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Update 43 (10.1.0)
Updated:09/17/24 06:05 AM
Created:11/27/16 06:57 AM
Monthly downloads:58,979
Total downloads:5,792,456
Favorites:1,491
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
10.1.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.122
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.122
- Improved concurrent events filtering and action matching, i.e. Two-handed Carve against mobs would show its DOT timer and Arcanist's Inspired Scholarship timer won't be affected by another DK group member's Igneous Weapons.

3.121
- Optimize the blacklist/whitelist filtering mechanism to filter not only skills but also their effects.

3.120a
- Added support for customizing durations in Patterns of White List in Core settings i.e. a line of 'unstable wall = 20.5' would modify your Unstable Wall of Fire/Ice/Light to 20.5 seconds.

3.119
- Improved effect matching i.e. Bolt Escape Fatigue stack effect can be counted again.

3.118a
- Improved a matching policy to prevent effects from being updated by potion use.

3.117a
- Fixed a bug of matching skills i.e. Necromancer's Flame Skull can show at proper place now.

3.116
- Fixed a bug of filtering concurrent events i.e. Werewolf's Brutal Pounce can get a correct stack count.

3.115a
- Updated chinese translation

3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.
Optional Files (0)


Archived Files (289)
File Name
Version
Size
Uploader
Date
3.121
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cloudor
08/28/24 08:43 AM
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3.0.11
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cloudor
09/03/17 07:07 AM
3.0.10
61kB
cloudor
09/02/17 11:27 AM
3.0.9
61kB
cloudor
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3.0.8
61kB
cloudor
08/31/17 09:17 AM
3.0.7
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3.0.6
61kB
cloudor
08/29/17 09:58 AM
3.0.5
61kB
cloudor
08/29/17 09:26 AM
3.0.4
61kB
cloudor
08/29/17 07:15 AM
3.0.3
61kB
cloudor
08/28/17 09:55 AM
3.0.1a
61kB
cloudor
08/27/17 09:36 AM
3.0.0
61kB
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08/27/17 08:52 AM
2.0.3
56kB
cloudor
06/11/17 04:48 AM
2.0.2
57kB
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04/20/17 07:19 AM
2.0.1
57kB
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04/19/17 08:33 AM
2.0.0
56kB
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04/04/17 09:03 AM
1.30
48kB
cloudor
02/16/17 06:40 AM
1.30
48kB
cloudor
02/16/17 06:03 AM
1.30
48kB
cloudor
02/07/17 05:08 AM
1.29
48kB
cloudor
01/19/17 07:03 AM
1.28
54kB
cloudor
01/03/17 10:27 PM
1.27
47kB
cloudor
01/03/17 05:44 AM
1.26
47kB
cloudor
12/26/16 08:07 AM
1.25
47kB
cloudor
12/20/16 05:51 AM
1.24
47kB
cloudor
12/19/16 07:06 AM
1.23
46kB
cloudor
12/17/16 06:38 PM
1.22
46kB
cloudor
12/17/16 06:20 AM
1.18
45kB
cloudor
12/12/16 08:41 AM
1.17
45kB
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12/12/16 08:22 AM
1.15
45kB
cloudor
12/11/16 03:18 AM
1.14
44kB
cloudor
12/08/16 07:49 AM
1.13
44kB
cloudor
12/07/16 09:44 AM
1.12
43kB
cloudor
12/06/16 11:59 AM
1.11
43kB
cloudor
12/06/16 09:10 AM
1.09
42kB
cloudor
12/05/16 08:13 AM
1.08
42kB
cloudor
12/04/16 08:18 AM
1.07
42kB
cloudor
12/01/16 08:32 AM
1.06
42kB
cloudor
11/30/16 08:01 AM
1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


Post A Reply Comment Options
Unread 03/21/20, 05:34 AM  
MajorProblem

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Originally Posted by vecny.samotar
today I tried to update the addon using minion but after running the update it shows after 10 minutes that the addon is updating and the update is not finished
Same here.

