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Updated:03/17/20 12:37 AM
Created:05/18/16 06:19 PM
Monthly downloads:93
Total downloads:44,692
Favorites:73
MD5:
Categories:Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods
Auramastery  Popular! (More than 5000 hits)
Version: 1.20
by: Letho [More]
Addon not maintained anymore
With Update 26 I decided to leave Elder Scrolls Online. I am an endgame player and beyond progression raiding there is nothing that I further do in MMOs. This addon will not be maintained anymore until I decide to come back. If you want to create a fork of it please ask for permission via PM.

Cheers
Letho


What is AuraMastery?

The addon's main purpose is providing players a tool to display important and user defined information in a structured, highly customizable and easy to see way on players' screens (look at the screenshot displaying the state of two important buffs).
This is achieved by using a two step configuration:

1. Display options
This contains all customizable information about what to display: An icon, a statusbar or plain text. Customize the icon's size, position, transparency, border size,etc. You can display every single icon ingame.

2. Condition/trigger settings
This step contains all information about when to display those things specified during the first step based on simple user defined conditions working as display triggers. Currently
Auramastery only supports aura information as conditions (e.g. "display the specified icon once buff/debuff xyz's duration is > 0" => the icon will be displayed as soon as the specified
aura is active on the specified unit, e.g. "player"). It's also possible to combine several conditions related to different buffs/debuffs.

To get an idea of it's current features take a look at the acreenshots attached to this overview.

The addon strictly works on a whitelist base: It will only display things that the user specified to serve it's main purpose! Although it can be used as a buff/debuff tracker I still recommend using an ordinary buff/debuff addon such as Srendarr to get a display of every single effect currently active on your character.

List of configuration fields:

1. Display settings:
Name: A personal identifier for a specific aura
Width/height [pixels]: Here you can specify the icon's size in pixels.
PosX/PosY [screen coordinates in pixels]: The icon's position on your screen (the icon's top left corner will be used as an anchor with 0,0 pointing at the top left position of your screen)
Transparency [0-1]: 0 = invisible, 1 = zero transparency, 0.5 = semi transparent
Font size/Font color: Font size and font color for all text to be displayed on the aura.
Border size/Border color [pixels]: Same as font size/font color.
Critical Time [seconds]: As soon as the duration of the abilities specified in the condition tab exceed this threshold, bring the icon to 100% visibility, display the cooldown with higher precision (using tenths of seconds) and color the cooldown text red.
Enabled: You can unload the aura without having to delete it by setting this to true.
Duration Source: Now this is a bit hard to explain. Imagine you have an aura of type "Icon", that you configured to be displayed as soon as a specific buff on your character with a full duration of 30 seconds has less than 20 seconds AND more than 10 seconds left (no idea why ppl should do that, but its a good example). As soon as the aura gets displayed, it will start a cooldown animation. This setting handles what the cooldown will look like:
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).

* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
I sugget you play around with this setting a bit to get an understanding of how it works.
Icon Source:
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.
* Manual: Select the icon manually.
2. Display conditions:
The display conditions work as follows: Each condition, represented by a so called "trigger" is check individually to be true or false. If all conditions provided are met, the Icon specified is displayed - as soon as one or more conditions are not met anymore, the icon is hidden. The following fields are available for specifying the condition's logic:

Trigger Type: This specifies what the current trigger is checking.
* (De-)Buff checks a buff or debuff on the target specified below.

* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.

*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
Source Unit:
* player: Check for the ability specified above on your character.
* target: Check for the ability specified above on your current target.
Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
Operator, Value:
This is best explained by giving an example:

Ability-ID = 63302 (proximity detonation rank IV)
Operator = ">"
Value = "0"
This translates into
"Display the specified icon as soon as proximity detonation's buff on the player is active (duration > 0)"
As soon as the buff fades (= detonation goes off), the icon will be hidden again. You can add as many
conditions as you like, but watch out that they make sense! Contradicting conditions will cause the icon never to be displayed!
Invert Logic: Inverts the trigger logic (when conditions specified above are true, they will be treated like they were false, if this button is set to "true")
Selfcast only: If this is set to "true", only effects that have been cast by you will be taken into consideration.


