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Scions of Ithelia (9.3.0)
Updated:04/13/24 06:20 AM
Created:11/27/16 06:57 AM
Monthly downloads:64,814
Total downloads:5,514,011
Favorites:1,473
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Updated this week!  Popular! (More than 5000 hits)
Version: 3.115
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (278)
File Name
Version
Size
Uploader
Date
3.114b
50kB
cloudor
04/04/24 07:58 AM
3.114
50kB
cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
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cloudor
02/18/24 04:45 AM
3.110
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02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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3.91a
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03/04/23 07:26 AM
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3.88a
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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01/06/23 07:56 AM
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12/31/22 06:57 PM
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11/15/22 09:14 AM
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11/04/22 07:02 AM
3.75c
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08/26/22 11:11 PM
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06/26/22 05:20 AM
3.51a
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3.50
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3.49
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12/14/21 07:57 AM
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3.14
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3.10
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3.9
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3.8
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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03/27/21 06:25 PM
3.6.7
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03/27/21 06:24 PM
3.6.6
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01/19/21 07:29 AM
3.6.5
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01/09/21 01:27 AM
3.6.4a
36kB
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12/19/20 08:34 AM
3.6.4
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12/10/20 08:42 AM
3.6.3
36kB
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3.6.2
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11/26/20 06:21 AM
3.6.1a
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11/10/20 02:40 AM
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11/10/20 02:24 AM
3.5.17a
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3.5.16
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3.5.15
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04/30/20 05:12 PM
3.5.14
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04/15/20 05:24 AM
3.5.13
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3.5.12
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cloudor
04/10/20 09:23 PM
3.5.11b
35kB
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3.5.11a
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04/08/20 06:28 AM
3.5.10
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03/25/20 05:27 PM
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02/04/20 06:44 AM
3.5.2a
34kB
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3.5.0
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01/31/20 02:04 AM
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3.4.10
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12/23/19 08:03 AM
3.4.9a
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3.4.9
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3.4.8b
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11/27/19 05:35 AM
3.4.8a
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3.4.8
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3.4.7a
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3.4.6
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3.4.4
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3.4.1
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3.4.1
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cloudor
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3.3.10
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3.3.9
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3.3.7a
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09/24/19 08:02 AM
3.3.6a
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3.3.1
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3.3.0
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09/10/19 10:25 PM
3.2.8
27kB
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3.2.1
29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.11
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3.1.10
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3.1.9u2
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3.1.9u
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3.1.9
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3.1.8
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3.1.6
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3.1.5
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cloudor
03/02/19 07:17 PM
3.1.4
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Post A Reply Comment Options
Unread 03/13/20, 06:21 PM  
cloudor
 
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Forum posts: 23
File comments: 646
Uploads: 4
Re: Re: Re: Problems are occurring in the Japanese language environment

Originally Posted by RaRa
Originally Posted by cloudor
Originally Posted by RaRa
Thank you for the great add-on.
I have poor English, so I apologize if I say something strange.

I am reporting to you because I have a problem.

1.Set the Unstable Wall of Elements
2.Set the Barrier into the back slot
3.After using a Unstable Wall of Elements, swap weapons.
-> Unstable Wall of Elements time remaining does not displayed in the correct position and displayed on the barrier

This problem occurs when the language used in the game is Japanese.
If change the language in the game to English, it will be displayed normally.


Skills are described as follows in Japanese.
Unstable Wall of Elements = 不安定な属性の壁
Barrier = 障壁
I don't have a Japanese client, but maybe you can help me to debug. In chat box, input
Code:
/script ActionDurationReminder.debugLevels.all = 2
Then reproduce the bug and capture the log in chat. To close the debug info, input
Code:
/script ActionDurationReminder.debugLevels.all = 0
I switched the weapon after I used the Unstable Wall of Elements.
Please let me know if need anything else.

debug log:

