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Updated: 04/20/14 09:22 AM
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Live (1.0)
Updated:04/20/14 09:22 AM
Created:04/07/14 08:09 AM
Monthly downloads:47
Total downloads:51,467
Favorites:137
MD5:
Merchants  Popular! (More than 5000 hits)
Version: 1.2
by: Mitsarugi [More]
Merchants is an addon that adds Icons for Merchant NPC's to the map.
I made this addon because i thought it was very annoying that there weren't any options for overhead NPC names or to show them on a map and since i was having a hard time finding the right NPC's i made this.

If you want to help adding missing npcs , please do the following:
C:\Users\%USERNAME%\Documents\Elder Scrolls Online\liveeu\SavedVariables
and send me the file content from NPCReticleScan.lua in a comment

Current Features: ( please report any missing npc from this list )
All Merchants in Stonefalls:
- Davon's Watch
- Kagenmoor
- Ebonheart
- Traveling Merchants around Stonefalls
All Merchants in The Rift:
- Nimalten
- Shor's Stone
- Riften
- Traveling Merchants around The Rift ( none at the moment )
All Merchants in Deshaan:
- Narsis
- Mournhold
- (Might be missing Traveling ones)

Planned/ToDo: ( X = done, O = working on it )
- Finish the rest of the merchants - O
- Different icons for all merchant types - O

- Offered Quests
- Treasure Maps Locations - X

Compatible with:
- ZrMiniMap (By: Zerorez)
- SkyShards (By: Garkin) (Big thanks to him by the way!)
- EsoHead Markers (By: Shinni)

Donators:
A big thanks to!
Richard Kubik - 10€
James Coursey - 10€
Joseph Paradis - 1€
Ziril Ulath-Pal - 400g
v1.05 - added a lot more npcs for the oher factions, thanks to everyone for sharing the output file!
v1.02 - added more npc locations & NPCReticleScan for better data collection
v1.01 - removed slider cause of an error.
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.05
89kB
Mitsarugi
04/18/14 06:33 PM
1.02
87kB
Mitsarugi
04/15/14 08:15 PM
1.01
71kB
Mitsarugi
04/12/14 04:06 AM
1.0
71kB
Mitsarugi
04/11/14 04:09 AM
0.09
61kB
Mitsarugi
04/08/14 06:59 PM
0.01
21kB
Mitsarugi
04/07/14 08:09 AM


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Unread 05/01/14, 05:48 AM  
Argh

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Unread 04/29/14, 05:20 PM  
Chatoyancy

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Unread 04/27/14, 10:23 AM  
crazylittleelf

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wayrest merchants

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Unread 04/22/14, 08:37 PM  
Eldorhaan
 
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Originally Posted by Mitsarugi
Originally Posted by Noctume
Hi here,
I'm french (and the game in french so ^^ I would like to found a mod who can but english name under french name that could be easy to discuss with english people for selling and trade ^^) and I install this addons in the right place but it doesn't want to work, I can't see merchant on my minimap but Skyshard mod work so ... I don't know why :/
Bonjour,

pour vous simplifier les choses je sait parler français aussi (un des 4 langages que je maitrise)
Un telle addon me parait être faisable alors je vais voir ce que je peut faire (les allemands ont demander pour un telle addon aussi)
pour l'addon il n'y a pas de patch français actuellement c'est pour cella quelle ne marche pas, peut-être qu'un prochaine MAJ aurait cette compatibilité.
Hey Your french is really good ^^, and yes the French community will thank you so much if you could make this add-on in French.
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Unread 04/22/14, 03:37 AM  
ToxicCosmos
 
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Auridon/Grahtwood:
http://pastebin.com/uLUMFv2i
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Unread 04/21/14, 06:37 PM  
Mitsarugi
 
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Originally Posted by Taviscaron
Originally Posted by Hidden Fee
Added this today but it doesn't show me any merchants on the map.
For me too...

http://pastebin.com/2ya8Rzwg
Originally Posted by Leongod

Thanks guys all have been added

As for your problem Taviscaron , what faction are you in?
Last edited by Mitsarugi : 04/21/14 at 06:39 PM.
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Unread 04/21/14, 03:41 PM  
Taviscaron

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Re: Not working for me...

