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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 318 |
Total downloads: | 45,445 |
Favorites: | 73 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
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1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
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1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
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1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
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1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
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1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
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1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
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1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
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1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
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1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
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1.9 |
114kB |
Letho |
02/16/19 11:36 AM |
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1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
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1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
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1.7 |
104kB |
Letho |
11/18/18 03:32 AM |
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1.7 |
104kB |
Letho |
11/17/18 06:19 PM |
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1.6 |
104kB |
Letho |
10/29/18 02:13 AM |
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1.6 |
104kB |
Letho |
08/26/18 07:19 AM |
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1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
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1.4 |
103kB |
Letho |
07/22/18 03:41 AM |
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1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
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1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
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0.8l |
93kB |
Letho |
03/01/18 05:17 PM |
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0.8k |
93kB |
Letho |
02/18/18 09:44 AM |
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0.8j |
93kB |
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01/30/18 10:01 AM |
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0.8i |
93kB |
Letho |
01/24/18 06:03 PM |
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0.8i |
93kB |
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01/24/18 09:25 AM |
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0.8h |
92kB |
Letho |
01/21/18 02:29 PM |
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0.8g |
92kB |
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0.8f |
120kB |
Letho |
01/15/18 07:31 AM |
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0.8f |
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01/11/18 01:29 PM |
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0.8e |
92kB |
Letho |
01/09/18 05:44 AM |
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0.8d |
92kB |
Letho |
11/26/17 08:10 AM |
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0.8c |
84kB |
Letho |
05/24/17 04:09 PM |
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0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
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0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
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0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
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0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
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0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
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0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
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0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
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03/02/17, 02:10 AM | ||
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Hey guys, sorry for not answering for a long period, but this addon has been abandoned, too for a while due to my on-off-relationship with another very specific mmo...
Just wanted to let u know that I am back now and will start looking into this addon again very soon. The buff/debuff tracking system is indeed very complicated due to the fact that there is not (has not been?) a system provided by zenimax, that allows to convert localized spell names into lang neutral spell ids and vice verca. So every buff- and debuff id has to be hardcoded into a table what kinda sucks and takes much time. I think my next step will be sth. to make this process easier.
1. Endless hail does not apply a debuff afaik, so u need sth. that tracks your cast start, generates a fake aura and hides the display manually when it ends. This is (not yet) implemented into my addon, you can use Srendarr for it. 2. Poison Injection seems not to be included in the database, yet. A good method for looking up specific debuff and buff IDs is using the addon Combat Metrics, just activate the display of spell ids in the log. Sorry I cannot provide some more conveniant and quicker solutions.
Last edited by Letho : 03/02/17 at 02:18 AM.
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03/05/17, 02:05 AM | |||
Forum posts: 4
File comments: 76
Uploads: 0
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Can you pack the addon files inside a folder instead of straight in to the .zip file? When updating and downloading in Minion the files gets extracted to the AddOns folder so the addon gets broken. Edit: You also can't click Armor Skills in Choose Aura Icon because the Export Aura button is behind and gets pressed instead.
Last edited by Martan : 03/05/17 at 02:17 AM.
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03/05/17, 03:26 PM | ||
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Last edited by Letho : 03/05/17 at 03:27 PM.
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03/06/17, 12:49 AM | |||
Forum posts: 4
File comments: 76
Uploads: 0
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Martan |
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05/08/17, 09:36 AM | |
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Another way to search for skills like "Ilambris" etc. is to use this online database of UESP:ESO
http://esoitem.uesp.net/viewlog.php?...pe=minedSkills -> <SearchTermHere> must be replaced with a string like "Ilambris". Just enter the search term in the search box at the top right corner, choose "skills" from the dropdown below the search box.
Last edited by Baertram : 05/08/17 at 09:36 AM.
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06/15/17, 09:11 PM | |
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Is there any way to set up an aura to only show if a certain ability is slotted? I'm trying to make it give me a warning when one of my pets have died, and that's working, but it has a side effect of telling me they're dead when they're not even slotted :s
It also shows up anytime I reload, even when pets are still out, is that a bug? Using: Buff ID 24639 (Twilight) on Player == 0 invert false Is there a better way to do this? And thank you for the addon!
Last edited by Kenza : 06/18/17 at 03:15 PM.
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Kenza |
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06/18/17, 07:14 AM | |
Forum posts: 1
File comments: 116
Uploads: 0
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What does that mean?
1. 2.
Last edited by Bierdeife : 06/18/17 at 10:38 AM.
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06/19/17, 04:01 PM | ||
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As far as I know there is no way to determine wether a player has a companion summoned or not, what would be neccessary for tracking an active pet after /reloadui. The addons simply checks the spell's id when you hit a key and if the spell id is appropriate, it shows the aura. @Bierdeife: I'll have to check on those spell ids tomorrow. Actually this is some debug information that should not be visible to the user^^
Last edited by Letho : 06/19/17 at 04:02 PM.
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Letho |
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06/19/17, 04:24 PM | |||
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Thanks for the response and good luck with school! |
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Kenza |
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06/20/17, 03:04 AM | |
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@Kenza: If this addon can detect a summoned pet after reloading the UI, there must be a way to track it, thx for the hint, I'll look into it.
@Bierdeife: Those two abilities are the fade events from a dragon knight's armor and jump and ther shouldn't be a missing event. Can you describe your auras, that use those abilities? |
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Letho |
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