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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:04/13/24 11:37 AM
Created:06/25/16 12:39 AM
Monthly downloads:44,357
Total downloads:3,456,263
Favorites:1,765
MD5:
9.3.0
Votan's Minimap  Updated this week!  Popular! (More than 5000 hits)
Version: 2.0.7
by: votan [More]
DependenciesDescription
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
    The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse. (this code is written by ZOS, not me)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks, @Anceane and @Drakanwulf for testing

Remarks
  • There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.
  • If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.
  • In order to move or resize the window, you need to go to the mouse-cursor mode. You can do this by pressing the key-bind for mouse-cursor mode, which is "." (dot) by default. Or you press "Enter" as if you want to start chatting.
    Once you have the mouse pointer you can drag the window with the title-bar and bottom-bar. Or resize it using the border. The mouse pointer will change. Like in Windows. (And I guess MAC, too )

ToDo
- Customize pin scaling Done. => Extra settings page.
- Try to enable tooltips: Update: Found a real, real hacky way. Gamepad mode is wonky. One has really have to think about going this way.
version 2.0.7:
- Fixed the hide map title option. (None font option)
- Try fixing issues with bad map locations reported.

version 2.0.6:
- API bump for U40.
- Handle ingame "missing map" bug.

version 2.0.5:
- Added SHIFT key for zoom-in/out fives times faster.

version 2.0.4:
- Update for Necrom.
- LibGPS 3.3.0 required.
- New option: "Show On Top".

version 2.0.3:
- Fixed sticky POI map pims.
- Updated mini map titles: Showing dungeon difficulty and campaigns.

version 2.0.2:
- API bump.
- Fixed issue with update 37.

version 2.0.1:
- Removed legacy code.
- Fixed sticky POI pins. (Hopefully)

version 2.0.0:
- Dropped support for TweakIt.
- Update for "Firesong".

version 1.8.5:
- Japanese translation. Thanks to @snorunt361.
- Update to French translation. Thanks to @lexo1000.

version 1.8.4: Fixed fonts issue due to recent changes by ZOS.

version 1.8.3: Fixed minor bug with reseting custom styles.

version 1.8.2:
- Fixed issue with floor buttons.

version 1.8.1:
- Fixed issue with switching gamepad mode. (As far as I can test)

version 1.8.0:
- Update to API 101032.

version 1.7.8:
- Allow to show/hide real-time and in-game time separately.

version 1.7.7:
- Russian translation update. Thanks to @lucelem.
- Update code to use WORLD_MAP_MANAGER.
- Fixed covering top level windows like "displayleads".

version 1.7.6:
- Update to API 100033 "Markarth".

version 1.7.5:
- Another try to fix battleground zoom.
- LibDebugLogger support.
- Changing draw delay for POIs, if world map is open, to 25ms from 200ms.
- Reverting the custom pin draw auto delay.

version 1.7.4:
- Reverted fix for pan to player in non-square map window. (Causing jitter. Fix will not work.)

version 1.7.3:
- Fixed Compass settings.

version 1.7.2:
- Update to API 100032 "Stonethorn".
- Fixed pan to player in non-square map window. (Beta)
- Fixed not zooming out to show dig zones.

version 1.7.1:
- Switched to a master on/off toggle. Revisit your settings and key-bindings.

version 1.7.0:
- Hopefully fixed the new scrying system: Handling new scene SCRYING_SCENE.
- Use new a WORLD_MAP_MANAGER.

version 1.6.9:
- Battleground zoom. But without testing. I don't do PvP.
- Say bye-bye to LibStub.

version 1.6.8: Sync built-in setting "Keep Square" across characters, which makes it account-wide. You may have to toggle it one last time.

version 1.6.7:
- For the peace of mind I changed to a simple camera heading from current view angle. And: No, I will not offer both as an option.

version 1.6.6:
- Limit "Field of View" indicator angle to 140 degrees maximum.