[03:03] [a]不安定な火の壁(39053)[/esoui/art/icons/ability_destructionstaff_004_a.dds]@196.09+0++0.19 forArea:true,forGround:false,forSelf:false,forTank:false <196.09~206.09>
[03:03] [+]不安定な火の壁(39053)@196.32<10.40>[/esoui/art/icons/ability_destructionstaff_004_a.dds] for none(72199)
[03:03] [^F]found one by new match:不安定な火の壁@196.09
[03:03] [s]不安定な火の壁(39053)[/esoui/art/icons/ability_destructionstaff_004_a.dds]@196.09,idActionMap(1),timeActionMap(1)
[03:03] [+]不安定な火の壁(62813)@196.33<10.10>[/esoui/art/icons/ability_mage_065.dds] for none(5707)
[03:03] [^F]found last effect action by new match:不安定な火の壁@196.09
[03:03] [s]不安定な火の壁(39053)[/esoui/art/icons/ability_destructionstaff_004_a.dds]@196.09,idActionMap(1),timeActionMap(2)
[03:03] [+]不安定な火の壁(39057)@196.76<10.20>[/esoui/art/icons/ability_mage_065.dds] for none(46068)
[03:03] [^F]found one by new match:不安定な火の壁@196.09
[03:03] [s]不安定な火の壁(39053)[/esoui/art/icons/ability_destructionstaff_004_a.dds]@196.09,idActionMap(1),timeActionMap(3)
[03:03] [+]不安定な火の壁(39055)@197.01<10.10>[/esoui/art/icons/ability_mage_065.dds] for none(12822)
[03:03] [^F]found one by new match:不安定な火の壁@196.09
[03:03] [s]不安定な火の壁(39053)[/esoui/art/icons/ability_destructionstaff_004_a.dds]@196.09,idActionMap(1),timeActionMap(4)
[03:03] [-]不安定な火の壁(62813)@206.51<0.00>[/esoui/art/icons/ability_mage_065.dds] for none(5707)
[03:03] [F]found one by old match:不安定な火の壁@196.09
[03:03] [-]不安定な火の壁(39053)@206.51<0.00>[/esoui/art/icons/ability_destructionstaff_004_a.dds] for none(72199)
[03:03] [F]found one by old match:不安定な火の壁@196.09
[03:03] [-]不安定な火の壁(39057)@206.51<0.00>[/esoui/art/icons/ability_mage_065.dds] for none(46068)
[03:03] [F]found one by old match:不安定な火の壁@196.09
[03:03] [-]不安定な火の壁(39055)@206.55<0.00>[/esoui/art/icons/ability_mage_065.dds] for none(12822)
[03:03] [F]found one by old match:不安定な火の壁@196.09
Thanks, I need more info. Please take 2 screenshots of the two skills' tooltips from action bar.
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Unread 03/13/20, 05:57 PM  
cloudor
 
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Re: Re: Re: Re: Re: Re: Sorcerer *Surge timer often times is off

Originally Posted by Vahrokh
Hello,

here is a Pastebin of the issue in action: it happens almost right at the start.

https://pastebin.com/Cw5GSNqp

Here are two screenshots showing when the Surge timer suddenly disappears from the skill hotkey but is still halfway for SorcererHelper (and it is if you press "C" and show your character attributes and buffs).
The arrow tip shows SorcererHelper correctly showing the ability is still up and the remaining time. The arrow bottom shows A.D.R. number missing on the hotbar. It was there till 2 seconds before I took the screenshot, then it suddenly goes away.





Here is my theory:
1) It happens especially in crowded encounters.
2) It mostly happens when I had surge still ticking before I "refresh" it.
3) The timer is accurate, it's the "show / hide" (triggered by the log, I guess?) that "skips".
4) Now the interesting portion: apparently it looks like that some times the addon does not "catch" a Surge activation or deactivation. Therefore the old timer keeps running and expires because it believes I did not refresh the ability before it expired.

I need the log in your chat box to see why adr considered that duration is ended. You can capture pictures or video of the scroll content, I'll read them.
Last edited by cloudor : 03/13/20 at 06:43 PM.
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Unread 03/13/20, 12:33 PM  
RaRa

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Re: Re: Problems are occurring in the Japanese language environment

Originally Posted by cloudor
Originally Posted by RaRa
Thank you for the great add-on.
I have poor English, so I apologize if I say something strange.

