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Compatibility:
Blackwood (7.0.5)
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Markarth (6.2.5)
Stonethorn (6.1.5)
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Updated:06/11/21 07:26 PM
Created:07/18/16 01:11 PM
Monthly downloads:391
Total downloads:101,383
Favorites:131
MD5:
TTMP: The Tamriel Mapping Project  Popular! (More than 5000 hits)
Version: 3.5.1
by: SirAndy [More]
TTMP - The Tamriel Mapping Project
A simple AddOn that allows tracking of material nodes, chests, quests, lorebooks, treasure maps and much more!

- Most assets (wood/ore/cloth nodes, runes, chests etc) are added automatically to the map as they are interacted with.
- Custom map filters allow you to choose what assets are displayed on your map.
- You can choose between two icon sets and assign custom colors to each icon type.
- Can import data from other TTMP users (See TTMP Merge info below).
- Can import HarvestMap data.
- Supports the English, German, French and Russian version of the game (Although the interface and chat commands are still in English).

Needed Libraries
LibMapPins-1.0
LibAddonMenu-2.0

Related
- "TTMP: Saved Variables" SavedVariables file for TTMP with over 63,000 assets already tracked, ready to go
- TTMP: Merge Merge TTMP SavedVariables files from other players with yours to add their discoveries to your map

Participate
Upload your TTMP SavedVariables file to the thread linked below and i will merge your data into the next release:
http://www.thesidekickorder.com/bbs2...?showtopic=172

- Looking for help translating TTMP to Japanese
- Looking for help to fix the somewhat broken Russian translation
If you want to help, please contact me!

Latest Updates
- Fixed debug messages that were always showing
Thanks to @Mix for reporting the issue!
- Updated to API Version 100035
- Thanks to @dlrgames for sharing their SavedVariables file, it has been merged into this release!

If you want to start using TTMP with my latest Asset file that already contains over 63,000 tracked Assets, please download the latest "TTMP: Saved Variables" file and follow the installation instructions.

Known Issues
Ever since ZOS re-scaled the Auridon map a lot of nodes exist multiple times.
I cleaned up most of the map by now but there may still be some duplicates.

IMPORTANT - ACHTUNG - ATTENTION - WICHTIG
If you already have TTMP installed, do *NOT* overwrite your "SavedVariables" file with a newer version!
DON'T DO IT! There really is no reason to ever replace the "SavedVariables/TamrielMapping.lua" file directly.
You will lose everything you have ever mapped yourself!

Only touch the "SavedVariables/TamrielMapping.lua" file if:

- This is your first install of TTMP and you want to start with my latest asset file instead of creating your own (empty) file.
See "Using my latest Asset file" for instructions on how to use my latest "SavedVariables" file.

- You already have TTMP and you want to merge my latest asset file with yours. If so, follow the TTMPMerge instructions!


_______________________
TTMP Chat Commands:
For a full list of TTMP chat commands, scroll down to the "TTMP Usage" section.

_______________________
Currently tracked Assets:

Blacksmithing Nodes - automatic (Jewelry crafting uses the same spawn locations)
Woodworking Nodes - automatic
Clothing Nodes - automatic
Solvent Nodes - automatic
Enchanting Runes - automatic (Psijic Portals use the same spawn locations)
Alchemy Nodes - automatic
Treasure Chests - automatic
Backpacks - automatic (unless they are empty)
Heavy Sacks/Crates - automatic
Treasure Maps - manual
Dark Fissures - manual
Fishing Holes - manual
Skyshards - manual
Lorebooks - manual
Quests - manual
Crafting Surveys - manual
Points of Interest - manual
Thieves Troves - automatic
Safeboxes - automatic
Giant Clams - automatic
Antiquity Dig Sites - automatic

____________________
Installation/Update:
Simply unzip the download and copy the 'TamrielMapping' folder into your ESO "AddOns" folder and restart ESO.
If you're updating to a newer version, simply replace the whole folder.
If you also downloaded my latest saved Assets, see the section below.

