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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 393 |
Total downloads: | 46,432 |
Favorites: | 72 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
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1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
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1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
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1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
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1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
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1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
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1.12 |
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Letho |
03/18/19 03:07 PM |
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1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
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1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
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1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
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1.9 |
114kB |
Letho |
02/16/19 11:36 AM |
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1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
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1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
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104kB |
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11/18/18 03:32 AM |
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Letho |
11/17/18 06:19 PM |
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Letho |
10/29/18 02:13 AM |
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Letho |
08/26/18 07:19 AM |
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1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
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1.4 |
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Letho |
07/22/18 03:41 AM |
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1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
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Letho |
06/03/18 03:58 PM |
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1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
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0.8l |
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11/26/17 08:10 AM |
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05/24/17 04:09 PM |
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109kB |
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05/08/17 09:25 AM |
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0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
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Letho |
03/05/17 03:23 PM |
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61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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52kB |
Letho |
06/01/16 01:31 AM |
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Letho |
05/20/16 08:27 AM |
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Letho |
05/19/16 07:31 AM |
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0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
Comment Options |
Actosh |
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01/17/18, 02:52 AM | ||||
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CombatEvents work that way. Without specifyig a caster or target, it will react to every use of the abilityId you provided. If you enter your char name in both fields, it should only react to your own uses.
Last edited by Letho : 01/17/18 at 02:59 AM.
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Letho |
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01/16/18, 07:04 PM | |||
Forum posts: 1
File comments: 56
Uploads: 0
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New problem occured for liofa and me. When someone uses the synergie either (depending on settings) the cd resets back to 20, or the icon disappears. Hadnt that problem in older versions, however i get stuff printed to chat when i used the synergie. That occured only when i did use it. Screenshot is attached 43769 is the id i entered for the synergy. The other numbers......i dunno why the stuff gets printed to chat anyway. Hope this helps to find a solution.
Last edited by Actosh : 01/16/18 at 07:09 PM.
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Actosh |
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01/16/18, 06:01 PM | ||
Forum posts: 1
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So u r sayin i can copy the same trigger and create a new aura for it with the exact same settings and only have "invert logic" set to true?! |
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Actosh |
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01/16/18, 05:43 PM | |
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Ok, sorry guys, I have identified an issue that could prevent checkAll functionality working properly. You auras should work again. Actosh solution was an accidential workaround. You don't have to specify the duration anymore.
@Actosh: Setting 'invert logic' to true should do the trick for you.
Last edited by Letho : 01/16/18 at 05:46 PM.
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Letho |
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01/16/18, 05:19 PM | |
Forum posts: 1
File comments: 56
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Letho/Liofa
I found the error that caused it not to show up. Wouldnt really call it an error. U have to enter the duration (20Seconds) Manually in the latest version of AuraMastery. I attached a screenshot. @Letho: With the above attached screenshot i see the icon ONLY APPEAR IF i used the synergy and the cooldowntimer starts. How would i need to setup another Icon that shows up ONLY if i have no cooldown on the used synergy? What i want it for is, i wanna have some synergie icons up all the time, until i press the synergy! If pressed, the icon that is up all the time, should disapear, and when the cooldown is over, i want the first mentioned icon to be back. How to do that ^^
Last edited by Actosh : 01/16/18 at 05:59 PM.
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Actosh |
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01/16/18, 12:38 PM | ||
Forum posts: 5
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Re: Re: Re: Re: Synergy Cooldowns
I've made a tutorial for Alkosh using tanks on how to use AuraMastery to get better uptime on Alkosh debuff . You can see how it looked like at the end of this video here : https://www.youtube.com/watch?v=ZzFC75osNrY Go to 10:23 and you will see how it works in game . As you see , someone else pops the orb after I do but it doesn't reset the countdown . What you see in that part of the video is what I and Actosh are looking for I think he figured it out by using an older version of AuraMastery already ^^ |
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Liofa |
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01/16/18, 11:16 AM | |
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Re: Re: Re: Synergy Cooldowns
What exactly do u want AuraMastery to show?
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Letho |
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01/16/18, 08:59 AM | |||
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Re: Re: Synergy Cooldowns
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Liofa |
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01/16/18, 08:29 AM | ||
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Hey Actosh, some screenshots from your setup would be very useful. I retested it and it works just fine for me :O Be advised, that I added a new functionality to combat events with the latest release, you can now provide optional information on caster and target! If you want to see only synergies, that YOU activated, you must enter your character's name in both appropriate fields. Another thing is the messy way Zenimax handles combat events. For example the 20s cooldown for orbs and spear shards is named like "Necrotic Orb / Spear Shard CD" although it will only be triggered by orb. Spear shard synergy is named "Necrotic Orb/Spear Shards^N" - sense = 0. You might get an impression what I have to mess around with
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Letho |
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01/16/18, 05:09 AM | |
Forum posts: 1
File comments: 56
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Hey Letho, i used the previous version to track synergies as liofa set them up in his tutorial.
When my daughter goes to bed i will recheck them (create em new) and look if they work or not, and as well provide another detailed description of what i wanted to do with the other self created auras that wont work. Keep up the good work.
Last edited by Actosh : 01/16/18 at 05:11 AM.
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Actosh |
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01/16/18, 05:04 AM | ||
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Letho |
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01/16/18, 05:03 AM | ||
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Re: Synergy Cooldowns
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Letho |
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01/16/18, 04:35 AM | |
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bugged. i use the previous version of auramastery and there they still work.
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Actosh |
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01/15/18, 11:28 PM | |
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Synergy Cooldowns
I used the Srendarr to see the ID of synergies . I put them in the addon and it doesn't show anything :/ I have the same settings I used to do before , back when it worked . Am I doing something wrong or is it bugged ?
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Liofa |
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