Download
(19 Kb)
Download
Updated: 10/12/23 03:05 PM
Pictures
File Info
Compatibility:
base-game patch (9.1.5)
Updated:10/12/23 03:05 PM
Created:09/11/16 01:19 PM
Monthly downloads:3,079
Total downloads:592,639
Favorites:355
MD5:
Categories:Tank, Healers, Graphic UI Mods
Untaunted  Popular! (More than 5000 hits)
Version: 1.1.5
by: Solinur [More]
Dependencies

This addon requires the following libraries:

They are no longer included in the release and have to be installed separately.

Description

Untaunted is a small Addon that provides frames of enemies you have taunted and shows the remaining time the taunt still lasts. If you target an enemy who has a taunt running, that enemy is higlighted with a yellow border in the frames.

Aside from taunts Untaunted now also tracks a range of typical debuffs support roles like to apply. It is also possible to add custom buffs via their abilityID

You can set position, width and height (= fontsize) in the options.

Let me know if you like it and if you have features you miss.

Thanks to @sirinsidiator for his Addon tutorial series, which was particularly useful for this Addon.

Solinur (EU)
Version 1.1.5
  • Fixed some issues with disappearing and cut-off text elements on the timer bars. (Thx to EngelNeko for the Report.)

Version 1.1.4
  • Fixed an issue where the bars could not be moved to the edge of the screen in some cases and where names could be wrongly formatted in non-english localizations. (Thx to Baertram for the Report.)

Version 1.1.3
  • Update for Scribes of Fate (API 101037)

Version 1.1.2
  • API Bump to Waking Flame (API 101031)
  • Adjust for changed abilityId of taunt

Version 1.1.1
  • API Bump to Flames of Ambition (API 100034)

Version 1.1.0
  • Buffs/Debuffs not cast by the player will be shown in darker/washed out colors.
  • Put tracking of Taunt Immunity back in. It got lost at some point, but the removal was unintended.

Version 1.0.3
  • Updated AbilityIds for Minor/Major Buffs which hopefully fixes most tracking issues.
  • Note: Please check if all abilities you want to track are still set. Some settings might not carry over correctly.

Version 1.0.2
  • Fixed issues with Major Breach and Minor Magickasteal when beeing applied via Elemental Drain.
  • Note: Something weird is going on with Minor Magickasteal and I put together a workaround for now, but it will not only track the players casts but every source (incl. group members, other players). I'm not sure if that leads to unexpected behaviour.

Version 1.0.1
  • API Bump to Markarth (API 100033)

Version 1.0.0
  • Added option to add custom abilityIDs

Version 0.2.30
  • Added tracking for some sources of Minor Magickasteal

Version 0.2.29
  • Fixed some issues with Off Balance and Off Balance Immunity tracking (thx to Bisnacka for reporting and helping on that issue)
  • Added tracking for Major Vulnerability and its immunity variant

Version 0.2.28
  • API Bump to Greymoor (API 100031)

Version 0.2.27
  • Added a fix and and an update of japanese localisation provided by Calamath (Thank you very much!)
  • Added option to set size of enemy markers
  • Added keybind to toggle an increase of the size of enemy markers by a factor of 2.5

Version 0.2.26
  • Added tracking for Minor Magickasteal

Version 0.2.25
  • Added tracking for Burning Embers, Touch of Z'en and Martial Knowledge
  • Small fixes

Version 0.2.24
  • Added french translation provided by MU-TH-UR
  • Removed Libstub from dependencies. (Thx to crondira for the report)

Version 0.2.23
  • API Bump to Harrowstorm (API 100030)

Version 0.2.22
  • Added tracking for Minor Vulnerability when applied via Swarm and its morphs. Thank to mlq88 for the report.
  • Removed bundled Libraries. You will need to install LibAddonMenu separately, if you haven't done so already.
  • Removed unecessary white spaces.

Version 0.2.21
  • API Bump to Dragonhold (API 100029)
  • Info: The next update will remove bundled libraries.

