviously not rename save, to the character ID settings!
Just renamed a few chars to welcome them to the family name and noticed that your addon is still using this outdated method of SavedVariable saving, unfortunately.

Old/outdated since years/not rename save - Character name:
Code:
ZO_SavedVars:New
New/rename save - Character ID:
ZO_SavedVars:NewCharacterId
-> https://wiki.esoui.com/AddOn_Quick_Q...cal_machine.3F

Both got the same parameters so you just need to exchange the function name!

Should be also easy to migrate the settings, here is an example function how to get the character IDs and names so you can check old SV table and migrate to the new one ONCE:
Lua Code:
  1. --Function to get all characters of the account, ID and name.
  2. --Returns a table with 2 possible variants, either the character ID is key and the name is the value,
  3. --or vice versa.
  4. --Parameter boolean, keyIsCharName:
  5. -->True: the key of the returned table is the character name
  6. -->False: the key of the returned table is the unique cahracter ID (standard)
  7. local function getCharactersOfAccount(keyIsCharName)
  8.     keyIsCharName = keyIsCharName or false
  9.     local charactersOfAccount
  10.     --Check all the characters of the account
  11.     for i = 1, GetNumCharacters() do
  12.         local name, _, _, _, _, _, characterId = GetCharacterInfo(i)
  13.         local charName = zo_strformat(SI_UNIT_NAME, name)
  14.         if characterId ~= nil and charName ~= "" then
  15.             if charactersOfAccount == nil then charactersOfAccount = {} end
  16.             if keyIsCharName then
  17.                 charactersOfAccount[charName]   = characterId
  18.             else
  19.                 charactersOfAccount[characterId]= charName
  20.             end
  21.         end
  22.     end
  23.     return charactersOfAccount
  24. end

Additional SavedVariables info:
https://wiki.esoui.com/Circonians_Sa...ables_Tutorial

Thank you very very much Calia !
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Unread 10/25/19, 08:51 AM  
hfwilliams

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Re: settings not saving

my error, when I added new version number I somehow deleted the SavedVariables line. yeah I know me STUPID.
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Unread 10/24/19, 10:43 AM  
hfwilliams

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settings not saving

with the 10/21 update, I set the background to clear, reposition the window and lock it, but when I go to a different character or logoff. It is back the way it was.
Is there something I am not doing?
Thank you (great addon by the way)
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Unread 10/07/19, 11:08 AM  
realrobd

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Originally Posted by DreamsUnderStars
Could you please add the option to hide the Main Quest.
THIS so much. Or ANY quest for that matter.
I'm sick and tired of looking at that Harborage quest >
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Unread 07/27/19, 11:21 PM  
vecny.samotar
 
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such a smaller request
you could add features that included the Multi-Quest Tracker RE addon, so you can watch multiple quests at once. The Multi-Quest Tracker RE looks like it's abandoned
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Unread 07/24/19, 05:38 PM  
NeuroticPixels
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Re: Quest Tracker Always Visible

Originally Posted by IMNoob
Am i the only one who's tracker always covers the screen?
when i open the inventory it still shows up, skill window, etc etc.
No, I made a comment about that on 5/19/19 at 11:36am that you can find in the comments.

The addon really needs a way to choose whether or not we want it to always be "on top"; a way to prioritize whether it's always in the foreground or the background.

But besides that, there are several other things that need fixing/tweaking still, too. For example, quest hints being shown like they are in the default quest log.
Last edited by NeuroticPixels : 07/24/19 at 05:38 PM.
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Unread 07/24/19, 01:29 PM  
IMNoob

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Quest Tracker Always Visible

Am i the only one who's tracker always covers the screen?
when i open the inventory it still shows up, skill window, etc etc.
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