_______________________
Using my latest Asset file:
If you don't want to start fresh, you can use my latest "SavedVariables" file, which already has over 63,000 tracked assets.
Simply drop my "SavedVariables/TamrielMapping.lua" into your ESO "SavedVariables" folder.

TTMP - SavedVariables (v3.5.0)
File info: Last updated on 2021.06.06, contains 63,085 tracked assets

NOTE:
Please make sure your text editor supports utf8, especially if you're playing in French, German or Russian!

_______________________
Updating your Asset file:
If you have already used TTMP, you can use my "SavedVariables/TamrielMapping.lua" file and the TTMPMerge AddOn to merge my latest asset file with your existing one.
In fact, you can merge files from any other TTMP user as well.

TTMPMerge AddOn (v3.5.0)

USAGE:
To use TTMPMerge you need to:

- Get my (or someone else's) "SavedVariables/TamrielMapping.lua" file
- Rename it to "TTMPMerge.lua"
- Copy it into your "SavedVariables" folder
- Open it with a text editor (make sure your text editor supports utf8!) and replace "TamrielMapping_Vars" in the first line with "TTMPMerge_Vars".
- Start ESO, enable TTMPMerge, load into a character and use the /ttmp merge command.

You can run a "test" by using "/ttmp merge test" which will process the new file but not make any changes to your local TTMP file.

NOTE:
Running a merge will freeze the game for several seconds, depending on how large the file is you're trying to import. This is OK!
It shouldn't take any longer than 5 - 10 seconds.

As always, please make sure you have a backup of your existing "SavedVariables" files before doing a merge!

_______________________
Website:
http://www.thesidekickorder.com/bbs2...?showtopic=172

_______________________
TTMP Usage:
/ttmp cmd (comment)

TTMP Commands to add Assets:
ore wood cloth water rune reagent plant chest
backpack pack sack crate map fish fissure
shard book quest survey poi(nt) trove box clam site


Commands can be followed by an optional comment, for example 'shard 6' or 'book Manual of Spellcraft'.

Other TTMP Commands:
save -> Saves all your newly found Assets to disk. Note that this will also reload the UI.
By default newly found Assets are only saved to disk when you logout to the character select screen!

del xxx -> Deletes Asset xxx at your current position where xxx is the type. For example 'del backpack'

pos -> Lists your current position on the map.

list (all) -> List a count of all Assets in the current zone.
If you specify 'all', Assets are counted for all zones!

merge (test) (all) -> Merge new Assets from a merge file.
By default only Assets that don't already exist in your local file are imported.
If you specify 'test', info about the merger is displayed but nothing as actually imported.
If you specify 'all', everything is imported and your existing Assets may be overwritten!
Note: This requires the TTMPMerge AddOn to be installed.

importhm (test) -> Experimental HarvestMap importer.
This will try to import assets from your HarvestMap AddOn install.
If you specify 'test', info about the merger is displayed but nothing is actually imported.

TTMP Configuration:
/ttmpcfg -> Shows the TTMP Config menu.

NOTE:
By default certain nodes are *NOT* shown on your map!
Please go to your Map Filters (the funnel looking icon between the key and the pin) and select what icons you want to see on the map!

_______________________

Change log:

## 3.5.1
- Fixed debug messages that were always showing
Thanks to @Mix for reporting the issue!

## 3.5.0
- Updated to API Version 100035
- Thanks to @dlrgames for sharing their SavedVariables file, it has been merged into this release!

## 3.4.0
- Updated to API Version 100034
- Thanks to @Jannish458 for sharing their SavedVariables file, it has been merged into this release!
- Added missing default icons for the latest assets

## 3.3.1
- Added Antiquity Dig Sites to the tracked assets

## 3.3.0
- Updated to API Version 100033
- Thanks to @Drio and @DramaKing for sharing their SavedVariables files, they have been merged into this release!