I am reporting to you because I have a problem.

1.Set the Unstable Wall of Elements
2.Set the Barrier into the back slot
3.After using a Unstable Wall of Elements, swap weapons.
-> Unstable Wall of Elements time remaining does not displayed in the correct position and displayed on the barrier

This problem occurs when the language used in the game is Japanese.
If change the language in the game to English, it will be displayed normally.


Skills are described as follows in Japanese.
Unstable Wall of Elements = 不安定な属性の壁
Barrier = 障壁
I don't have a Japanese client, but maybe you can help me to debug. In chat box, input
Code:
/script ActionDurationReminder.debugLevels.all = 2
Then reproduce the bug and capture the log in chat. To close the debug info, input
Code:
/script ActionDurationReminder.debugLevels.all = 0
I switched the weapon after I used the Unstable Wall of Elements.
Please let me know if need anything else.

debug log:

[03:03] [a]不安定な火の壁(39053)[/esoui/art/icons/ability_destructionstaff_004_a.dds]@196.09+0++0.19 forArea:true,forGround:false,forSelf:false,forTank:false <196.09~206.09>
[03:03] [+]不安定な火の壁(39053)@196.32<10.40>[/esoui/art/icons/ability_destructionstaff_004_a.dds] for none(72199)
[03:03] [^F]found one by new match:不安定な火の壁@196.09
[03:03] [s]不安定な火の壁(39053)[/esoui/art/icons/ability_destructionstaff_004_a.dds]@196.09,idActionMap(1),timeActionMap(1)
[03:03] [+]不安定な火の壁(62813)@196.33<10.10>[/esoui/art/icons/ability_mage_065.dds] for none(5707)
[03:03] [^F]found last effect action by new match:不安定な火の壁@196.09
[03:03] [s]不安定な火の壁(39053)[/esoui/art/icons/ability_destructionstaff_004_a.dds]@196.09,idActionMap(1),timeActionMap(2)
[03:03] [+]不安定な火の壁(39057)@196.76<10.20>[/esoui/art/icons/ability_mage_065.dds] for none(46068)
[03:03] [^F]found one by new match:不安定な火の壁@196.09
[03:03] [s]不安定な火の壁(39053)[/esoui/art/icons/ability_destructionstaff_004_a.dds]@196.09,idActionMap(1),timeActionMap(3)
[03:03] [+]不安定な火の壁(39055)@197.01<10.10>[/esoui/art/icons/ability_mage_065.dds] for none(12822)
[03:03] [^F]found one by new match:不安定な火の壁@196.09
[03:03] [s]不安定な火の壁(39053)[/esoui/art/icons/ability_destructionstaff_004_a.dds]@196.09,idActionMap(1),timeActionMap(4)
[03:03] [-]不安定な火の壁(62813)@206.51<0.00>[/esoui/art/icons/ability_mage_065.dds] for none(5707)
[03:03] [F]found one by old match:不安定な火の壁@196.09
[03:03] [-]不安定な火の壁(39053)@206.51<0.00>[/esoui/art/icons/ability_destructionstaff_004_a.dds] for none(72199)
[03:03] [F]found one by old match:不安定な火の壁@196.09
[03:03] [-]不安定な火の壁(39057)@206.51<0.00>[/esoui/art/icons/ability_mage_065.dds] for none(46068)
[03:03] [F]found one by old match:不安定な火の壁@196.09
[03:03] [-]不安定な火の壁(39055)@206.55<0.00>[/esoui/art/icons/ability_mage_065.dds] for none(12822)
[03:03] [F]found one by old match:不安定な火の壁@196.09
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Unread 03/13/20, 04:34 AM  
Vahrokh
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Forum posts: 5
File comments: 34
Uploads: 1
Re: Re: Re: Re: Re: Sorcerer *Surge timer often times is off

Hello,

here is a Pastebin of the issue in action: it happens almost right at the start.

https://pastebin.com/Cw5GSNqp

Here are two screenshots showing when the Surge timer suddenly disappears from the skill hotkey but is still halfway for SorcererHelper (and it is if you press "C" and show your character attributes and buffs).
The arrow tip shows SorcererHelper correctly showing the ability is still up and the remaining time. The arrow bottom shows A.D.R. number missing on the hotbar. It was there till 2 seconds before I took the screenshot, then it suddenly goes away.