Tried downloading from ESO UI, but it says the "current version is awaiting confirmation from a file admin" or similar. Maybe that's why Minion can't access it?
Last edited by MajorProblem : 03/21/20 at 05:37 AM.
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Unread 03/21/20, 05:15 AM  
vecny.samotar
 
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today I tried to update the addon using minion but after running the update it shows after 10 minutes that the addon is updating and the update is not finished
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Unread 03/21/20, 03:49 AM  
cloudor
 
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Re: Re: POTL timer bug

Originally Posted by Ykysha
Originally Posted by Maltheru
Hi
Firstly thanks for this wonderful addon and the work you are doing on it.
I have a slight problem. I've been using POTL and have been relying on the timer finishing at 6 seconds indicating the explosion. In the latest version the buff carries on till 9 seconds. I noticed a couple of pages back you'd identified that as a bug and corrected it in v3.5.2a. I've reverted back to that version and indeed it now works.
Just thought I'd let you know
Just add both debuffs from POTL to addon blacklist and it will start showing 6 seconds timer
Thanks for your reply. That is a quick work around. And I have fixed the policy confliction in new version.
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Unread 03/21/20, 03:41 AM  
cloudor
 
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Re: POTL timer bug

Originally Posted by Maltheru
Hi
Firstly thanks for this wonderful addon and the work you are doing on it.
I have a slight problem. I've been using POTL and have been relying on the timer finishing at 6 seconds indicating the explosion. In the latest version the buff carries on till 9 seconds. I noticed a couple of pages back you'd identified that as a bug and corrected it in v3.5.2a. I've reverted back to that version and indeed it now works.
Just thought I'd let you know
A later priority policy has overriden the old one in v3.5.2a and I have uploaded a new version to make them compatible.
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Unread 03/21/20, 01:38 AM  
cloudor
 
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Re: Re: remaining duration in relentless focus after firing the assassin bow

Originally Posted by Shana-Ahari
Originally Posted by Shana-Ahari
Hi,

If I fire my assassin bow the remaining duration of the relentless focus is lost.

If I'm playing only light attacks and the relentless focus then - after firing the assassin bow- the
icon is additionally shown above (like it is shown when weapon was swapped - with correct duration and counter), but in the original icon there is neither duration nor counter. You can see this additional icon only if the corresponding skill on the other bar is not active.

This behaviour is new, maybe changed in the last week?

Can you pls check for it?

i would be deeply grateful.

This behaviour is only on my stamblade - for the magblade it works fine.

Even if I changed nothing - no addon update or anything else - now it also works fine on the stamblade. Strange but solved.
This kind of problem is usually related with text matching. Did you play with a non-english client? Let me know if you see the bug again.
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Unread 03/21/20, 01:32 AM  
cloudor
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Problems are occurring in the Japanese language environment

Originally Posted by RaRa
Originally Posted by cloudor
Originally Posted by RaRa
both had the same result.
I have checked it many times when pasting.

[16:06] 障壁
[16:07] 障壁
Thank you for all your cooperation. It seems that more tedious work is needed. I'll test it on my own pc. Where can I download a Japanese client? Maybe I need to register another account too.
It is difficult to explain in detail with my knowledge.
I think it is difficult for anyone other than users of the Japanese version to get the Japanese client.

To start with, I think you will probably need to purchase a new Japanese version to download.
Then, download a software called DMMGamePlayer, but it is difficult to operate without knowing Japanese because all the descriptions are in Japanese.
I don't know if I can change the language of this software to English.


Does the language in the game change to Japanese if you run the script "/script SetCVar("Language.2", "jp")" ?
If the language in the game is changed to Japanese, it will become English by inputting this "/script SetCVar("Language.2", "en")".
When the Unstable Wall's duration is shown on the button of Barrier, input the following:
Code:
/script d(not ActionDurationReminder.load('Core#M').searchActionBySlotBoundId(GetSlotBoundId(8)))
and see what is the output?

If it is 'false', then try again with:
Code:
/script d(not ActionDurationReminder.load('Core#M').getActionByAbilityName('障壁'))
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Unread 03/20/20, 10:21 AM  
Shana-Ahari

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Re: remaining duration in relentless focus after firing the assassin bow

Originally Posted by Shana-Ahari
Hi,

If I fire my assassin bow the remaining duration of the relentless focus is lost.

