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Update 43 (10.1.0)
Updated:09/17/24 06:05 AM
Created:11/27/16 06:57 AM
Monthly downloads:58,979
Total downloads:5,792,842
Favorites:1,491
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
10.1.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.122
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.122
- Improved concurrent events filtering and action matching, i.e. Two-handed Carve against mobs would show its DOT timer and Arcanist's Inspired Scholarship timer won't be affected by another DK group member's Igneous Weapons.

3.121
- Optimize the blacklist/whitelist filtering mechanism to filter not only skills but also their effects.

3.120a
- Added support for customizing durations in Patterns of White List in Core settings i.e. a line of 'unstable wall = 20.5' would modify your Unstable Wall of Fire/Ice/Light to 20.5 seconds.

3.119
- Improved effect matching i.e. Bolt Escape Fatigue stack effect can be counted again.

3.118a
- Improved a matching policy to prevent effects from being updated by potion use.

3.117a
- Fixed a bug of matching skills i.e. Necromancer's Flame Skull can show at proper place now.

3.116
- Fixed a bug of filtering concurrent events i.e. Werewolf's Brutal Pounce can get a correct stack count.

3.115a
- Updated chinese translation

3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.
Optional Files (0)


Archived Files (289)
File Name
Version
Size
Uploader
Date
3.121
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cloudor
08/28/24 08:43 AM
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3.0.11
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cloudor
09/03/17 07:07 AM
3.0.10
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3.0.9
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3.0.8
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3.0.7
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3.0.6
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3.0.5
61kB
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3.0.4
61kB
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3.0.3
61kB
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3.0.1a
61kB
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3.0.0
61kB
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2.0.3
56kB
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2.0.2
57kB
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2.0.1
57kB
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2.0.0
56kB
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1.30
48kB
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02/16/17 06:40 AM
1.30
48kB
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02/16/17 06:03 AM
1.30
48kB
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02/07/17 05:08 AM
1.29
48kB
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01/19/17 07:03 AM
1.28
54kB
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01/03/17 10:27 PM
1.27
47kB
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1.26
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12/26/16 08:07 AM
1.25
47kB
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1.24
47kB
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1.23
46kB
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1.22
46kB
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1.18
45kB
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1.17
45kB
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1.15
45kB
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1.14
44kB
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1.13
44kB
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1.12
43kB
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12/06/16 11:59 AM
1.11
43kB
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1.09
42kB
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1.08
42kB
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1.07
42kB
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1.06
42kB
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11/30/16 08:01 AM
1.05
41kB
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1.04
41kB
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1.03
40kB
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11/28/16 11:14 AM
1.02
40kB
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1.01
40kB
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1.0
40kB
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11/27/16 07:32 AM


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Unread 09/16/19, 10:54 PM  
cloudor
 
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Re: Re: lua error when combat starts with v3.3.3

Originally Posted by Kr4ftw3rk
Originally Posted by Pyr0xyrecuprotite
Initiate combat with some trash mobs in IC - immediately get a great big Lua error window over the middle of my screen. Very distracting. Thank goodness it is a somewhat transparent window, otherwise I would have immediately died to all the mobs that I now could not see - and would have lost a lot of telvar too.
Code:
user:/AddOns/ActionDurationReminder/src/Core.lua:359: attempt to index a nil value
stack traceback:
user:/AddOns/ActionDurationReminder/src/Core.lua:359: in function '(anonymous)'
My only workaround at present is to disable the addon until this error is fixed...?
I get the same error when I use my Stamcro but when I change to my MagDk... the error doesn't show up. Actually, 3 different lua errors but all related to Action Duration reminder on my Stamcro
You can help me by describing how to reproduce these bugs if they are still in v3.3.4.
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Unread 09/16/19, 10:52 PM  
cloudor
 
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Re: lua error when combat starts with v3.3.3

Originally Posted by Pyr0xyrecuprotite
Initiate combat with some trash mobs in IC - immediately get a great big Lua error window over the middle of my screen. Very distracting. Thank goodness it is a somewhat transparent window, otherwise I would have immediately died to all the mobs that I now could not see - and would have lost a lot of telvar too.
Code:
user:/AddOns/ActionDurationReminder/src/Core.lua:359: attempt to index a nil value
stack traceback:
user:/AddOns/ActionDurationReminder/src/Core.lua:359: in function '(anonymous)'
My only workaround at present is to disable the addon until this error is fixed...?
A nil value protection for this error has been added in v3.3.4.
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Unread 09/16/19, 09:57 PM  
Kr4ftw3rk

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Re: lua error when combat starts with v3.3.3

Originally Posted by Pyr0xyrecuprotite
Initiate combat with some trash mobs in IC - immediately get a great big Lua error window over the middle of my screen. Very distracting. Thank goodness it is a somewhat transparent window, otherwise I would have immediately died to all the mobs that I now could not see - and would have lost a lot of telvar too.
Code:
user:/AddOns/ActionDurationReminder/src/Core.lua:359: attempt to index a nil value
stack traceback:
user:/AddOns/ActionDurationReminder/src/Core.lua:359: in function '(anonymous)'
My only workaround at present is to disable the addon until this error is fixed...?
I get the same error when I use my Stamcro but when I change to my MagDk... the error doesn't show up. Actually, 3 different lua errors but all related to Action Duration reminder on my Stamcro
Last edited by Kr4ftw3rk : 09/16/19 at 10:00 PM.
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Unread 09/16/19, 09:00 PM  
Pyr0xyrecuprotite