## 3.2.0
- Updated to API Version 100032
- Fixed bug with the new OnWorldMapChanged callback behavior that prevented correct map updates
- Fixed bug where Cloth nodes could be saved as Reagent nodes if they contained alchemical resin
- Added Crimson Nirnroot to the reagent loot table

## 2.7.1
- Fixed issue where the LibAddonMenu could cause errors with other AddOns that also implement it

## 2.7.0
- Updated to API Version 100027
- Merged over 1300 Elsweyr assets from the PTS

## 2.6.0
- Updated to API Version 100026

## 2.5.0
- Updated to API Version 100025
- Reworked loot display and options

## 2.4.1
- Fixed an issue with the HarvestMap import, updated to support their latest save format
- Added support for new HarvestMap asset types during import
- Fixed the missing "Psijic Portal" assets, they are now correctly added as rune nodes
NOTE: Psijic Portals share their spawn locations with regular rune nodes!
- Fixed issue with missing custom map pin icons, still need to find better images for two of them but at least they are there now

## 2.4.0
- Updated to API Version 100024
- Updated to the latest version of LibAddonMenu
- Added support for new "ore" types used for Jewelry Crafting
NOTE: Psijic Portals share their spawn locations with regular rune nodes!
- Added "Giant Clam" to the tracked assets and map filters
- Thanks to @alembiq for sharing their SavedVariables file, it has been merged into this release!
- Thanks to @darkwolf727 for additional map locations!
- Added menu option to turn on/off asset deletion on the map
NOTE: Switching this will automatically reload your UI to enable/disable the right-click delete

## 2.1.1
- Added manual delete option that allows for removal of assets by right-clicking on them on the map

## 2.1.0
- Updated to API Version 100021
- Updated to the latest version of LibAddonMenu
- Fixed a bug that didn't clear the last used interaction type when interacting with backpacks that had no items in them
This resulted in backpacks being added to the map erroneously, for example when opening writ reward boxes
- Added basic russian language support
Thanks to: @KiriX for the russian translations!

## 2.0.0
- Updated to API Version 100020
- Updated to the latest version of LibMapPins, LibAddonMenu

## 1.8.1
- Added a HarvestMap node importer
Thanks to: @Moosetrax for the idea and supplying me with his HM saved files!

## 1.8.0
- Updated to API Version 100018
- Added a minor tweak to how assets are handeled during a merge
- Updated the tracked assets, merged several user files, the total number of assets tracked is now over 32,000!
Thanks to: @Augestflex, @Drio, @Trippet

## 1.7.1
- Fixed crash when used in conjunction with the pChat AddOn.
pChat will crash and burn if one writes nested colorized strings to the chat window!
TTMP now detects if pChat is loaded and then omits some of the chat info coloring to prevent ESO from freezing.
Special thanks to @zasy99 and @msan for helping identifying the offending AddOn!
- Several minor bug fixes

## 1.7.0
- Updated to API Version 100017
- Removed the account based restriction on the SavedVariables file
This will also make merging SavedVariables files from other users easier
- Added code to automatically convert SavedVariables to the new format on load
- Added "Hello World" message to the AddOn loaded function

## 1.6.0
- Updated to API Version 100016

## 1.5.2
- Added function overload for FISHING_MANAGER.StartInteraction to get info about the last object we interacted with
- Fixed auto-loot bug, everything now works correctly with or without auto-loot turned on/off
- Streamlined some of the code and removed several redundant/unneeded calls

## 1.5.1
- Changed versioning numbers to be more in line with the ESO API version number
- (Partially) fixed bug where nodes were not added to the map when auto-loot was enabled.
Resource nodes like wood, ore, reagents etc. are now added correctly as are locked chests.
However, containers like backpacks, heavy sacks etc do not yet work with auto loot.
Neither OnLootUpdate() nor GetInteractionType() nor GetGameCameraInteractableActionInfo()
work with auto loot. :(

