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Scions of Ithelia (9.3.0)
Updated:04/13/24 06:20 AM
Created:11/27/16 06:57 AM
Monthly downloads:65,891
Total downloads:5,520,969
Favorites:1,473
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.115
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (278)
File Name
Version
Size
Uploader
Date
3.114b
50kB
cloudor
04/04/24 07:58 AM
3.114
50kB
cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
3.111
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cloudor
02/18/24 04:45 AM
3.110
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02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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cloudor
09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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05/27/23 11:26 AM
3.91a
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03/04/23 07:26 AM
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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12/31/22 06:57 PM
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3.82a
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12/21/22 06:38 AM
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12/20/22 07:04 AM
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12/15/22 09:00 AM
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11/15/22 09:14 AM
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11/04/22 07:02 AM
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08/26/22 11:34 PM
3.52a
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08/26/22 11:11 PM
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06/26/22 05:20 AM
3.51a
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3.50
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3.49
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3.48
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02/02/22 08:30 PM
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12/14/21 07:57 AM
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3.14
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3.10
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3.9
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3.8
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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3.6.7
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3.6.6
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01/19/21 07:29 AM
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3.6.4a
36kB
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12/19/20 08:34 AM
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3.6.3
36kB
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3.6.2
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3.6.1a
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3.6.1
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3.6.0
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3.5.17a
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3.5.16
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3.5.15
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04/30/20 05:12 PM
3.5.14
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3.5.13
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3.5.12
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04/10/20 09:23 PM
3.5.11b
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cloudor
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3.5.11a
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3.5.9
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02/04/20 06:44 AM
3.5.2a
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3.5.1
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01/31/20 02:04 AM
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3.4.10
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12/23/19 08:03 AM
3.4.9a
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3.4.8a
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3.4.8
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3.4.7a
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3.3.10
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3.3.7a
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3.3.6c
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3.3.6a
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3.3.0
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09/10/19 10:25 PM
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29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.9
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3.1.8
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3.1.5
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03/02/19 07:17 PM
3.1.4
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3.0.22
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Post A Reply Comment Options
Unread 08/14/21, 01:48 PM  
techprince

Forum posts: 2
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Originally Posted by cloudor
Originally Posted by techprince
Hello,
Frost Blockade, Pierce Armor with Master 1HS doesn't seem to have 2 stage tracking. It only tracks the first buff.
I don't see why Piece Armor should have a 2 stage tracking, doesn't it only have a 15s timer?
However, Frost Blockade is now supported with 2 stage tracking in 3.19.
With Master 1 hand and shield, Pierce Armor gives a 5 second buff. So addon tracks that only and not the 15 seconds of taunt/major breach.
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Unread 08/13/21, 04:02 PM  
cloudor
 
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Originally Posted by techprince
Hello,
Frost Blockade, Pierce Armor with Master 1HS doesn't seem to have 2 stage tracking. It only tracks the first buff.
I don't see why Piece Armor should have a 2 stage tracking, doesn't it only have a 15s timer?
However, Frost Blockade is now supported with 2 stage tracking in 3.19.
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Unread 08/10/21, 08:15 AM  
techprince

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Hello,
Frost Blockade, Pierce Armor with Master 1HS doesn't seem to have 2 stage tracking. It only tracks the first buff.
Last edited by techprince : 08/11/21 at 07:22 AM.
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Unread 08/07/21, 10:22 PM  
cloudor
 
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Re: Blacklist problems with german language

Originally Posted by xilef2001
Hey!
I have the problem, that I am not able to add the "Frost Safeguard (ID: 146311)" to the black list, while having the game in german. I've tried to add the german name, but it didnt work out. (It's "Frost-Rcksicherung" btw.)
Is there a possibility to add either ID's to the black list? If not, how can I remove safe frostguard from the ADR so it only shows my wall and not the shield?
1. IDs are now supported in v3.18
2. Matching has been approved by filtering control characters in ability names in v3.18
3. Frost Safeguard has been recognized as '1/2' stage thus both protection and DOT durations can be tracked since v3.16
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Unread 08/07/21, 09:20 PM  
cloudor
 
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Originally Posted by Zenapop
The Mages skill "Entropy" is doing the same thing that Haunting Curse was doing. The countdown will only continue showing if you remain focused on the one thing that you set it off on, but if you look away from it, the countdown disappears, and you can no longer see if it's active. Btw thanks for fixing Haunting/Daedric curse, works perfectly now.
Entropy is different, it can be used on multiple targets and get multiple timers at same time. If you want to only keep the last one, you can turn off the "Multiple Target Tracking" option.
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Unread 08/07/21, 07:57 PM  
cloudor
 
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Originally Posted by Anceane
Just so you know in case : next API will not be 100036 but 101031
Thanks for reminding me.
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Unread 08/07/21, 03:07 PM  
Anceane
 
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Just so you know in case : next API will not be 100036 but 101031
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Unread 08/07/21, 12:01 PM  
Poalima

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How long before (3.17) file is ok'd for download?