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lua error when combat starts with v3.3.3

Initiate combat with some trash mobs in IC - immediately get a great big Lua error window over the middle of my screen. Very distracting. Thank goodness it is a somewhat transparent window, otherwise I would have immediately died to all the mobs that I now could not see - and would have lost a lot of telvar too.
Code:
user:/AddOns/ActionDurationReminder/src/Core.lua:359: attempt to index a nil value
stack traceback:
user:/AddOns/ActionDurationReminder/src/Core.lua:359: in function '(anonymous)'
Update: the error was instantaneous on my magblade, but only after a couple of seconds of fighting on my magplar (also in IC, multiple trash mobs), and now I can't reproduce the error on my magplar in Elsweyr. It may be specific skills that trigger the error. Will update here when I figure it out.
Last edited by Pyr0xyrecuprotite : 09/16/19 at 10:59 PM.
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Unread 09/16/19, 04:24 PM  
cloudor
 
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Re: Warden's Subterranean Assault

Originally Posted by BoDiddles
Hi there! Love the addon. I'm having trouble with the Stam Warden's Subterranean Assault spell. With minimum display down below 3 seconds, I can see the 3 second countdown to the scarab explosion, but afterwards, the timer is stuck watching the Major Fracture it applies to the enemy target. I can't figure out the blacklisting command. How do I get ADR to only track the 3 second countdown buff on myself for the scarab attack, and not the Major Fracture debuff it applies to the target for 6 seconds? Thanks!
In ADR v3.3.3, you can input a text line of 'Major Fracture' in blacklist pattern option to filter that effect.
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Unread 09/15/19, 11:09 PM  
BoDiddles

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Warden's Subterranean Assault

Hi there! Love the addon. I'm having trouble with the Stam Warden's Subterranean Assault spell. With minimum display down below 3 seconds, I can see the 3 second countdown to the scarab explosion, but afterwards, the timer is stuck watching the Major Fracture it applies to the enemy target. I can't figure out the blacklisting command. How do I get ADR to only track the 3 second countdown buff on myself for the scarab attack, and not the Major Fracture debuff it applies to the target for 6 seconds? Thanks!
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Unread 09/15/19, 09:11 PM  
cloudor
 
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Originally Posted by Altyrann
Thanks for all the fixes, really helpful to have this back on the screen.

One small thing I noticed, if I use Igneous Weapons, the timer appears as expected, but will then vanish if the fight ends even if the buff is still up. Given the duration it would be great if this persisted until the major brutality buff wears off.
Turn off the option "Clear When Combat End". Maybe I should change this default value to false in next version.
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Unread 09/15/19, 12:12 PM  
Altyrann

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Thanks for all the fixes, really helpful to have this back on the screen.

One small thing I noticed, if I use Igneous Weapons, the timer appears as expected, but will then vanish if the fight ends even if the buff is still up. Given the duration it would be great if this persisted until the major brutality buff wears off.
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Unread 09/13/19, 09:04 PM  
jestertoo
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I did a vCR run with the new version and had no problems. It was pretty short tho, under an hour.
Last edited by jestertoo : 09/13/19 at 09:04 PM.
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Unread 09/13/19, 04:33 PM  
Lelldorano

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Originally Posted by cloudor
I've uploaded v3.3.2 in which two mem-eating bugs have been fixed. But I'm not sure whether the FPS issue has been resolved because I still didn't encounter FPS problem.
Thanks the performance issue with blood altar appears to have been fixed with this version.
Last edited by Lelldorano : 09/13/19 at 04:33 PM.
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Unread 09/13/19, 09:46 AM  
cloudor
 
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Originally Posted by EjooGa
Thanks for the bug fix.

There is no longer an increase in memory in dungeons and when using the Sanguine Altar skill.

There is a slight increase in memory usage after the battle (up to 10mb), but it stops there and no fps drop occurs.

I'm very happy to continue using this add-on.
I'm very happy to hear that. Also I feel very sorry for all these troubles brought to fans of ADR.
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Unread 09/13/19, 09:41 AM  
jestertoo
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Originally Posted by Hootpocket
when you downgraded did you delete his libaddons? I wonder if that is causing it because I downgraded a bit ago and it was still happening a little bit and thats when I started experiencing it I think..
No, I just replaced ADR folder, not any of the lib directories.
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Unread 09/13/19, 09:34 AM  
EjooGa

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Thanks for the bug fix.

There is no longer an increase in memory in dungeons and when using the Sanguine Altar skill.

There is a slight increase in memory usage after the battle (up to 10mb), but it stops there and no fps drop occurs.

I'm very happy to continue using this add-on.
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Unread 09/13/19, 06:55 AM  
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Originally Posted by Berenhir
Hey thanks for looking into the memory leak issue.

It especially happens with anything that applies a debuff like a snare to multiple enemies with a ground effect like templars' ritual or caltrops:

https://forums.elderscrollsonline.co...r-lag-fps-drop
I've uploaded v3.3.2 in which two mem-eating bugs have been fixed. But I'm not sure whether the FPS issue has been resolved because I still didn't encounter FPS problem.
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Unread 09/13/19, 04:31 AM  
Berenhir

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Hey thanks for looking into the memory leak issue.

It especially happens with anything that applies a debuff like a snare to multiple enemies with a ground effect like templars' ritual or caltrops:

https://forums.elderscrollsonline.co...r-lag-fps-drop
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