Version 0.2.20
  • API Bump to Scalebreaker (API 100028)
  • Updated Libraries

Version 0.2.19
  • Added tracking for Minor Breach and Minor Fracture (It probably makes more sense to track those instead of PotL)

Version 0.2.19
  • Added tracking for Minor Breach and Minor Fracture (It probably makes more sense to track those instead of PotL)

Version 0.2.18
  • Improved internal structure a bit
  • Added tracking for Power of the Light

Version 0.2.17
  • API Bump to Elsweyr (API 100027)
  • Updated Libs

Version 0.2.16
  • API Bump to Wrathstone (API 100026)
  • Reorganized bundled libraries (Make sure to activate them in the Addon Panel)

Version 0.2.15
  • API Bump to Murkmire (API 100025)
  • Reimplemented the enemy markers (red arrows) since ZOS fixed the potential crash related to this function. Visit the addon settings to turn them on.

Version 0.2.14
  • API Bump to Wolfhunter (API 100024)

Version 0.2.13
  • skipped

Version 0.2.12
  • Fix ""Add Frames Upwards" option.

Version 0.2.11
  • API Bump to Summerset (API 100023)
  • Update LAM to r26
  • Changed skill ids for Summerset.
  • Settings for tracked skills are reset. This is due ZOS changing the skill ids in this patch.

Version 0.2.10
  • Fixed tracking for Siphon Spirit and added tracking for Quick Siphon
  • Added tracking for Off Balance Immunity

Version 0.2.9
  • Readded siphon spirit tracking
  • Added Off Balance and Weakening to trackable Debuffs

Version 0.2.8
  • API Bump to Clockwork City (API 100021)
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.2.7
  • Removed enemy markers again. (It can crash the game. It can even cause you crashing when logging back in after a crash. I'll ask ZOS about it.)
  • API Bump to Horns of the Reach (API 100020)
  • Added support for Crusher debuff

Version 0.2.6
  • API Bump to Morrowind (API 100019)
  • Activated enemy markers again. (No clue why I disabled it.)

Version 0.2.5
  • Added Minor Vulnerability to trackable debuffs.
  • Added Warhorn as a trackable buff.
  • Added an option to only those debuffs that were cast by the player.
  • Prevent showing tracked debuffs on players. (Yes, the Mage can apply Minor Vulnerability too!)
  • Note: An option to show debuffs applied by others in a different style will be added in a later patch.

Version 0.2.4
  • API Bump to Homestead (API 100018)

Version 0.2.3
  • Uploaded the correct Version

Version 0.2.2
  • Removed annoying debug messages

Version 0.2.1
  • Fixed a bug where the timer would not refresh for Infallible Aether correctly.
  • Fixed a bug where that caused a lua error
  • Fixed a bug that prevented the reticleover effect from showing

Version 0.2.0
  • Added individual settings per character
  • Changed how different debuffs are tracked: Each can now be switched on and off. The debuff icon will now be shown.
  • Added tracking for Infallible Aether and Siphon Spirit
  • Note: More debuffs for tracking could be added per request. If there is a need for it I might add a way to manually add more debuffs to track. However I do not intend to increase the scope of the addon to a point where you have multiple UI areas or customizations per ability. It is supposed to be a simple addon to track a single or at most few selected debuffs)

Version 0.1.10
  • Fixed a bug that could cause an error message.
  • Added an option to track elemental drain instead of taunt (Requested by @Geckox)

Version 0.1.9
  • Fixed a critical bug that would constantly throw error messages for players that used high UIscale Settings. (thanks to jellyalex978 for reporting this)

Version 0.1.8
  • Updated LibAddonMenu to version 2.0 r23

Version 0.1.7
  • Implemented a fix that discards targets when the taunt runs out but no event is sent from the API (thx @manavortex for reporting)

Version 0.1.6_fix
  • Readded texture for the markers on enemies to the zip file. (Sorry I forgot them agian :( )

Version 0.1.6
  • Added Japanese (thanks to h.metaverse) and German translations

Version 0.1.5
  • Included the texture for target markers that I forgot to add before. Sorry! (Note that you will always get a marker on every enemy NPC you are in a fight with, not just the ones you taunted. This is a limitation by the API)