Originally Posted by cloudor
Originally Posted by Zenivo
Two things:

Since Blackwood I have the issue that the timer sometimes doesn't go away on the Crystal Fragments proc. I use the skill and the timer keeps counting down. Unfortunately I do not have a video of it.

Secondly: What does the counter indicate on the wall of elements skill? I use the fire variant by the way.
If the proc doesn't go away, it means you have got a special proc without time limitation. That happens at times.

That counter bug has been fixed in v3.17
(Mostly posting to see timestamp, since I can't find any faq regarding time zone of server.)
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Unread 08/07/21, 10:11 AM  
cloudor
 
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Originally Posted by Zenivo
Two things:

Since Blackwood I have the issue that the timer sometimes doesn't go away on the Crystal Fragments proc. I use the skill and the timer keeps counting down. Unfortunately I do not have a video of it.

Secondly: What does the counter indicate on the wall of elements skill? I use the fire variant by the way.
If the proc doesn't go away, it means you have got a special proc without time limitation. That happens at times.

That counter bug has been fixed in v3.17


EDIT: I mis-understood your words about Crystal Fragment proc. I got that bug too. I'll fix it.
Last edited by cloudor : 08/14/21 at 11:48 PM.
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Unread 08/07/21, 08:55 AM  
cloudor
 
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Re: Re: Re: Re: Re: blockade of frost

Originally Posted by yphan
Originally Posted by zo6zo6
Originally Posted by sonwon
Originally Posted by Brettelectric
Originally Posted by zo6zo6
i cant make it to work properly with blockade of frost on a dk tank. i apply blockade of frost and it starts with almost 12 seconds. i immediately bar swap and the duretion lowers to 4 seconds. After 4 seconds the icon appearing on my screen telling that duration of blockade has come off but it still has 6-7 seconds until its over. Is it normal behavior or the addon can not track it properly?
I believe that it is tracking the duration of the projectile shield (frost safeguard) that wall of frost gives you, rather than the wall itself.

But I think it would be better if it tracked the wall, since that's what I want to be keeping up, not the shield.
Now here is an issue, a tank may prefer to keep the shield up to protect the group. I use this skill on my ice tank.
i also prefer to keep the wall up and not the shield, so maybe a configurable option will give the solution to that, if thats even possible
Same here! A toggle would be nice. Or I wonder if it's possible to add a stack counter for frost wall, like with Stone Giant or Barbed Trap when you cast a trap while the current DoT is still ticking. So 1/2 is the shield timer, and 2/2 is the remaining time on the wall.
This feature has been added in v3.16.
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Unread 08/07/21, 03:45 AM  
cloudor
 
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Re: icon size

Originally Posted by firvain
is there a way to reduce icon size at popup?
An option has been added in v3.15 to adjust the icon size.
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Unread 08/07/21, 02:29 AM  
cloudor
 
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Re: Account-wide settings not saving?

Originally Posted by BS Artist
Hi, I realized the other day that the account wide setting has gotten switched off. I turned it back on but it keeps reverting to 'off'. Any idea what I can do about it?
Maybe this is because settings cannot be saved when players quit game directly without logout.
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Unread 07/20/21, 09:45 AM  
xilef2001

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Blacklist problems with german language

Hey!
I have the problem, that I am not able to add the "Frost Safeguard (ID: 146311)" to the black list, while having the game in german. I've tried to add the german name, but it didnt work out. (It's "Frost-Rcksicherung" btw.)
Is there a possibility to add either ID's to the black list? If not, how can I remove safe frostguard from the ADR so it only shows my wall and not the shield?
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Unread 07/20/21, 08:10 AM  
Zenapop

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The Mages skill "Entropy" is doing the same thing that Haunting Curse was doing. The countdown will only continue showing if you remain focused on the one thing that you set it off on, but if you look away from it, the countdown disappears, and you can no longer see if it's active. Btw thanks for fixing Haunting/Daedric curse, works perfectly now.
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Unread 07/09/21, 05:09 AM  
Asphyxis

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Combat Prayer and Radiating Regeneration cooldowns sometimes not starting in large groups (trial groups). Sometimes, I am spamming it 3-4 times and still not getting the cooldown.
Last edited by Asphyxis : 07/09/21 at 05:09 AM.
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