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Updated: | 08/23/21 08:14 AM |
Created: | 06/14/16 06:16 PM |
Monthly downloads: | 115 |
Total downloads: | 31,670 |
Favorites: | 63 |
MD5: | |
Categories: | Utility Mods, Action Bar Mods |
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Subotai |
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Forum posts: 0
File comments: 26
Uploads: 0
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After the update, it stopped working normally.
No errors in the chat. But a message appears that this item cannot be placed in the slot. |
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DrakeRulo |
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i use your addon a long time and i am very happy about this.
i put the window allways right beside the weapon item if you open your inventory. now the icon goes back on the bottom. this is the normal location i use a long time ![]() now i move it there, go to addon settings and lock it, open inventory again and it is down at the bottom ![]() i dont know what happens. maybe you have a solution for this... its ugly ![]()
Last edited by FWSWBN : 08/26/20 at 02:03 AM.
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FWSWBN |
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Hi,
after update today got this lua error
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FWSWBN |
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Updates...
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Phinix |
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Forum posts: 6
File comments: 34
Uploads: 0
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This is amazing. Is it possible to get more slots?
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murkalurk2099 |
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Beyond that I'm not sure. Have to wait for maintenance to test anything. |
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Phinix |
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Forum posts: 0
File comments: 19
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Hi, firstly thanks a lot for the mod
![]() I have this bug and I don't know what to do. Once I hotkey to unequip the poison, I can't hotkey to equip it back, there's a notification "Desired poison no longer in your bags". Thanks in advance! ![]() |
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championshehe123 |
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![]() So the required sequence of actions/thoughts is: Choose the poison->Make sure you're on the correct weapon pair->Click the poison->Done. And i'm trying to transform it to: Choose the poison->Click the damn thing->Done. Another solution to that could be making left click to apply the poison to the main weapon pair and right click to apply it to the off pair. Still i find the spacial configuration where each Poison Master slot is horizontally at the same level as the targeted poison equip slot to be the best. Because it get rids of swapping the weapons. It's like no matter what kind of 2hander i'm using it ALWAYS goes to the main weapon pair, because that's how i'm used to do it. I feel the correct way for poisons is to be treated in the same way. Instead of "where to apply this poison" -> "which poisons do i want for the main weapon pair".
It's all good. I can always modify this addon to my liking anyways. Only if i had more time ![]() PS. I just wanna say i really appreciate you doing this.
Last edited by dorrino : 06/17/16 at 12:01 PM.
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dorrino |
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Seriously though, I'm not saying "just do it the right way." The way you described, it sounded like you thought you had to un-equip a poison from one weapon before you could assign it to another. I was just explaining that was not the case. I will consider adding an option to have two bars, one specific to each weapon, but that adds a ton of complexity to the code checking for all the various possible configurations and behaviors, how to handle key bind sharing, how to handle the same poison on both bars, and I'm just not sure I feel it's really that needed. I appreciate the suggestion though. ![]() |
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Phinix |
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dorrino |
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Last edited by Phinix : 06/17/16 at 06:56 AM.
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Phinix |
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![]() Now i prefer NOT to use keybinds and instead i treat this addon as a shortcut. Instead of going into my inventory and look up the poisons there, i'd rather look near my poison slots and MANUALLY click the Poison Master icons to equip the poison of my choice. In the latter case the layout is extreemly important, since i use Poison Master ONLY from the equipment menu, thus my confusion. It usually goes like this: - Ok, my poison (assumed main pair one) have run out, which one do i need instead... - Hm, ok, that one! *CLICK* Goddamned! I was on the wrong weapon pair the whole time! - Now what should i do...*CLICK* Ok, now it's unequipped. - Now i need to swap my weapons and nooow i click it again*CLICK*. Finally! I hope that made it more clear what sorts of problems i'm having with the current implementation ![]()
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Last edited by dorrino : 06/17/16 at 01:26 AM.
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dorrino |
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I see what you were refering to with the stack tallies being messed up. I recoded it and made some major revisions and additions:
Version 1.04: - Added slot exclusivity, to prevent adding the same poison to multiple favorite slots. Will automatically clear previously assigned slot when adding a poison to a different slot. - Added new equipped indicators (borders) and an option to select the theme, or hide altogether. - Fixed bug with stack counting when splitting stacks or equipping/un-equipping. Stack totals will now always show the correct total number carried. This number is the total of the equipped poison (checks both slots in case you assign the same to both weapons), as well as your inventory, and shows the grand total. - If you have the same poison assigned to both weapons and have that poison hotkeyed, and run out on one weapon, hitting the hotkey will automatically assign any remaining to the current weapon. |
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Phinix |
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As for the name thing, it figures. I just sort of assumed since they have Roman Numerals that they would be differentiated by level like enchanting runes. So you are saying that you can have a Cloudy Poison II that is level 12 and a Cloudy Poison II that is cp150?!? I will have to verify that but if that is the case then I will compare links instead since I am already grabbing them. I have to admit, I don't really like the idea of a grid. Mostly because it actually sounds overly complicated trying to put limits on which weapon which slots can assign poisons to. I like it as a straight bar with 4 keybinds that you can instantly equip any of those poisons to either bar at any time. I do appreciate the feedback. I will consider adding an option for a different style option for equipped poisons. Something else I might do is add a check so that you can't assign the same poison to multiple slots. I'll instead have it clear the slot that poison was in, and add it to the new slot instead. That way you will never see multiple icons. |
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Phinix |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. ![]() |
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