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Scions of Ithelia (9.3.0)
Updated:04/13/24 06:20 AM
Created:11/27/16 06:57 AM
Monthly downloads:66,308
Total downloads:5,528,695
Favorites:1,474
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.115
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (278)
File Name
Version
Size
Uploader
Date
3.114b
50kB
cloudor
04/04/24 07:58 AM
3.114
50kB
cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
3.111
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cloudor
02/18/24 04:45 AM
3.110
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02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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cloudor
09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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05/27/23 11:26 AM
3.91a
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03/04/23 07:26 AM
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3.88a
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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01/06/23 07:56 AM
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12/31/22 06:57 PM
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12/30/22 11:32 PM
3.82a
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12/21/22 06:38 AM
3.82
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12/20/22 07:04 AM
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12/15/22 09:00 AM
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11/15/22 09:14 AM
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11/04/22 07:02 AM
3.75c
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11/02/22 05:34 AM
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08/26/22 11:34 PM
3.52a
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08/26/22 11:11 PM
3.51b
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06/26/22 05:20 AM
3.51a
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3.50
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06/19/22 04:43 AM
3.49
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3.48
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02/02/22 08:30 PM
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12/14/21 07:57 AM
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3.14
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3.10
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3.9
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3.8
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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3.6.7
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3.6.6
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01/19/21 07:29 AM
3.6.5
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3.6.4a
36kB
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12/19/20 08:34 AM
3.6.4
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12/10/20 08:42 AM
3.6.3
36kB
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3.6.2
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11/26/20 06:21 AM
3.6.1a
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3.6.1
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3.6.0
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3.5.17a
36kB
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3.5.16
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3.5.15
36kB
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04/30/20 05:12 PM
3.5.14
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3.5.13
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3.5.12
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cloudor
04/10/20 09:23 PM
3.5.11b
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cloudor
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3.5.11a
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3.5.10
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03/25/20 05:27 PM
3.5.9
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02/04/20 06:44 AM
3.5.2a
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3.5.1
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3.5.0
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01/31/20 02:04 AM
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3.4.10
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12/23/19 08:03 AM
3.4.9a
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3.4.9
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3.4.8b
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3.4.8a
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3.4.8
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3.4.7a
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3.4.4
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3.3.10
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3.3.9
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3.3.7a
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3.3.6c
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09/24/19 08:02 AM
3.3.6a
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3.3.0
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09/10/19 10:25 PM
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3.2.1
29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.9u2
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3.1.9u
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3.1.9
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3.1.8
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3.1.5
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03/02/19 07:17 PM
3.1.4
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3.1.3
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1.30
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Post A Reply Comment Options
Unread 01/03/17, 07:12 PM  
Baertram
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I think it was added to remove the gender specific string suffixes like ^p ^mf etc.
To achieve this you can do it like this:

Lua Code:
  1. zo_strformat('<<C:1>>', 'Erneuernder Pfad^m')

-> "Erneuernder Pfad"

Will transfer the text (2nd parameter) into singular, using a capitalized 1st letter (1st parameter = 'C'. << and >> are just the placeholders for the function zo_strformat in order to find the option parameters).

Originally Posted by cloudor
Originally Posted by Baertram
Found another bug.
The onscreen alert text message is showing the skill names always als "plural".
Like the buffname is "Erneuernder Pfad" (Refreshing Path) and the onscreen message shows "Erneuernde Pfde" (Refreshing Paths).

It seems that your zo_strformat formatting is always using the plural instead of the singular?
Its more a cosmetic "error" but sometimes it's annoying
Thank you. I should read through the doc.
Last edited by Baertram : 01/03/17 at 07:17 PM.
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Unread 01/03/17, 07:10 PM  
cloudor
 
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Originally Posted by Baertram
Found another bug.
The onscreen alert text message is showing the skill names always als "plural".
Like the buffname is "Erneuernder Pfad" (Refreshing Path) and the onscreen message shows "Erneuernde Pfde" (Refreshing Paths).

It seems that your zo_strformat formatting is always using the plural instead of the singular?
Its more a cosmetic "error" but sometimes it's annoying
Thank you. I should read through the doc.
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Unread 01/03/17, 07:03 PM  
Baertram
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Found another bug.
The onscreen alert text message is showing the skill names always als "plural".
Like the buffname is "Erneuernder Pfad" (Refreshing Path) and the onscreen message shows "Erneuernde Pfde" (Refreshing Paths).

It seems that your zo_strformat formatting is always using the plural instead of the singular?
Its more a cosmetic "error" but sometimes it's annoying
Last edited by Baertram : 01/03/17 at 07:12 PM.
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Unread 01/03/17, 05:45 AM  
cloudor
 
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Re: Rending Slashes IV not working.

Originally Posted by kezat
Really love this mod thank you! Does 90% of what other mods do with only 10% of the complexity and no setup unlike other mods.

Two points of feedback:
1. Rending Slashes IV (Dual wield) has no timer shown in version 1.26 this was working but after updating it stopped tracking. (morphs also changed i think at this time)

2. Its cool that it can track debuffs on more then one mob but I find I only have 1 critical target that i need to keep track of the debuffs on. So to that end it would be great to have a option to have the timer start/reset on skill cast regardless of current target. That way if you target something else for a moment it will still show the timer and not make me think I need to recast it.

Thanks again, this mod is so useful
Kezat
Thank you. Fixed and added in v1.27.
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Unread 01/02/17, 04:20 PM  
kezat

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Rending Slashes IV not working.