version 1.6.5:
- Added missing texture to zip.

version 1.6.4:
- Fixed overseen use of LibStub.

version 1.6.3:
- Update to API 100029 "Dragonhold".
- New option: Show Field of View. As requested.

version 1.6.2:
- There is a bug in LibHarvensAddonSettings, which I fixed for myself. Until Harven fixes it, the feature is disabled again. Sorry.

version 1.6.1:
- Update to API 100028 "Scalebreaker".

version 1.6.0:
- Update to API 100027 "Elsweyr".
- Custom pin sizes.

version 1.5.1:
- New option: Asynchronous Update is optional, now. Try it.

version 1.5.0:
- Update to API 100026 "Wrathstone".
- Allow to fix Mini Map at current mouse pointer position like setting a waypoint.
- Tweaked dead-zone handling of the zone/sub-zone toggling.

version 1.4.14:
- new option: Show Full Title. As requested by @mav1234.

version 1.4.13:
- Fixed gamepad levels buttons.

version 1.4.12:
- The fix of 1.4.10 introduced a new bug, that sometimes the mini map stops following the player pin.

version 1.4.11:
- The fix of 1.4.10 introduced a new bug, that does not allow to hide the mini map once the world map was shown.

version 1.4.10:
- Fixed leaving fast travel mode on dismounting. Thanks to @Jhenox.

version 1.4.9:
- Fixed overseen change to POIs.

version 1.4.8:
- Fixed gamepad hacks.

version 1.4.7:
- Update for "Murkmire".
- Update to LibAsync rev 1.8.
- Compabitility with PerfectPixel.

version 1.4.6:
- Fixed mini map keeps stuck in drag-scroll mode.
- Added russian translation. Thanks to KiriX.
- Improved support for language-packs. Thanks to TERAB1T.
- New option: Keep Square. Finally found a way to change ZOS' pan&zoom for retangluar mini maps.

version 1.4.5:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.4.4: Fixed dependency typo, which prevents addon gets loaded.

version 1.4.3:
- Update to API 100024 "Wolfhunter".
- Update to LibAsync rev 1.7.
- New library load structure.
- New behavior: Mounted Zoom is a scale factor, now. You may need to re-adjust this value to your preferences.

version 1.4.2:
- Fixed bug which would cause trouble with WaypointIt.

version 1.4.1:
- Store zoom factors scale and limitedScale in VOTANS_MINIMAP. Requested by Shinni.
- Fixed fast travel to "The Harborage".

version 1.4.0:
- Fixed settings reset to default.
- Added LibQuickPin for faster pins drawing in World Map and Minimap. Thanks to @Shinni.
- API bump 100023 "Summerset".

version 1.3.5:
- All settings, expect toggle state, account-wide: Zoom key-binds did use wrong settings.
- Fixed icon size scaling.
- Hopefully fixed the Cyrodiil zone caption update. Part 3.

version 1.3.4:
- Fixed "Show while Mounted".

version 1.3.3:
- Hopefully fixed the Cyrodiil zone caption update. Part 2.
- Update to LibAsync rev 1.6: Take cake of V-Sync on/off.
  • For V-Sync on, the target frame rate is bit higher than 60fps.
  • For V-Sync off, the frame limiter value (default 100fps) is used for target frame rate.

- All settings, except toggle state, account-wide.

version 1.3.2:
- Fixed wrong pins. Part 2.
- Hopefully fixed the Cyrodiil zone caption update.

version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific pins.
- Added debug option to show frame freeze warning.

version 1.1.1:
- Deleted unused files.
- Reverted rendering tweaks, which could make the addon "heavier".

version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.0.0
504kB
08/04/23 05:48 PM
Addon
1.11
317kB
05/04/22 11:21 PM
Addon


