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Update 43 (10.1.0)
Updated:09/17/24 06:05 AM
Created:11/27/16 06:57 AM
Monthly downloads:59,457
Total downloads:5,794,134
Favorites:1,491
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
10.1.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.122
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.122
- Improved concurrent events filtering and action matching, i.e. Two-handed Carve against mobs would show its DOT timer and Arcanist's Inspired Scholarship timer won't be affected by another DK group member's Igneous Weapons.

3.121
- Optimize the blacklist/whitelist filtering mechanism to filter not only skills but also their effects.

3.120a
- Added support for customizing durations in Patterns of White List in Core settings i.e. a line of 'unstable wall = 20.5' would modify your Unstable Wall of Fire/Ice/Light to 20.5 seconds.

3.119
- Improved effect matching i.e. Bolt Escape Fatigue stack effect can be counted again.

3.118a
- Improved a matching policy to prevent effects from being updated by potion use.

3.117a
- Fixed a bug of matching skills i.e. Necromancer's Flame Skull can show at proper place now.

3.116
- Fixed a bug of filtering concurrent events i.e. Werewolf's Brutal Pounce can get a correct stack count.

3.115a
- Updated chinese translation

3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.
Optional Files (0)


Archived Files (289)
File Name
Version
Size
Uploader
Date
3.121
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cloudor
08/28/24 08:43 AM
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09/03/17 07:07 AM
3.0.10
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3.0.9
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3.0.8
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3.0.7
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3.0.6
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3.0.5
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3.0.3
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3.0.1a
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3.0.0
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2.0.3
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2.0.2
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2.0.1
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2.0.0
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1.30
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1.30
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1.29
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01/19/17 07:03 AM
1.28
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01/03/17 10:27 PM
1.27
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1.26
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12/26/16 08:07 AM
1.25
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1.24
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1.23
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1.22
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1.18
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1.14
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1.12
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1.09
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1.08
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1.07
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1.06
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1.05
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1.03
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1.02
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1.01
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1.0
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11/27/16 07:32 AM


Post A Reply Comment Options
Unread 05/03/22, 02:20 PM  
Fenyka

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Re: Empowering Grasp Alert problem

Originally Posted by Fenyka
I want to use alert for Empowering Grasp uptime, but it works inconsistently - sometimes shows at the right time, sometimes only after the cooldown expires completely, sometimes doesn't show the alert at all
I had this problem when I added it to the Alerts whitelist. Now when I use Core whitelist, the problem seems to be solved, yet another one popped up - Balance only alerts on it's 4 second debuff cooldown instead of 20 second buff one.
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Unread 05/03/22, 02:11 PM  
Fenyka

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Empowering Grasp Alert problem

I want to use alert for Empowering Grasp uptime, but it works inconsistently - sometimes shows at the right time, sometimes only after the cooldown expires completely, sometimes doesn't show the alert at all
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Unread 04/29/22, 07:26 PM  
quadricolor

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font/label style

Great addon that I've been using since I started the game.
Can you add just "outline" font style? It can cause problems because I use larger font size. I have a vision deficiency in one eye.
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Unread 04/29/22, 04:40 PM  
Baertram
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Attention for quickslot related or weapon bar / action button related addons
PTS API101034 High Isle
All kind of GetSlot* functions for the action- and quickslots have changed their parameters and need a 2nd parameter HOTBAR_CATEGORY_* now to detect the correct abilityId, itemLink, etc.

e.g. GetSlotBoundId(slotNr, HOTBAR_CATEGORY_*) where the hotbar category of the default quickslots would be HOTBAR_CATEGORY_QUICKSLOT_WHEEL and the one for weapon bar 1 would be HOTBAR_CATEGORY_PRIMARY
GetSlotTexure, GetSlotItemLink, GetSlotName, ...

As the parameter HOTBARCategory was "inserted" as 2nd param (if the current 2nd, 3rd, etc params could be nil after the 1st) it might be that your functions have wrong parameters passed in now, so check you code please! Else your passed in variables at param 2 might be a number and define any of the HOTBAR_CATEGORY_* constants "by accident" so that the functions work but provide wrong results!
Last edited by Baertram : 04/29/22 at 04:40 PM.
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Unread 04/11/22, 02:32 PM  
julivity
 
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Bound Armaments

can we have a popup for Bound Armaments when it reaches 4 stacks? I love the way it works for Crystal Fragments and would like the same for Bound Armaments
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Unread 02/26/22, 08:14 AM  
cloudor
 
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Re: Countdowns disappearing once you look away.