Here is my theory:
1) It happens especially in crowded encounters.
2) It mostly happens when I had surge still ticking before I "refresh" it.
3) The timer is accurate, it's the "show / hide" (triggered by the log, I guess?) that "skips".
4) Now the interesting portion: apparently it looks like that some times the addon does not "catch" a Surge activation or deactivation. Therefore the old timer keeps running and expires because it believes I did not refresh the ability before it expired.


Originally Posted by Vahrokh
I'll capture stuff tomorrow, today I can't play.

Anyway what happens is that I see the little digit ticking down on the ability icon and suddenly from 8 / 9 / whatever it immediately shows as expired and the number goes away.

Originally Posted by cloudor
Originally Posted by Vahrokh
Sadly I did not see an easily replicated pattern.
To see the bug all you need is a basic magicka sorcerer and to install Sorcerer Helper.

Kill stuff for 5-10 minutes and you'll see multiple situations where Sorcerer Helper's buff icon is still (correctly) ticking, the character screen shows the buff, however A.D.R. shows it as prematurely expired.
I mean, the timer does not even get to zero. It could go all the way to 9 seconds left and then suddenly go away.


Originally Posted by cloudor
Originally Posted by Vahrokh
Hello,

I am experiencing this problem since... ever.
I have both Sorcerer Helper and your addon.

Everything works perfectly except the Surge morphs counter.

Sorcerer Helper is always perfectly synchronized with the game. I can double check this, by looking at the character window and see Surge buffs come and go exactly when Sorcerer Helper shows.

As of yesterday, it's not so with A.D.R.
Often times enough (20% of the time or so), A.D.R. countdown shows Surge has expired when in reality it's still going to stay for more 10+ seconds. I can see Sorcerer Helper and ESO character window keep "ticking" / showing the buff, while for A.D.R. it's over.

Of course this issue only shows when I am in combat and using all my skills, blocking and so on.
Can this bug be reproduced?
When the situation appears, is the buff time cut from then on? If so, can you capture debug info as described in my previous post?
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Unread 03/12/20, 11:42 AM  
Vahrokh
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Forum posts: 5
File comments: 34
Uploads: 1
Re: Re: Re: Re: Sorcerer *Surge timer often times is off

I'll capture stuff tomorrow, today I can't play.

Anyway what happens is that I see the little digit ticking down on the ability icon and suddenly from 8 / 9 / whatever it immediately shows as expired and the number goes away.

Originally Posted by cloudor
Originally Posted by Vahrokh
Sadly I did not see an easily replicated pattern.
To see the bug all you need is a basic magicka sorcerer and to install Sorcerer Helper.

Kill stuff for 5-10 minutes and you'll see multiple situations where Sorcerer Helper's buff icon is still (correctly) ticking, the character screen shows the buff, however A.D.R. shows it as prematurely expired.
I mean, the timer does not even get to zero. It could go all the way to 9 seconds left and then suddenly go away.


Originally Posted by cloudor
Originally Posted by Vahrokh
Hello,

I am experiencing this problem since... ever.
I have both Sorcerer Helper and your addon.

Everything works perfectly except the Surge morphs counter.

Sorcerer Helper is always perfectly synchronized with the game. I can double check this, by looking at the character window and see Surge buffs come and go exactly when Sorcerer Helper shows.

As of yesterday, it's not so with A.D.R.
Often times enough (20% of the time or so), A.D.R. countdown shows Surge has expired when in reality it's still going to stay for more 10+ seconds. I can see Sorcerer Helper and ESO character window keep "ticking" / showing the buff, while for A.D.R. it's over.

Of course this issue only shows when I am in combat and using all my skills, blocking and so on.
Can this bug be reproduced?
When the situation appears, is the buff time cut from then on? If so, can you capture debug info as described in my previous post?
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Unread 03/12/20, 08:55 AM  
cloudor
 
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Forum posts: 23
File comments: 646
Uploads: 4
Re: Re: Re: Sorcerer *Surge timer often times is off

Originally Posted by Vahrokh
Sadly I did not see an easily replicated pattern.
To see the bug all you need is a basic magicka sorcerer and to install Sorcerer Helper.