Archived Files (80)
File Name
Version
Size
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Date
2.0.6
34kB
votan
10/15/23 02:48 AM
2.0.5
34kB
votan
08/26/23 07:05 AM
2.0.4
34kB
votan
06/08/23 07:28 AM
2.0.3
34kB
votan
04/01/23 10:37 AM
2.0.2
46kB
votan
02/11/23 08:01 AM
2.0.1
33kB
votan
11/05/22 10:39 AM
2.0.0
46kB
votan
10/23/22 08:58 AM
1.8.5
33kB
votan
06/05/22 08:06 AM
1.8.4
30kB
votan
05/14/22 06:32 AM
1.8.3
30kB
votan
02/12/22 09:35 AM
1.8.2
30kB
votan
12/05/21 10:04 AM
1.8.1
30kB
votan
11/28/21 08:15 AM
1.8.0
30kB
votan
10/02/21 11:38 AM
1.7.8
30kB
votan
04/18/21 07:53 AM
1.7.7
30kB
votan
01/16/21 10:02 AM
1.7.6
29kB
votan
11/02/20 04:41 AM
1.7.5
29kB
votan
08/16/20 01:06 PM
1.7.4
29kB
votan
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1.7.3
29kB
votan
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1.7.2
29kB
votan
07/31/20 01:57 PM
1.7.1
29kB
votan
07/05/20 08:58 AM
1.7.0
29kB
votan
05/31/20 05:11 AM
1.6.9
40kB
votan
02/28/20 02:11 PM
1.6.8
40kB
votan
12/02/19 12:24 PM
1.6.7
40kB
votan
11/23/19 12:45 PM
1.6.6
40kB
votan
11/17/19 04:37 AM
1.6.5
40kB
votan
11/12/19 02:13 PM
1.6.4
40kB
votan
11/09/19 10:43 AM
1.6.3
41kB
votan
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1.6.2
40kB
votan
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1.6.1
40kB
votan
08/12/19 11:13 AM
1.6.0
40kB
votan
05/18/19 08:08 AM
1.5.1
45kB
votan
02/05/19 12:49 PM
1.5.0
45kB
votan
02/03/19 08:59 AM
1.4.14
44kB
votan
01/13/19 01:22 PM
1.4.13
44kB
votan
11/17/18 10:53 AM
1.4.12
44kB
votan
11/10/18 10:48 AM
1.4.11
44kB
votan
10/30/18 01:34 PM
1.4.10
44kB
votan
10/28/18 11:36 AM
1.4.9
44kB
votan
10/22/18 11:51 AM
1.4.8
44kB
votan
10/20/18 10:34 AM
1.4.7
44kB
votan
10/13/18 09:22 AM
1.4.6
41kB
votan
09/16/18 08:12 AM
1.4.5
39kB
votan
08/13/18 02:11 PM
1.4.4
39kB
votan
08/13/18 12:19 PM
1.4.2
33kB
votan
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1.4.1
33kB
votan
05/04/18 01:20 PM
1.4.0
33kB
votan
04/26/18 11:58 AM
1.3.5
31kB
votan
04/02/18 11:20 AM
1.3.4
31kB
votan
04/02/18 08:17 AM
1.3.3
31kB
votan
03/30/18 08:29 AM
1.3.2
31kB
votan
03/22/18 02:54 PM
1.3.1
31kB
votan
03/17/18 11:51 AM
1.3.0
31kB
votan
03/14/18 11:55 AM
1.2.5
31kB
votan
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1.2.4
31kB
votan
12/26/17 01:09 PM
1.2.3
31kB
votan
12/13/17 01:04 PM
1.2.2
30kB
votan
10/31/17 02:53 AM
1.2.1
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votan
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1.2.0
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votan
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1.1.9
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votan
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1.1.7
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votan
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1.1.6
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votan
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1.1.5
30kB
votan
05/18/17 12:54 PM
1.1.4
29kB
votan
05/17/17 11:08 PM
1.1.3
25kB
votan
04/09/17 03:06 PM
1.1.2
25kB
votan
04/02/17 03:39 AM
1.1.1
25kB
votan
03/25/17 02:21 PM
1.1.0
27kB
votan
03/15/17 02:09 PM
1.0.10
21kB
votan
02/25/17 02:21 PM
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
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1.0.3
19kB
votan
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1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


