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Compatibility: | Update 43 (10.1.0) |
Updated: | 08/20/24 03:01 PM |
Created: | 04/26/16 04:14 PM |
Monthly downloads: | 30,409 |
Total downloads: | 6,314,277 |
Favorites: | 1,706 |
MD5: | |
Categories: | Combat Mods, Buff, Debuff, Spell, Character Advancement, Data Mods, Beta-version AddOns |
Q: The main window won't show any statistics in PvP areas, how can I see them ?
A: disable "Light Mode in Cyrodil"------
Q: Why is Minor Savagery no shown?
A: It is ignored, since it is too spammy"------
Q: How are the effective stats like Spell Damage calculated?
A: Whenever a damage or heal event happens the current stats are noted. At the end of the fight a weighted average is calculated. For example you have a short fight where you only do two light attacks. The first one does 1000 Damage, the second one 2000. During the first attack you have 3000 Spell Damage, during the second you have 3600. Then the effective Spell Damage will be 3400 since the second attack does twice as much damage as the first, so the spell damage from that moment gets twice as much weight, compared to the first. For Critical Damage, only critical hits are considered. When you have a healing category selected, only healing events are considered"------
Q: How is overpenetration calculated and what does the tooltip show?
A: The overpenetration % is calculated as how much damage was done while the penetration was too high. In order to reproduce that number you'd have to look at each single damage event and check the current penetration. Also CMX cannot determine the resistance of targets. instead a fixed number is used (default: 18200) which can be changed in the settings. The effective penetration directly shown on the panel gives you a damage weighted average, where any penetration above the set cap (=target resistance mentioned above) is ignored.Feedback
When you open the tooltip, the average number you see is calculated like the effective number, but this time no penetration is ignored.
So there is a difference between "effective" which ignores anything past the target resistance and "average" which is just the damage weighted average.
Finally the table shows you which fraction of your damage was done at various penetration: "<18.2k: 42%" means that 42% of your damage in this fight was done while the penetration was below 18.2k, which means that 58% was done while above 18.2k, which with the default target resistance set to 18200 whould directly be the overpenetration value.
Lets assume some other lines for example show "14.2k: 22.1%" and "19.2k: 73.5%" then 22.1% of your damage was done while you were below 14.2k penetration, and 73.5 % was done while below 19.2k penetration. Since with many sources, many penetration values can be reached during a fight, steps are rounded to X.2k values to keep the list to a reasonable size while still providing a good picture how penetration was distributed during the fight."
Added a new Info panel.
Added a new Graph panel.
Other Changes:[list][*] API Bump to Elsweyr (100027)[*] Note that some of the new features only work for new fights, but not for saved fights.[*] Elsweyr only: Added Overheal to healing category. All heal values will generally refer to effective (i.e. actually HP restoring) heal. Overheal and the absolute heal (i.e. effective + overheal) can be viewed in the healing category of the big fight report. Let me know if you need a display on the livereport, I could add it if necessary.[*] Uptime % in the (De-)Buffs Out Panel are now considered towards the total time the respective units have been engaged in combat. This should lead to more reasonable results when you fight different bosses in succession (e.g. the iterations of Z'Maja in Cloudrest). It won't however help for fights where units are inactive in between (e.g. The minibosses in Asylum)[*] When in a healing category, the "(De-)buffs out" panel now also considers the uptime of yourself[*] Some of the columns in the abilities panel can now be changed. They are coloured in a bright yellow. You can for example choose to show the minimum hit instead of the maximum or show the average critical hit instead of the overall average hit. Just try them out![*] Added more options in the Combat Log. This includes Skill activations and for boss fights the remaining %HP.[*] Added accountname to the bottom info bar[*] Added a feedback/donation entry to the options menu on the fight report window, providing convenient access to give feedback in case you have suggestions or issues to report.[*] Added an option to go to the addon settings from the options menu on the fight report window.[*] Right click is no longer used to reset the selection in the different list panels, instead this is now set to the 3rd mouse button. [*] Added an option to post DPS/HPS to a selection of targets. When posting data for one unit only, the name of that unit is shown.[*] When right clicking a unit while in the DPS out panel, you can now post the DPS to that unit or all units that share that name. Big Thanks to @Letho for the idea and help with this.[*] Added an option to post Buff uptime (right click on buff).[*] Buff uptime from the "(De-)buffs out" panel can also be directly posted for all bosses or group members without the need to select them in the unit panel first
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01/23/21, 02:11 PM | |||||
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01/22/21, 02:18 PM | |||
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01/22/21, 06:51 AM | ||
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Re: Additional questions/features
1) Consolidating similar Damage effects could be done, at least for skills with the exact same name and be handled like buffs with stacks or different Ids. Under the hood however it will always be remain the list as you see it now, since this is the natural format defined by the abilityId ids returned by the API, which in case of the necro skull leads to the current result due to ZOS' implementation of it (3 different id's for the three casts). 2) Making the tables sortable is an understandable feature request and I have thought about it a few times. It requires a good amount of backend work, since my approach would be to try to make some sort of framework here. So while I would surely be interested to work towards this, I have to see when I find enough time to do this. 3) DPS is in fact damage per second and as such the column is fine as it is and has its merits. Having a Damage per cast time (DPC ? ) would of course be very useful as well. The problem here is that I don't see a way how to implement that. The API doesn't relate the press of a button from your skill bar with the damage effects that are caused by it. Even going by name is not consistent. So the only way to achieve something like this is to build a database of all the effects and determine which skills cause them, to produce such a damage per cast time list. This would require a significant amount of maintanance work, since even in incremental patches something could change when ZOS repairs a skill (and for example introduces it simply as another effect with a new Id). Additionally some effects (like elemental status effects) can be caused by different skills which makes the handling more difficult. I don't see myself taking up that task, sorry . 4) Seeing the uptime of Dot's has been requested from time to time and I see that just giving an uptime % might make it easier for some people. With the current information one could simply look at the amount of ticks per minute on a single target or look at the recast time on the ability panel. My main problem here is to find a good technical implementation how to treat the whole uptime issue especially when looking at more than one target - Should the uptime be target based or rather cast based?