Version 0.1.4
  • Updated LibAddonMenu to 2.0 r22

Version 0.1.3
  • Added an option to invert the timer bars (so they shrinnk to the right)
  • Added an option to invert the growth direction of new frames (so a new frame is added above).
  • Added option to show markers on engaged enemies. (They work like group pins, and the only thing that can be done in the API is to select the Icon that is shown)

Version 0.1.2
  • The settings are now accountwide and no longer overwritten with defaults on reloadui
  • The frames are now resized immediately when the settings are changed, as intended.
Optional Files (0)


Archived Files (51)
File Name
Version
Size
Uploader
Date
1.1.4
19kB
Solinur
03/30/23 03:54 PM
1.1.3
19kB
Solinur
03/13/23 03:37 AM
1.1.2
19kB
Solinur
08/23/21 11:54 AM
1.1.1
19kB
Solinur
03/08/21 04:11 AM
1.1.0
19kB
Solinur
12/25/20 02:49 PM
1.0.3
19kB
Solinur
11/07/20 03:59 PM
1.0.2
19kB
Solinur
11/03/20 04:12 AM
1.0.1
19kB
Solinur
11/02/20 05:13 PM
1.0.0
19kB
Solinur
07/30/20 03:42 PM
0.2.30
19kB
decay2
06/11/20 11:59 AM
0.2.29
17kB
decay2
06/07/20 01:17 PM
0.2.28
17kB
decay2
05/24/20 05:06 PM
0.2.27
17kB
decay2
04/16/20 12:05 PM
0.2.26
16kB
decay2
03/21/20 05:37 AM
0.2.25
16kB
decay2
03/01/20 05:15 AM
0.2.24
16kB
decay2
02/25/20 03:55 PM
0.2.23
15kB
decay2
02/22/20 04:16 PM
0.2.22
15kB
decay2
11/05/19 05:38 PM
0.2.21
65kB
decay2
10/20/19 03:02 PM
0.2.20
65kB
decay2
08/11/19 04:03 PM
0.2.19
65kB
decay2
06/09/19 11:33 AM
0.2.18
64kB
decay2
06/07/19 02:25 PM
0.2.17
62kB
decay2
05/19/19 01:29 PM
0.2.16
60kB
decay2
01/21/19 05:47 PM
0.2.15
55kB
decay2
10/21/18 11:55 AM
0.2.14
53kB
decay2
08/12/18 05:25 PM
0.2.13
53kB
decay2
08/12/18 05:19 PM
0.2.12
53kB
decay2
05/29/18 02:55 PM
0.2.12
53kB
decay2
05/21/18 07:50 AM
0.2.10
52kB
decay2
02/25/18 06:58 PM
0.2.9
52kB
decay2
02/12/18 06:26 PM
0.2.8
48kB
decay2
01/05/18 12:54 PM
0.2.7
46kB
decay2
08/13/17 12:41 PM
0.2.6
48kB
decay2
05/22/17 02:41 PM
0.2.5
48kB
decay2
03/21/17 03:45 PM
0.2.4
47kB
decay2
02/05/17 08:59 AM
0.2.3
47kB
decay2
01/02/17 05:16 PM
0.2.2
47kB
decay2
01/02/17 09:08 AM
0.2.1
47kB
decay2
01/02/17 08:57 AM
0.2.0
47kB
decay2
12/31/16 06:50 AM
0.1.10
47kB
decay2
11/25/16 06:01 PM
0.1.9
46kB
decay2
11/03/16 04:59 PM
0.1.8
46kB
decay2
11/01/16 02:08 PM
0.1.7
43kB
decay2
10/24/16 03:05 PM
0.1.6_fix
43kB
decay2
10/16/16 07:36 AM
0.1.6
42kB
decay2
10/15/16 06:58 AM
0.1.5
42kB
decay2
10/03/16 05:10 PM
0.1.4
40kB
decay2
10/03/16 05:08 AM
0.1.3
37kB
decay2
10/02/16 02:05 PM
0.1.2
37kB
decay2
09/15/16 03:39 PM
0.1.1
37kB
decay2
09/11/16 02:13 PM