Really love this mod thank you! Does 90% of what other mods do with only 10% of the complexity and no setup unlike other mods.

Two points of feedback:
1. Rending Slashes IV (Dual wield) has no timer shown in version 1.26 this was working but after updating it stopped tracking. (morphs also changed i think at this time)

2. Its cool that it can track debuffs on more then one mob but I find I only have 1 critical target that i need to keep track of the debuffs on. So to that end it would be great to have a option to have the timer start/reset on skill cast regardless of current target. That way if you target something else for a moment it will still show the timer and not make me think I need to recast it.

Thanks again, this mod is so useful
Kezat
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Unread 12/26/16, 08:10 AM  
cloudor
 
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Re: 'Hidden Blade' and 'Bolt Escape' tracking

Originally Posted by Thirn
Hey, excellent piece of work, this addon, love it! Thanks a lot for your continued work on it, too!

Writing this because I have two specific skill minor issues with it, however, hoping they can be looked at, at some point :

1) Dual Wield skill 'Hidden Blade' (and its morphs) has two timed components -- Movement Speed reduction on target (which ADR currently tracks) and, sometimes more important, the Brutality buff (which is not tracked); I was wondering if you either had any ideas on how to track both or maybe were considering switching to tracking the Brutality buff instead?

2) Sorcerer's Storm Calling skill 'Bolt Escape' (and its morphs) has a 4 second fatigue associated with it, and it seems it's currently not tracked by ADR.

Other than that -- the addon has been an excellent addition to the game : seemingly simple but elegant alternative to buff tracking; one which I am very much likely to recommend to just about anyone!
Thank you. Added in v1.26.
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Unread 12/22/16, 03:34 PM  
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'Hidden Blade' and 'Bolt Escape' tracking

Hey, excellent piece of work, this addon, love it! Thanks a lot for your continued work on it, too!

Writing this because I have two specific skill minor issues with it, however, hoping they can be looked at, at some point :

1) Dual Wield skill 'Hidden Blade' (and its morphs) has two timed components -- Movement Speed reduction on target (which ADR currently tracks) and, sometimes more important, the Brutality buff (which is not tracked); I was wondering if you either had any ideas on how to track both or maybe were considering switching to tracking the Brutality buff instead?

2) Sorcerer's Storm Calling skill 'Bolt Escape' (and its morphs) has a 4 second fatigue associated with it, and it seems it's currently not tracked by ADR.

Other than that -- the addon has been an excellent addition to the game : seemingly simple but elegant alternative to buff tracking; one which I am very much likely to recommend to just about anyone!
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Unread 12/20/16, 10:55 AM  
Brawny

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Originally Posted by cloudor
Originally Posted by Brawny
Any chances of making the alerts a movable frame? I find it tends to be too distracting in the top centre of the screen.
The option button has been added in v1.25
Holy moly that was fast
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Unread 12/20/16, 10:24 AM  
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Originally Posted by cloudor
Should the progress bars look like this?
Yes, that'd work great! Not sure though if you can put UI elements below the skillbar. When I put BuffTimer bars there, they are "under" the skillbar letters and thus quite dim.
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Unread 12/20/16, 05:53 AM  
cloudor
 
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Originally Posted by Brawny
Any chances of making the alerts a movable frame? I find it tends to be too distracting in the top centre of the screen.
The option button has been added in v1.25
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Unread 12/20/16, 05:20 AM  
cloudor
 
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Originally Posted by Locutus
Originally Posted by cloudor
Thank you for your idea! Can I consider that you want a simple version of shift bar?
Firstly thanks for considering it!

You can call it a simple version of Shift Bar, but with the additional "requirement" that it does not "shift around". As in, the timers should always stay in the same place, whether I switch bars or not. As I outlined, I like to have the "when do I need to rebuff" progress bars always in the same place, and not jumping up and down when I switch bars.

So I guess it would boil down to having two bars for the timers, both above/below the skill bar. That's how I've set up BuffTimers at the moment.
Should the progress bars look like this?
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Unread 12/19/16, 08:00 PM  
cloudor
 
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Originally Posted by Brawny
Any chances of making the alerts a movable frame? I find it tends to be too distracting in the top centre of the screen.
Ok, later tonight in Beijing time (GMT+8)
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Unread 12/19/16, 05:33 PM  
Brawny

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Any chances of making the alerts a movable frame? I find it tends to be too distracting in the top centre of the screen.
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Unread 12/19/16, 07:08 AM  
cloudor
 
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Originally Posted by Baertram
Please remove the gender specific string parts on the "on screen text messages".
For the moment there is shown e.g. "Unermdlicher Fokus^m" but it should only be "Unermdlicher Fokus".

And could you please make us choose the sound for the alert from a sound slider (LAM slider control applying the SOUNDS[index] e.g.)?
The current sound is already used in other addons.
Fixed and added in v1.24
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Unread 12/19/16, 06:29 AM  
Locutus
 
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Originally Posted by cloudor
Thank you for your idea! Can I consider that you want a simple version of shift bar?
Firstly thanks for considering it!

You can call it a simple version of Shift Bar, but with the additional "requirement" that it does not "shift around". As in, the timers should always stay in the same place, whether I switch bars or not. As I outlined, I like to have the "when do I need to rebuff" progress bars always in the same place, and not jumping up and down when I switch bars.

So I guess it would boil down to having two bars for the timers, both above/below the skill bar. That's how I've set up BuffTimers at the moment.
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