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Scions of Ithelia (9.3.0)
Updated:04/13/24 06:20 AM
Created:11/27/16 06:57 AM
Monthly downloads:66,241
Total downloads:5,527,552
Favorites:1,474
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.115
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (278)
File Name
Version
Size
Uploader
Date
3.114b
50kB
cloudor
04/04/24 07:58 AM
3.114
50kB
cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
3.111
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cloudor
02/18/24 04:45 AM
3.110
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02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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cloudor
09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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05/27/23 11:26 AM
3.91a
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03/04/23 07:26 AM
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3.88a
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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12/31/22 06:57 PM
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12/30/22 11:32 PM
3.82a
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12/21/22 06:38 AM
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12/20/22 07:04 AM
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12/15/22 09:00 AM
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11/15/22 09:14 AM
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11/04/22 07:02 AM
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08/26/22 11:34 PM
3.52a
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08/26/22 11:11 PM
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06/26/22 05:20 AM
3.51a
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3.50
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06/19/22 04:43 AM
3.49
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3.48
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02/02/22 08:30 PM
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12/14/21 07:57 AM
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3.14
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3.10
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3.9
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3.8
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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3.6.7
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3.6.6
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01/19/21 07:29 AM
3.6.5
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3.6.4a
36kB
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12/19/20 08:34 AM
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3.6.3
36kB
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3.6.2
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3.6.1a
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3.6.1
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3.6.0
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3.5.17a
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3.5.16
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3.5.15
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04/30/20 05:12 PM
3.5.14
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3.5.13
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3.5.12
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04/10/20 09:23 PM
3.5.11b
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cloudor
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3.5.11a
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3.5.9
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02/04/20 06:44 AM
3.5.2a
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3.5.1
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01/31/20 02:04 AM
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3.4.10
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12/23/19 08:03 AM
3.4.9a
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3.4.9
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3.4.8b
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3.4.8a
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3.4.8
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3.4.7a
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3.4.1
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3.3.10
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3.3.7a
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3.3.6c
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3.3.6a
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3.3.0
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09/10/19 10:25 PM
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29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.9u
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3.1.9
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3.1.8
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3.1.5
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03/02/19 07:17 PM
3.1.4
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3.1.3
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3.0.22
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3.0.18
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Unread 12/17/16, 12:52 AM  
cloudor
 
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Originally Posted by Martan
I got this error. Not sure if it's something important or not.

Code:
user:/AddOns/ActionDurationReminder/ActionDurationReminder.lua:496: attempt to index a nil value
stack traceback:
	user:/AddOns/ActionDurationReminder/ActionDurationReminder.lua:496: in function 'adr.OnUpdate'
But as always, keep up the great work!
Thank you for your report. It seems that you are not using version later than v1.18. Maybe try again after upgrade.
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Unread 12/16/16, 03:40 PM  
Baxpowa

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Thanks so much for the awesome addon and the constant updates and fixes. This is now one of my must-haves. One minor suggestion I have is adding the option to disable automatically moving the resource bars up. Doesn't work well with my pixel-perfect OCD.
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Unread 12/16/16, 01:25 PM  
Martan

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I got this error. Not sure if it's something important or not.

Code:
user:/AddOns/ActionDurationReminder/ActionDurationReminder.lua:496: attempt to index a nil value
stack traceback:
	user:/AddOns/ActionDurationReminder/ActionDurationReminder.lua:496: in function 'adr.OnUpdate'
But as always, keep up the great work!
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Unread 12/13/16, 05:15 AM  
Locutus
 
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Hey!