Post A Reply Comment Options
Unread 08/23/21, 05:39 AM  
Argoniian

Forum posts: 0
File comments: 23
Uploads: 0
now it doesn't work.
Report comment to moderator  
Reply With Quote
Unread 08/23/21, 05:18 AM  
Ravenear

Forum posts: 0
File comments: 6
Uploads: 0
With update 31 it stopped working for me.
Last edited by Ravenear : 08/23/21 at 05:31 AM.
Report comment to moderator  
Reply With Quote
Unread 07/07/21, 01:53 AM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Re: crowd control immunity

Originally Posted by Mythril89
i cant seem to add "crowd control immunity" in custom ability box. i used "28301" abilityID based on s'rendarr. since there was "off balance immunity" and taunt immunity" i though i could also add "CC immunity".
Generally it should work, I'll have to check why this isn't working.
Report comment to moderator  
Reply With Quote
Unread 07/06/21, 09:47 PM  
Mythril89

Forum posts: 4
File comments: 65
Uploads: 0
crowd control immunity

i cant seem to add "crowd control immunity" in custom ability box. i used "28301" abilityID based on s'rendarr. since there was "off balance immunity" and taunt immunity" i though i could also add "CC immunity".
Report comment to moderator  
Reply With Quote
Unread 05/30/21, 02:22 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by Cheshire
Maybe it's possible to make option that will show markers only near untaunted mobs instead of all that are in combat? Thanks.
Unfortunately its not possible.
Report comment to moderator  
Reply With Quote
Unread 05/29/21, 06:11 AM  
Cheshire

Forum posts: 1
File comments: 16
Uploads: 0
Maybe it's possible to make option that will show markers only near untaunted mobs instead of all that are in combat? Thanks.
Report comment to moderator  
Reply With Quote
Unread 03/11/21, 09:42 PM  
Evolynne
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 5
Uploads: 1
Originally Posted by Solinur
Originally Posted by Evolynne
Hey!

I love the overhead markers for enemies in this addon, though I'm wondering if it would be possible to give them a different color for taunted vs untaunted enemies.
That'd make it so much easier to keep track of what's taunted and what isn't in situations with lots of enemies.
(Like Banished Cells 2 Hardmode for example)

Maybe you could even have a third color for taunts that are about to expire.
E.g:
- untaunted: red
- taunted: green
- taunted with <5 seconds left: orange
Thats asked quite regularly. Sadly its not possible. The api only allows to switch them on or off, or give all of them a different icon.
That's a shame
Thanks though!
Report comment to moderator  
Reply With Quote
Unread 03/11/21, 07:08 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by Evolynne
Hey!

I love the overhead markers for enemies in this addon, though I'm wondering if it would be possible to give them a different color for taunted vs untaunted enemies.
That'd make it so much easier to keep track of what's taunted and what isn't in situations with lots of enemies.
(Like Banished Cells 2 Hardmode for example)

Maybe you could even have a third color for taunts that are about to expire.
E.g:
- untaunted: red
- taunted: green
- taunted with <5 seconds left: orange
Thats asked quite regularly. Sadly its not possible. The api only allows to switch them on or off, or give all of them a different icon.
Report comment to moderator  
Reply With Quote
Unread 03/11/21, 02:11 PM  
Evolynne
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 5
Uploads: 1
Hey!

I love the overhead markers for enemies in this addon, though I'm wondering if it would be possible to give them a different color for taunted vs untaunted enemies.
That'd make it so much easier to keep track of what's taunted and what isn't in situations with lots of enemies.
(Like Banished Cells 2 Hardmode for example)

Maybe you could even have a third color for taunts that are about to expire.
E.g:
- untaunted: red
- taunted: green
- taunted with <5 seconds left: orange
Report comment to moderator  
Reply With Quote
Unread 02/21/21, 11:49 AM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Re: Reloadui whilst in combat bug

Originally Posted by CyberOnEso
Hey'a, thank you for such a great addon.

I don't know how easy this is to fix, however, whenever you reloadui whilst in combat it will display the maximum number of bars as if you were attempting to move them, except you are unable to move them. The only way to fix this is to reloadui again or unlock and lock the UI.