Originally Posted by Hidden Fee
Added this today but it doesn't show me any merchants on the map.
For me too...

http://pastebin.com/2ya8Rzwg
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Unread 04/21/14, 08:05 AM  
Leongod

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Merchants LUA

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Unread 04/19/14, 01:03 PM  
Mitsarugi
 
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Originally Posted by choekstr
Here is my NPCReticleScan.lua file. It contains all the previous AD entries I have provided plus new ones.

http://pastebin.com/4yJsT9MU
Thank you
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Unread 04/19/14, 12:14 PM  
choekstr
 
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Here is my NPCReticleScan.lua file. It contains all the previous AD entries I have provided plus new ones.

http://pastebin.com/4yJsT9MU
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Unread 04/19/14, 09:26 AM  
Mitsarugi
 
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Re: Aldmeri Dominion (AD's Beginning zones complete)

Originally Posted by hellatruvios
I've tried to compile every merchant from the starter zone "Kernathi's Roost", to "Auridon" with almost all merchants, including a handful of travelling merchants.

I've also did my best to acquire merchants in the later level zones in the Aldmeri Dominion, including AD's starting PvP area in Eastern Elswyre.

Here is the list on Pastebin: http://pastebin.com/tGrZnc5e
Thank you these will be but to good use

PS: to everyone, traveling merchant coordinates for other factions then the pact will not be detailed as the ones in the pact as i don't play the other faction and haven't been to their territories yet.
So if you find out the spots they stop and the direction they walk in try to note them in a text file . (just the name with coords from ESOLocate will do)
Last edited by Mitsarugi : 04/19/14 at 01:03 PM.
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Unread 04/19/14, 08:18 AM  
hellatruvios

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Aldmeri Dominion (AD's Beginning zones complete)

I've tried to compile every merchant from the starter zone "Kernathi's Roost", to "Auridon" with almost all merchants, including a handful of travelling merchants.

I've also did my best to acquire merchants in the later level zones in the Aldmeri Dominion, including AD's starting PvP area in Eastern Elswyre.

Here is the list on Pastebin: http://pastebin.com/tGrZnc5e
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Unread 04/19/14, 04:57 AM  
Mitsarugi
 
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Originally Posted by SkOODaT
Originally Posted by Mitsarugi
Originally Posted by SkOODaT
i still say you should rebuild merchants uesing my addon build it right into your merchants addon and have it build the database as the player finds the merchants themselfs .... then have your addon read the saved var file and put the pins up
I would if i could , you could try it yourself mate ;p

lol ive been thinking about looking at your addon digging into it :S but i am pretty new to this stuff too lol merchants looks complex cause theirs so much code lol
It's just code rewritten over and over again for each Merchant type (because i'm still new to lua too and don't have a lot time to work on it...)
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Unread 04/18/14, 07:23 PM  
SkOODaT
 
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Originally Posted by Mitsarugi
Originally Posted by SkOODaT
i still say you should rebuild merchants uesing my addon build it right into your merchants addon and have it build the database as the player finds the merchants themselfs .... then have your addon read the saved var file and put the pins up
I would if i could , you could try it yourself mate ;p

lol ive been thinking about looking at your addon digging into it :S but i am pretty new to this stuff too lol merchants looks complex cause theirs so much code lol
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Unread 04/18/14, 07:21 PM  
Mitsarugi
 
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Originally Posted by SkOODaT
i still say you should rebuild merchants uesing my addon build it right into your merchants addon and have it build the database as the player finds the merchants themselfs .... then have your addon read the saved var file and put the pins up
I would if i could , you could try it yourself mate ;p
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