Thanks a lot for the update and implementing my/our suggestions/wishes!
  • Switching from Beast Trap to the 6 second timer works okay. Haven't tested Rearming Trap yet.
  • When the option is active to have an audio cue for buffs about to run out, can we have the on-screen message be displayed then, instead of when the buff does run out? And only one sound please, not one for "about to run out" and one for "has run out".
  • The function (API call?) being used for the notification has quite a bit of delay. E.g. if two buffs run out at roughly the same time, it takes >2 seconds after the first notification vanished for the second to appear.
    Could you maybe do it like BuffTimers and use a simple line that appears and disappears immediately? And when there's multiple buffs running out during the duration of the notification, have both/all of them be listed at once instead of one after the other?
  • If possible, can you avoid showing the timeout notification / playing the timeout sound for DoTs that run out because the target died?
  • I noticed that, once a skill square on the skill bar has been "processed" by the plugin, when switching skill bars it no longer shows that "page flipping" animation, but the skill images get replaced instantly. Merely cosmetic, just wanted to mention it.
Last edited by Locutus : 12/13/16 at 05:30 AM.
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Unread 12/13/16, 03:12 AM  
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Popular!

ADR got a star for more than 5,000 downloads. Thank you everybody!
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Unread 12/12/16, 02:02 PM  
Baertram
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Thanks again
Originally Posted by cloudor
Originally Posted by Baertram
Hey cloudor,

many thanks for the update with the ultimate "buff bar" skills.
Very appreciated!

Just a question:
If I use the dual wield skills "Twin slashes" (unmorphed 1st dual wield skill), or the morphed versions "Rending slashes" / "Blood craze" the 9 seconds timer for the bleeding is not shown.
Is this a bug or kind of the same problem as with the "trap" skill?
Fixed in v1.18
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Unread 12/12/16, 08:41 AM  
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Originally Posted by Baertram
Hey cloudor,

many thanks for the update with the ultimate "buff bar" skills.
Very appreciated!

Just a question:
If I use the dual wield skills "Twin slashes" (unmorphed 1st dual wield skill), or the morphed versions "Rending slashes" / "Blood craze" the 9 seconds timer for the bleeding is not shown.
Is this a bug or kind of the same problem as with the "trap" skill?
Fixed in v1.18
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Unread 12/12/16, 08:24 AM  
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Originally Posted by Locutus
Heya!

Great addon, just found it and am testing it right now.

Could we maybe optionally get an acoustic signal and/or an on-screen message when a buff/effect is about to run out?

I like to get acoustically notified when a buff is *about to* run out, so I can properly switch bars in my rotation to re-apply the buffs. Currently I'm using BuffTimers for that purpose, but it's quite a pain to set up, and it cannot track DoTs like Poison Injection.
Sound options are added in v1.17.
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Unread 12/12/16, 08:23 AM  
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Originally Posted by Locutus
Originally Posted by Baertram
The API only informs you if you directly look at the enemy (move your mouse crosshair/reticle over the enemy to see it's buffs etc.) who got into the trap
Hmm, I was under the impression that the API informs you about the "Minor Force" buff that you receive when an enemy triggers the trap? That's what I'm tracking currently in BuffTimers.

Since Beast Trap (and its morphs) plus "Stalwart Guard" are the only skills that give that buff, I think it would be a worthwhile workaround/special case, to replace the 60s Beast Trap timer with the 6s Minor Force, if the latter is activated after the former was running.
Supported in v1.16.
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Unread 12/11/16, 02:26 PM  
Locutus
 
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Originally Posted by Baertram
The API only informs you if you directly look at the enemy (move your mouse crosshair/reticle over the enemy to see it's buffs etc.) who got into the trap
Hmm, I was under the impression that the API informs you about the "Minor Force" buff that you receive when an enemy triggers the trap? That's what I'm tracking currently in BuffTimers.

Since Beast Trap (and its morphs) plus "Stalwart Guard" are the only skills that give that buff, I think it would be a worthwhile workaround/special case, to replace the 60s Beast Trap timer with the 6s Minor Force, if the latter is activated after the former was running.
Last edited by Locutus : 12/11/16 at 02:29 PM.
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Unread 12/11/16, 10:07 AM  
Baertram
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Hey cloudor,

many thanks for the update with the ultimate "buff bar" skills.
Very appreciated!