I think its also fixed if you get out of combat and into combat again. I don't know yet when I have time to look into it. It's usually avoidable and not too much of an issue...
Last edited by Solinur : 02/21/21 at 11:50 AM.
Report comment to moderator  
Reply With Quote
Unread 02/21/21, 06:50 AM  
CyberOnEso
 
CyberOnEso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 119
Uploads: 4
Reloadui whilst in combat bug

Hey'a, thank you for such a great addon.

I don't know how easy this is to fix, however, whenever you reloadui whilst in combat it will display the maximum number of bars as if you were attempting to move them, except you are unable to move them. The only way to fix this is to reloadui again or unlock and lock the UI.

Last edited by CyberOnEso : 02/21/21 at 06:50 AM.
Report comment to moderator  
Reply With Quote
Unread 12/26/20, 02:06 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Re: minor magickasteal bug

Originally Posted by SgtGranite
hey thx for the great addon.

found a small bug. if you're using elemental drain on a target it will correctly display the remaining time of minor magickasteal as a graphical bar, but once you taunt that target it will reset the bar(not the time in most cases) and un-align with the time remaining, resulting in a full bar, even tho the time left is less than 50% of the total.

keep up the great work, makes a tanks life so much easier
Can you please provide a screenshot of this? For all I can tell It works fine on my end. Are you sure you are not confusing it with Major Breach?

This is how it looks for me (Taunt, Major Breach and Minor Magickastel enabled):

Before taunt (first row Major Breach, second row Minor Maigackasteal):



After Taunt (Taunt shown 3rd row):



Edit: A little Note. Buffs only get overwritten if the remaining time is shorter than the full time of the new application. So if you use Ele Drain and taunt right away, taunt shouldn't overwrite anything.
Last edited by Solinur : 12/26/20 at 02:09 PM.
Report comment to moderator  
Reply With Quote
Unread 12/26/20, 10:23 AM  
SgtGranite

Forum posts: 1
File comments: 6
Uploads: 0
minor magickasteal bug

hey thx for the great addon.

found a small bug. if you're using elemental drain on a target it will correctly display the remaining time of minor magickasteal as a graphical bar, but once you taunt that target it will reset the bar(not the time in most cases) and un-align with the time remaining, resulting in a full bar, even tho the time left is less than 50% of the total.

keep up the great work, makes a tanks life so much easier
Report comment to moderator  
Reply With Quote
Unread 11/30/20, 03:54 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by Codewolf444
Originally Posted by xen32
Originally Posted by Solinur
Originally Posted by xen32
I might be the only one who runs that set, but this addon does not work with Tormentor + 2H Charge AoE taunt. Does with tormentor in couple with other single target abilities that normally don't taunt. And works with DK leap... weirdly. I only ulted in crowd 2 times, but first time I got 0 notifications, other time just 3, but definitely taunted more mobs.
Ok, I will try to have a look if something can be done there.
Actually, after dungeons when I went questing solo, 2H charge was working and showing all taunted mobs correctly... So I'm not sure what is going on anymore. It is definitely a more complicated problem then I originally thought.
I am using Tormentor and it is not showing taunts from Silver Leash or from Beckoning Armor. I really like this add on. This is my first time using Tormentor.
Ok, I'll have to check this.
Report comment to moderator  
Reply With Quote
Unread 11/30/20, 07:28 AM  
Codewolf444

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by xen32
Originally Posted by Solinur
Originally Posted by xen32
I might be the only one who runs that set, but this addon does not work with Tormentor + 2H Charge AoE taunt. Does with tormentor in couple with other single target abilities that normally don't taunt. And works with DK leap... weirdly. I only ulted in crowd 2 times, but first time I got 0 notifications, other time just 3, but definitely taunted more mobs.
Ok, I will try to have a look if something can be done there.
Actually, after dungeons when I went questing solo, 2H charge was working and showing all taunted mobs correctly... So I'm not sure what is going on anymore. It is definitely a more complicated problem then I originally thought.
I am using Tormentor and it is not showing taunts from Silver Leash or from Beckoning Armor. I really like this add on. This is my first time using Tormentor.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.