If I'm playing only light attacks and the relentless focus then - after firing the assassin bow- the
icon is additionally shown above (like it is shown when weapon was swapped - with correct duration and counter), but in the original icon there is neither duration nor counter. You can see this additional icon only if the corresponding skill on the other bar is not active.

This behaviour is new, maybe changed in the last week?

Can you pls check for it?

i would be deeply grateful.

This behaviour is only on my stamblade - for the magblade it works fine.

Even if I changed nothing - no addon update or anything else - now it also works fine on the stamblade. Strange but solved.
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Unread 03/20/20, 02:04 AM  
Ykysha

Forum posts: 0
File comments: 1
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Re: POTL timer bug

Originally Posted by Maltheru
Hi
Firstly thanks for this wonderful addon and the work you are doing on it.
I have a slight problem. I've been using POTL and have been relying on the timer finishing at 6 seconds indicating the explosion. In the latest version the buff carries on till 9 seconds. I noticed a couple of pages back you'd identified that as a bug and corrected it in v3.5.2a. I've reverted back to that version and indeed it now works.
Just thought I'd let you know
Just add both debuffs from POTL to addon blacklist and it will start showing 6 seconds timer
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Unread 03/19/20, 01:46 PM  
Maltheru

Forum posts: 0
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POTL timer bug

Hi
Firstly thanks for this wonderful addon and the work you are doing on it.
I have a slight problem. I've been using POTL and have been relying on the timer finishing at 6 seconds indicating the explosion. In the latest version the buff carries on till 9 seconds. I noticed a couple of pages back you'd identified that as a bug and corrected it in v3.5.2a. I've reverted back to that version and indeed it now works.
Just thought I'd let you know
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Unread 03/19/20, 01:21 PM  
Shana-Ahari

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remaining duration in relentless focus after firing the assassin bow

Hi,

If I fire my assassin bow the remaining duration of the relentless focus is lost.

If I'm playing only light attacks and the relentless focus then - after firing the assassin bow- the
icon is additionally shown above (like it is shown when weapon was swapped - with correct duration and counter), but in the original icon there is neither duration nor counter. You can see this additional icon only if the corresponding skill on the other bar is not active.

This behaviour is new, maybe changed in the last week?

Can you pls check for it?

i would be deeply grateful.

This behaviour is only on my stamblade - for the magblade it works fine.
Last edited by Shana-Ahari : 03/19/20 at 02:16 PM.
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Unread 03/18/20, 11:37 PM  
RaRa

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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Problems are occurring in the Japanese language environment

Originally Posted by cloudor
Originally Posted by RaRa
Originally Posted by cloudor
Originally Posted by RaRa
both had the same result.
I have checked it many times when pasting.

[16:06] 障壁
[16:07] 障壁
Thank you for all your cooperation. It seems that more tedious work is needed. I'll test it on my own pc. Where can I download a Japanese client? Maybe I need to register another account too.
It is difficult to explain in detail with my knowledge.
I think it is difficult for anyone other than users of the Japanese version to get the Japanese client.

To start with, I think you will probably need to purchase a new Japanese version to download.
Then, download a software called DMMGamePlayer, but it is difficult to operate without knowing Japanese because all the descriptions are in Japanese.
I don't know if I can change the language of this software to English.


Does the language in the game change to Japanese if you run the script "/script SetCVar("Language.2", "jp")" ?
If the language in the game is changed to Japanese, it will become English by inputting this "/script SetCVar("Language.2", "en")".
I registered at dmm.com, installed dmmGamePlayer, paid and downloaded the client, and found out that there is no PTS for Japanese Client Even worse, the steam eso client is corrupted by dmm eso client. I have to reinstall again.

I still need your help. Let me calm down and think over it.
I don't know how to express my feelings in English.
feel grateful, confused, sorry

I never thought it would come to this.
I thought if the problem wasn't solved, it couldn't be helped because it works normally in English.

-----
If want to launch the Steam version but the DMM version launches , this fix may improve it.

