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Update 43 (10.1.0)
Updated:09/17/24 06:05 AM
Created:11/27/16 06:57 AM
Monthly downloads:50,003
Total downloads:5,796,249
Favorites:1,491
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
10.1.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.122
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.122
- Improved concurrent events filtering and action matching, i.e. Two-handed Carve against mobs would show its DOT timer and Arcanist's Inspired Scholarship timer won't be affected by another DK group member's Igneous Weapons.

3.121
- Optimize the blacklist/whitelist filtering mechanism to filter not only skills but also their effects.

3.120a
- Added support for customizing durations in Patterns of White List in Core settings i.e. a line of 'unstable wall = 20.5' would modify your Unstable Wall of Fire/Ice/Light to 20.5 seconds.

3.119
- Improved effect matching i.e. Bolt Escape Fatigue stack effect can be counted again.

3.118a
- Improved a matching policy to prevent effects from being updated by potion use.

3.117a
- Fixed a bug of matching skills i.e. Necromancer's Flame Skull can show at proper place now.

3.116
- Fixed a bug of filtering concurrent events i.e. Werewolf's Brutal Pounce can get a correct stack count.

3.115a
- Updated chinese translation

3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.
Optional Files (0)


Archived Files (289)
File Name
Version
Size
Uploader
Date
3.121
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cloudor
08/28/24 08:43 AM
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3.0.10
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3.0.9
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3.0.8
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3.0.7
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3.0.6
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3.0.5
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3.0.4
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3.0.3
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3.0.1a
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3.0.0
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2.0.3
56kB
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2.0.2
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2.0.1
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1.30
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1.30
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1.30
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1.29
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01/19/17 07:03 AM
1.28
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1.27
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1.26
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12/26/16 08:07 AM
1.25
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1.24
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1.23
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1.22
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1.18
45kB
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1.17
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1.15
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1.14
44kB
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1.13
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1.12
43kB
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1.11
43kB
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1.09
42kB
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1.08
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1.07
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1.06
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1.05
41kB
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1.04
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1.03
40kB
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1.02
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1.01
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cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


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Unread 09/04/17, 06:58 PM  
Hiker

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Re: unstable wall of elements

Unstable Wall of Elements is also resetting for me.
Last edited by Hiker : 09/04/17 at 06:58 PM.
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Unread 09/04/17, 10:10 AM  
rekkerz

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unstable wall of elements

hi, the timer for unstable wall of elements resets about half of the time to 4 seconds. I have tried using other add ons to make up for it but watching 2 in 2 places is a pain lol. This has been happening since the last ESO update and i have tried all the ADR updates since then and they all do the same thing. Can you pls take a look?
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Unread 09/04/17, 08:59 AM  
cloudor
 
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Re: Dark Clock

Originally Posted by jpdouble69
Cloudor, thank you very much for your constant updates on ADR - very much appreciated.

On little thing i noticed with Dark Cloak (Morph of Shadowclock) when setting "Exclude Short Duration Seconds" to "2".

After Dark Cloack runs out its passive kicks in "After the invisibility ends you gain Minor Protection, reducing the damage taken by 8% for 2/3/4/5 seconds" and the Dark Cloak ADR is triggered again.

Thanks again for your dedication and work you put into your addons!
Thank you. Fixed in v3.0.12.
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Unread 09/04/17, 07:35 AM  
jpdouble69

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Dark Clock

Cloudor, thank you very much for your constant updates on ADR - very much appreciated.

On little thing i noticed with Dark Cloak (Morph of Shadowclock) when setting "Exclude Short Duration Seconds" to "2".

After Dark Cloack runs out its passive kicks in "After the invisibility ends you gain Minor Protection, reducing the damage taken by 8% for 2/3/4/5 seconds" and the Dark Cloak ADR is triggered again.

Thanks again for your dedication and work you put into your addons!
Last edited by jpdouble69 : 09/04/17 at 07:49 AM.
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Unread 09/03/17, 07:08 AM  
cloudor
 
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Originally Posted by Rekmarul
thanks for the fast fix, but it didnt work.
After a spectral bow the timer is off, if I attack with another light attack the timer starts from the beginning.
if it does matter, I have a german client.
Thank you for your report. This has been fixed in v3.0.11.
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Unread 09/02/17, 10:47 PM  
Rekmarul

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thanks for the fast fix, but it didnt work.
After a spectral bow the timer is off, if I attack with another light attack the timer starts from the beginning.
if it does matter, I have a german client.
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Unread 09/02/17, 11:27 AM  
cloudor
 
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Originally Posted by Rekmarul
The timer for relentless focus didnt work properly.
When the spectral bow is ready the timer starts from the beginning.
This has been fixed in v3.0.10.
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Unread 09/02/17, 10:15 AM  
Rekmarul

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The timer for relentless focus didnt work properly.
When the spectral bow is ready the timer starts from the beginning.
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Unread 09/02/17, 09:28 AM  
cloudor
 
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Originally Posted by johnmedgla
Originally Posted by cloudor
Thank you, it helps. By the way, where can I find these logs?
C:\Users\YOURUSERNAME\Documents\Elder Scrolls Online\live\Logs\interface.txt
Thank you.
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Unread 09/02/17, 09:28 AM  
cloudor
 