Usage (Slash commands list):
The addon is configured via so called slash commands. Those commands are typed directly into the chat with a '/' infront of them.
  • "/am": Display the configuration menu.
  • "/am unlock": Make every aura movable.
  • "/am lock": Make all auras unmovable and lock them to their current position.

Since you need some information on abilities or effects to set the addon properly up, there are some commands to get the information needed in a more or less convenient way: The addon's tracking module. Here are the commands needed in order to make use of it:
  • "/am track": Enables or disables the tracking module (needs to be typed first after every (re)load before using any of the commands provided below:
  • "/am abilities": Enable this to display information on every ability the player uses.
  • "/am effects": Enable this to display information on all effects that are casted on or by the player (Warning: Your chat window will get flooded when using this populated areas!)
  • "/am combat": Enable this to display information on all combat events that are casted by the player, other players or NPCs that are near to the player (Warning: Your chat window will get heavily flooded when using this in populated areas!)

Thank you for testing, please report any bugs you encounter using the comment system.
v1.20
ESO 5.3.6 (Update 25: Harrowstorm)
- fixed a bug threw a lua error when creating a new aura or renaming an existing one


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v1.19
ESO 5.3.5 (Update 25: Harrowstorm)
- fixed a bug that prevented the stack count functionality from working properly
- added necromancer abilities and passives to the icon library
- added new functionality: during the main menu scene specific auras can now be hidden/shown by clicking on the stealth symbol next to the aura name in the main menu's auras scrolllist (Please note that hidden auras will not "save" their state, so everything will be reset when the menu is closed and reopened. I decided not to save the menu state as this functionality is only QoL and not crucial, so no need to bloat the saved variables...)


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v1.18
ESO 5.3.4 (Update 25: Harrowstorm)
- version increment


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v1.17
ESO 5.1.5 (Update 24: Dragonhold)
- fixed a bug that prevented saving animation data


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v1.16
ESO 5.1.5 (Update 23: Scalebreaker)
- fixed an issue with aura groups: they should now display their correct name in main menu and aura menu


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v1.15
ESO 5.0.11 (Update 22: Elsweyr)
- fixed some bugs that occured when older aura svars were updated to the current version (introduced defaults.lua as template)
- progress bars now work properly if an aura's duration info source is set to "aura"


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v1.14
ESO 5.0.10 (Update 22: Elsweyr)
- fixed a bug that occurred if abilities were used that have a higher abilityId than 100000 (ABILITY_MAX is now dynamically generated on addon start)
- added new functionality: stacks, target name or source name can now be dynamically displayed in icon text or auras of type text using /s, /tn or /sn respectively
- added new trigger type: "custom"; custom triggers allow to specify a trigger and untrigger condition without any required time information. For example: A custom trigger can trigger an aura when a happens and it will only disappear as soon as b happens (with b being the untrigger condition). This way auras can be displayed/triggered based on infinitely lasting effects (hoarfrost, etc.).


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v1.13
ESO 5.0.9 (Update 22: Elsweyr)
- API version increment
- fixed a bug that prevented auras to be hidden, that should only display onReticleOver


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v1.12
ESO 4.3.8 (Update 21: Wrathstone)
- added new functionality: auras can now display a customizable "flashing screen" animation on triggering


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v1.11
ESO 4.3.5 (Update 21: Wrathstone)
- fixed a bug that occured when the addon was loaded with one or more empty ability bar slots


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v1.10
ESO 4.3.5 (Update 21: Wrathstone)
- Version increment
- fixed a bug that occured when creating buff/debuff auras that tracked buffs/debuffs on targets


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v1.9
ESO 4.2.13 (Update 20: Murkmire)
- implemented ZOS's new ability manager object to fetch action bar loadout data after loading the addon.
- reworked the aura naming system to fix some problems that occured when an aura was created, deleted and recreated afterwards. New auras always contain their aura type in their new placeholder name after being created.
- new functionality: aura groups. Auras can now be grouped into custom groups for a better overview. All ungrouped auras are grouped under the group 'Ungrouped Auras'. This group cannot be deleted.
- aura groups can be exported/imported as a whole, so exporting/importing auras is now much easier.
- reworked the way auras are positioned and moved when loading the aura menu. (/am unlock still works)