Just a question:
If I use the dual wield skills "Twin slashes" (unmorphed 1st dual wield skill), or the morphed versions "Rending slashes" / "Blood craze" the 9 seconds timer for the bleeding is not shown.
Is this a bug or kind of the same problem as with the "trap" skill?
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Unread 12/11/16, 07:02 AM  
Baertram
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The API only informs you if you directly look at the enemy (move your mouse crosshair/reticle over the enemy to see it's buffs etc.) who got into the trap and I don#t think it is usefull to scan for all enemies in the area (if this would be possible) to track WHO ran int the trap and then be able to see that trap got triggered.

There is no way to achieve your goals by addons, sorry to say. Or maybe there is meanwhile and I don't know it. But beats trap is a problem within other addons since months, check the comments of the addon "Srendarr" e.g.
e.g. with Srendarr activated: I always see the ground target skill "best trap" if anyone near me started the skill and it will count down for 60s until it's gone.

Originally Posted by Locutus
Originally Posted by cloudor
I can track the 6sec but I need to think about how to display it besides the
60sec.
My suggestion would be to simply replace the 60secs timer for the armed trap by the 6sec DOT/buff timer. Since the trap basically disappears as soon as it is triggered, the initial 60 seconds countdown is not relevant anymore.

Hopefully the API informs your addon in a usable way about the second arming of a Rearming Trap...

The 6sec timer - more precisely the second time it's about to expire - would also be the one that should trigger a sound effect / on-screen message so the player knows it's time to put down a new trap.
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Unread 12/11/16, 04:21 AM  
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Originally Posted by cloudor
I can track the 6sec but I need to think about how to display it besides the 60sec.
My suggestion would be to simply replace the 60secs timer for the armed trap by the 6sec DOT/buff timer. Since the trap basically disappears as soon as it is triggered, the initial 60 seconds countdown is not relevant anymore.

Hopefully the API informs your addon in a usable way about the second arming of a Rearming Trap...

The 6sec timer - more precisely the second time it's about to expire - would also be the one that should trigger a sound effect / on-screen message so the player knows it's time to put down a new trap.
Last edited by Locutus : 12/11/16 at 04:26 AM.
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Unread 12/11/16, 04:18 AM  
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Originally Posted by Baertram
You are not able to track if the trap "sprung" or not. The timer just shows if the buff was "raised" by your action and thats all.
Okay, I see the issue, yeah. Thing is, currently the 60-seconds timer for the initial Beast Trap keeps running, even if the trap was triggered and thus disappeared. I'd think that the API would tell you if a "buff" expired early? Right now the player does not really get an indication at all of whether and when he has to re-apply the trap.

I suppose Beast Trap is quite an exception in terms of how buffs work/can be tracked. So maybe coding a special case might help here? Like, if the addon sees Beast Trap being used, it should be prepared to listen for the Minor Force buff being activated. If that happens, replace the Beast Trap timer with the Minor Force. Luckily the trap's DOT and buff run for the same duration.

Now of course we have to make sure Rearming Trap is properly handled, as in auto-reload the 60-seconds timer after the triggered trap expired the first time.
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Unread 12/11/16, 03:37 AM  
cloudor
 
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Originally Posted by Baertram
You are not able to track if the trap "sprung" or not. The timer just shows if the buff was "raised" by your action and thats all.
If an enemy will jump into the trap and the buff was "used" is not part of the timers and not part of this addon afaik.
The API is not giving you this information in detail.

Originally Posted by Locutus
The Fighters Guild skill "Beast Trap" ("Rearming Trap" in my case) does not seem to get properly tracked when the trap is triggered. The 1 minute timer keeps running, even if the trap is sprung.

I use Beast Trap primarily for the 6-second Minor Force buff; it'd be great if that could be tracked properly.
But maybe the 6second minor buff can be shown as well.
I can track the 6sec but I need to think about how to display it besides the 60sec.
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