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Unread 04/09/17, 01:44 AM  
votan
 
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AddOn Author - Click to view AddOns

Forum posts: 577
File comments: 1670
Uploads: 40
Originally Posted by Anceane
Update 2 :
Well for now position player is still good

Message for log in character, then travelling from Glenumbra shrine to Craglorn
Code:
[22:23] initial gap: 447ms. skip. new threshold: 21ms
[22:23] initial gap: 376ms. skip. new threshold: 30ms
[22:23] initial gap: 16ms
[22:23] VOTANS_MAP_DO_CALLBACKS freeze. used 118ms, resulting frametime 147ms.
[22:23] initial gap: 14ms. skip. new threshold: 30ms
[22:23] initial gap: 71ms. skip. new threshold: 259ms
[22:23] initial gap: 20ms
[22:23] initial gap: 14ms. skip. new threshold: 23ms
[22:23] initial gap: 9ms
[22:23] VOTANS_MAP_DO_CALLBACKS freeze. used 66ms, resulting frametime 85ms.
[22:23] initial gap: 99ms. skip. new threshold: 36ms
[22:24] initial gap: 48ms. skip. new threshold: 12ms
[22:24] initial gap: 19ms. skip. new threshold: 12ms
[22:24] initial gap: 9ms
[22:24] VOTANS_MAP_DO_CALLBACKS freeze. used 10ms, resulting frametime 20ms.
[22:24] initial gap: 10ms. skip. new threshold: 12ms
[22:24] initial gap: 8ms
Update 1 :
so far positionnement is always good

I am working with FPS debug on, and still no worlmap tweaks. If you want me to change the settings let me know

Coldharbour taking a shrine for craglorn (departure and arrival)
Code:
[18:09] initial gap: 7ms
[18:09] VOTANS_MAP_DO_CALLBACKS freeze. used 9ms, resulting frametime 18ms.
[18:09] initial gap: 6ms
[18:09] VOTANS_MAP_DO_CALLBACKS freeze. used 42ms, resulting frametime 49ms.
[18:09] initial gap: 59ms. skip. new threshold: 19ms
[18:10] initial gap: 117ms. skip. new threshold: 12ms
[18:10] initial gap: 15ms. skip. new threshold: 12ms
[18:10] initial gap: 10ms
[18:10] VOTANS_MAP_DO_CALLBACKS freeze. used 5ms, resulting frametime 16ms.
[18:10] initial gap: 7ms
Thank you. Is this with mini map only?

Let me explain, what you all see here:
The time used in VOTANS_MAP_DO_CALLBACKS are all the "OnWorldMapChanged" callbacks. These callbacks are spread over time. But even a single callback handler (build-in and/or addon) takes longer then 12ms.
This could be the handler calling ZO_UpdateWorldMap. (POIs, locations, wayshrines, custom pins ...)
These functions, called in ZO_UpdateWorldMap, are hooked (if the tweaks would be on) to split the execution and spread it over time.

But a huge initial gap shows, that the lag is already there before mini map code is executed.

