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Compatibility: | Blackwood (7.0.5) Flames of Ambition (6.3.5) Markarth (6.2.5) Stonethorn (6.1.5) Greymoor (6.0.5) |
Updated: | 06/11/21 07:26 PM |
Created: | 07/18/16 01:11 PM |
Monthly downloads: | 405 |
Total downloads: | 101,509 |
Favorites: | 131 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
3.5.0 |
36kB |
SirAndy |
06/06/21 04:34 PM |
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3.4.0 |
36kB |
SirAndy |
05/12/21 10:51 AM |
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3.3.0 |
43kB |
SirAndy |
11/07/20 03:06 PM |
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3.2.0 |
43kB |
SirAndy |
10/07/20 12:13 PM |
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2.7.1 |
110kB |
SirAndy |
05/31/19 01:38 PM |
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2.7.0 |
106kB |
SirAndy |
05/21/19 11:14 PM |
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2.5.0 |
94kB |
SirAndy |
11/04/18 01:27 PM |
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2.4.1 |
85kB |
SirAndy |
09/18/18 12:16 PM |
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2.4.0 |
84kB |
SirAndy |
09/11/18 06:18 PM |
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2.1.0 |
79kB |
SirAndy |
11/25/17 09:00 PM |
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2.0.0 |
77kB |
SirAndy |
08/20/17 04:37 PM |
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1.8.0 |
73kB |
SirAndy |
03/11/17 06:50 PM |
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1.7.1 |
73kB |
SirAndy |
11/28/16 11:54 PM |
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1.7.0 |
73kB |
SirAndy |
11/18/16 09:17 PM |
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1.6.0 |
72kB |
SirAndy |
08/02/16 06:32 PM |
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1.5.2 |
72kB |
SirAndy |
07/26/16 01:02 PM |
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1.5.2 |
325kB |
SirAndy |
07/25/16 11:29 PM |
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1.5.1 |
320kB |
SirAndy |
07/20/16 12:54 PM |
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1.0.5 |
324kB |
SirAndy |
07/18/16 02:05 PM |
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1.0.5 |
70kB |
SirAndy |
07/18/16 01:11 PM |
Comment Options |
07/18/16, 02:00 PM | |
Fixed the main page to show the download links for my latest "SavedVariables" file, the TTMPMerge AddOn and the TTMP website.
Enjoy! |
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SirAndy |
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OSean980 |
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SirAndy |
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07/18/16, 10:46 PM | ||
Neither OnLootUpdate() nor GetInteractionType() nor GetGameCameraInteractableActionInfo() work with auto loot enabled and i can't seem to find a way to trigger anything useful before the OnLootReceived() callback that would give me a hint that the loot is coming from the player interacting with a container. I'll upload the improved version tomorrow and continue to work on a complete fix ... |
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SirAndy |
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07/19/16, 04:44 AM | |||
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harvest map for example working with autoloot and sacks etc |
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QuadroTony |
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07/19/16, 11:55 AM | ||
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SirAndy |
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07/20/16, 01:00 PM | ||
If you're updating your TTMP, don't overwrite your "SavedVariables/TamrielMapping.lua" with the one in the download! I added upgrade instructions in the "READ_ME_FIRST.txt" file and on the main page here. Most assets/nodes now work with auto-loot, except Backpacks and Heavy Sacks/Crates. See "Currently tracked Assets" list on the main page for more info I'm still working on getting those to work with auto-loot but it does not seem to be trivial. I did look at the HarvestMap source and it does not seem they have a usable solution for me either.
Last edited by SirAndy : 07/20/16 at 01:01 PM.
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SirAndy |
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07/21/16, 10:31 AM | |
Forum posts: 0
File comments: 24
Uploads: 0
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Are all of the pins handled in the same way in terms of discovery and displaying? As in, none show until discovered, and then they always show? For example, I want to see uncollected skyshard, lorebook and POI locations, so I can choose to seek them out, but I don't need the pins after I've already collected them/gotten the achievement on a given character. Nodes and chests are the opposite, since they respawn.
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Eloora |
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07/21/16, 11:43 AM | ||
Yes, once discovered, the pins stay on the map. My intention for this AddOn was to map as much of Tamriel as possible and keep that info. So unfortunately there is no provision for pins to disappear once located, like Skyshards or Lorebooks. But at least in the case of the Skyshards i started to number them and add the long description to them (not all have that yet) so if you mouse over them on the map you can easily identify what Skyshard it is and crosscheck with your achievement list. Sorry, i know that's not exactly what you want. |
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SirAndy |
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07/25/16, 08:30 AM | |
Forum posts: 0
File comments: 14
Uploads: 0
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Love the idea, and I can definately see it becoming a must have if you can work some stuff out (not an addon developer so I'm not sure how much of it is just me dreaming).
- Add the pins without an account name requirement. - Skyshards/Lorebooks: Get them off if we already have it. There are already mods out there that do this, so learn with them if you want to centralize all in one place. - Same for other material pins, once looted would be great if they could be turned off for a period of time. - Make the pins blend with the map as if they were part of it, the size is just perfect, but a rainbow on the map is too much. - Some identical pins are right next to each other, would be nice if they got merged. http://i.imgur.com/UKMcWCA.jpg |
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wolfeng_ |
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07/25/16, 11:33 PM | |
Fixed the auto-loot problem and uploaded the latest version ...
Everything should now work with auto-loot enabled. If not, please let me know. |
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SirAndy |
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07/25/16, 11:45 PM | ||
Thanks for the feedback, i'll address your points individually: - Add the pins without an account name requirement. Not sure what you mean by that? Could you please elaborate on this a bit more. - Skyshards/Lorebooks: Get them off if we already have it. There are already mods out there that do this, so learn with them if you want to centralize all in one place. This is certainly something i can look into. Do you know of any specific AddOn that does this? - Same for other material pins, once looted would be great if they could be turned off for a period of time. The only way i can see this working is if i keep two separate lists of nodes, a "master" list and a "character" list. I'm not sure how well that would work, one of my initial concerns was to keep the memory usage as small as possible. Implementing something like this could easily double/triple/quadruple the memory usage if you wanted that feature for each of your characters. - Make the pins blend with the map as if they were part of it, the size is just perfect, but a rainbow on the map is too much. The colors of the icons are already customizable in the settings as well as the actual icons used. You can drop your own icons in the icons folder and select them in the menu. - Some identical pins are right next to each other, would be nice if they got merged. http://i.imgur.com/UKMcWCA.jpg There already is a minimum radius around each node type where they are consolidated into one. Maybe if i add that radius as a customizable value to the settings? There are several different values for different types of assets. |
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SirAndy |
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07/26/16, 01:12 AM | ||||
Last edited by votan : 07/26/16 at 09:24 AM.
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votan |
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07/26/16, 01:29 AM | |
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looking for Changelog tab please!
on the addon's page |
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QuadroTony |
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07/26/16, 11:10 AM | |||
Forum posts: 0
File comments: 24
Uploads: 0
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Eloora |
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