Originally Posted by Zenapop
Both the countdown for Entropy from the Mages skill line, and Soul Splitting Trap from the Soul Magic skill line, and the other morphs, disappear if you look away from the main target. It will reappear only if you look directly at that target again. But because the countdown is gone, you run the risk of reapplying it on someone else, as you don't always realise it was applied in the first place. Any chance you could look into that?
There is an option is settings to enable/disable multi target track. These skills can have different timers for targets seperately.
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Unread 02/25/22, 08:08 PM  
Zenapop

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Countdowns disappearing once you look away.

Both the countdown for Entropy from the Mages skill line, and Soul Splitting Trap from the Soul Magic skill line, and the other morphs, disappear if you look away from the main target. It will reappear only if you look directly at that target again. But because the countdown is gone, you run the risk of reapplying it on someone else, as you don't always realise it was applied in the first place. Any chance you could look into that?
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Unread 02/25/22, 05:53 PM  
cloudor
 
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Re: Rune focus bug

Originally Posted by drkm
This doesnt seem to work with rune focus (templar) or its morphs while running. maybe this is the same bug as the comment below this

Also how do i find the ID's for skills to blacklist them?, id like to blacklist all ultimates because the addon shows a popup when its finished not when the ultimate is ready to cast again. not sure if this is bug or intentional

edit: seems to be working now.. idk y this bug happens with aoes sometimes
I have uploaded a new version v3.42 to ignore all ultimate abilities. BTW the blacklist option supports not only IDs but also ability name keywords.
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Unread 02/25/22, 05:49 PM  
cloudor
 
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Re: Problem ACR

Originally Posted by MrBiTTeL
Hello

For sometime while doing Portal in vSS all my ground CD's are not reading up. As even after cast the CD is on 0. Any Fix for that.

Thank you in Advance.
Which ground cd are you having problem with? Maybe I could check it if you uploaded an esolog.
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Unread 02/23/22, 08:13 PM  
MrBiTTeL

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Problem ACR

Hello

For sometime while doing Portal in vSS all my ground CD's are not reading up. As even after cast the CD is on 0. Any Fix for that.

Thank you in Advance.
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Unread 02/19/22, 11:30 AM  
sharkq

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Originally Posted by cloudor
Originally Posted by sharkq
Hi~

I'm wondering if it's possible to make it so that the popup alerts is displayed only as an icon? I mean, I would like to see popup alerts either as text or as an icon. Text + icon a bit extreme for me.
Added in v3.41.
Wow, so quickly. Thank you very much <3
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Unread 02/18/22, 10:00 PM  
cloudor
 
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Originally Posted by sharkq
Hi~

I'm wondering if it's possible to make it so that the popup alerts is displayed only as an icon? I mean, I would like to see popup alerts either as text or as an icon. Text + icon a bit extreme for me.
Added in v3.41.
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Unread 02/14/22, 08:22 AM  
sharkq

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Hi~

I'm wondering if it's possible to make it so that the popup alerts is displayed only as an icon? I mean, I would like to see popup alerts either as text or as an icon. Text + icon a bit extreme for me.
Last edited by sharkq : 02/14/22 at 09:32 AM.
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Unread 02/05/22, 01:29 AM  
cloudor
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Burning talons tracker is not working

Originally Posted by coopersnow
Originally Posted by cloudor
Originally Posted by coopersnow
Its not that. Checked it. I sent it to another mail i had of you. And here is a YT video link
https://youtu.be/zID6_Pi_Ngc
I assume its the same bug you had with wall of elements. That it refreshed off burning procs.
Can you try again after input the following line in chat box?
Code:
/script ActionDurationReminder.load('Core#M').l.ignoredIds[18084]=true
Thus we can confirm whether this bug is from Burning effect.
Yep fix worked!
Fixed in v3.40.
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Unread 02/04/22, 03:00 PM  
coopersnow

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Re: Re: Re: Re: Re: Re: Re: Re: Burning talons tracker is not working

Originally Posted by cloudor
Originally Posted by coopersnow
Its not that. Checked it. I sent it to another mail i had of you. And here is a YT video link
https://youtu.be/zID6_Pi_Ngc
I assume its the same bug you had with wall of elements. That it refreshed off burning procs.
Can you try again after input the following line in chat box?
Code:
/script ActionDurationReminder.load('Core#M').l.ignoredIds[18084]=true
Thus we can confirm whether this bug is from Burning effect.
Yep fix worked!
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