@Letho: this is the difference between GetGameTimeMilliseconds() and GetFrameTimeMilliseconds()
Last edited by votan : 04/09/17 at 01:47 AM.
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Unread 04/08/17, 03:26 PM  
Anceane
 
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Forum posts: 306
File comments: 1018
Uploads: 1
Update 2 :
Well for now position player is still good

Message for log in character, then travelling from Glenumbra shrine to Craglorn
Code:
[22:23] initial gap: 447ms. skip. new threshold: 21ms
[22:23] initial gap: 376ms. skip. new threshold: 30ms
[22:23] initial gap: 16ms
[22:23] VOTANS_MAP_DO_CALLBACKS freeze. used 118ms, resulting frametime 147ms.
[22:23] initial gap: 14ms. skip. new threshold: 30ms
[22:23] initial gap: 71ms. skip. new threshold: 259ms
[22:23] initial gap: 20ms
[22:23] initial gap: 14ms. skip. new threshold: 23ms
[22:23] initial gap: 9ms
[22:23] VOTANS_MAP_DO_CALLBACKS freeze. used 66ms, resulting frametime 85ms.
[22:23] initial gap: 99ms. skip. new threshold: 36ms
[22:24] initial gap: 48ms. skip. new threshold: 12ms
[22:24] initial gap: 19ms. skip. new threshold: 12ms
[22:24] initial gap: 9ms
[22:24] VOTANS_MAP_DO_CALLBACKS freeze. used 10ms, resulting frametime 20ms.
[22:24] initial gap: 10ms. skip. new threshold: 12ms
[22:24] initial gap: 8ms
Update 1 :
so far positionnement is always good

I am working with FPS debug on, and still no worlmap tweaks. If you want me to change the settings let me know

Coldharbour taking a shrine for craglorn (departure and arrival)
Code:
[18:09] initial gap: 7ms
[18:09] VOTANS_MAP_DO_CALLBACKS freeze. used 9ms, resulting frametime 18ms.
[18:09] initial gap: 6ms
[18:09] VOTANS_MAP_DO_CALLBACKS freeze. used 42ms, resulting frametime 49ms.
[18:09] initial gap: 59ms. skip. new threshold: 19ms
[18:10] initial gap: 117ms. skip. new threshold: 12ms
[18:10] initial gap: 15ms. skip. new threshold: 12ms
[18:10] initial gap: 10ms
[18:10] VOTANS_MAP_DO_CALLBACKS freeze. used 5ms, resulting frametime 16ms.
[18:10] initial gap: 7ms
Will come back later with more testing


Originally Posted by votan
Thanks @Anceane and @Drakanwulf.

If you like to, you could test this version:
http://www.plastique-music.de/VotansMiniMap_v1.1.3.zip
On testing right now will come back later
Last edited by Anceane : 04/08/17 at 08:27 PM.
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Unread 04/08/17, 01:24 PM  
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Thanks @Anceane and @Drakanwulf.

If you like to, you could test this version:
http://www.plastique-music.de/VotansMiniMap_v1.1.3.zip
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Unread 04/08/17, 10:00 AM  
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Originally Posted by votan
Originally Posted by Drakanwulf
Originally Posted by votan
Originally Posted by Anceane
UPDATE:
3 addons use actually LibGPS2 version r11 : Lorebooks, Harvestmap, Awesomeguildstore, and 1 standalone library Libgroupsocket (for use with Jgroup)

All have the same version.

Votan's minimap call the LibGPS2 function but do not have the lib itself in folder.

So apparently is not a an older version problem conflict.
ok.
How does LibStub load the "LibGPS2" functions if the library is not listed as an optional file in ##OptionalDependsOn: and is also not included as a ##Libraries: entry? So, noob question here? Why would one waste CPU cycles by invoking a function that is guaranteed to fail every time? This is one of the ESOUI LUA idiosyncrasies that confuses the heck out of me ...
Mini Map is just probing if it exists. Therefore the SILENT flag.
Today it came to my mind, that there maybe a loading order problem.
Thank you for the information and the patience to share it. And, like Anceane, if I can help, please feel free to use the few talents I have. So much to learn ...
Last edited by Drakanwulf : 04/08/17 at 10:03 AM.
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Unread 04/08/17, 01:02 AM  
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UPDATE 2 : As of tonight, worldmap and minimap again were not updating.

My settings are still :
Worlmap tweaks : off
FPS debug : on

I am not speaking about pins not updatding here, but both map not positionning the players correctly.
I was in Rivenspire, main city, and my player pin was in the out zone area, into void.

