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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 387 |
Total downloads: | 46,397 |
Favorites: | 72 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
Version |
Size |
Uploader |
Date |
1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
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1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
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1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
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1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
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1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
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1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
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1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
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1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
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1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
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1.9 |
114kB |
Letho |
02/16/19 11:36 AM |
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1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
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1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
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1.7 |
104kB |
Letho |
11/18/18 03:32 AM |
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1.7 |
104kB |
Letho |
11/17/18 06:19 PM |
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1.6 |
104kB |
Letho |
10/29/18 02:13 AM |
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1.6 |
104kB |
Letho |
08/26/18 07:19 AM |
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1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
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1.4 |
103kB |
Letho |
07/22/18 03:41 AM |
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1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
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1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
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0.8l |
93kB |
Letho |
03/01/18 05:17 PM |
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0.8k |
93kB |
Letho |
02/18/18 09:44 AM |
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0.8j |
93kB |
Letho |
01/30/18 10:01 AM |
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0.8i |
93kB |
Letho |
01/24/18 06:03 PM |
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0.8i |
93kB |
Letho |
01/24/18 09:25 AM |
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0.8h |
92kB |
Letho |
01/21/18 02:29 PM |
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0.8g |
92kB |
Letho |
01/16/18 05:42 PM |
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0.8f |
120kB |
Letho |
01/15/18 07:31 AM |
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0.8f |
91kB |
Letho |
01/11/18 01:29 PM |
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0.8e |
92kB |
Letho |
01/09/18 05:44 AM |
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0.8d |
92kB |
Letho |
11/26/17 08:10 AM |
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0.8c |
84kB |
Letho |
05/24/17 04:09 PM |
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0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
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0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
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0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
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0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
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0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
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0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
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0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
Comment Options |
Neoplasma |
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07/09/19, 06:03 AM | |
Forum posts: 1
File comments: 56
Uploads: 0
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Hey Letho,
i have some questions on possible implementations and if they are something u r going to do or not. 1. Unittags/Id´s Is there a feature Planned that we dont have to type in our Name if we are the Target of the Ability we added, or can u make auramastery automaticly add the name of the affected player(unit) in the text warning? Example: Lava Geysyrs in vSS for example or the Breath. I have a Aura wich tells me "Breath inc" Could that be extended that AM automaticly adds the name who is targeted by it? Something Like "Breath Inc @nameoftheplayer" I know it could be done if u write a notification addon with all that lines of code, but i wanna keep AM as my Notifier/Buff/Debufftracker. However, something like this would be super awesome. 2. Automaticly Center Auras/Autoscaling for different solutions/monitor sizes Just a QoL feature, wich would make it easier to use for the unexpirienced user. Something like a "Center this" button to place the selcted aura in the middle of your screen. Should just put it once into the center of the screen and if u do change it then, it should stay where it is. So no permalock to screencenter, just a small button to place it there once. 3. Colorized Screenedges (Graphical effects) We have the flashy animation wich is rly cool, but could the edges of your screen be colorized as long as u r affected by some buff/debuff whatever. Similiar to bandits for example. Rather small feature but a nice one nonetheless Thats it so far with the features i would rly love to see, since i´m getting sick of having 80000 addons for each individual ****. Since AM is basicly able to do everything isee no reason why i should use any other addon wich isnt even close in terms of customizeability. Keep it up.
Last edited by Actosh : 07/09/19 at 06:16 AM.
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Actosh |
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07/09/19, 03:26 AM | |
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@Neoplasma:
Your guess was right: When browsing through all ability ids that exist in the game i capped the search routine by 100000 - max abilityId is 127098 though /fixed Thx for reporting!
Last edited by Letho : 07/09/19 at 03:42 AM.
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Letho |
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07/08/19, 01:51 PM | ||
Forum posts: 0
File comments: 3
Uploads: 0
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but I can't get any Necro ability to be shown within AM. For Example: Blockade works fine, but graveyard doesn't. Here are the details: Blockade: ^1^T^SauraData^T^Scritical^N3^SiconInfoSource^N1^SborderSize^N1^SbgColor^T^Sa^N0^Sg^N1^Sr^N1^Sb^N1^t^Sname^SBlockade^SshowCooldown^B^ScooldownFontSize^N20^Sloaded^B^SloadingConditions^T^SabilitiesSloted^T^t^SinCombatOnly^b^t^Striggers^T^N1^T^Svalue^N0^StriggerType^N2^Soperator^N2^SspellId^N39018^ScheckAll^B^Sinvert^b^t^t^StextFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SiconPath^S/esoui/art/icons/ability_destructionstaff_003_b.dds^ScooldownFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SposY^N700^SposX^N1200^SborderColor^T^Sa^N1^Sg^N0^Sr^N0^Sb^N0^t^Scolor^T^Sg^N0^Sr^N0^Sb^N0^t^Salpha^N1^SaType^N1^StextFontSize^N20^SdurationInfoSource^N1^Swidth^N64^Sheight^N64^t^SimportDataType^N1^t^^ Graveyard: ^1^T^SauraData^T^Scritical^N3^SiconInfoSource^N1^SborderSize^N1^SbgColor^T^Sa^N0^Sg^N1^Sr^N1^Sb^N1^t^Sname^SFriedhof^SshowCooldown^B^ScooldownFontSize^N20^Sloaded^B^SloadingConditions^T^SabilitiesSloted^T^t^SinCombatOnly^b^t^Striggers^T^N1^T^Svalue^N0^StriggerType^N2^Soperator^N2^SspellId^N117850^ScheckAll^B^Sinvert^b^t^t^StextFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SiconPath^S/esoui/art/icons/ability_necromancer_004_b.dds^ScooldownFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SposY^N700^SposX^N1300^SborderColor^T^Sa^N1^Sg^N0^Sr^N0^Sb^N0^t^Scolor^T^Sg^N0^Sr^N0^Sb^N0^t^Salpha^N1^SaType^N1^StextFontSize^N20^SdurationInfoSource^N1^Swidth^N64^Sheight^N64^t^SimportDataType^N1^t^^ Display Settings and Trigger are the same, except the Spell ID. May it be a problem that Necro Spell-IDs have 6 digits? /Neo |
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Neoplasma |
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07/08/19, 11:47 AM | |
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@Neoplasma:
Yes, Necro icons are not implemented to be picked manually, yet. Will be added in the future... The skills should work though as they are handled dynamically.
