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Updated: 06/09/14 08:03 AM
Patch for:
ZrMiniMap.
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File Info
Compatibility:
Craglorn (1.1)
Updated:06/09/14 08:03 AM
Created:04/06/14 09:20 AM
Monthly downloads:190
Total downloads:128,179
Favorites:361
MD5:
Categories:Discontinued & Outdated, Map, Coords, Compasses
ZrMM - Modified  Popular! (More than 5000 hits)
Version: 1.17
by: Aoon [More]
Based off of the original ZrMM by Zerorez. Will be updating with fixes and features as time allows.

** Added global functions to support showing/hiding custom pins **
function ZrMM_RegisterCustomPin(pinType, name) - pinType:Number(custom pinType), name:string(friendly name)

function ZrMM_UnregisterCustomPin(pinType) - pinType:Number(custom pinType)

function ZrMM_ExcludePinType(pinType, exclude) - pinType:Number(custom pinType), exclude:Boolean(true to exclude it from the minimap, false to include)

Current feature set:
  • Resizeable and moveable minimap.
  • Supports zoom in/out VIA keybind or settings panel
  • Toggle visibility VIA keybind
  • Supports displaying worldmap pins(filter and color options carry over)
  • Supports Group Member real time location in same zone
  • Configurable anchor position for zoom and zone label
  • Configurable color text for zoom and zone label
  • Configurable hide/show zoom and zone label
  • Select to use camera or player heading for player indicator
  • Tracks group members position live in same zone

Current features being investigated:
  • More robust group member tracking
  • Replace group member pins with imagery that conveys more info(class/role icon? names?)
  • Border/alpha/round look
  • Map rotation
  • Clamp certain pins to map edge

Tech debt:
  • Investigate existing API functionality
  • Code restructure/rewrite
v1.17
Added:
function ZrMM_RegisterCustomPin(pinType, name)
function ZrMM_UnregisterCustomPin(pinType)
function ZrMM_ExcludePinType(pinType, exclude) - pinType:Number, exclude:Boolean
These global functions can be used by addon devs to tell ZrMM to not display certain custom pintypes. The register and unregister functions only add to a list currently that I may or may not add configurable options in the minimap itself to toggle visibility. For now ZrMM_ExcludePinType is the method to hide pins.

v1.16
Fix:
Error upon logging in for first time

v1.155
Fix:
Group pins should now update properly without having to open world map
Actual current quest should now be represented/tracked without having to open world map

v1.151
Updated api version

v1.15
Fix:
Anchoring issues in certain transitions(map tiles not aligned properly)
*I forget if there was anything else...*

v1.14
Fix:
Map improperly loading with tiles mismatched or off centered
Map will auto hide if it fails to load a map properly(should fix zones with no map or black worldmap)
Map will center if no player indicator is available(in some zones worlmap does not show player indicator)
Fixed zoomlabel to hide properly when set to hide

Added:
Black background is no longer present
Settings are now global to all characters per account
Added binding to toggle visibility of minimap


v1.13
Fix:
Too many anchors issue
Conflict with incorrect LibAddonMenu-1.0 library

v1.12
Fix:
Cyrodiil map pins from staying on minimap when they should not
map changes when changing floors in areas that have floors
Bindings should work in all languages now(Scharesoft)

Added:
Setting for map to be clamped to screen(EnSabahNur)

v1.11
Fix for startup error with no saved variables present

v1.10
Fix:
Quest blob pins will now be properly sized on minimap(Arpheus)
Rouge group pin under player pin will not show anymore
Stutter issue should be resolved

Technical:
Reworked more functions addon is more event driven for "heavy lifting"
Removed delays for most functions as heavy lifting was separated.


v1.02
Added:
Configurable anchor position for zoom and zone label
Configurable color text for zoom and zone label
Setting to hide zoom label
Can select to use camera or player heading for player indicator
Different zoom levels for dungeons/towns and larger areas(Arpheus)
Map size can now be set in increments of 10 instead of 100(Arpheus)

v1.01:
Fix:
Zoom level not populating label on startup
Zonename showing extra characters for some languages

Added:
Support for color matching of worldmap pins to minimap


v1.0:
Fix:
Cyrodiil map issue
startup errors
group member pins location updating

Added:
Zoom to Settings Panel and and is also in Keybinds

Technical:
Restructured the update flow a bit so we do not load or recreate the map every update
Probably other stuff as well...
Archived Files (12)
File Name
Version
Size
Uploader
Date
1.16
15kB
Aoon
06/04/14 03:11 AM
1.155
15kB
Aoon
06/04/14 02:23 AM
1.151
15kB
Aoon
05/25/14 03:53 AM
1.15
15kB
Aoon
05/07/14 03:12 PM
1.14
15kB
Aoon
04/28/14 07:53 PM
1.13
14kB
Aoon
04/23/14 10:32 AM
1.12
14kB
Aoon
04/22/14 12:57 AM
1.11
13kB
Aoon
04/15/14 09:30 PM
1.10
13kB
Aoon
04/15/14 07:21 PM
1.02
12kB
Aoon
04/09/14 11:47 PM
1.01
11kB
Aoon
04/08/14 10:34 AM
1.0
10kB
04/06/14 09:20 AM