It seems that if my zoning happens too fast, the maps lost my trace. And then do not know where to put me when i drop of at a shrine.

If i use the war run buffs to run in any towns, and as in craglorn made the map move too fast, then i get those messages which happens each time i take a shrine. The two first at departure, the last one at arrival sometimes or 1 message first then 2 messages at arrival.
[02:41] VOTANS_MAP_DO_CALLBACKS Freeze!!! 8ms at 17ms
[02:41] VOTANS_MAP_DO_CALLBACKS Freeze!!! 27ms at 36ms
[02:42] VOTANS_MAP_DO_CALLBACKS Freeze!!! 64ms at 73ms

and this LUA error :
Code:
2017-04-08T02:41:43.356-05:00 |cff0000Lua Error: user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:96: attempt to index a nil value
stack traceback:
	user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:96: in function 'Scheduler'|r
2017-04-08T02:41:43.592-05:00 |cff0000Lua Error: user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:96: attempt to index a nil value
stack traceback:
	user:/AddOns/VotansMiniMap/libs/LibAsync/LibAsync.lua:96: in function 'Scheduler'|r
I am at your disposition to help you if you need me to do some testing.
Originally Posted by votan
Originally Posted by Drakanwulf
Originally Posted by votan
Originally Posted by Anceane
UPDATE:
3 addons use actually LibGPS2 version r11 : Lorebooks, Harvestmap, Awesomeguildstore, and 1 standalone library Libgroupsocket (for use with Jgroup)

All have the same version.

Votan's minimap call the LibGPS2 function but do not have the lib itself in folder.

So apparently is not a an older version problem conflict.
ok.
How does LibStub load the "LibGPS2" functions if the library is not listed as an optional file in ##OptionalDependsOn: and is also not included as a ##Libraries: entry? So, noob question here? Why would one waste CPU cycles by invoking a function that is guaranteed to fail every time? This is one of the ESOUI LUA idiosyncrasies that confuses the heck out of me ...
Mini Map is just probing if it exists. Therefore the SILENT flag.
Today it came to my mind, that there maybe a loading order problem.
Last edited by Anceane : 04/08/17 at 01:50 AM.
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Unread 04/07/17, 04:19 PM  
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Originally Posted by Drakanwulf
Originally Posted by votan
Originally Posted by Anceane
UPDATE:
3 addons use actually LibGPS2 version r11 : Lorebooks, Harvestmap, Awesomeguildstore, and 1 standalone library Libgroupsocket (for use with Jgroup)

All have the same version.

Votan's minimap call the LibGPS2 function but do not have the lib itself in folder.

So apparently is not a an older version problem conflict.
ok.
How does LibStub load the "LibGPS2" functions if the library is not listed as an optional file in ##OptionalDependsOn: and is also not included as a ##Libraries: entry? So, noob question here? Why would one waste CPU cycles by invoking a function that is guaranteed to fail every time? This is one of the ESOUI LUA idiosyncrasies that confuses the heck out of me ...
Mini Map is just probing if it exists. Therefore the SILENT flag.
Today it came to my mind, that there maybe a loading order problem.
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Unread 04/07/17, 03:47 PM  
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Originally Posted by votan
Originally Posted by Anceane
UPDATE:
3 addons use actually LibGPS2 version r11 : Lorebooks, Harvestmap, Awesomeguildstore, and 1 standalone library Libgroupsocket (for use with Jgroup)

All have the same version.

Votan's minimap call the LibGPS2 function but do not have the lib itself in folder.