## 1.0.5
- Added basic support for localization. TTMP now works correctly in "en", "de" and "fr".
However, any display (menu, lables etc.) is still english only as are chat commands.
- Updated to the latest version of LibStub, LibMapPins, LibAddonMenu
- Adjusted some of the default settings
- Simplified the available /ttmp chat commands
- Changed the way the 'list' command counts Assets and added an 'all' option
- Added 'all' and 'test' options to the 'merge' command
- Fixed icon offsets in Hews Bane since ZOS decided to stealth change the map dimensions :(

## 1.0.4
- Added support for new resource types introduced with the DB patch (Dark Brotherhood)

## 1.0.3
- Added support for the Thieves Guild patch
- Added "Thieves Trove" tracking

## 1.0.2
- Added additional color settings for chat text output to the settings menu
- Added a 'merge' command that allows for merging of SavedVariables files from other users that contain additional map assets.
This requires the TTMPMerge AddOn to be installed. TTMPMerge is a simple stub that loads the new asset file into memory.
Once loaded, TTMP can access the new data and loop through it and add/update any new assets from the file.
- Fixed a bug that sometimes prevented Heavy Sacks/Crates from being added to the map
- Fixed a bug that sometimes prevented Cloth nodes from being added to the map
- Fixed a bug that prevented backpacks that had no items in them after opening them from being added to the map
- Fixed a bug in the duplicate asset detection function that could result in assets being moved instead of being ignored

## 1.0.1
- Updated to the latest version of LibMapPins
- Fixed a bug in the code that prevented recognizing map changes when other AddOns are installed that
also look for map changes, like AUI's minimap for example
- Adjusted the distance for detecting duplicate entries in dungeons to better deal with smaller dungeons

## 1.0.0
- Added option to individually tint the map icons by type
- Added support for new resource types introduced with the Orsinium patch
- Updated to the latest version of LibMapPins, LibAddonMenu

## 0.1.1
- Added support for new resource types introduced with the IC patch (Imperial City)

## 0.1.0
- Added "Options" menu
- Added /ttmpcfg slash command for the options menu
- Added icon offset values for maps with incorrect icon placement (most notably Craglorn)
- Added second "Built-In" icon set using ESO native icons for map markers
- Added option to tint the map icons with a custom color
- Added map filters to allow custom filtering of the map icons

## 0.0.9
- Consolidated settings and added them to the SavedVariables

## 0.0.8
- Added ability to delete assets

## 0.0.7
- Added ability to list zone assets

## 0.0.6
- Added optional description field to all assets.
This allows the user to add custom comments when adding an asset through the chat window.
- Added labels to map icons that show custom comments on mouse over.

## 0.0.5
- Changed the current map detection to be event based.
The map name is now only updated whenever a zone/map changes.

## 0.0.4
- Added custom "Points of Interest"
- Added "loot" display functions, displaying received loot and gold in the chat window

## 0.0.3
- Added automated tracking for several assets:
ore nodes, wood nodes, cloth nodes, reagent nodes, runes,
water (both water sacks and pure water springs), locked chests,
backpacks, heavy sacks

## 0.0.2
- Added more assets to the tracking list

## 0.0.1
- Initial code
Archived Files (20)
File Name
Version
Size
Uploader
Date
3.5.0
36kB
SirAndy
06/06/21 04:34 PM
3.4.0
36kB
SirAndy
05/12/21 10:51 AM
3.3.0
43kB
SirAndy
11/07/20 03:06 PM
3.2.0
43kB
SirAndy
10/07/20 12:13 PM
2.7.1
110kB
SirAndy
05/31/19 01:38 PM
2.7.0
106kB
SirAndy
05/21/19 11:14 PM
2.5.0
94kB
SirAndy
11/04/18 01:27 PM
2.4.1
85kB
SirAndy
09/18/18 12:16 PM
2.4.0
84kB
SirAndy
09/11/18 06:18 PM
2.1.0
79kB
SirAndy
11/25/17 09:00 PM
2.0.0
77kB
SirAndy
08/20/17 04:37 PM
1.8.0
73kB
SirAndy
03/11/17 06:50 PM
1.7.1
73kB
SirAndy
11/28/16 11:54 PM
1.7.0
73kB
SirAndy
11/18/16 09:17 PM
1.6.0
72kB
SirAndy
08/02/16 06:32 PM
1.5.2
72kB
SirAndy
07/26/16 01:02 PM
1.5.2
325kB
SirAndy
07/25/16 11:29 PM
1.5.1
320kB
SirAndy
07/20/16 12:54 PM
1.0.5
324kB
SirAndy
07/18/16 02:05 PM
1.0.5
70kB
SirAndy
07/18/16 01:11 PM