Last edited by Letho : 07/08/19 at 11:48 AM.
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Letho |
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07/08/19, 11:26 AM | |
Forum posts: 0
File comments: 3
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Hi,
I couldn't get any Necromancer skills and cooldowns to work and can't even find the icons of the Necro class-skills. Is it possible, that the Necro isn't implemented in AM yet? Here my aura export for the synergy cooldown from Graveyard: ^1^T^SimportDataType^N1^SauraData^T^SloadingConditions^T^SinCombatOnly^b^SabilitiesSloted^T^t^t^Salpha^N1^Sname^SFriedhof^SaType^N1^Sloaded^B^ScooldownFontSize^N20^Swidth^N64^SiconInfoSource^N1^SiconPath^S/esoui/art/icons/ability_mage_065.dds^Striggers^T^N1^T^Svalue^N0^Sduration^N20^ScasterName^STrümmertäubchen^SspellId^N115567^Sinvert^b^SactionResults^T^N1^N2240^N2^N2245^N3^N2250^t^ScheckAll^B^StargetName^STrümmertäubchen^StriggerType^N4^Soperator^N2^t^t^StextFontSize^N20^SposX^N1400^Sheight^N64^SdurationInfoSource^N1^Scritical^N3^StextFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^Scolor^T^Sg^N0^Sr^N0^Sb^N0^t^ScooldownFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SshowCooldown^B^SposY^N800^SbgColor^T^Sa^N0^Sg^N1^Sr^N1^Sb^N1^t^SborderColor^T^Sa^N1^Sg^N0^Sr^N0^Sb^N0^t^SborderSize^N1^t^t^^ /Neo |
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Neoplasma |
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07/04/19, 06:44 PM | |
Forum posts: 1
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Found another issue in AM.
While setting up a Combat event trigger for Engine Guardians different Beams there occured an issue while testing it. Sphere spawns, text notification shows, as well as the cooldown. When the sphere is done doing the beam, and should disapear, it starts the whole thing again, but the icon for the cd is black. |
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Actosh |
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07/04/19, 06:21 AM | |||
Forum posts: 1
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Finaly figured out why different attacks/casts from bosses have not been shown, but now i get a warning when bosses start to cast ****. Still in the process of testing. MAKE US HAVE UNITTAGS NOW! |
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Actosh |
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07/01/19, 11:18 AM | ||
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Re: Error
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Letho |
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06/29/19, 12:53 PM | ||
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Re: Re: Thanks for making this
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Greens |
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06/26/19, 12:05 PM | |
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Error
Hey I have been getting this error since the new update when logging in:
Code:
user:/AddOns/AuraMastery/Functions.lua:495: operator # is not supported for # nil stack traceback: user:/AddOns/AuraMastery/Functions.lua:495: in function 'AuraMastery:CheckAll' user:/AddOns/AuraMastery/prototypes.lua:113: in function 'AuraObj:CheckTriggerConditionMet' user:/AddOns/AuraMastery/prototypes.lua:38: in function 'AuraObj:CheckTriggersBaseconditionsMet' user:/AddOns/AuraMastery/AuraMastery.lua:145: in function 'AuraMastery.OnPlayerActivated' |
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Mylreas |
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06/20/19, 10:57 AM | ||||
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Thanks a lot for the fast fix. Gotta love that **** (; |
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Actosh |
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06/20/19, 04:48 AM | ||
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Re: Thanks for making this
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Actosh |
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06/20/19, 04:46 AM | ||||
Forum posts: 1
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Still the best addon for me for buffs/debuffs ect. Love the customizability. Keep it up |
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Actosh |
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06/20/19, 02:53 AM | |||
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Last edited by Letho : 06/20/19 at 02:55 AM.
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Letho |
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