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Originally Posted by Asaac
I've found the cause of the problem with "Destructive Clench". If you set the function "Seconds to keep timer after timeout" to zero (0), "Destructive Clench" isnt showing anymore. If you set this function at 1 or higher, it works perfectly.
Thank you, this bug has been fixed in v3.0.9.
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Unread 09/02/17, 08:28 AM  
johnmedgla

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Originally Posted by cloudor
Thank you, it helps. By the way, where can I find these logs?
C:\Users\YOURUSERNAME\Documents\Elder Scrolls Online\live\Logs\interface.txt
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Unread 09/02/17, 05:10 AM  
Asaac
 
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I've found the cause of the problem with "Destructive Clench". If you set the function "Seconds to keep timer after timeout" to zero (0), "Destructive Clench" isnt showing anymore. If you set this function at 1 or higher, it works perfectly.
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Unread 09/01/17, 07:41 PM  
cloudor
 
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Originally Posted by johnmedgla
Infrequent Lua error with the latest version.

Error handler eats it, and I haven't noticed any issues in game, but reporting in case it helps with anything:

Code:
2017-09-01T20:35:30.647Z |cff0000Lua Error: pattern parsing error
stack traceback:
	[C]: in function 'string.find'
	user:/AddOns/ActionDurationReminder/src/adr/model/Ability.lua:42: in function 'NameMatch'
	user:/AddOns/ActionDurationReminder/src/adr/model/Ability.lua:54: in function 'module:Match'
	(tail call): ?
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:117: in function 'module:FindActionByAbility'
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:226: in function 'module:OnEffectChanged'
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:65: in function '(anonymous)'|r
2017-09-01T20:35:31.287Z |cff0000Lua Error: pattern parsing error
stack traceback:
	[C]: in function 'string.find'
	user:/AddOns/ActionDurationReminder/src/adr/model/Ability.lua:42: in function 'NameMatch'
	user:/AddOns/ActionDurationReminder/src/adr/model/Ability.lua:54: in function 'module:Match'
	(tail call): ?
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:117: in function 'module:FindActionByAbility'
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:226: in function 'module:OnEffectChanged'
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:65: in function '(anonymous)'|r
2017-09-01T20:38:18.306Z |cff0000Lua Error: pattern parsing error
stack traceback:
	[C]: in function 'string.find'
	user:/AddOns/ActionDurationReminder/src/adr/model/Ability.lua:42: in function 'NameMatch'
	user:/AddOns/ActionDurationReminder/src/adr/model/Ability.lua:54: in function 'module:Match'
	(tail call): ?
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:117: in function 'module:FindActionByAbility'
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:226: in function 'module:OnEffectChanged'
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:65: in function '(anonymous)'|r
Thank you, it helps. By the way, where can I find these logs?
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Unread 09/01/17, 07:10 PM  
johnmedgla

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Infrequent Lua error with the latest version.

Error handler eats it, and I haven't noticed any issues in game, but reporting in case it helps with anything:

Code:
2017-09-01T20:35:30.647Z |cff0000Lua Error: pattern parsing error
stack traceback:
	[C]: in function 'string.find'
	user:/AddOns/ActionDurationReminder/src/adr/model/Ability.lua:42: in function 'NameMatch'
	user:/AddOns/ActionDurationReminder/src/adr/model/Ability.lua:54: in function 'module:Match'
	(tail call): ?
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:117: in function 'module:FindActionByAbility'
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:226: in function 'module:OnEffectChanged'
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:65: in function '(anonymous)'|r
2017-09-01T20:35:31.287Z |cff0000Lua Error: pattern parsing error
stack traceback:
	[C]: in function 'string.find'
	user:/AddOns/ActionDurationReminder/src/adr/model/Ability.lua:42: in function 'NameMatch'
	user:/AddOns/ActionDurationReminder/src/adr/model/Ability.lua:54: in function 'module:Match'
	(tail call): ?
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:117: in function 'module:FindActionByAbility'
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:226: in function 'module:OnEffectChanged'
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:65: in function '(anonymous)'|r
2017-09-01T20:38:18.306Z |cff0000Lua Error: pattern parsing error
stack traceback:
	[C]: in function 'string.find'
	user:/AddOns/ActionDurationReminder/src/adr/model/Ability.lua:42: in function 'NameMatch'
	user:/AddOns/ActionDurationReminder/src/adr/model/Ability.lua:54: in function 'module:Match'
	(tail call): ?
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:117: in function 'module:FindActionByAbility'
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:226: in function 'module:OnEffectChanged'
	user:/AddOns/ActionDurationReminder/src/adr/Core.lua:65: in function '(anonymous)'|r
Last edited by johnmedgla : 09/01/17 at 07:10 PM.
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Unread 09/01/17, 11:17 AM  
cloudor
 
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Originally Posted by Asaac
As i wrote before .... with the last update the timer for "Destructive Clench" dont work. It isnt showing. Test it in dungeons and on target skelleton.
I installed German language and tried again, still failed to make this bug appear. Can you capture debug info for me?

To switch debug info on, edit src\adr\Core.lua, change
Code:
local debugLevels = {
    effect = 0,
    action = 0,
    target = 0,
}
to
Code:
local debugLevels = {
    effect = 1,
    action = 1,
    target = 0,
}
Then in game, reload ui, clench, screen shot debug logs in chat box(maybe need to resize it big enouph). I need first 10 logs.
Last edited by cloudor : 09/01/17 at 11:21 AM.
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