1.Open this file
\steamapps\common\Zenimax Online\Launcher\launcher.settings

2.Change this value from true to false
"isDMMModeSetting":true
Last edited by RaRa : 03/19/20 at 02:12 AM.
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Unread 03/18/20, 05:55 AM  
cloudor
 
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Problems are occurring in the Japanese language environment

Originally Posted by RaRa
Originally Posted by cloudor
Originally Posted by RaRa
both had the same result.
I have checked it many times when pasting.

[16:06] 障壁
[16:07] 障壁
Thank you for all your cooperation. It seems that more tedious work is needed. I'll test it on my own pc. Where can I download a Japanese client? Maybe I need to register another account too.
It is difficult to explain in detail with my knowledge.
I think it is difficult for anyone other than users of the Japanese version to get the Japanese client.

To start with, I think you will probably need to purchase a new Japanese version to download.
Then, download a software called DMMGamePlayer, but it is difficult to operate without knowing Japanese because all the descriptions are in Japanese.
I don't know if I can change the language of this software to English.


Does the language in the game change to Japanese if you run the script "/script SetCVar("Language.2", "jp")" ?
If the language in the game is changed to Japanese, it will become English by inputting this "/script SetCVar("Language.2", "en")".
I registered at dmm.com, installed dmmGamePlayer, paid and downloaded the client, and found out that there is no PTS for Japanese Client Even worse, the steam eso client is corrupted by dmm eso client. I have to reinstall again.

I still need your help. Let me calm down and think over it.
Last edited by cloudor : 03/18/20 at 04:04 PM.
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Unread 03/17/20, 12:22 AM  
RaRa

Forum posts: 0
File comments: 9
Uploads: 0
Re: Re: Re: Re: Re: Re: Re: Re: Problems are occurring in the Japanese language environment

Originally Posted by cloudor
Originally Posted by RaRa
both had the same result.
I have checked it many times when pasting.

[16:06] 障壁
[16:07] 障壁
Thank you for all your cooperation. It seems that more tedious work is needed. I'll test it on my own pc. Where can I download a Japanese client? Maybe I need to register another account too.
It is difficult to explain in detail with my knowledge.
I think it is difficult for anyone other than users of the Japanese version to get the Japanese client.

To start with, I think you will probably need to purchase a new Japanese version to download.
Then, download a software called DMMGamePlayer, but it is difficult to operate without knowing Japanese because all the descriptions are in Japanese.
I don't know if I can change the language of this software to English.


Does the language in the game change to Japanese if you run the script "/script SetCVar("Language.2", "jp")" ?
If the language in the game is changed to Japanese, it will become English by inputting this "/script SetCVar("Language.2", "en")".
Last edited by RaRa : 03/17/20 at 04:04 AM.
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Unread 03/14/20, 07:20 PM  
cloudor
 
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Re: Re: Re: Re: Re: Re: Re: Problems are occurring in the Japanese language environment

Originally Posted by RaRa
both had the same result.
I have checked it many times when pasting.

[16:06] 障壁
[16:07] 障壁
Thank you for all your cooperation. It seems that more tedious work is needed. I'll test it on my own pc. Where can I download a Japanese client? Maybe I need to register another account too.
Last edited by cloudor : 03/14/20 at 07:23 PM.
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Unread 03/14/20, 07:11 PM  
cloudor
 
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Re: Re: Re: Re: Re: Re: Re: Re: Sorcerer *Surge timer often times is off

Originally Posted by Vahrokh
Youtube video showing one of the issues with the timer.
I could not reproduce all the situations I've seen the counter behave erratically, but you can find (at least) two in the video below. There should be a third close to the end of the video too.

In order to demonstrate the timer is wrong, I also opened the character window to show that the Surge buffs are active when this plugin says Surge is over.

Notice SorcererHelper addon own timer, at the center of the screen, correctly stays up and shows a decently accurate timer.



https://www.youtube.com/watch?v=0ZKXqmlgXRk
This video helps. I can see not only surge but also other durations was wiped when combat over. Please look into your setting of 'Clear When Combat End' in ADR's "CORE" submenu, and switch it to OFF.
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