So apparently is not a an older version problem conflict.
ok.
How does LibStub load the "LibGPS2" functions if the library is not listed as an optional file in ##OptionalDependsOn: and is also not included as a ##Libraries: entry? So, noob question here? Why would one waste CPU cycles by invoking a function that is guaranteed to fail every time? This is one of the ESOUI LUA idiosyncrasies that confuses the heck out of me ...
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Unread 04/07/17, 11:27 AM  
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Originally Posted by Anceane
UPDATE:
3 addons use actually LibGPS2 version r11 : Lorebooks, Harvestmap, Awesomeguildstore, and 1 standalone library Libgroupsocket (for use with Jgroup)

All have the same version.

Votan's minimap call the LibGPS2 function but do not have the lib itself in folder.

So apparently is not a an older version problem conflict.
ok.
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Unread 04/07/17, 10:43 AM  
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UPDATE:
3 addons use actually LibGPS2 version r11 : Lorebooks, Harvestmap, Awesomeguildstore, and 1 standalone library Libgroupsocket (for use with Jgroup)

All have the same version.

Votan's minimap call the LibGPS2 function but do not have the lib itself in folder.

So apparently is not a an older version problem conflict.
--------------------------------------------------------------------------------
will check all the libGPS in my addons folder.

Originally Posted by votan
Originally Posted by Anceane
I had during last week some trouble with what i would call refresh pins on World map and mini map together.

I did a lot of lorebook and shyshard during that week (mageguild went from 2 to 10) and i noticed some trouble:

- 1 - lorebooks and skyshard would not disappear from world map and minimap at the same time, when learned. Would take a relog, NOT a reloadui to get the world map to register the change and then apply to minimap.

Reason why i did not posted here, as i thought that if the world map would not be correct first, then it was not part of the addon.

- 2 - My player pin (the one showing me where i was), was wrong but not always. And again it was first wrong on the world map and then not refreshing on the minimap.

For example on one time i was in Firsthold, but my player pins was showing me on the world map as beeing in Buraniim isle, was down on the map. (I still have the picture if needed)

I noticed at this time that i had Tweaks enabled. I unchecked that feature and since, my refreshing and positionning pins seems better.

(i am on SSD, win 10, 8g ram,)
I think there must be an addon hooking into the world map aswell, which assumes synchronous updated data.

/edit: Maybe one using an old LibGPS.
Last edited by Anceane : 04/07/17 at 11:02 AM.
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Unread 04/07/17, 10:20 AM  
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Re: Re: Re: Re: LibAsync debug numbers ...

Originally Posted by votan
Originally Posted by Drakanwulf
Got another stream of LibAsync numbers after doing something ... zoning or logging out and in again. These were in the 12-15 range with 7-9 single digits mixed in. These numbers surprised me because the Tweaks setting was OFF when they popped up.
The libSync is active all the time.
The tweaks just specify either or not all pins are drawn at once preventing the 3D engine to draw another frame, if it takes longer as it should to keep a framerate.
This could be just a small hiccup or a very recognizable freeze.

People think it is a lag of the mini map addon, but in fact it is a lag of all the "you cares" nested for-loops to check if pins must be drawn or not.
Especially the first time, than all the pin controls be must allocated, this can take longer than 60fps.

If the world map is in the mini map mode, the "OnWorldMapChanged" callbacks (map transision) are still spread over time.

BTW: Do you have this problem with mini map alone?
I am not sure what you mean, but LibAsync.lua (which has the debug flag turned on) exists only in my Votan's MiniMap addon program. I ran a W10 File Explorer search on my AddOns folder for the "libasync.lua" program; it showed up only in the Votan's folder.

There are times when pins on the World Map and the Mini Map get out of sync, e.g. a pin disappears from the World Map but remains visible on the Mini Map, but the two get back in sync within five minutes or so. The two maps remain out of sync longer whenever I have the Tweaks setting turned ON. In that case, one or both maps get out of sync and remain out of sync because neither or both maps update their pins.
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Unread 04/07/17, 03:03 AM  
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Originally Posted by Anceane
I had during last week some trouble with what i would call refresh pins on World map and mini map together.