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Unread 05/23/17, 11:19 AM  
krazykev101

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Morrowind update please

now with morrowind, it has made your addon out of date. Can we please get this updated. tyvm in advance.
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Unread 03/12/17, 09:49 PM  
SirAndy
 
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Re: Re: Re: Merge Question

Originally Posted by Moosetrax
Thanks for looking into it. I have sent you a dropbox link to my HM saved variables through a PM here. I never got the email allowing me to post on your site.
Got them and replied to your message ...
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Unread 03/12/17, 08:12 PM  
Moosetrax
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Re: Re: Merge Question

Originally Posted by SirAndy
Originally Posted by Moosetrax
I am interested in trying out your mod, but, is it possible to merge Harvest Map saved variables into yours? I ask because I have HM saved variables that are pretty extensive, from leveling four characters through every zone, and being active since the initial launch. It would be a shame to lose all of that data.
I haven't looked at Harvest Map in a long time.
If you send me your Harvest Map SavedVariables file i'll see if it's something that can be done fairly easily.

You can upload it here:
www.thesidekickorder.com/bbs2/index.php?showtopic=172
Thanks for looking into it. I have sent you a dropbox link to my HM saved variables through a PM here. I never got the email allowing me to post on your site.
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Unread 03/12/17, 11:52 AM  
SirAndy
 
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Re: Merge Question

Originally Posted by Moosetrax
I am interested in trying out your mod, but, is it possible to merge Harvest Map saved variables into yours? I ask because I have HM saved variables that are pretty extensive, from leveling four characters through every zone, and being active since the initial launch. It would be a shame to lose all of that data.
I haven't looked at Harvest Map in a long time.
If you send me your Harvest Map SavedVariables file i'll see if it's something that can be done fairly easily.

You can upload it here:
www.thesidekickorder.com/bbs2/index.php?showtopic=172
Last edited by SirAndy : 03/12/17 at 11:52 AM.
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Unread 03/12/17, 02:17 AM  
Moosetrax
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Merge Question

I am interested in trying out your mod, but, is it possible to merge Harvest Map saved variables into yours? I ask because I have HM saved variables that are pretty extensive, from leveling four characters through every zone, and being active since the initial launch. It would be a shame to lose all of that data.
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Unread 03/06/17, 07:02 AM  
Xalure

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Pchat

With the Pchat addon - you can still use /s - followed by ttsp commands.
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Unread 12/12/16, 01:07 PM  
Elmseeker
 
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Re: Re: Considering Route Mapping?

Originally Posted by SirAndy
Originally Posted by Augestflex
Question: Have you considered an option to map a gathering route for a given zone?
Trying to calculate a route from the existing nodes seems almost impossible since i don't have terrain info. The only way i can see this work is to manually create a route.

- Turn on "recording" mode
- Run the route hitting the nodes
- Stop recording
- Save that route

Anyone know if you can draw lines on the map?
I don't know...how do they handle routes in HarvestMap? It's main reason I keep HM around.
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Unread 12/12/16, 12:29 PM  
SirAndy
 
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Re: Considering Route Mapping?

Originally Posted by Augestflex
Question: Have you considered an option to map a gathering route for a given zone?
Trying to calculate a route from the existing nodes seems almost impossible since i don't have terrain info. The only way i can see this work is to manually create a route.

- Turn on "recording" mode
- Run the route hitting the nodes
- Stop recording
- Save that route

Anyone know if you can draw lines on the map?
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Unread 12/11/16, 11:26 PM  
Augestflex

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Considering Route Mapping?