Kill stuff for 5-10 minutes and you'll see multiple situations where Sorcerer Helper's buff icon is still (correctly) ticking, the character screen shows the buff, however A.D.R. shows it as prematurely expired.
I mean, the timer does not even get to zero. It could go all the way to 9 seconds left and then suddenly go away.


Originally Posted by cloudor
Originally Posted by Vahrokh
Hello,

I am experiencing this problem since... ever.
I have both Sorcerer Helper and your addon.

Everything works perfectly except the Surge morphs counter.

Sorcerer Helper is always perfectly synchronized with the game. I can double check this, by looking at the character window and see Surge buffs come and go exactly when Sorcerer Helper shows.

As of yesterday, it's not so with A.D.R.
Often times enough (20% of the time or so), A.D.R. countdown shows Surge has expired when in reality it's still going to stay for more 10+ seconds. I can see Sorcerer Helper and ESO character window keep "ticking" / showing the buff, while for A.D.R. it's over.

Of course this issue only shows when I am in combat and using all my skills, blocking and so on.
Can this bug be reproduced?
When the situation appears, is the buff time cut from then on? If so, can you capture debug info as described in my previous post?
Report comment to moderator  
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Unread 03/12/20, 07:38 AM  
Vahrokh
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 34
Uploads: 1
Re: Re: Sorcerer *Surge timer often times is off

Sadly I did not see an easily replicated pattern.
To see the bug all you need is a basic magicka sorcerer and to install Sorcerer Helper.

Kill stuff for 5-10 minutes and you'll see multiple situations where Sorcerer Helper's buff icon is still (correctly) ticking, the character screen shows the buff, however A.D.R. shows it as prematurely expired.
I mean, the timer does not even get to zero. It could go all the way to 9 seconds left and then suddenly go away.


Originally Posted by cloudor
Originally Posted by Vahrokh
Hello,

I am experiencing this problem since... ever.
I have both Sorcerer Helper and your addon.

Everything works perfectly except the Surge morphs counter.

Sorcerer Helper is always perfectly synchronized with the game. I can double check this, by looking at the character window and see Surge buffs come and go exactly when Sorcerer Helper shows.

As of yesterday, it's not so with A.D.R.
Often times enough (20% of the time or so), A.D.R. countdown shows Surge has expired when in reality it's still going to stay for more 10+ seconds. I can see Sorcerer Helper and ESO character window keep "ticking" / showing the buff, while for A.D.R. it's over.

Of course this issue only shows when I am in combat and using all my skills, blocking and so on.
Can this bug be reproduced?
Report comment to moderator  
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Unread 03/12/20, 07:04 AM  
cloudor
 
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Forum posts: 23
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Uploads: 4
Re: Problems are occurring in the Japanese language environment

Originally Posted by RaRa
Thank you for the great add-on.
I have poor English, so I apologize if I say something strange.

I am reporting to you because I have a problem.

1.Set the Unstable Wall of Elements
2.Set the Barrier into the back slot
3.After using a Unstable Wall of Elements, swap weapons.
-> Unstable Wall of Elements time remaining does not displayed in the correct position and displayed on the barrier

This problem occurs when the language used in the game is Japanese.
If change the language in the game to English, it will be displayed normally.


Skills are described as follows in Japanese.
Unstable Wall of Elements = 不安定な属性の壁
Barrier = 障壁
I don't have a Japanese client, but maybe you can help me to debug. In chat box, input
Code:
/script ActionDurationReminder.debugLevels.all = 2
Then reproduce the bug and capture the log in chat. To close the debug info, input
Code:
/script ActionDurationReminder.debugLevels.all = 0
Report comment to moderator  
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Unread 03/12/20, 06:59 AM  
cloudor
 
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Forum posts: 23
File comments: 646
Uploads: 4
Re: Sorcerer *Surge timer often times is off

Originally Posted by Vahrokh
Hello,

I am experiencing this problem since... ever.
I have both Sorcerer Helper and your addon.