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v1.8
ESO 4.2.11 (Update 20: Murkmire)
- reactivated a previous aura type: 'Text'
- new aura functionality: play sound on trigger / on untrigger.
- new trigger functionality: 'action results'. Auras can now be triggered by ANY combat event (ranging from 'player put down a siege weapon' to person xyz got hit by a light attack from player/npc abc). Existing auras will be converted to maintain their current functionality as action results are a required field from now on.
- fixed several nasty bugs that prevented 'load in combat only' functionality from working properly.

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v1.7
ESO 4.2.8 (Update 20: Murkmire)
- version increment
- fixed a bug that caused auras that are flaged to load in combat only to vanish in certain situations

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v1.6
ESO 4.1.6 (Update 19: Wolfhunter)
- fixed a display bug that hindered the operator and value fields being displayed for ALL auras when an aura was set to 'show only when not active'

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v1.5
ESO 4.1.6 (Update 19: Wolfhunter)
- whitelisted event action result 2240 (effect gained without duration) for triggering auras
- version increment

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v1.4
ESO 4.0.12 (Update 18: Summerset)
- fixed a bug with progression bars: permanently visible (empty) progression bars are now visible again

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v1.3
ESO 4.0.12 (Update 18: Summerset)
- fixed some bugs with progression bars on recasting abilities that are used by them
- new functionality: loading conditions (load in combat only and load only if specific ability is sloted)

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v1.2
ESO 4.0.5 (Update 18: Summerset)
- fixed some issues with buff/debuff auras that are tracking debuffs on a target (both bars and icons)

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v1.1
ESO 4.0.5 (Update 18: Summerset)
- fixed a wrong LAM implementation that could cause errors if no other addon was installed that used and loaded LAM properly.

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v1.0
ESO 4.0.5 (Update 18: Summerset)
- version increment
- added a tracking module for finding ability information such as ability IDs


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v0.8k
ESO 3.3.5
- ability IDs can now consist of up to 6 digits
- fixed a bug that was causing lua errors when unlocking and locking auras

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v0.8k
ESO 3.3.5
- API version increment
- fixed color picker in aura menu for all auras
- implemented color picker functionality for progression bars


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v0.8j
ESO 3.2.11
- fixed an issue with 'selfCast' flag

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v0.8i
ESO 3.2.11
- improved code for combat event performance


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v0.8h
ESO 3.2.11
- fixed a bug with combat events
- preparations for Dragon Bones

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v0.8g
ESO 3.2.11
- fixed a nasty bug that could disturb checkAll functionality


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v0.8f
ESO 3.2.11
- changed the way combat event triggers work: caster and target can be specified as an additional condition for a combat event (useful for tracking synergy lockouts, as the addon will not display it as soon as anybody activates a synergy); if no names are given, the combat event will react to every use of the ability specified, regardless who casted it at whom


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v0.8e
ESO 3.2.11
- fixed a bug in checkAll-functionality that could throw lua errors when using it with combat events

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v0.8d
ESO 3.2.9
- new configuration features for auras:
* font color
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
- 2 new aura types (experimental):
* actionbar
* text
- new trigger functionality: selfcast only
- bug fix for combat effects: only combat effects targeted at the player character will be used (triggering an aura by using a synergy for example will not have the aura triggered if ANYBODY around the player uses it, but only the player himself => tracking the synergy lockout for spear shards / orbs is possible now)

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v0.8c
ESO 3.0.5
- API version update
- new functionality added: custom ability durations for "ability used" and "combat event" triggers

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v0.8b
ESO 2.7.13
- fixed the icon selection button in the aura menu (it will now always update and preSelect the aura's icon properly)
- the addon will not display it's table in the chat on player login or /realoadui anymore... sorry for my blindness ;)