Hello SirAndy,

Keep up the great work, and thank you for a more memory friendly alternative!

Question: Have you considered an option to map a gathering route for a given zone?

I realize it is the travelling salesman problem all over again.


Cheers and happy holidays!
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Unread 12/06/16, 09:53 PM  
zasy99

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Re: Re: Re: Re: Re: Experienced TTMMP and HarvestMap Compare?

Originally Posted by SirAndy
- Adding pins to the compass with distance info.
Also probably not too hard but has the potential to get really cluttered, especially if one does not restrict the display to a small radius around the player.
Hi, about the distance info, not sure how you would do that, also wasn't in my request but if you have an idea go for it, am intrigued.

Yes, about the compass clutter, if you see in my statement below I mention being able to set the distance separately than that of the map/minimap asset distance and even further to maybe separate the pins shown from the map/minimap although that would be a lot of repetitive filtering, simply being able to set the distance of the compass to less than that of the map/minimap is enough already I think.

Eg. currently in HarvestMap (HM) I set my map/minimap assets to 100m and my compass to 50m, works perfect!

If you can pull off the map/minimap and compass asset distance features in a not too distant update that would already be great.

The turning off of recently visited nodes, well, HM does it although they do state it comes with a performance hit (I have that feature on and don't notice any though) so maybe you want to skip that, not sure, I'll leave it up to you.
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Unread 12/06/16, 12:46 PM  
SirAndy
 
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Re: Re: Re: Re: Experienced TTMMP and HarvestMap Compare?

Originally Posted by zasy99
As far as those other features...
Well, the limiting assets/nodes/pins within a certain radius to the player would be great to unclutter the map and also speed up pin drawing on the map. Indicators on the compass, also with a distance and asset choice setting (in case you want to be more restrictive than what the minimap/map shows for less compass clutter) would be very welcome.
Those two features would already add a great convenience and usability factor to TTMP.
Something like removing visited pins for a short time so one doesn't accidentally re-visit the same marked pin would be additional "icing on the cake" as they say.


- Restrict pin drawing to a customizable radius around the player.
This should be simple enough.

- Adding pins to the compass with distance info.
Also probably not too hard but has the potential to get really cluttered, especially if one does not restrict the display to a small radius around the player.

- Removing visited pins for a short time.
This might be a bit trickier. I'll have to see if ESO provides something like a unix timestamp that could be used for this. It would have to survive a /reloadui or logout/login sequence, meaning, i would need to store that info in the SavedVariables file.

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Unread 12/05/16, 08:15 PM  
Augestflex

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Thanks for the Comparison!

I appreciate the comparison. I have been using HarvestMap for over a year but as memory usage has grown considerably that is what caused me to look around and find TTMP. I also do not use the 3D pin option in HarvestMap nor do I have compass icons turned on. Mostly I use it for looking at the map when I want to gather and sometimes to calculate an efficient gathering route.

I think I will go ahead and install TTMP to collect data and then turn on some of the features once I have a little data, so I can compare.

Thanks again and keep up the great work!
Last edited by Augestflex : 12/11/16 at 11:22 PM.
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Unread 12/05/16, 05:46 AM  
zasy99

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Re: Re: Re: Experienced TTMMP and HarvestMap Compare?

Originally Posted by SirAndy
If you run both and have all TTMP map filters set to OFF, you won't see any TTMP icons but you're still gathering node/asset info while you're interacting with assets.

And i'm certainly open to adding more features in the future ...


PS: One thing i'd also like to point out is that TTMP uses a lot less memory than HarvestMap as the format for each asset is much more compressed.

PPS: If you want to contribute to a more complete asset file, you can upload your own SavedVariables file here:
http://www.thesidekickorder.com/bbs2...?showtopic=172
and i will merge it into the next release.
I'll see about running both to collect asset info for TTMP.
By the way, HM for me is only using ~3mb more RAM putting me at 121MB instead of 118MB as with TTMP.
That being said yesterday I got an LUA warning that the 192MB I had it set at was not enough so now its at 256MB, not sure which addon ran it up close to 192MB.