Everything works perfectly except the Surge morphs counter.

Sorcerer Helper is always perfectly synchronized with the game. I can double check this, by looking at the character window and see Surge buffs come and go exactly when Sorcerer Helper shows.

As of yesterday, it's not so with A.D.R.
Often times enough (20% of the time or so), A.D.R. countdown shows Surge has expired when in reality it's still going to stay for more 10+ seconds. I can see Sorcerer Helper and ESO character window keep "ticking" / showing the buff, while for A.D.R. it's over.

Of course this issue only shows when I am in combat and using all my skills, blocking and so on.
Can this bug be reproduced?
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Unread 03/12/20, 04:04 AM  
RaRa

Forum posts: 0
File comments: 9
Uploads: 0
Problems are occurring in the Japanese language environment

Thank you for the great add-on.
I have poor English, so I apologize if I say something strange.

I am reporting to you because I have a problem.

1.Set the Unstable Wall of Elements
2.Set the Barrier into the back slot
3.After using a Unstable Wall of Elements, swap weapons.
-> Unstable Wall of Elements time remaining does not displayed in the correct position and displayed on the barrier

This problem occurs when the language used in the game is Japanese.
If change the language in the game to English, it will be displayed normally.


Skills are described as follows in Japanese.
Unstable Wall of Elements = 不安定な属性の壁
Barrier = 障壁
Report comment to moderator  
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Unread 03/12/20, 01:33 AM  
Vahrokh
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Forum posts: 5
File comments: 34
Uploads: 1
Sorcerer *Surge timer often times is off

Hello,

I am experiencing this problem since... ever.
I have both Sorcerer Helper and your addon.

Everything works perfectly except the Surge morphs counter.

Sorcerer Helper is always perfectly synchronized with the game. I can double check this, by looking at the character window and see Surge buffs come and go exactly when Sorcerer Helper shows.

As of yesterday, it's not so with A.D.R.
Often times enough (20% of the time or so), A.D.R. countdown shows Surge has expired when in reality it's still going to stay for more 10+ seconds. I can see Sorcerer Helper and ESO character window keep "ticking" / showing the buff, while for A.D.R. it's over.

Of course this issue only shows when I am in combat and using all my skills, blocking and so on.
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Unread 03/11/20, 05:45 PM  
cloudor
 
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Originally Posted by wambo
You might want to add a "default" blacklist of stagger

You'd have to keep track of both stagger debuff and stonefist buff on a tank, but it feels more "normal" to have the buff in the action bar.

For stamDK I think they would just make a rotation that definitely gets 100% uptime (if they use stonefist, and if someone uses stamDK)
I have uploaded a new version v3.5.8. When player select tank role, buffs have higher priority than debuffs.
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Unread 03/08/20, 09:10 PM  
cloudor
 
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Originally Posted by wambo
You might want to add a "default" blacklist of stagger

You'd have to keep track of both stagger debuff and stonefist buff on a tank, but it feels more "normal" to have the buff in the action bar.

For stamDK I think they would just make a rotation that definitely gets 100% uptime (if they use stonefist, and if someone uses stamDK)
I get it. I will add some policy based on the player group role.
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Unread 03/05/20, 08:56 AM  
wambo
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You might want to add a "default" blacklist of stagger

You'd have to keep track of both stagger debuff and stonefist buff on a tank, but it feels more "normal" to have the buff in the action bar.

For stamDK I think they would just make a rotation that definitely gets 100% uptime (if they use stonefist, and if someone uses stamDK)
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Unread 03/04/20, 06:08 PM  
DRThree

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Re: Re: Minion not finishing 3.5.7 update

Originally Posted by cloudor
Originally Posted by DRThree
Well went to update with Minion and it just keeps indicating Updating, but never finishes.
Shut down Minion and try again. Add-on not updated and it tries again, but just indicating Updating status.
Looked to see if anyone had mentioned it, Nope.
So here I am letting you know.

PS Thanks for the work, love the Add-on. ;-)
It is because the new version was pending for approval. Try again now.
Installed correctly now thanks for a great add-on. ;-)
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