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v0.8a
ESO 2.7.12
- two new trigger types:
* combat event: same as buff/debuff but getting it's information from another source (can trigger based on effects that are not displayed as buffs/debuffs, such as trial boss's effects, etc.)
* ability used: checking for the duration of ground effects placed by the player
- complete aura menu design overhaul
* layering issues with controls overlapping each other are a thing of the past
* design is much cleaner now and mostly inherits from Zenimax original controls
* a better icon selector that allows displaying all ingame icons without having to categorize them
- the ability Id finder has been removed (see addon front page for further details)

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v0.7b
ESO 2.7.8
- temporarily moved the export aura button to make display icon selection functional again. The whole UI will be totally reworked as soon as I find time for it

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v0.7a
ESO 2.7.8
- auras will now fade during appropriate scenes (dialogues, inventory, map, etc.)
- importing auras should now work properly
- got some serious issues with menu element layering, priority are currently shifted towards other things, sadly

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v0.7
ESO 2.7.8
- added new functionality: Auras can now be exported and imported as a serialized string (the string can be saved to a .txt-file)
- update to current API version

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v0.6
ESO 2.6
- added new functionality: the user can now deactivate/activate created auras
- fixed: target buffs/debuffs have not been updated if another target was targeted or the target specified died
- update to current API version

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v0.5a
ESO 2.4.5
- the user can now specify on which target he wants a buff/debuff to be tracked for each custom aura (in other words: tracking your debuffs on your current target is now possbible)
- updated to current API version

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v0.4a
ESO 2.3.11
- the ability-ID search tool now supports major and minor buffs, too

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v0.3a
ESO 2.3.11
- added some informative hoverbuttons to the addon menu (questionmark symbol next to each settings parameter)
- fixed a problem that could cause EVENT_EFFECT_CHANGED not to update correctly for unitTags that stoped sending

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v0.2a
ESO 2.3.11
- implemented an ability-ID search tool (currently only 'real' abilities can be searched for, no major or minor buffs. The addon will nevertheless take every valid ability id for tracking!)
- implemented a 'check all' functionality to save users from having to enter all ability IDs for every rank of a spell in order to track auras that have no rank or that are triggered by an unknown rank

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v0.1a
ESO 2.3.11
- initital alpha build
Archived Files (47)
File Name
Version
Size
Uploader
Date
1.19
88kB
Letho
03/07/20 02:07 AM
1.18
88kB
Letho
02/24/20 10:40 AM
1.18
87kB
Letho
11/10/19 10:14 AM
1.16
87kB
Letho
08/14/19 10:56 AM
1.15
86kB
Letho
07/30/19 05:03 PM
1.14
83kB
Letho
07/12/19 01:05 PM
1.13
86kB
Letho
06/20/19 09:42 AM
1.12
118kB
Letho
03/18/19 03:07 PM
1.11
115kB
Letho
02/28/19 05:25 AM
1.10
115kB
Letho
02/26/19 12:46 PM
1.9
116kB
Letho
02/17/19 03:20 PM
1.9
114kB
Letho
02/16/19 11:36 AM
1.8
109kB
Letho
12/26/18 03:43 AM
1.7
104kB
Letho
11/19/18 04:24 AM
1.7
104kB
Letho
11/18/18 03:32 AM
1.7
104kB
Letho
11/17/18 06:19 PM
1.6
104kB
Letho
10/29/18 02:13 AM
1.6
104kB
Letho
08/26/18 07:19 AM
1.5
104kB
Letho
08/24/18 06:42 AM
1.4
103kB
Letho
07/22/18 03:41 AM
1.3
103kB
Letho
07/18/18 10:06 AM
1.2
102kB
Letho
06/16/18 05:24 AM
1.1
102kB
Letho
06/03/18 03:58 PM
1.0
102kB
Letho
05/21/18 05:04 PM
0.8l
93kB
Letho
03/01/18 05:17 PM
0.8k
93kB
Letho
02/18/18 09:44 AM
0.8j
93kB
Letho
01/30/18 10:01 AM
0.8i
93kB
Letho
01/24/18 06:03 PM
0.8i
93kB
Letho
01/24/18 09:25 AM
0.8h
92kB
Letho
01/21/18 02:29 PM
0.8g
92kB
Letho
01/16/18 05:42 PM
0.8f
120kB
Letho
01/15/18 07:31 AM
0.8f
91kB
Letho
01/11/18 01:29 PM
0.8e
92kB
Letho
01/09/18 05:44 AM
0.8d
92kB
Letho
11/26/17 08:10 AM
0.8c
84kB
Letho
05/24/17 04:09 PM
0.8b
109kB
Letho
05/08/17 09:25 AM
0.8a
109kB
Letho
04/25/17 07:24 AM
0.07b
61kB
Letho
03/05/17 03:23 PM
0.07a
61kB
Letho
03/05/17 08:53 AM
0.07
60kB
Letho
03/02/17 09:09 AM
0.06
480kB
Letho
10/25/16 01:33 PM
0.06
480kB
Letho
10/25/16 01:18 PM
0.05a
52kB
Letho
06/01/16 01:31 AM
0.04a
50kB
Letho
05/20/16 08:27 AM
0.03a
47kB
Letho
05/19/16 07:31 AM
0.03a
47kB
Letho
05/19/16 01:59 AM