As far as those other features...

Well, the limiting assets/nodes/pins within a certain radius to the player would be great to unclutter the map and also speed up pin drawing on the map. Indicators on the compass, also with a distance and asset choice setting (in case you want to be more restrictive than what the minimap/map shows for less compass clutter) would be very welcome.
Those two features would already add a great convenience and usability factor to TTMP.
Something like removing visited pins for a short time so one doesn't accidentally re-visit the same marked pin would be additional "icing on the cake" as they say.
Last edited by zasy99 : 12/05/16 at 09:24 AM.
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Unread 12/04/16, 07:48 PM  
SirAndy
 
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Re: Re: Experienced TTMMP and HarvestMap Compare?

Originally Posted by zasy99
I have both installed but of course only run one at a time, I can't decide yet which I will stick with in the long run.
If you run both and have all TTMP map filters set to OFF, you won't see any TTMP icons but you're still gathering node/asset info while you're interacting with assets.

And i'm certainly open to adding more features in the future ...


PS: One thing i'd also like to point out is that TTMP uses a lot less memory than HarvestMap as the format for each asset is much more compressed.

PPS: If you want to contribute to a more complete asset file, you can upload your own SavedVariables file here:
http://www.thesidekickorder.com/bbs2...?showtopic=172
and i will merge it into the next release.
Last edited by SirAndy : 12/04/16 at 07:49 PM.
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Unread 12/04/16, 07:08 PM  
zasy99

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Re: Experienced TTMMP and HarvestMap Compare?

Originally Posted by Augestflex
Can someone who has used TTMMP and Harvest Map for a period of time provide their experience/impressions of the differences?

I did read through all three pages of comments here searching on Harvest Map and the author's notes/responses to questions regarding the two.

Personally I think there is plenty of room for multiple addons that do similar things. Example I have used three different minimap addons extensively before I settled on Votan's.


Just curious of the pros/cons between the two for someone who has experience with both!

Thanks!
I have used both for a few days.

Both allow you to import data so you start with a large data pool of known resources, adding your own as you go.
HarvestMap is unique in that it can overlay 3d markers on the terrain above the resource nodes. This comes at a slight performance cost, how much depends on your PC, for me its hardly noticeable.
I think HarvestMap has more nodes to start off with because it forces you to upload your data before you can download the combined one.
However, TTMP caters to more pin types so its a more complete and encompassing resource without the necessity for extra addons like lore books, shards, poi's, questmap etc...
HarvestMap also allows you to create resource gathering routes or waypoints.
When it comes to configuration and extra features HarvestMap 'currently' wins hands down. I for one like the ability to custom tune the proximity in which the pins are shown because I like to know where all node types are but if you enable them all then you can hardly see the map, there are just pins everywhere.
In HarvestMap I set it to only show nodes on my map within 100m but then I go further and say only show me pins on my compass within 50m. I also set it to turn visited node indicators off for 5min so I know which ones I have recently visited.

In Summary, HarvestMap has extra features and far more configuration options.
TTMP is much simpler to handle as you can only turn pins on and off however it covers many more types of nodes than HarvestMap therefore requiring less addons to be installed.

Up to you.

I for one would love to see some of the extra features and configuration options of HM appear in TTMP as I like TTMP's ability to track more node types and I also like its icons and clean presentation.
Showing pins on the compass and being able to set map and compass pin/icon indication proximity would be great. The extra features such as 3d markers on the terrain and route plotting aren't necessary imo.

One thing though, SirAndy is on the ball when it comes to fixes, we had reported an addon conflict issue and it was fixed really quick.

You should really just install both and try it out for yourself, I have about 50 addons, I have both installed but of course only run one at a time, I can't decide yet which I will stick with in the long run.
Last edited by zasy99 : 12/04/16 at 07:37 PM.
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