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Unread 05/10/14, 02:42 AM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by choekstr
I have been noticing this for a while. The minimap icon is not synced with active quests. See image for illustration:
This can be fixed by calling ZO_WorldMap_UpdateMap(). The problem is it's expensive call and should not be called every update. This could maybe be put on a timer to update every second or so without to much of a problem. Or really, an event that fires off when quest tracker changes would be best. Probably want to wait a second before calling it in case the user spams the next quest button.
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Unread 05/08/14, 05:13 PM  
choekstr
 
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File comments: 391
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I have been noticing this for a while. The minimap icon is not synced with active quests. See image for illustration:

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Unread 05/07/14, 07:09 PM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by Sinful Soul
Any chance you could fix the zoom with the add-on? The sliders don't do anything :/
Don't think I fixed that yet. you can keybind zoom in and out in the controls settings
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Unread 05/07/14, 03:56 PM  
Sinful Soul

Forum posts: 1
File comments: 176
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Any chance you could fix the zoom with the add-on? The sliders don't do anything :/
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Unread 05/07/14, 03:06 PM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by CopKiller76
What about adding a border? It would make a better look.
http://www.esoui.com/downloads/info3...rder.html#info
I personally don't like border, especially not after I made the black background transparent. it just looks weird to have the border floating.
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Unread 05/06/14, 04:47 PM  
CopKiller76

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What about adding a border? It would make a better look.
http://www.esoui.com/downloads/info3...rder.html#info
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Unread 05/06/14, 02:15 PM  
culthero

Forum posts: 0
File comments: 5
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in all newer versions of ZrMM, it slows down the game really bad. when i open or close the map, it lags, sometimes for several seconds. i just tested all versions - up to version 0.03 it runs completely smooth, from 0.04 on it lags. any idea what may cause this?
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Unread 05/06/14, 10:34 AM  
neuroid

Forum posts: 0
File comments: 6
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This addon is awesome.

EDIT: I restarted the game clients and had to use /reloadui a few times to get things running like i wanted.
Last edited by neuroid : 05/06/14 at 10:46 AM.
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Unread 05/03/14, 11:14 AM  
kristofferhaglund

Forum posts: 0
File comments: 5
Uploads: 0
Pls, add "Lock in place" for the minimap.
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Unread 05/02/14, 11:03 PM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
There is an issue I'm encountering that may be the source of the random behavior people are experiencing. Eventregistration isn't being unique enough. I'm testing it now and am not seeing any of the mismatched tiles, or improper map placement issues. It's possible the eventregistration error was also causing issues with settings not being saved.

When I'm done testing it I'll upload what I have and see if it fixes it for everyone.
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Unread 05/02/14, 11:01 PM  
Aoon
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Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by oldbushie
How come Hide Compass doesn't work? Is it conflicting with Wykkyd's Framework? Or is it referring to a different compass?
This is legacy code from original author. I most likely will remove it as it has nothing to do with minimap and if you want the compass gone a standalone addon for that or wykkyd's would be better.
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Unread 05/02/14, 10:59 PM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by manwoodsal
I am still running into the problem seeing the UI Error... About Too many archors being processed. I turn off this addon and it stops. I add it and I get it back.

I even happen to del the saved info file and it didn't help.
This has been discussed in previous posts and the forums. This isn't caused by any one addon its a combination of them. You can disable all except this one and then enable addons until you get the error, then repeat with the addon with the error that time and you will see the last addon loaded will give you the error.
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Unread 05/02/14, 10:57 PM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by Dubb
FYI...currently conflicting with the Skyshards add on
I use skyshards and other addons. I am not seeing any conflict. Also in future when reporting conflict/error please include a screenshot of error, or at least the text of the error. Thanks.
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Unread 05/02/14, 08:23 PM  
Dubb

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FYI...currently conflicting with the Skyshards add on
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Unread 04/30/14, 07:58 PM  
manwoodsal

Forum posts: 5
File comments: 116
Uploads: 0
I am still running into the problem seeing the UI Error... About Too many archors being processed. I turn off this addon and it stops. I add it and I get it back.

I even happen to del the saved info file and it didn't help.
Last edited by manwoodsal : 04/30/14 at 08:04 PM.
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