Post A Reply Comment Options
Unread 10/04/17, 11:36 AM  
Bierdeife

Forum posts: 1
File comments: 116
Uploads: 0
Originally Posted by Letho
@Bierdeife: Adding a border style is not implemented, yet, sorry. I have no idea when the next release will be.
Okay, bad. :/
Btw: I found out that there are no icons for 2h and S/B (dont know about others) ultimates, is this a known issue?
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Unread 09/30/17, 06:31 PM  
Lokrir

Forum posts: 0
File comments: 5
Uploads: 0
Hey, just wondering if there is a /command for toggling the display. Would love to be able to toggle on for dungeons, off for questing. Saw your drowning in RL work, so not looking to add a feature, just curious if it exists. Or if just switching transparency of each to 0 is the only option. Great addon either way.
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Unread 08/07/17, 11:22 AM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 238
File comments: 120
Uploads: 1
Hey guys, I am currently drowning in RL work and have no time for playing/coding.

@Bierdeife: Adding a border style is not implemented, yet, sorry. I have no idea when the next release will be.

@moken7: As long as the game communicates it, it is doable. Sadly I cannot login currently to find out the appropriate spell id, sorry.
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Unread 08/05/17, 12:24 PM  
moken7

Forum posts: 0
File comments: 4
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Merciless Resolve Proc

Is there a way to proc the assasin's will ability from the merciless resolve skill? I haven't been able to figure one out.
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Unread 08/02/17, 01:07 PM  
Bierdeife

Forum posts: 1
File comments: 116
Uploads: 0
Can you add a border style like the default UI? Or can I change it myself (How?)?
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Unread 07/17/17, 10:44 AM  
Bierdeife

Forum posts: 1
File comments: 116
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Originally Posted by Letho
Originally Posted by Bierdeife
Originally Posted by Letho
Originally Posted by Bierdeife
What does that mean?

1.


2.
@Bierdeife: Those two abilities are the fade events from a dragon knight's armor and jump and ther shouldn't be a missing event. Can you describe your auras, that use those abilities?
I don't use this abilities, thats the weird thing!
I will deactivate the debug information in the next version, it's just a nesting issue: Actually it should only track player actions, but I put it in the wrong nesting level and now it fires for every combat event :S
Thank you, when do you release the next Version?
Last edited by Bierdeife : 08/02/17 at 01:07 PM.
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Unread 06/21/17, 04:24 PM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 238
File comments: 120
Uploads: 1
Originally Posted by Bierdeife
Originally Posted by Letho
Originally Posted by Bierdeife
What does that mean?

1.


2.
@Bierdeife: Those two abilities are the fade events from a dragon knight's armor and jump and ther shouldn't be a missing event. Can you describe your auras, that use those abilities?
I don't use this abilities, thats the weird thing!
I will deactivate the debug information in the next version, it's just a nesting issue: Actually it should only track player actions, but I put it in the wrong nesting level and now it fires for every combat event :S
Last edited by Letho : 06/21/17 at 04:25 PM.
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Unread 06/20/17, 06:18 AM  
Kenza
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Forum posts: 31
File comments: 175
Uploads: 1
Originally Posted by Letho
@Kenza: If this addon can detect a summoned pet after reloading the UI, there must be a way to track it, thx for the hint, I'll look into it.
Oh, I don't think there is, I'm still manually dismissing and resummoning, sorry for confusing!
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Unread 06/20/17, 05:06 AM  
Bierdeife

Forum posts: 1
File comments: 116
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Originally Posted by Letho
Originally Posted by Bierdeife
What does that mean?

