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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 376 |
Total downloads: | 46,373 |
Favorites: | 72 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
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Size |
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1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
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1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
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1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
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1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
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1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
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1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
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1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
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1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
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1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
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1.9 |
114kB |
Letho |
02/16/19 11:36 AM |
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1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
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1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
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1.7 |
104kB |
Letho |
11/18/18 03:32 AM |
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1.7 |
104kB |
Letho |
11/17/18 06:19 PM |
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1.6 |
104kB |
Letho |
10/29/18 02:13 AM |
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1.6 |
104kB |
Letho |
08/26/18 07:19 AM |
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1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
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1.4 |
103kB |
Letho |
07/22/18 03:41 AM |
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1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
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1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
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0.8l |
93kB |
Letho |
03/01/18 05:17 PM |
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0.8k |
93kB |
Letho |
02/18/18 09:44 AM |
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0.8j |
93kB |
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01/30/18 10:01 AM |
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0.8i |
93kB |
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01/24/18 06:03 PM |
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0.8i |
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01/24/18 09:25 AM |
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0.8h |
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Letho |
01/21/18 02:29 PM |
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0.8g |
92kB |
Letho |
01/16/18 05:42 PM |
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0.8f |
120kB |
Letho |
01/15/18 07:31 AM |
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0.8f |
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01/11/18 01:29 PM |
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0.8e |
92kB |
Letho |
01/09/18 05:44 AM |
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0.8d |
92kB |
Letho |
11/26/17 08:10 AM |
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0.8c |
84kB |
Letho |
05/24/17 04:09 PM |
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0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
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0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
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0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
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0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
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0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
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0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
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0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
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Letho |
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07/10/18, 12:51 AM | ||
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Letho |
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07/08/18, 09:32 AM | |
Wow! Realy love this!
Is there any way to make the auras I created accountwide? or I have to export them and import on each char? Because I can't import Auras from my other char it always says Invalid aura x coordinate. Here is an exampe coordinate the addon saved: SposX^N1145.0570068359^SposY^N487.3966369629 I changed both values to zero and it worked but did not import the name (thought I can see the name in the import string) As for target buff/debuff tracking woud it be possible to add an option to show their auras untill you focus a new target? Usefull for pvp if they go out of your target for a sec.
Last edited by Tonyleila : 07/09/18 at 10:36 AM.
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Tonyleila |
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06/20/18, 01:33 PM | ||
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/am effects get the buff and look at the chat for the appropriate name. |
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Letho |
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06/19/18, 08:19 AM | |
Forum posts: 6
File comments: 34
Uploads: 0
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How can I find out the ID's for things like minor force, major brutality, major savagery?
Last edited by murkalurk2099 : 06/19/18 at 08:42 AM.
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murkalurk2099 |
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06/16/18, 05:22 AM | ||
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Re: Progression bars stuck when losing target
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Letho |
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06/12/18, 10:57 AM | |||
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Eloora |
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06/10/18, 12:03 PM | ||
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Letho |
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06/10/18, 12:02 PM | ||
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Re: Progression bars stuck when losing target
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Letho |
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06/07/18, 08:55 AM | |
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Apologies if this has been answered before or should be obvious, but how do I create a trigger to show icons/bars/whatever for a given effect in combat only? Thanks!
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Eloora |
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06/06/18, 03:58 PM | |
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Progression bars stuck when losing target
Hello,
as of new update, progression bars stop working when losing target at the end of duration. Better explaining on an example: 1. I put Minor Vulnerability on a target 2. Progression bar appears with Minor Vulnerability timer 3. I face into opposite direction of my target (practicaly losing my target) 4. The duration of Minor Vulnerability ends. 5. The progression bar does not disappear and stop working. It stays on screen as if it was unlocked and does not show any time when I apply Minor Vulnerability anew. One more information to add. Before (in earlier versions), when I faced into another direction and lost my target, the progression bar dissappeared and when I targeted the enemy again the bar reappeared with remaining duration. Now, when I loose my target the bar stays on screen. If I do not target the original enemy until timer ends, the progression bar will hang itself and won't work until I do reloadUI command. Thanks for your hard work. This addon is great!!! |
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Olupajmibanan |
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06/04/18, 11:11 AM | ||
Forum posts: 1
File comments: 6
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Hey Letho,
now it works!! Thanks <3
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hueftspeck |
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06/03/18, 03:58 PM | |
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@hueftspeck: Strange. Please delete the following folder and file while the game is not running:
C:\Users\-\Documents\Elder Scrolls Online\live\AddOns\AuraMastery C:\Users\-\Documents\Elder Scrolls Online\live\SavedVariables\AuraMastery.lua Then reinstall the newest version of the addon (1.1). This should fix the error. @Wolfgang-Stoneheart: Error on my side, /updated - thanks for the hint! @emotep: This is far more than what I can answer here. Please ask questions that are far more specific, as something like "how do I code an addon" inflicts thousands of lines of code"
Last edited by Letho : 06/04/18 at 08:10 AM.
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Letho |
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06/03/18, 04:19 AM | |
Forum posts: 4
File comments: 91
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I was thinking it would be pretty handy to create a lightweight addon that just tracks the cooldown of Orbs synergy CD. I was also wanting to learn LUA a bit myself, so figured that'd be a good project. I'm a mega LUA newb though, and I can't figure out how you're able to get synergy CDs to display so well. I'm not aware of any other aura tracker being able to properly do it. Was there a trick?
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emotep |
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06/02/18, 11:42 AM | |
Forum posts: 0
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UI Error
Hey Letho,
I can't figure out why I keep getting this error. Would you be able to assist? user:/AddOns/AuraMastery/AddonMenu.lua:4: Cannot find a library instance of "LibAddonMenu-2.0". stack traceback: user:/AddOns/AuraMastery/libs/LibStub/LibStub.lua:29: in function 'LibStub:GetLibrary' user:/AddOns/AuraMastery/AddonMenu.lua:4: in function '(main chunk)' |
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Wolfgang-Stoneheart |
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