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Compatibility: | Veteran Crypt of Hearts (1.2.3) Craglorn (1.1) Live (1.0) |
Updated: | 07/03/14 02:33 PM |
Created: | 04/07/14 01:18 AM |
Monthly downloads: | 67 |
Total downloads: | 47,710 |
Favorites: | 78 |
MD5: |
Toggle option since this feature can affect other mhFrameWork addons
has toggle in main settings panel
only shows the zone quest distance if selected from the global map
only shows distance to "center" of the starting quest in the quest line
Originally Posted by MrSapient
Can you make it so the quest tracker dont hide when i click the settings in ESC menu ..
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File Name |
Version |
Size |
Uploader |
Date |
14.5.23.1 |
107kB |
Joviex |
05/23/14 01:34 PM |
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Joviex |
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04/10/15, 10:32 PM | |
+1 Migrate!
I never knew how much I needed this addon until I had to reinstall everything and now all my alts have default addon settings .-. |
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Dragsooth |
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08/25/14, 02:48 AM | |
Forum posts: 0
File comments: 7
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+1 to migrate!!
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P-chan |
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07/11/14, 07:26 AM | ||
Forum posts: 2
File comments: 164
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+1 to migrate! Love the quest distance and miss it. Signed up for an account just to request this. |
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Durnik |
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05/29/14, 06:35 PM | ||
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Moira |
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05/24/14, 11:56 AM | ||
Forum posts: 0
File comments: 20
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Xie |
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05/21/14, 07:18 PM | |||
Forum posts: 14
File comments: 363
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babylon |
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05/04/14, 12:18 PM | |
Is it possible to change the order that "T" uses for cycling through quests? It frustrates me every time the seemingly random quest order tabbing since we reorder by level. It would be so nice if it followed level order and cycled from top to bottom, however the quest list is sorted!
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choekstr |
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05/03/14, 02:45 PM | ||
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joshmiller83 |
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05/03/14, 01:54 PM | |
Because of the huge change to the mhQuestTools, I am no longer going to stay in parity with it, so it wont carry over items like the distance option, interactivity in the settings panel, etc....
That means if you want to continue using this one (in its current state) you need to maintain a copy of mhFrameWork. If enough people ask me to "migrate", I will spend the time to decouple this from the older mhFrameWork, and make it a complete standalone. Just let me know. Cheers |
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Joviex |
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05/01/14, 01:13 PM | ||
Yeah I was a little meh about changing them cause.... I "can" just not without an hour or so of additional work. So call it lazy. I am waiting for Wykkyd to kick out his re-writes this weekend, and will prob. update it to reflect the new dynamic nature. Cheers. |
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Joviex |
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04/30/14, 09:09 PM | ||
Forum posts: 3
File comments: 74
Uploads: 0
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The only thing I see is changing the setting text on the color options because they say the -4 -2 +2 +4 in the mhQuestTools.lua file I pity the fool that doesn't use this add-on!
Last edited by Archongamer : 04/30/14 at 09:19 PM.
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Archongamer |
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04/30/14, 01:53 PM | ||
-3, -1, 0, +1, +3 You can adjust the two bottom levels by setting the LOW level cuttoff. You can adjust the top two levels by setting the HIGH level cuttoff. Example: LOW = 4 HIGH = 3 V. Easy == Character Level <= QuestLevel-LOW Easy == Character Level > QuestLevel-LOW up to QuestLevel-1 PAR wil always be 0 Difficult == Character Level > up to QuestLevel+1 up to Character Level < QuestLevel+HIGH Hard == Character Level >= QuestLevel+HIGH In version 14.4.30.1 Cheers |
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Joviex |
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04/30/14, 12:42 PM | ||
Nice catch. I re-evaluated this entire logic because it was messed up. If anything is -2 through +2 it is considered "EVEN/PAR" which is wrong as +0 should be considered EVEN. SO, I am moving the logic to be: -4 == Worthless -1 -> -3 == Easy 0==PAR +1 -> +3 == Difficult +4 > == Hard One could make the argument for more discrete levels such that -4, -2, -1, 0, +1, +2, +4 If anyone likes that idea,..... I could also add some logic to make as many discrete levels as you want. Maybe some slider that picks 3,5,7 levels of colorization? with a min/max to split between? Kind of like Min == -5, Max == +5, Steps/Levels = 3 would produce =5, 0 and +5 where a level 7 would produce -5, -3, -1, 0 +1, +3, +5 Seems over kill though =) |
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Joviex |
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04/30/14, 01:41 AM | ||
Forum posts: 3
File comments: 74
Uploads: 0
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After playing around with it a bit and changing the local color variables, to make sure I was getting the correct colors for quest level. I think I came up with how it should look... maybe. It worked for me
Last edited by Archongamer : 04/30/14 at 01:52 AM.
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Archongamer |
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