1.


2.
@Bierdeife: Those two abilities are the fade events from a dragon knight's armor and jump and ther shouldn't be a missing event. Can you describe your auras, that use those abilities?
I don't use this abilities, thats the weird thing!
Last edited by Bierdeife : 06/20/17 at 07:57 AM.
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Unread 06/20/17, 03:04 AM  
Letho
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Forum posts: 238
File comments: 120
Uploads: 1
@Kenza: If this addon can detect a summoned pet after reloading the UI, there must be a way to track it, thx for the hint, I'll look into it.

@Bierdeife: Those two abilities are the fade events from a dragon knight's armor and jump and ther shouldn't be a missing event. Can you describe your auras, that use those abilities?
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Unread 06/19/17, 04:24 PM  
Kenza
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Forum posts: 31
File comments: 175
Uploads: 1
Originally Posted by Letho
The "load only when sloted"-thing ...
No worries~ I'm currently just having it check for passives from other abilities to determine which skill set I have equipped, so if I'm not on the pet skillset it hides. Works fine for now!

Originally Posted by Letho
As far as I know there is no way to determine wether a player has a companion summoned or not.
Ah well. I got the addon for dismiss pet keybind, so now I just dismiss and resummon to make it register again anytime I need to /reload~

Thanks for the response and good luck with school!
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Unread 06/19/17, 04:01 PM  
Letho
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Forum posts: 238
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Is there any way to set up an aura to only show if a certain ability is slotted? I'm trying to make it give me a warning when one of my pets have died, and that's working, but it has a side effect of telling me they're dead when they're not even slotted :s

It also shows up anytime I reload, even when pets are still out, is that a bug?
Using: Buff ID 24639 (Twilight) on Player == 0 invert false

Is there a better way to do this?

And thank you for the addon!
The "load only when sloted"-thing is the feature I was recently developing. Thing is I am currently very much involved at the university and rarely find time for coding, so it will take some time. Also I must think over it very precicely as it affects the very core of how the addon is working. Until I find some time there is no other way than disabling the aura when you change your ability lineup.


As far as I know there is no way to determine wether a player has a companion summoned or not, what would be neccessary for tracking an active pet after /reloadui. The addons simply checks the spell's id when you hit a key and if the spell id is appropriate, it shows the aura.



@Bierdeife:
I'll have to check on those spell ids tomorrow. Actually this is some debug information that should not be visible to the user^^
Last edited by Letho : 06/19/17 at 04:02 PM.
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Unread 06/18/17, 07:14 AM  
Bierdeife

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What does that mean?

1.


2.
Last edited by Bierdeife : 06/18/17 at 10:38 AM.
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Unread 06/15/17, 09:11 PM  
Kenza
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Is there any way to set up an aura to only show if a certain ability is slotted? I'm trying to make it give me a warning when one of my pets have died, and that's working, but it has a side effect of telling me they're dead when they're not even slotted :s

It also shows up anytime I reload, even when pets are still out, is that a bug?
Using: Buff ID 24639 (Twilight) on Player == 0 invert false

Is there a better way to do this?

And thank you for the addon!
Last edited by Kenza : 06/18/17 at 03:15 PM.
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Unread 05/08/17, 09:36 AM  
Baertram
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Another way to search for skills like "Ilambris" etc. is to use this online database of UESP:ESO

http://esoitem.uesp.net/viewlog.php?...pe=minedSkills
-> <SearchTermHere> must be replaced with a string like "Ilambris".

Just enter the search term in the search box at the top right corner, choose "skills" from the dropdown below the search box.
Last edited by Baertram : 05/08/17 at 09:36 AM.
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