Last edited by Solinur : 01/22/21 at 09:58 AM.
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01/21/21, 04:06 PM | |
Forum posts: 8
File comments: 222
Uploads: 0
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Thanks for this mod!
I have been getting this error sometimes when reviewing recent fights and looking at damage done. Code:
user:/AddOns/CombatMetrics/CombatMetrics.lua:906: attempt to index a nil value stack traceback: user:/AddOns/CombatMetrics/CombatMetrics.lua:906: in function 'CMX.GenerateSelectionStats' |caaaaaa<Locals> fight = [table:1]{char = "Kimi Brin", healingOutTotal = 32103, calculating = F, groupHealingIn = 0, groupDPSOut = 0, dpstime = 63.852, fightlabel = "Dwarven Sphere", account = "@Thrasher91604", dpsend = 9997295, activetime = 63.852, HPSOut = 557, groupHPSIn = 0, healingInTotal = 33460, startBar = 2, combattime = 72.12, date = 1611265693, combatstart = 9933443, damageOutTotal = 116237, groupHealingOut = 0, starttime = 9933443, damageInShielded = 0, DPSIn = 1243, dpsstart = 9933443, hpsstart = 9934221, group = F, groupDamageIn = 0, HPSIn = 581, groupDamageOut = 0, groupHPSOut = 0, HPSAOut = 1311, zone = "Cyrodiil", zoneId = 181, ESOversion = "eso.live.6.2.7.2134191", damageInTotal = 79384, subzone = "Castle Roebeck Farm", time = "13:48:13", endtime = 9997295, playerid = 48523, prepared = T, hpsend = 9991851, isWipe = T, groupDPSIn = 0, healingOutAbsolute = 75540, DPSOut = 1820, combatend = 10005560, hpstime = 57.63}, menuItem = "damageOut", selections = [table:2]{}, unitselection = [table:3]{24935 = 1}, showOverHeal = F, data = [table:4]{hitsOutShielded = 0, healingOutTotal = 54124, healingOutOverflow = 43437, damageOutShielded = 0, healingInAbsolute = 100366, healsInCritical = 9, HPSOut = 939.16363005379, healsOutCritical = 9, hitsInShielded = 0, damageInShielded = 0, damageInSpells = 77683, HPSAOut = 1692.8856498352, groupHPSOut = 0, DPSIn = 1243.2500156612, totalSkillsFired = 23, delayAvg = 285.17391304348, healsInAbsolute = 100, hitsInNormal = 61, damageOutCritical = 21914, healingOutAbsolute = 97561, healsOutOverflow = 19, hitsOutCritical = 17, healsInNormal = 70, healingOutCritical = 2556, damageInNormal = 65211, hitsOutTotal = 140, hitsInBlocked = 1, healsOutNormal = 65, hitsInTotal = 72, groupHPSIn = 0, healingInTotal = 55481, healingInOverflow = 44885, damageOutTotal = 116237, hitsOutNormal = 121, healsOutAbsolute = 93, healsOutTotal = 74, healsInOverflow = 21, healingInNormal = 52925, HPSIn = 962.71039389207, totalWeavingTimeSum = 35545, groupDPSOut = 0, hitsInCritical = 10, groupDamageIn = 0, groupDamageOut = 0, damageOutBlocked = 1052, healingOutNormal = 51568, DPSOut = 1820.4128296686, damageInCritical = 13002, damageInWeapon = 1701, buffVersion = 2}, selectiondata = [table:5]{healsOutOverflow = 0, damageOutBlocked = 0, hitsOutCritical = 0, healingOutTotal = 0, healsInNormal = 0, healingOutCritical = 0, damageInNormal = 0, hitsOutTotal = 0, healingOutOverflow = 0, damageOutShielded = 0, hitsInBlocked = 0, healsInTotal = 0, healsInCritical = 0, hitsInTotal = 0, HPSOut = 0, healingInTotal = 0, healingInOverflow = 0, healsOutCritical = 0, damageOutTotal = 0, hitsInShielded = 0, damageInShielded = 0, healsOutTotal = 0, damageInBlocked = 0, healingInNormal = 0, HPSIn = 0, HPSAOut = 0, hitsOutShielded = 0, hitsInCritical = 0, hitsOutBlocked = 0, hitsOutNormal = 0, healingInAbsolute = 0, healingInCritical = 0, healingOutNormal = 0, damageInTotal = 0, damageInCritical = 0, DPSOut = 0, healsOutAbsolute = 0, healsOutNormal = 0, healsInAbsolute = 0, hitsInNormal = 0, damageOutCritical = 0, healsInOverflow = 0, healingOutAbsolute = 0, damageOutNormal = 0, DPSIn = 0}, totalValueSum = 0, totalkey = "damageOutTotal", unitId = 24935, _ = 1, unitTotalValue = 0 </Locals>|r user:/AddOns/CombatMetrics/CombatMetricsUI.lua:5696: in function 'updateFightReport' |caaaaaa<Locals> control = ud, fightId = 29, category = "damageOut" </Locals>|r user:/AddOns/CombatMetrics/CombatMetricsUI.lua:284: in function 'selectCategory' |caaaaaa<Locals> button = ud, control = ud </Locals>|r Any help would be appreciated. |
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Thrasher |