I did a lot of lorebook and shyshard during that week (mageguild went from 2 to 10) and i noticed some trouble:

- 1 - lorebooks and skyshard would not disappear from world map and minimap at the same time, when learned. Would take a relog, NOT a reloadui to get the world map to register the change and then apply to minimap.

Reason why i did not posted here, as i thought that if the world map would not be correct first, then it was not part of the addon.

- 2 - My player pin (the one showing me where i was), was wrong but not always. And again it was first wrong on the world map and then not refreshing on the minimap.

For example on one time i was in Firsthold, but my player pins was showing me on the world map as beeing in Buraniim isle, was down on the map. (I still have the picture if needed)

I noticed at this time that i had Tweaks enabled. I unchecked that feature and since, my refreshing and positionning pins seems better.

(i am on SSD, win 10, 8g ram,)
I think there must be an addon hooking into the world map aswell, which assumes synchronous updated data.

/edit: Maybe one using an old LibGPS.
Last edited by votan : 04/07/17 at 03:06 AM.
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Unread 04/07/17, 02:12 AM  
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I had during last week some trouble with what i would call refresh pins on World map and mini map together.

I did a lot of lorebook and shyshard during that week (mageguild went from 2 to 10) and i noticed some trouble:

- 1 - lorebooks and skyshard would not disappear from world map and minimap at the same time, when learned. Would take a relog, NOT a reloadui to get the world map to register the change and then apply to minimap.

Reason why i did not posted here, as i thought that if the world map would not be correct first, then it was not part of the addon.

- 2 - My player pin (the one showing me where i was), was wrong but not always. And again it was first wrong on the world map and then not refreshing on the minimap.

For example on one time i was in Firsthold, but my player pins was showing me on the world map as beeing in Buraniim isle, was down on the map. (I still have the picture if needed)

I noticed at this time that i had Tweaks enabled. I unchecked that feature and since, my refreshing and positionning pins seems better.

(i am on SSD, win 10, 8g ram,)
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Unread 04/07/17, 01:27 AM  
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Re: Re: Re: LibAsync debug numbers ...

Originally Posted by Drakanwulf
Got another stream of LibAsync numbers after doing something ... zoning or logging out and in again. These were in the 12-15 range with 7-9 single digits mixed in. These numbers surprised me because the Tweaks setting was OFF when they popped up.
The libSync is active all the time.
The tweaks just specify either or not all pins are drawn at once preventing the 3D engine to draw another frame, if it takes longer as it should to keep a framerate.
This could be just a small hiccup or a very recognizable freeze.

People think it is a lag of the mini map addon, but in fact it is a lag of all the "you cares" nested for-loops to check if pins must be drawn or not.
Especially the first time, than all the pin controls be must allocated, this can take longer than 60fps.

If the world map is in the mini map mode, the "OnWorldMapChanged" callbacks (map transision) are still spread over time.

BTW: Do you have this problem with mini map alone?
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Unread 04/07/17, 12:12 AM  
Drakanwulf
 
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Re: Re: LibAsync debug numbers ...

Originally Posted by votan
Originally Posted by Drakanwulf
Got these LibAsync numbers when I loaded the game after doing it right: 10 4 4 2 2 4
Absolute normal values.
Do you have HDD or SSD?
Asus Z87-Pro
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EVGA GTX780 Classified HydroCopper
2 SSD (1 W10 Pro 64-bit; 1 Games)
1 WD Velociraptor (Backups)

Got another stream of LibAsync numbers after doing something ... zoning or logging out and in again. These were in the 12-15 range with 7-9 single digits mixed in. These numbers surprised me because the Tweaks setting was OFF when they popped up.
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Unread 04/06/17, 01:43 PM  
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Re: LibAsync debug numbers ...

Originally Posted by Drakanwulf
Got these LibAsync numbers when I loaded the game after doing it right: 10 4 4 2 2 4
Absolute normal values.
Do you have HDD or SSD?
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