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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 396 |
Total downloads: | 46,447 |
Favorites: | 72 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
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1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
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1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
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1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
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1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
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1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
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1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
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1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
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1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
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1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
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1.9 |
114kB |
Letho |
02/16/19 11:36 AM |
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1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
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1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
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1.7 |
104kB |
Letho |
11/18/18 03:32 AM |
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1.7 |
104kB |
Letho |
11/17/18 06:19 PM |
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1.6 |
104kB |
Letho |
10/29/18 02:13 AM |
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1.6 |
104kB |
Letho |
08/26/18 07:19 AM |
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1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
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1.4 |
103kB |
Letho |
07/22/18 03:41 AM |
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1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
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1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
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0.8l |
93kB |
Letho |
03/01/18 05:17 PM |
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0.8k |
93kB |
Letho |
02/18/18 09:44 AM |
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0.8j |
93kB |
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01/30/18 10:01 AM |
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0.8i |
93kB |
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01/24/18 06:03 PM |
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0.8i |
93kB |
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01/24/18 09:25 AM |
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0.8h |
92kB |
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01/21/18 02:29 PM |
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0.8g |
92kB |
Letho |
01/16/18 05:42 PM |
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0.8f |
120kB |
Letho |
01/15/18 07:31 AM |
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0.8f |
91kB |
Letho |
01/11/18 01:29 PM |
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0.8e |
92kB |
Letho |
01/09/18 05:44 AM |
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0.8d |
92kB |
Letho |
11/26/17 08:10 AM |
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0.8c |
84kB |
Letho |
05/24/17 04:09 PM |
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0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
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0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
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0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
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0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
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0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
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0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
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0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
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06/19/19, 03:40 AM | |||
Forum posts: 1
File comments: 56
Uploads: 0
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exported aura code: ^1^T^SposY^N0^Sname^SNew~`Aura^Sloaded^B^SshowCooldown^B^SfontColor^T^Sr^N0.85^Sa^N1^Sb^N0.55^Sg^N0.85^t^SbgColor^T^Sr^N1^Sa^N0^Sb^N1^Sg^N1^t^SborderSize^N1^Swidth^N64^SfontSize^N20^SloadingConditions^T^SinCombatOnly^b^SabilitiesSloted^T^t^t^Scolor^T^Sr^N0^Sb^N0^Sg^N0^t^Salpha^N1^SaType^N1^Striggers^T^N1^T^SselfCast^b^Soperator^N2^Svalue^N0^SspellId^N75753^StriggerType^N1^SunitTag^N2^Sinvert^b^ScheckAll^B^t^t^SdurationInfoSource^N1^SiconInfoSource^N1^SiconPath^S/esoui/art/icons/gear_dromathra_medium_head_a.dds^SposX^N0^Scritical^N3^Sheight^N64^SborderColor^T^Sr^N0^Sa^N1^Sb^N0^Sg^N0^t^t^^ Screenshot: |
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Actosh |
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Letho |
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06/18/19, 01:26 AM | |
Forum posts: 1
File comments: 56
Uploads: 0
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The Debufftracking seems bugged at the moment.
When u apply it to an enemy and move the mouse over another one, it still shows the debuff as if it would be a player based buff that is shown all the time. Worked before the last 2 Patches perfect, but now it seems ****ed. Something u can fix? |
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Actosh |
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06/17/19, 04:46 PM | |
Forum posts: 0
File comments: 1
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Really nice addon. Good Job.
I was wondering if we can use variable for player name like "player1" to select the first player from the party ? I would like to track buff applied to my party. Thanks for reply. |
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Zeden2443 |
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05/31/19, 12:45 PM | ||||
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Letho |
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05/28/19, 09:47 AM | |
error in frostvault
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Tonyleila |
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05/23/19, 07:52 PM | |
Forum posts: 0
File comments: 26
Uploads: 0
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best addon ever! i hope you continue your support and quick question moving progression bar is still can happen or zos blocked it somehow?
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aykutaydin91 |
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05/02/19, 01:40 PM | |
Forum posts: 0
File comments: 41
Uploads: 0
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Found an issue:
I open AM (/am), and the Orange Text of 'Edit Aura Groups' isn't there, but if I click on "Edit Aura Groups" and then go back to "Create New Aura", the Orange Text remains. This only disappears if I do a /reloadui, but then comes back as soon as I click on "Edit Aura Groups". Seems the addon isn't clearly the window pane to the right of the buttons. Addon Version: 1.12
Last edited by Illutian : 05/03/19 at 08:43 AM.
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Illutian |
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04/17/19, 12:04 AM | ||
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Letho |
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04/16/19, 06:18 PM | |
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is there, by any chance, a possibility to get a notification when the Crystal Fragments skill procs? (Sorcerer, Dark Magic skill line).
Thanks for reply |
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hesarebel |
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04/14/19, 01:43 PM | ||
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Letho |
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03/26/19, 04:52 AM | |
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How do I get an actual progress bar that moves for auras? I can't seem to figure it out. I see what looks like one in the screenshots, but regardless of the settings I select, any progress bars are just a solid color with a number on the right side. Maybe I'm missing something really obvious? Either way, great addon, it's really nice to finally be able to create my own alerts with my own conditions rather than just be limited to a progress bar that only shows a duration like other addons. Thanks.
edit: I figured it out. Duration source was set to "Aura" instead of "Trigger 1", so it was showing a duration on the bar, but no moving progress bar. Changing it to Trigger 1 finally made the progress bar show up. I do have another question though. How do I get a color gradient on the progress bar like in the screenshot on the addon page? Thanks.
Last edited by ecru : 03/26/19 at 05:16 AM.
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ecru |
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03/10/19, 12:30 PM | |||
Forum posts: 0
File comments: 4
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Re: Re: Channeled Acceleration
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moken7 |
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