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01/20/21, 09:47 PM | |
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Additional questions/features
Hi, great mod. I have a few questions, and perhaps a suggestion or two:
First, when I get a parse for a combat I see multiple of the same item in the list. I suspect because of the way the skill works this is due to the fact that the damage scales every 3rd cast, but it seems weird for it to be broken out into multiple lines like this (note ricochet skull): The grid at the bottom right would be improved if I could sort by things other than raw damage. For instance the avg column would be nice to sort, since it tells me how much damage per cast of things I am getting. The DPS column is a little weird, since it is directly correlated to the % column, not the damage/cast time or something of the sort. Having a column like that might be nice if possible, but I understand if not. Another thing that seems to be missing is an uptime for AoE DoT spells that are fire and forget (e.g. Boneyard) where it would be nice to see what % of the fight it was up for. Overall, I quite enjoy using the mod. Thanks for all your work! |
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Whoom |
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01/15/21, 12:30 PM | |||
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Re: Re: Weird Error
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PugsPlayingESO |
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01/15/21, 06:10 AM | ||
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Re: Weird Error
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Solinur |
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01/14/21, 04:48 PM | |
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Weird Error
Hey all. So I downloaded combat metrics and all the libraries. I get to the main screen. I check addons. Everything looks great. But when I log into the game with my character, it says I need a new up to date version of libcombat. I've downloaded everything just today so I know its the right version. Any ideas what I'm doing wrong?
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PugsPlayingESO |
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12/31/20, 10:06 AM | ||||
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Solinur |
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12/30/20, 03:49 PM | |||
I'll be continuing to grind in coming days, so if I manage to reproduce it, I'll definitely grab it with the profiler and send it to you. My plan, if I can reproduce it, is to grab five Profiler shots: 1) straight after restarting the client, before starting the dolmen grind. 2) reloadui at that 'clean' point. 3) after grinding an hour or so, immediately after using a wayshrine, during the 6-second client freeze. 4) after grinding an hour or so, while grinding a dolmen, once the stuttering has got noticeable. 5) reloadui at that 'dirty' point. 3 and 4 are likely to be the only ones that you'll find interesting. The other 3 are just in case, because I can In yesterday's run, I grabbed 1 and 2, but then it never got laggy or froze, so I could not create the useful ones. I'll keep trying! My wife has reported that she gets a similar freeze after using a wayshrine while grinding dolmens for an hour or two, but not as severe as the ones I get, and she doesn't get the stuttering. She also uses CombatMetrics and a number of other addons I use. |
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DewiMorgan |
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12/30/20, 07:03 AM | ||||
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Solinur |
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12/29/20, 09:50 PM | |||
I confirm that CombatMetrics caused me Zero stutter or lag. I was wrong, you were right, and I withdraw my claim that CombatMetrics is at fault. But now I need to try all over again, with all my addons enabled, to find the real culprit that's messing with CombatMetrics! But... maybe not tonight. I'm beat! |
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DewiMorgan |
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